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Stucor All Unit Notes-60-139

The document provides an overview of synchronous sequential logic circuits, including flip-flops, their operations, and excitation tables. It distinguishes between combinational and sequential circuits, detailing the characteristics and classifications of various flip-flops such as SR, JK, D, and T Flip-Flops. Additionally, it covers the design and analysis of clocked sequential circuits, including state minimization and circuit implementation.

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0% found this document useful (0 votes)
33 views80 pages

Stucor All Unit Notes-60-139

The document provides an overview of synchronous sequential logic circuits, including flip-flops, their operations, and excitation tables. It distinguishes between combinational and sequential circuits, detailing the characteristics and classifications of various flip-flops such as SR, JK, D, and T Flip-Flops. Additionally, it covers the design and analysis of clocked sequential circuits, including state minimization and circuit implementation.

Uploaded by

smegaladevi13
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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UNIT-II

SYNCHRONOUS SEQUENTIAL LOGIC

Introduction to sequential circuit- Flipflops -Operation and Excitation Tables.


Triggering of FF . Analysis and design of clocked sequential circuits-Design-Moor
/Mealy models, state minimization ,state assignment , circuit implementation-
Registers-Counters

INTRODUCTION
In combinational logic circuits, the outputs at any instant of time depend
only on the input signals present at that time. For any change in input, the output
occurs immediately.

Combinational Circuit- Block Diagram

In sequential logic circuits, it consists of combinational circuits to which


storage elements are connected to form a feedback path. The storage elements are
devices capable of storing binary information either 1 or 0.
The information stored in the memory elements at any given time defines the
present state of the sequential circuit. The present state and the external circuit
determine the output and the next state of sequential circuits.

Sequential Circuit- Block Diagram

Thus in sequential circuits, the output variables depend not only on the
1
present input variables but also on the past history of input variables.

2
The rotary channel selected knob on an old-fashioned TV is like a
combinational. Its output selects a channel based only on its current input – the
position of the knob. The channel-up and channel-down push buttons on a TV is like
a sequential circuit. The channel selection depends on the past sequence of up/down
pushes.
The comparison between combinational and sequential circuits is given in
table below.

S.No Combinational logic Sequential logic


The output variable, at all times The output variable depends not only
1 depends on the combination of on the present input but also depend
input variables. upon the past history of inputs.
Memory unit is required to store the
2 Memory unit is not required.
past history of input variables.
3 Faster in speed. Slower than combinational circuits.
4 Easy to design. Comparatively harder to design.
Eg. Adder, subtractor, Decoder,
5 Eg. Shift registers, Counters
Encoders, Magnitude comparator

CLASSIFICATION OF LOGIC CIRCUITS

The sequential circuits can be classified depending on the timing of their


signals:
 Synchronous sequential circuits
 Asynchronous sequential circuits.
3
S.No Synchronous sequential circuits Asynchronous sequential circuits
Memory elements are either unclocked
Memory elements are clocked
1 flip-flops (Latches) or time delay
Flip-Flops.
elements.
The change in input signals can The change in input signals can affect
2 affect memory element upon memory element at any instant of
activation of clock signal. time.
The maximum operating speed of Because of the absence of clock, it can
3 clock depends on time delays operate faster than synchronous
involved. circuits.
4 Easier to design More difficult to design

TRIGGERING OF FLIP-FLOPS

The state of a Flip-Flop is switched by a momentary change in the input signal.


This momentary change is called a trigger and the transition it causes is said to
trigger the Flip-Flop. Clocked Flip-Flops are triggered by pulses. A clock pulse starts
from an initial value of 0, goes momentarily to 1and after a short time, returns to its
initial 0 value.
Latches are controlled by enable signal, and they are level triggered, either
positive level triggered or negative level triggered. The output is free to change
according to the S and R input values, when active level is maintained at the enable
input.

3
EDGE TRIGGERED FLIP-FLOPS

Flip-Flops are synchronous bistable devices (has two outputs Q and Q’). In
this case, the term synchronous means that the output changes state only at a
specified point on the triggering input called the clock (CLK), i.e., changes in the
output occur in synchronization with the clock.
An edge-triggered Flip-Flop changes state either at the positive edge (rising
edge) or at the negative edge (falling edge) of the clock pulse and is sensitive to its
inputs only at this transition of the clock. The different types of edge-triggered Flip-
Flops are—
S-R Flip-Flop (Set – Reset)
J-K Flip-Flop (Jack Kilby)
D Flip-Flop (Delay)
T Flip-Flop (Toggle)
Although the S-R Flip-Flop is not available in IC form, it is the basis for the D
and J-K Flip-Flops. Each type can be either positive edge-triggered (no bubble at C
input) or negative edge-triggered (bubble at C input).
The key to identifying an edge- triggered Flip-Flop by its logic symbol is the
small triangle inside the block at the clock (C) input. This triangle is called the
dynamic input indicator.

S-R Flip-Flop
The S and R inputs of the S-R Flip-Flop are called synchronous inputs because
data on these inputs are transferred to the Flip-Flop's output only on the triggering
edge of the clock pulse. The circuit is similar to SR latch except enable signal is
replaced by clock pulse (CLK). On the positive edge of the clock pulse, the circuit
responds to the S and R inputs.

4
SR Flip-Flop

When S is HIGH and R is LOW, the Q output goes HIGH on the triggering
edge of the clock pulse, and the Flip-Flop is SET. When S is LOW and R is HIGH, the
Q output goes LOW on the triggering edge of the clock pulse, and the Flip-Flop is
RESET. When both S and R are LOW, the output does not change from its prior state.
An invalid condition exists when both S and R are HIGH.
CLK S R Qn Qn+1 State
1 0 0 0 0
No Change (NC)
1 0 0 1 1
1 0 1 0 0
Reset
1 0 1 1 0
1 1 0 0 1
Set
1 1 0 1 1
1 1 1 0 x Indeterminate
1 1 1 1 x *

Truth table for SR Flip-Flop

The timing diagram of positive edge triggered SR flip-flop is shown below.

Input and output waveforms of SR Flip-Flop

5
Characteristic table and Characteristic equation:
The characteristic table for JK Flip-Flop is shown in the table below. From the
table, K-map for the next state transition (Qn+1) can be drawn and the simplified logic
expression which represents the characteristic equation of JK Flip-Flop can be found.

S R Qn Qn+1
0 0 0 0
0 0 1 1
0 1 0 0
0 1 1 0
1 0 0 1
1 0 1 1
1 1 0 x
1 1 1 x
Characteristic table
K-map Simplification:

Characteristic equation:
Qn+1= S+ R’Qn

J-K Flip-Flop:
JK means Jack Kilby, Texas Instrument (TI) Engineer, who invented IC in 1958.
JK Flip-Flop has two inputs J(set) and K(reset). A JK Flip-Flop can be obtained from
the clocked SR Flip-Flop by augmenting two AND gates as shown below.

JK Flip Flop

6
The data input J and the output Q’ are applied o the first AND gate and its
output (JQ’) is applied to the S input of SR Flip-Flop. Similarly, the data input K and
the output Q are applied to the second AND gate and its output (KQ) is applied to
the R input of SR Flip-Flop.

J= K= 0
When J=K= 0, both AND gates are disabled. Therefore clock pulse have no
effect, hence the Flip-Flop output is same as the previous output.
J= 0, K= 1
When J= 0 and K= 1, AND gate 1 is disabled i.e., S= 0 and R= 1. This condition
will reset the Flip-Flop to 0.
J= 1, K= 0
When J= 1 and K= 0, AND gate 2 is disabled i.e., S= 1 and R= 0. Therefore the
Flip-Flop will set on the application of a clock pulse.
J= K= 0
When J=K= 1, it is possible to set or reset the Flip-Flop. If Q is High, AND
gate 2 passes on a reset pulse to the next clock. When Q is low, AND gate 1 passes on
a set pulse to the next clock. Eitherway, Q changes to the complement of the last
state i.e., toggle. Toggle means to switch to the opposite state.
Truth table:
Inputs Output
CLK State
J K Qn+1
1 0 0 Qn No Change
1 0 1 0 Reset
1 1 0 1 Set
1 1 1 Q n’ Toggle

7
The timing diagram of negative edge triggered JK flip-flop is shown below.

Input and output waveforms of JK Flip-Flop

Characteristic table and Characteristic equation:


The characteristic table for JK Flip-Flop is shown in the table below. From the
table, K-map for the next state transition (Qn+1) can be drawn and the simplified logic
expression which represents the characteristic equation of JK Flip-Flop can be found.
Qn J K Qn+1
0 0 0 0
0 0 1 0
0 1 0 1
0 1 1 1
1 0 0 1
1 0 1 0
1 1 0 1
1 1 1 0
Characteristic table

K-map Simplification:

Characteristic equation:
Qn+1= JQ’+ K’Q

8
D Flip-Flop:
Like in D latch, in D Flip-Flop the basic SR Flip-Flop is used with
complemented inputs. The D Flip-Flop is similar to D-latch except clock pulse is
used instead of enable input.

D Flip-Flop

To eliminate the undesirable condition of the indeterminate state in the RS Flip-


Flop is to ensure that inputs S and R are never equal to 1 at the same time. This is
done by D Flip-Flop. The D (delay) Flip-Flop has one input called delay input and clock
pulse input.
The D Flip-Flop using SR Flip-Flop is shown below.

Truth Table:
The truth table of D Flip-Flop is given below.
Clock D Qn+1 State
1 0 0 Reset
1 1 1 Set
0 x Qn No Change

Truth table for D Flip-Flop

9
The timing diagram of positive edge triggered D flip-flop is shown below.

Input and output waveforms of clocked D Flip-Flop

Looking at the truth table for D Flip-Flop we can realize that Qn+1 function
follows the D input at the positive going edges of the clock pulses.

Characteristic table and Characteristic equation:


The characteristic table for D Flip-Flop shows that the next state of the Flip-
Flop is independent of the present state since Qn+1 is equal to D. This means that an
input pulse will transfer the value of input D into the output of the Flip-Flop
independent of the value of the output before the pulse was applied.
The characteristic equation is derived from K-map.
Qn D Qn+1
0 0 0
0 1 1
1 0 0
1 1 1
Characteristic table
K-map Simplification:

Characteristic equation:
Qn+1= D.

10
T Flip-Flop
The T (Toggle) Flip-Flop is a modification of the JK Flip-Flop. It is obtained
from JK Flip-Flop by connecting both inputs J and K together, i.e., single input.
Regardless of the present state, the Flip-Flop complements its output when the clock
pulse occurs while input T= 1.

T Flip-Flop

When T= 0, Qn+1= Qn, ie., the next state is the same as the present state and no
change occurs.
When T= 1, Qn+1= Qn’,ie., the next state is the complement of the present state.

Truth Table:
The truth table of T Flip-Flop is given below.
T Qn+1 State
0 Qn No Change
1 Q n’ Toggle

Truth table for T Flip-Flop

Characteristic table and Characteristic equation:


The characteristic table for T Flip-Flop is shown below and characteristic
equation is derived using K-map.

11
Qn T Qn+1
0 0 0
0 1 1
1 0 1
1 1 0
K-map Simplification:

Characteristic equation:
Qn+1= TQn’+ T’Qn

Master-Slave JK Flip-Flop
A master-slave Flip-Flop consists of clocked JK flip-flop as a master and
clocked SR flip-flop as a slave. The output of the master flip-flop is fed as an input to
the slave flip-flop. Clock signal is connected directly to the master flip-flop, but is
connected through inverter to the slave flip-flop. Therefore, the information present
at the J and K inputs is transmitted to the output of master flip-flop on the positive
clock pulse and it is held there until the negative clock pulse occurs, after which it is
allowed to pass through to the output of slave flip-flop. The output of the slave flip-
flop is connected as a third input of the master JK flip-flop.

Logic diagram

When J= 1 and K= 0, the master sets on the positive clock. The high Y
output of the master drives the S input of the slave, so at negative clock, slave sets,
copying the action of the master.

12
When J= 0 and K= 1, the master resets on the positive clock. The high Y’
output of the master goes to the R input of the slave. Therefore, at the negative clock
slave resets, again copying the action of the master.
When J= 1 and K= 1, master toggles on the positive clock and the output of
master is copied by the slave on the negative clock. At this instant, feedback inputs
to the master flip-flop are complemented, but as it is negative half of the clock pulse,
master flip-flop is inactive. This prevents race around condition.
The clocked master-slave J-K Flip-Flop using NAND gate is shown below.

Master-Slave JK Flip-Flop

The input and output waveforms of master-slave JK flip-flop is shown below.

Input and output waveform of master-slave flip-flop

13
APPLICATION TABLE (OR) EXCITATION TABLE:
The characteristic table is useful for analysis and for defining the operation
of the Flip-Flop. It specifies the next state (Qn+1) when the inputs and present state
are known.
The excitation or application table is useful for design process. It is used to
find the Flip-Flop input conditions that will cause the required transition, when the
present state (Qn) and the next state (Qn+1) are known.

SR Flip- Flop:
Present
Inputs Next State Present Next
State Inputs Inputs
State State
Qn S R Qn+1
Qn Qn+1 S R S R
0 0 0 0
0 0 0 0
0 0 1 0 0 x
0 0 0 1
0 1 0 1
0 1 1 0 1 0
0 1 1 x
1 0 0 1 0 1
1 0 0 1
1 1 0 0
1 0 1 0 x 0
1 1 1 0
1 1 0 1
1 1 1 x Modified Table

Characteristic Table

Present Next
Inputs
State State
Qn Qn+1 S R
0 0 0 x
0 1 1 0
1 0 0 1
1 1 x 0
Excitation Table

14
The above table presents the excitation table for SR Flip-Flop. It consists of
present state (Qn), next state (Qn+1) and a column for each input to show how the
required transition is achieved.
There are 4 possible transitions from present state to next state. The required
Input conditions for each of the four transitions are derived from the information
available in the characteristic table. The symbol ‘x’ denotes the don’t care condition;
it does not matter whether the input is 0 or 1.

JK Flip-Flop:
Present Next Present Next
Inputs Inputs Inputs
State State State State
Qn J K Qn+1 Qn Qn+1 J K J K
0 0 0 0 0 0 0 0
0 x
0 0 1 0 0 0 0 1
0 1 0 1 0 1 1 0
1 x
0 1 1 1 0 1 1 1
1 0 0 1 1 0 0 1
x 1
1 0 1 0 1 0 1 1
1 1 0 1 1 1 0 0
x 0
1 1 1 0 1 1 1 0

Characteristic Table Modified Table

Present Next
Inputs
State State
Qn Qn+1 J K
0 0 0 x
0 1 1 x
1 0 x 1
1 1 x 0

Excitation Table

15
D Flip-Flop:

Present Next Present Next


Input Input
State State State State
Qn D Qn+1 Qn Qn+1 D
0 0 0 0 0 0
0 1 1 0 1 1
1 0 0 1 0 0
1 1 1 1 1 1

Characteristic Table Excitation Table

T Flip-Flop:
Present Next
Present Next Input
Input State State
State State
Qn Qn+1 T
Qn T Qn+1
0 0 0
0 0 0
0 1 1 0 1 1

1 0 1 1 0 1

1 1 0 1 1 0

Characteristic Table Excitation Table

REALIZATION OF ONE FLIP-FLOP USING OTHER FLIP-FLOPS


It is possible to convert one Flip-Flop into another Flip-Flop with some
additional gates or simply doing some extra connection. The realization of one Flip-
Flop using other Flip-Flops is implemented by the use of characteristic tables and
excitation tables. Let us see few conversions among Flip-Flops.

SR Flip-Flop to D Flip-Flop
SR Flip-Flop to JK Flip-Flop
SR Flip-Flop to T Flip-Flop
JK Flip-Flop to T Flip-Flop
JK Flip-Flop to D Flip-Flop
D Flip-Flop to T Flip-Flop
T Flip-Flop to D Flip-Flop
16
SR Flip-Flop to D Flip-Flop:
 Write the characteristic table for required Flip-Flop (D Flip-Flop).
 Write the excitation table for given Flip-Flop (SR Flip-Flop).
 Determine the expression for given Flip-Flop inputs (S & R) by using K- map.
 Draw the Flip-Flop conversion logic diagram to obtain the required flip- flop
(D Flip-Flop) by using the above obtained expression.

The excitation table for the above conversion is

Required Flip-Flop Given Flip-Flop


(D) (SR)
Input Present state Next state Flip-Flop Inputs
D Qn Qn+1 S R
0 0 0 0 x
0 1 0 0 1
1 0 1 1 0
1 1 1 x 0

SR to D Flip-Flop

SR Flip-Flop to JK Flip-Flop
The excitation table for the above conversion is, Qn

Inputs Present state Next state Flip-Flop Inputs


J K Qn Qn+1 S R
0 0 0 0 0 x
0 0 1 1 x 0
0 1 0 0 0 x
0 1 1 0 0 1
1 0 0 1 1 0
1 0 1 1 x 0
1 1 0 1 1 0
1 1 1 0 0 1

17
SR to JK Flip-Flop

SR Flip-Flop to T Flip-Flop
The excitation table for the above conversion is
Flip-Flop
Input Present state Next state
Inputs
T Qn Qn+1 S R
0 0 0 0 x
0 1 1 x 0
1 0 1 1 0
1 1 0 0 1

SR to T Flip-Flop

18
JK Flip-Flop to T Flip-Flop
The excitation table for the above conversion is

Input Present state Next state Flip-Flop Inputs


T Qn Qn+1 J K
0 0 0 0 x
0 1 1 x 0
1 0 1 1 x
1 1 0 x 1

JK to T Flip-Flop

JK Flip-Flop to D Flip-Flop
The excitation table for the above conversion is

Input Present state Next state Flip-Flop Inputs


D Qn Qn+1 J K
0 0 0 0 x
0 1 0 x 1
1 0 1 1 x
1 1 1 x 0

JK to D Flip-Flop

19
D Flip-Flop to T Flip-Flop
The excitation table for the above conversion is

Input Present state Next state Flip-Flop Input


T Qn Qn+1 D
0 0 0 0
0 1 1 1
1 0 1 1
1 1 0 0

D to T Flip-Flop

T Flip-Flop to D Flip-Flop
The excitation table for the above conversion is
Flip-Flop
Input Present state Next state
Input
D Qn Qn+1 T
0 0 0 0
0 1 0 1
1 0 1 1
1 1 1 0

T to D Flip-Flop

20
CLASSIFICATION OF SYNCHRONOUS SEQUENTIAL CIRCUIT:
In synchronous or clocked sequential circuits, clocked Flip-Flops are used as
memory elements, which change their individual states in synchronism with the
periodic clock signal. Therefore, the change in states of Flip-Flop and change in state
of the entire circuits occur at the transition of the clock signal.
The synchronous or clocked sequential networks are represented by two models.
Moore model: The output depends only on the present state of the Flip-Flops.
Mealy model: The output depends on both the present state of the Flip-Flops
and on the inputs.

Moore model:
In the Moore model, the outputs are a function of the present state of the Flip-
Flops only. The output depends only on present state of Flip-Flops, it appears only
after the clock pulse is applied, i.e., it varies in synchronism with the clock input.

Moore model

Mealy model:
In the Mealy model, the outputs are functions of both the present state of the
Flip-Flops and inputs.

Mealy model

21
Difference between Moore and Mealy model
S.No Moore model Mealy model
1 Its output is a function of present Its output is a function of present state
state only. as well as present input.
2 An input change does not affect the Input changes may affect the output of
output. the circuit.
3 It requires more number of states It requires less number of states for
for implementing same function. implementing same function.

ANALYSIS OF SYNCHRONOUS SEQUENTIAL CIRCUIT:

ANALYSIS PROCEDURE:
The synchronous sequential circuit analysis is summarizes as given below:
1. Assign a state variable to each Flip-Flop in the synchronous sequential circuit.
2. Write the excitation input functions for each Flip-Flop and also write the
Moore/ Mealy output equations.
3. Substitute the excitation input functions into the bistable equations for the
Flip-Flops to obtain the next state output equations.
4. Obtain the state table and reduced form of the state table.
5. Draw the state diagram by using the second form of the state table.

ANALYSIS OF MEALY MODEL:


1. A sequential circuit has two JK Flip-Flops A and B, one input (x) and one output
(y). the Flip-Flop input functions are,
JA= B+ x JB= A’+ x’
KA= 1 KB= 1
and the circuit output function, Y= xA’B.
a) Draw the logic diagram of the Mealy circuit,
b) Tabulate the state table,
c) Draw the state diagram.

22
Logic Diagram:

State table:

Present state Input Flip-Flop Inputs Next state Output

A B x JA= B+ x KA= 1 JB= A’+ x’ KB= 1 A(t+1) B(t+1) Y= xA’B


0 0 0 0 1 1 1 0 1 0
0 0 1 1 1 1 1 1 1 0
0 1 0 1 1 1 1 1 0 0
0 1 1 1 1 1 1 1 0 1
1 0 0 0 1 1 1 0 1 0
1 0 1 1 1 0 1 0 0 0
1 1 0 1 1 1 1 0 0 0
1 1 1 1 1 0 1 0 0 0

Reduced State Table:

Next state Output


Present state
x= 0 x= 1 x= 0 x= 1

A B A B A B y y
0 0 0 1 1 1 0 0
0 1 1 0 1 0 0 1
1 0 0 1 0 0 0 0
1 1 0 0 0 0 0 0

23
State Diagram:

State Diagram

2. A sequential circuit with two ‘D’ Flip-Flops A and B, one input (x) and one
output (y). The Flip-Flop input functions are:
DA= Ax+ Bx
DB= A’x
and the circuit output function is, Y= (A+ B) x’.
(a) Draw the logic diagram of the circuit,
(b) Tabulate the state table,
(c) Draw the state diagram.
Soln:

24
State Table:

Present state Input Flip-Flop Inputs Next state Output


DA=
A B x DB= A’x A(t+1) B(t+1) Y= (A+B)x’
Ax+Bx
0 0 0 0 0 0 0 0
0 0 1 0 1 0 1 0
0 1 0 0 0 0 0 1
0 1 1 1 1 1 1 0
1 0 0 0 0 0 0 1
1 0 1 1 0 1 0 0
1 1 0 0 0 0 0 1
1 1 1 1 0 1 0 0

Next state Output


Present state
x= 0 x= 1 x= 0 x= 1

A B A B A B Y Y
0 0 0 0 0 1 0 0
0 1 0 0 1 1 1 0
1 0 0 0 1 0 1 0
1 1 0 0 1 0 1 0
Second form of state table

State Diagram:

3. A sequential circuit has two JK Flip-Flop A and B. the Flip-Flop input functions
are: JA= B JB= x’
KA= Bx’ KB= A x.
(a) Draw the logic diagram of the circuit,
(b) Tabulate the state table,
(c) Draw the state diagram.
Soln:

25
Logic diagram:

The output function is not given in the problem. The output of the Flip-Flops
may be considered as the output of the circuit.

State table:
Prese
Input Flip-Flop Inputs Next state
nt state
A B x JA= B KA= Bx’ JB= x’ KB= Ax A(t+1) B(t+1)
0 0 0 0 0 1 0 0 1
0 0 1 0 0 0 1 0 0
0 1 0 1 1 1 0 1 1
0 1 1 1 0 0 1 1 0
1 0 0 0 0 1 1 1 1
1 0 1 0 0 0 0 1 0
1 1 0 1 1 1 1 0 0
1 1 1 1 0 0 0 1 1

Next state
Present state
X= 0 X= 1

A B A B A B
0 0 0 1 0 0
0 1 1 1 1 0
1 0 1 1 1 0
1 1 0 0 1 1

26
State Diagram:

4. A sequential circuit has two JK Flop-Flops A and B, two inputs x and y and
one output z. The Flip-Flop input equation and circuit output equations are
JA = Bx + B' y' KA = B' xy'
JB = A' x KB = A+ xy'
z = Ax' y' + Bx' y'
(a) Draw the logic diagram of the circuit
(b) Tabulate the state table.
(c) Derive the state equation.
Soln:
Logic diagram:

27
State table:
To obtain the next-state values of a sequential circuit with JK Flip-Flop, use
the JK Flip-Flop characteristic table,

Present state Input Flip-Flop Inputs Next state Output


JA= KA= JB = KB=
A B x y A(t+1) B(t+1) z
Bx+B’y’ B’xy’ A’x A+xy’
0 0 0 0 1 0 0 0 1 0 0
0 0 0 1 0 0 0 0 0 0 0
0 0 1 0 1 1 1 1 1 1 0
0 0 1 1 0 0 1 0 0 1 0
0 1 0 0 0 0 0 0 0 0 1
0 1 0 1 0 0 0 0 0 0 0
0 1 1 0 1 0 1 1 1 1 0
0 1 1 1 1 0 1 0 1 1 0
1 0 0 0 1 0 0 1 1 0 1
1 0 0 1 0 0 0 1 1 0 0
1 0 1 0 1 1 0 1 0 0 0
1 0 1 1 0 0 0 1 1 0 0
1 1 0 0 0 0 0 1 1 0 1
1 1 0 1 0 0 0 1 1 0 0
1 1 1 0 1 0 0 1 1 0 0
1 1 1 1 1 0 0 1 1 0 0
State Equation:

28
5. Analyze the synchronous Mealy machine and obtain its state diagram.

Soln:
The given synchronous Mealy machine consists of two D Flip-Flops, one inputs and
one output. The Flip-Flop input functions are,
DA= Y1’Y2X’
DB= X+ Y1’Y2
The circuit output function is, Z= Y1Y2X.

State Table:

Present state Input Flip-Flop Inputs Next state Output

Y1 Y2 X DA= Y1’Y2X’ DB= X+ Y1’Y2 Y1 (t+1) Y2 (t+1) Z= Y1Y2X


0 0 0 0 0 0 0 0
0 0 1 0 1 0 1 0
0 1 0 1 1 1 1 0
0 1 1 0 1 0 1 0
1 0 0 0 0 0 0 0
1 0 1 0 1 0 1 0
1 1 0 0 0 0 0 0
1 1 1 0 1 0 1 1

29
Reduced State Table:

Next state Output


Present state
X= 0 X= 1 X= 0 X= 1

Y1 Y2 Y1 Y2 Y1 Y2 Z Z
0 0 0 0 0 1 0 0
0 1 1 1 0 1 0 0
1 0 0 0 0 1 0 0
1 1 0 0 0 1 0 1
Second form of state table

State Diagram:

ANALYSIS OF MOORE MODEL:


6. Analyze the synchronous Moore circuit and obtain its state diagram.

30
Soln:
Using the assigned variable Y1 and Y2 for the two JK Flip-Flops, we can write
the four excitation input equations and the Moore output equation as follows:
JA= Y2X ; KA= Y2’
JB= X ; KB= X’ and output function, Z= Y1Y2’
State table:
Present state Input Flip-Flop Inputs Next state Output
Y1 Y2 X JA= Y2X KA= Y2’ JB= X KB= X’ Y1 (t+1) Y2 (t+1) Z= Y1Y2’
0 0 0 0 1 0 1 0 0 0
0 0 1 0 1 1 0 0 1 0
0 1 0 0 0 0 1 0 0 0
0 1 1 1 0 1 0 1 1 0
1 0 0 0 1 0 1 0 0 1
1 0 1 0 1 1 0 0 1 1
1 1 0 0 0 0 1 1 0 0
1 1 1 1 0 1 0 1 1 0

Next state Output


Present state
X= 0 X= 1
Y
Y1 Y2 Y1 Y2 Y1 Y2
0 0 0 0 0 1 0
0 1 0 0 1 1 0
1 0 0 0 0 1 1
1 1 1 0 1 1 0
State Diagram:
Here the output depends on the present state only and is independent of the
input. The two values inside each circle separated by a slash are for the present state
and output.

31
7. A sequential circuit has two T Flip-Flop A and B. The Flip-Flop input functions
are:
TA= Bx TB = x
y= AB
(a) Draw the logic diagram of the circuit,
(b) Tabulate the state table,
(c) Draw the state diagram.
Soln:
Logic diagram:

State table:

Present state Input Flip-Flop Inputs Next state Output

A B x TA= Bx TB = x A (t+1) B (t+1) y= AB


0 0 0 0 0 0 0 0
0 0 1 0 1 0 1 0
0 1 0 0 0 0 1 0
0 1 1 1 1 1 0 0
1 0 0 0 0 1 0 0
1 0 1 0 1 1 1 0
1 1 0 0 0 1 1 1
1 1 1 1 1 0 0 1

32
Reduced State Table:

Next state Output


Present state
x= 0 x= 1 x= 0 x= 1

A B A B A B y y
0 0 0 0 0 1 0 0
0 1 0 1 1 0 0 0
1 0 1 0 1 1 0 0
1 1 1 1 0 0 1 1
Second form of state table

State Diagram:

STATE REDUCTION/ MINIMIZATION


The state reduction is used to avoid the redundant states in the sequential
circuits. The reduction in redundant states reduces the number of required Flip-
Flops and logic gates, reducing the cost of the final circuit.
The two states are said to be redundant or equivalent, if every possible set of
inputs generate exactly same output and same next state. When two states are
equivalent, one of them can be removed without altering the input-output
relationship.
Since ‘n’ Flip-Flops produced 2n state, a reduction in the number of states may
result in a reduction in the number of Flip-Flops.
The need for state reduction or state minimization is explained with one
example.

33
Examples:
1. Reduce the number of states in the following state diagram and draw the
reduced state diagram.

State diagram
Step 1: Determine the state table for given state diagram
Next state Output
Present state
X= 0 X= 1 X= 0 X= 1
a b c 0 0
b d e 1 0
c c d 0 1
d a d 0 0
e c d 0 1

State table

Step 2: Find equivalent states


From the above state table c and e generate exactly same next state and same
output for every possible set of inputs. The state c and e go to next states c and d and
have outputs 0 and 1 for x=0 and x=1 respectively. Therefore state e can be removed
and replaced by c. The final reduced state table is shown below.

Next state Output


Present state
X= 0 X= 1 X= 0 X= 1
a b c 0 0
b d c 1 0
c c d 0 1
d a d 0 0
Reduced state table

34
Step 3: Draw state diagram

Reduced state diagram

2. Reduce the number of states in the following state table and tabulate the reduced
state table.

Next state Output


Present state
X= 0 X= 1 X= 0 X= 1
a a b 0 0
b c d 0 0
c a d 0 0
d e f 0 1
e a f 0 1
f g f 0 1
g a f 0 1
Soln:
From the above state table e and g generate exactly same next state and same
output for every possible set of inputs. The state e and g go to next states a and f and
have outputs 0 and 1 for x=0 and x=1 respectively. Therefore state g can be removed
and replaced by e.
The reduced state table-1 is shown below.

Next state Output


Present state
X= 0 X= 1 X= 0 X= 1
a a b 0 0
b c d 0 0
c a d 0 0
d e f 0 1
e a f 0 1
f e f 0 1

35
Now states d and f are equivalent. Both states go to the same next state (e, f) and
have same output (0, 1). Therefore one state can be removed; f is replaced by d.
The final reduced state table-2 is shown below.

Next state Output


Present state
X= 0 X= 1 X= 0 X= 1
a a b 0 0
b c d 0 0
c a d 0 0
d e d 0 1
e a d 0 1
Reduced state table-2

Thus 7 states are reduced into 5 states.

3. Determine a minimal state table equivalent furnished below


Next state
Present state
X= 0 X= 1
1 1, 0 1, 0
2 1, 1 6, 1
3 4, 0 5, 0
4 1, 1 7, 0
5 2, 0 3, 0
6 4, 0 5, 0
7 2, 0 3, 0

Soln:
Next state Output
Present state
X= 0 X= 1 X= 0 X= 1
1 1 1 0 0
2 1 6 1 1
3 4 5 0 0
4 1 7 1 0
5 2 3 0 0
6 4 5 0 0
7 2 3 0 0
From the above state table, 5 and 7 generate exactly same next state and same
output for every possible set of inputs. The state 5 and 7 go to next states 2 and 3 and
have outputs 0 and 0 for x=0 and x=1 respectively. Therefore state 7 can be removed
and replaced by 5.

36
Similarly, 3 and 6 generate exactly same next state and same output for every
possible set of inputs. The state 3 and 6 go to next states 4 and 5 and have outputs 0
and 0 for x=0 and x=1 respectively. Therefore state 6 can be removed and replaced
by 3. The final reduced state table is shown below.

Next state Output


Present state
X= 0 X= 1 X= 0 X= 1
1 1 1 0 0
2 1 3 1 1
3 4 5 0 0
4 1 5 1 0
5 2 3 0 0
Reduced state table

Thus 7 states are reduced into 5 states.

4. Minimize the following state table.


Next state
Present state
X= 0 X= 1
A D, 0 C, 1
B E, 1 A, 1
C H, 1 D, 1
D D, 0 C, 1
E B, 0 G, 1
F H, 1 D, 1
G A, 0 F, 1
H C, 0 A, 1
I G, 1 H,1

Soln:
Next state Output
Present state
X= 0 X= 1 X= 0 X= 1
A D C 0 1
B E A 1 1
C H D 1 1
D D C 0 1
E B G 0 1
F H D 1 1
G A F 0 1
H C A 0 1
I G H 1 1

37
From the above state table, A and D generate exactly same next state and
same output for every possible set of inputs. The state A and D go to next states D
and C and have outputs 0 and 1 for x=0 and x=1 respectively. Therefore state D can
be removed and replaced by A. Similarly, C and F generate exactly same next state
and same output for every possible set of inputs. The state C and F go to next states
H and D and have outputs 1 and 1 for x=0 and x=1 respectively. Therefore state F
can be removed and replaced by C.
Next state Output
Present state
X= 0 X= 1 X= 0 X= 1
A A C 0 1
B E A 1 1
C H A 1 1
E B G 0 1
G A C 0 1
H C A 0 1
I G H 1 1
Reduced state table-1
From the above reduced state table-1, A and G generate exactly same next
state and same output for every possible set of inputs. The state A and G go to next
states A and C and have outputs 0 and 1 for x=0 and x=1 respectively. Therefore
state G can be removed and replaced by A.
The final reduced state table-2 is shown below.

Next state Output


Present state
X= 0 X= 1 X= 0 X= 1
A A C 0 1
B E A 1 1
C H A 1 1
E B A 0 1
H C A 0 1
I A H 1 1
Reduced state table-2

Thus 9 states are reduced into 6 states.

38
5. Reduce the following state diagram.

Soln:
Next state Output
Present state
X= 0 X= 1 X= 0 X= 1
a a b 0 0
b c d 0 0
c a d 0 0
d e f 0 1
e a f 0 1
f g f 0 1
g a f 0 1
State table

From the above state table e and g generate exactly same next state and same
output for every possible set of inputs. The state e and g go to next states a and f and
have outputs 0 and 1 for x=0 and x=1 respectively. Therefore state g can be removed
and replaced by e. The reduced state table-1 is shown below.

Present state Next state Output


X= 0 X= 1 X= 0 X= 1
a a b 0 0
b c d 0 0
c a d 0 0
d e f 0 1
e a f 0 1
f e f 0 1
Reduced state table-1

Now states d and f are equivalent. Both states go to the same next state (e, f)
and have same output (0, 1). Therefore one state can be removed; f is replaced by d.

39
The final reduced state table-2 is shown below.

Present state Next state Output


X= 0 X= 1 X= 0 X= 1
a a b 0 0
b c d 0 0
c a d 0 0
d e d 0 1
e a d 0 1
Reduced state table-2

Thus 7 states are reduced into 5 states.


The state diagram for the reduced state table-2 is,

Reduced state diagram

DESIGN OF SYNCHRONOUS SEQUENTIAL CIRCUITS:

A synchronous sequential circuit is made up of number of Flip-Flops and


combinational gates. The design of circuit consists of choosing the Flip-Flops and
then finding a combinational gate structure together with the Flip-Flops. The
number of Flip-Flops is determined from the number of states needed in the circuit.
The combinational circuit is derived from the state table.

Design procedure:
1. The given problem is determined with a state diagram.
2. From the state diagram, obtain the state table.
3. The number of states may be reduced by state reduction methods (if applicable).

40
4. Assign binary values to each state (Binary Assignment) if the state table
contains letter symbols.
5. Determine the number of Flip-Flops and assign a letter symbol (A, B, C,…) to
each.
6. Choose the type of Flip-Flop (SR, JK, D, T) to be used.
7. From the state table, circuit excitation and output tables.
8. Using K-map or any other simplification method, derive the circuit output
functions and the Flip-Flop input functions.
9. Draw the logic diagram.

The type of Flip-Flop to be used may be included in the design specifications


or may depend what is available to the designer. Many digital systems are
constructed with JK Flip-Flops because they are the most versatile available. The
selection of inputs is given as follows.

Flip-Flop Application
JK General Applications
D Applications requiring transfer of data
(Ex: Shift Registers)
Application involving complementation
T (Ex: Binary Counters)

41
3.10.2 Excitation Tables:
Before going to the design examples for the clocked synchronous sequential
circuits we revise Flip-Flop excitation tables.
Present Next
Inputs
State State
Qn Qn+1 S R
0 0 0 x
0 1 1 0
1 0 0 1
1 1 x 0
Excitation table for SR Flip-Flop

Present Next
Inputs
State State
Qn Qn+1 J K
0 0 0 x
0 1 1 x
1 0 x 1
1 1 x 0
Excitation table for JK Flip-Flop

Present Next
Input
State State
Qn Qn+1 T
0 0 0
0 1 1
1 0 1
1 1 0
Excitation table for T Flip-Flop

Present Next
Input
State State
Qn Qn+1 D
0 0 0
0 1 1
1 0 0
1 1 1
Excitation table for D Flip-Flop

42
Problems
1. Design a clocked sequential machine using JK Flip-Flops for the state diagram
shown in the figure. Use state reduction if possible. Make proper state
assignment.

Soln:
State Table:

Next state Output


Present state
X= 0 X= 1 X= 0 X= 1
a a b 0 0
b c b 0 0
c a b 0 1
d a b 0 0
Reduced State Table:

Next state Output


Present state
X= 0 X= 1 X= 0 X= 1
a a b 0 0
b c b 0 0
c a b 0 1

Binary Assignment:
Now each state is assigned with binary values. Since there are three states,
number of Flip-Flops required is two and 2 binary numbers are assigned to the states.
a= 00; b= 0; and c= 10.

Reduced State Diagram

43
Excitation Table:

Present State Next State Inputs


Qn Qn+1 J K
0 0 0 x
0 1 1 x
1 0 x 1
1 1 x 0
Excitation table for JK Flip-Flop

Present
Input Next state Flip-Flop Inputs Output
state
X A B A B JA KA JB KB Y
0 0 0 0 0 0 x 0 x 0
1 0 0 0 1 0 x 1 x 0
0 0 1 1 0 1 x x 1 0
1 0 1 0 1 0 x x 0 0
0 1 0 0 0 x 1 0 x 0
1 1 0 0 1 x 1 1 x 1
0 1 1 x x x x x x x
1 1 1 x x x x x x x

K-map Simplification:

With these Flip-Flop input functions and circuit output function we can draw
the logic diagram as follows.

44
2. Design a clocked sequential machine using T Flip-Flops for the following state
diagram. Use state reduction if possible. Also use straight binary state
assignment.

Soln:
State Table:

Next state Output


Present state
X= 0 X= 1 X= 0 X= 1
a a b 0 0
b d c 0 0
c a b 1 0
d b a 1 1

Even though a and c are having same next states for input X=0 and X=1, as
the outputs are not same state reduction is not possible.

45
State Assignment:
Use straight binary assignments as a= 00, b= 01, c= 10 and d= 11, the
transition table is,
Flip-Flop
Input Present state Next state Output
Inputs
X A B A B TA TB Y
0 0 0 0 0 0 0 0
0 0 1 1 1 1 0 0
0 1 0 0 0 1 0 1
0 1 1 0 1 1 0 1
1 0 0 0 1 0 1 0
1 0 1 1 0 1 1 0
1 1 0 0 1 1 1 0
1 1 1 0 0 1 1 1

K-map simplification:

With these Flip-Flop input functions and circuit output function we can draw
the logic diagram as follows.

Logic Diagram:

46
SHIFT REGISTERS:

A register is simply a group of Flip-Flops that can be used to store a binary


number. There must be one Flip-Flop for each bit in the binary number. For instance,
a register used to store an 8-bit binary number must have 8 Flip-Flops.
The Flip-Flops must be connected such that the binary number can be entered
(shifted) into the register and possibly shifted out. A group of Flip-Flops connected
to provide either or both of these functions is called a shift register.
The bits in a binary number (data) can be removed from one place to another
in either of two ways. The first method involves shifting the data one bit at a time in
a serial fashion, beginning with either the most significant bit (MSB) or the least
significant bit (LSB). This technique is referred to as serial shifting. The second
method involves shifting all the data bits simultaneously and is referred to as parallel
shifting.
There are two ways to shift into a register (serial or parallel) and similarly two
ways to shift the data out of the register. This leads to the construction of four basic
register types—
i. Serial in- serial out,
ii. Serial in- parallel out,
iii. Parallel in- serial out,
iv. Parallel in- parallel out.

(i) Serial in- serial out (iii) Parallel in- serial out

(iii) Serial in- parallel out (iv) Parallel in- parallel out

47
Serial-In Serial-Out Shift Register:
The serial in/serial out shift register accepts data serially, i.e., one bit at a time
on a single line. It produces the stored information on its output also in serial form.

Serial-In Serial-Out Shift Register

The entry of the four bits 1010 into the register is illustrated below, beginning
with the right-most bit. The register is initially clear. The 0 is put onto the data input
line, making D=0 for FF0. When the first clock pulse is applied, FF0 is reset, thus
storing the 0.
Next the second bit, which is a 1, is applied to the data input, making D=1 for
FF0 and D=0 for FF1 because the D input of FF1 is connected to the Q0 output. When
the second clock pulse occurs, the 1 on the data input is shifted into FF0, causing FF0
to set; and the 0 that was in FF0 is shifted into FFl.
The third bit, a 0, is now put onto the data-input line, and a clock pulse is
applied. The 0 is entered into FF0, the 1 stored in FF0 is shifted into FFl, and the 0
stored in FF1 is shifted into FF2.
The last bit, a 1, is now applied to the data input, and a clock pulse is applied.
This time the 1 is entered into FF0, the 0 stored in FF0 is shifted into FFl, the 1 stored
in FF1 is shifted into FF2, and the 0 stored in FF2 is shifted into FF3. This completes
the serial entry of the four bits into the shift register, where they can be stored for
any length of time as long as the Flip-Flops have dc power.
To get the data out of the register, the bits must be shifted out serially and
taken off the Q3 output. After CLK4, the right-most bit, 0, appears on the Q3 output.
When clock pulse CLK5 is applied, the second bit appears on the Q3 output.
Clock pulse CLK6 shifts the third bit to the output, and CLK7 shifts the fourth bit to
the output. While the original four bits are being shifted out, more bits can be shifted
in. All zeros are shown being shifted out, more bits can be shifted in.

48
Serial-In Parallel-Out Shift Register:
In this shift register, data bits are entered into the register in the same as
serial-in serial-out shift register. But the output is taken in parallel. Once the data are
stored, each bit appears on its respective output line and all bits are available
simultaneously instead of on a bit-by-bit.

Serial-In parallel-Out Shift Register

Parallel-In Serial-Out Shift Register:


In this type, the bits are entered in parallel i.e., simultaneously into their
respective stages on parallel lines.
A 4-bit parallel-in serial-out shift register is illustrated below. There are four
data input lines, X0, X1, X2 and X3 for entering data in parallel into the register.
SHIFT/ LOAD input is the control input, which allows four bits of data to load in
parallel into the register.

Parallel-In Serial-Out Shift Register

49
When SHIFT/LOAD is LOW, gates G1, G2, G3 and G4 are enabled, allowing
each data bit to be applied to the D input of its respective Flip-Flop. When a clock
pulse is applied, the Flip-Flops with D = 1 will set and those with D = 0 will reset,
thereby storing all four bits simultaneously.
When SHIFT/LOAD is HIGH, gates G1, G2, G3 and G4 are disabled and gates
G5, G6 and G7 are enabled, allowing the data bits to shift right from one stage to the
next. The OR gates allow either the normal shifting operation or the parallel data-
entry operation, depending on which AND gates are enabled by the level on the
SHIFT/LOAD input.

Parallel-In Parallel-Out Shift Register:


In this type, there is simultaneous entry of all data bits and the bits appear on
parallel outputs simultaneously.

Parallel-In Parallel-Out Shift Register

UNIVERSAL SHIFT REGISTERS:


If the register has shift and parallel load capabilities, then it is called a shift
register with parallel load or universal shift register. Shift register can be used for
converting serial data to parallel data, and vice-versa. If a parallel load capability is
added to a shift register, the data entered in parallel can be taken out in serial fashion
by shifting the data stored in the register.

50
The functions of universal shift register are:
1. A clear control to clear the register to 0.
2. A clock input to synchronize the operations.
3. A shift-right control to enable the shift right operation and the serial input
and output lines associated with the shift right.
4. A shift-left control to enable the shift left operation and the serial input and
output lines associated with the shift left.
5. A parallel-load control to enable a parallel transfer and the n input lines
associated with the parallel transfer.
6. ‘n’ parallel output lines.
7. A control line that leaves the information in the register unchanged even
though the clock pulses re continuously applied.

4-Bit Universal Shift Register

It consists of four D-Flip-Flops and four 4 input multiplexers (MUX). S0 and S1


are the two selection inputs connected to all the four multiplexers. These two
selection inputs are used to select one of the four inputs of each multiplexer.

51
The input 0 in each MUX is selected when S1S0= 00 and input 1 is selected
when S1S0= 01. Similarly inputs 2 and 3 are selected when S 1S0= 10 and S1S0= 11
respectively. The inputs S1 and S0 control the mode of the operation of the register.
When S1S0= 00, the present value of the register is applied to the D-inputs of
the Flip-Flops. This is done by connecting the output of each Flip-Flop to the 0 input
of the respective multiplexer. The next clock pulse transfers into each Flip-Flop, the
binary value is held previously, and hence no change of state occurs.
When S1S0= 01, terminal 1 of the multiplexer inputs has a path to the D inputs
of the Flip-Flops. This causes a shift-right operation with the lefter serial input
transferred into Flip-Flop FF3.
When S1S0= 10, a shift-left operation results with the right serial input going
into Flip-Flop FF1.
Finally when S1S0= 11, the binary information on the parallel input lines (I1, I2,
I3 and I4) are transferred into the register simultaneously during the next clock pulse.
The function table of bi-directional shift register with parallel inputs and
parallel outputs is shown below.
Mode Control
Operation
S1 S0
0 0 No change
0 1 Shift-right
1 0 Shift-left
1 1 Parallel load

BI-DIRECTION SHIFT REGISTERS:


A bidirectional shift register is one in which the data can be shifted either left
or right. It can be implemented by using gating logic that enables the transfer of a
data bit from one stage to the next stage to the right or to the left depending on the
level of a control line.
A 4-bit bidirectional shift register is shown below. A HIGH on the
RIGHT/LEFT control input allows data bits inside the register to be shifted to the
right, and a LOW enables data bits inside the register to be shifted to the left.

52
When the RIGHT/LEFT control input is HIGH, gates G1, G2, G3 and G4 are
enabled, and the state of the Q output of each Flip-Flop is passed through to the D
input of the following Flip-Flop. When a clock pulse occurs, the data bits are shifted
one place to the right.
When the RIGHT/LEFT control input is LOW, gates G5, G6, G7 and G8 are
enabled, and the Q output of each Flip-Flop is passed through to the D input of the
preceding Flip-Flop. When a clock pulse occurs, the data bits are then shifted one
place to the left.

4-bit bi-directional shift register

SYNCHRONOUS COUNTERS:

Flip-Flops can be connected together to perform counting operations. Such a


group of Flip- Flops is a counter. The number of Flip-Flops used and the way in
which they are connected determine the number of states (called the modulus) and
also the specific sequence of states that the counter goes through during each
complete cycle.

53
Counters are classified into two broad categories according to the way they
are clocked:
Asynchronous counters,
Synchronous counters.
In asynchronous (ripple) counters, the first Flip-Flop is clocked by the external
clock pulse and then each successive Flip-Flop is clocked by the output of the
preceding Flip-Flop.
In synchronous counters, the clock input is connected to all of the Flip-Flops
so that they are clocked simultaneously. Within each of these two categories,
counters are classified primarily by the type of sequence, the number of states, or the
number of Flip-Flops in the counter.
The term ‘synchronous’ refers to events that have a fixed time relationship
with each other. In synchronous counter, the clock pulses are applied to all Flip-
Flops simultaneously. Hence there is minimum propagation delay.

S.No Asynchronous (ripple) counter Synchronous counter

1 All the Flip-Flops are not clocked All the Flip-Flops are clocked
simultaneously. simultaneously.
2 The delay times of all Flip-Flops There is minimum propagation delay.
are added. Therefore there is
considerable propagation delay.
3 Speed of operation is low Speed of operation is high.

4 Logic circuit is very simple even Design involves complex logic circuit
for more number of states. as number of state increases.
5 Minimum numbers of logic The number of logic devices is more
devices are needed. than ripple counters.
6 Cheaper than synchronous Costlier than ripple counters.
counters.

2-Bit Synchronous Binary Counter


In this counter the clock signal is connected in parallel to clock inputs of both
the Flip-Flops (FF0 and FF1). The output of FF0 is connected to J1 and K1 inputs of the
second Flip-Flop (FF1).
54
2-Bit Synchronous Binary Counter

Assume that the counter is initially in the binary 0 state: i.e., both Flip-Flops
are RESET. When the positive edge of the first clock pulse is applied, FF 0 will toggle
because J0= k0= 1, whereas FF1 output will remain 0 because J1= k1= 0. After the first
clock pulse Q0=1 and Q1=0.
When the leading edge of CLK2 occurs, FF 0 will toggle and Q0 will go LOW.
Since FF1 has a HIGH (Q0 = 1) on its J1 and K1 inputs at the triggering edge of this
clock pulse, the Flip-Flop toggles and Q1 goes HIGH. Thus, after CLK2,
Q0 = 0 and Q1 = 1.
When the leading edge of CLK3 occurs, FF0 again toggles to the SET state (Q0
= 1), and FF1 remains SET (Q1 = 1) because its J1 and K1 inputs are both LOW (Q0 = 0).
After this triggering edge, Q0 = 1 and Q1 = 1.
Finally, at the leading edge of CLK4, Q0 and Q1 go LOW because they both
have a toggle condition on their J1 and K1 inputs. The counter has now recycled to its
original state, Q0 = Q1 = 0.

Timing diagram

55
3-Bit Synchronous Binary Counter
A 3 bit synchronous binary counter is constructed with three JK Flip-Flops
and an AND gate. The output of FF0 (Q0) changes on each clock pulse as the counter
progresses from its original state to its final state and then back to its original state.
To produce this operation, FF0 must be held in the toggle mode by constant HIGH,
on its J0 and K0 inputs.

3- Bit Synchronous Binary Counter

The output of FF1 (Q1) goes to the opposite state following each time Q0= 1.
This change occurs at CLK2, CLK4, CLK6, and CLK8. The CLK8 pulse causes the
counter to recycle. To produce this operation, Q 0 is connected to the J1 and K1 inputs
of FF1. When Q0= 1 and a clock pulse occurs, FF1 is in the toggle mode and therefore
changes state. When Q0= 0, FF1 is in the no-change mode and remains in its present
state.
The output of FF2 (Q2) changes state both times; it is preceded by the unique
condition in which both Q0 and Q1 are HIGH. This condition is detected by the AND
gate and applied to the J2 and K2 inputs of FF2. Whenever both outputs Q0= Q1= 1,
the output of the AND gate makes the J2= K2= 1 and FF2 toggles on the following
clock pulse. Otherwise, the J2 and K2 inputs of FF2 are held LOW by the AND gate
output, FF2 does not change state.

CLOCK Pulse Q2 Q1 Q0
Initially 0 0 0
1 0 0 1
2 0 1 0
3 0 1 1
4 1 0 0
5 1 0 1
6 1 1 0
7 1 1 1
8 (recycles) 0 0 0

56
Timing diagram

4-Bit Synchronous Binary Counter


This particular counter is implemented with negative edge-triggered Flip-
Flops. The reasoning behind the J and K input control for the first three Flip- Flops is
the same as previously discussed for the 3-bit counter. For the fourth stage, the Flip-
Flop has to change the state when Q 0= Q1= Q2= 1. This condition is decoded by AND
gate G2.

4- Bit Synchronous Binary Counter

Therefore, when Q0= Q1= Q2= 1, Flip-Flop FF3 toggles and for all other times it
is in a no-change condition. Points where the AND gate outputs are HIGH are
indicated by the shaded areas.

4-Bit Synchronous Decade Counter: (BCD Counter):


BCD decade counter has a sequence from 0000 to 1001 (9). After 1001 state it
must recycle back to 0000 state. This counter requires four Flip-Flops and AND/OR
logic as shown below.

57
4-Bit Synchronous Decade Counter

 First, notice that FF0 (Q0) toggles on each clock pulse, so the logic equation for
its J0 and K0 inputs is
J0= K0= 1
This equation is implemented by connecting J0 and K0 to a constant HIGH level.
 Next, notice from table, that FF1 (Q1) changes on the next clock pulse each
time Q0 = 1 and Q3 = 0, so the logic equation for the J1 and K1 inputs is
J1= K1= Q0Q3’
 Flip-Flop 2 (Q2) changes on the next clock pulse each time both Q 0 = Q1 = 1.
This requires an input logic equation as follows:
J2= K2= Q0Q1
This equation is implemented by ANDing Q0 and Q1 and connecting the gate output
to the J2 and K2 inputs of FF2.
 Finally, FF3 (Q3) changes to the opposite state on the next clock pulse each
time Q0 = 1, Q1 = 1, and Q2 = 1 (state 7), or when Q0 = 1 and Q1 = 1 (state 9).
The equation for this is as follows:
J3= K3= Q0Q1Q2+ Q0Q3
This function is implemented with the AND/OR logic connected to the J3 and K3
inputs of FF3.

58
CLOCK Pulse Q3 Q2 Q1 Q0
Initially 0 0 0 0
1 0 0 0 1
2 0 0 1 0
3 0 0 1 1
4 0 1 0 0
5 0 1 0 1
6 0 1 1 0
7 0 1 1 1
8 1 0 0 0
9 1 0 0 1
10(recycles) 0 0 0 0
The timing diagram for the decade counter is shown below.

Timing diagram

Synchronous UP/DOWN Counter


An up/down counter is a bidirectional counter, capable of progressing in
either direction through a certain sequence. A 3-bit binary counter that advances
upward through its sequence (0, 1, 2, 3, 4, 5, 6, 7) and then can be reversed so that it
goes through the sequence in the opposite direction (7, 6, 5, 4, 3, 2, 1,0) is an
illustration of up/down sequential operation.
The complete up/down sequence for a 3-bit binary counter is shown in table
below. The arrows indicate the state-to-state movement of the counter for both its UP
and its DOWN modes of operation. An examination of Q0 for both the up and down
sequences shows that FF0 toggles on each clock pulse. Thus, the J 0 and K0 inputs of
FF0 are,
J0= K0= 1

59
To form a synchronous UP/DOWN counter, the control input (UP/DOWN)
is used to allow either the normal output or the inverted output of one Flip-Flop to
the J and K inputs of the next Flip-Flop. When UP/DOWN= 1, the MOD 8 counter
will count from 000 to 111 and UP/DOWN= 0, it will count from 111 to 000.

When UP/DOWN= 1, it will enable AND gates 1 and 3 and disable AND
gates 2 and 4. This allows the Q0 and Q1 outputs through the AND gates to the J and
K inputs of the following Flip-Flops, so the counter counts up as pulses are applied.
When UP/DOWN= 0, the reverse action takes place.

J1= K1= (Q0.UP)+ (Q0’.DOWN)

J2= K2= (Q0. Q1.UP)+ (Q0’.Q1’.DOWN)

3-bit UP/DOWN Synchronous Counter

60
MODULUS-N-COUNTERS:
The counter with ‘n’ Flip-Flops has maximum MOD number 2n. Find the
number of Flip-Flops (n) required for the desired MOD number (N) using the
equation,
2n ≥ N
(i) For example, a 3 bit binary counter is a MOD 8 counter. The basic counter can
be modified to produce MOD numbers less than 2n by allowing the counter to
skin those are normally part of counting sequence.
n= 3
N= 8
2n = 23= 8= N

(ii) MOD 5 Counter:


2n= N
2n= 5
22= 4 less than N.
23= 8 > N(5)
Therefore, 3 Flip-Flops are required.

(iii) MOD 10 Counter:


2n= N= 10
23= 8 less than N.
24= 16 > N(10).
To construct any MOD-N counter, the following methods can be used.
1. Find the number of Flip-Flops (n) required for the desired MOD number (N)
using the equation,
2n ≥ N.
2. Connect all the Flip-Flops as a required counter.
3. Find the binary number for N.
4. Connect all Flip-Flop outputs for which Q= 1 when the count is N, as inputs to
NAND gate.
5. Connect the NAND gate output to the CLR input of each Flip-Flop.

61
When the counter reaches Nth state, the output of the NAND gate goes LOW,
resetting all Flip-Flops to 0. Therefore the counter counts from 0 through N-1.

For example, MOD-10 counter reaches state 10 (1010). i.e., Q3Q2Q1Q0= 1 0 1 0.


The outputs Q3 and Q1 are connected to the NAND gate and the output of the
NAND gate goes LOW and resetting all Flip-Flops to zero. Therefore MOD-10
counter counts from 0000 to 1001. And then recycles to the zero value.
The MOD-10 counter circuit is shown below.

MOD-10 (Decade) Counter

2.1 SHIFT REGISTER COUNTERS:


A shift register counter is basically a shift register with the serial output
connected back to the serial input to produce special sequences. Two of the most
common types of shift register counters are:
Johnson counter (Shift Counter),
Ring counter,

3.16.1 Johnson counter (Shift Counter):


In a Johnson counter the complement of the output of the last Flip-Flop is
connected back to the D input of the first Flip-Flop. This feedback arrangement
produces a characteristic sequence of states as shown in table below. The 4-bit
sequence has a total of eight states, and that the 5-bit sequence has a total of ten
states. In general, a Johnson counter will produce a modulus of 2n, where ‘n’ is the
number of stages in the counter.

62
4-Bit Johnson Counter

The Q output of each stage is connected to the D input of the next stage
(assuming that D Flip-Flops are used). The complement output of the last stage is
connected back to the D input of the first stage.

Time sequence for a 4-bit Johnson counter

3.16.2 Ring Counters:


The ring counter utilizes one Flip-Flop for each state in its sequence. It has the
advantage that decoding gates are not required. In the case of a l0-bit ring counter,
there is a unique output for each decimal digit.

Ring counter

The output Q0 sets D1 input, Q1 sets D2, Q2 sets D3 and Q3 is fed back to D0.
Because of these conditions, bits are shifted left one position per positive clock edge

63
and fed back to the input. All the Flip-Flops are clocked together. When CLR goes
low then back to high, the output is 0000.

Time sequence for a Ring counter

The first positive clock edge shifts MSB to LSB position and other bits to one
position left so that the output becomes Q= 0010. This process continues on second
and third clock edge so that successive outputs are 0100 and 1000. The fourth
positive clock edge starts the cycle all over again and the output is 0001. Thus the
stored 1 bit follows a circular path (i.e., the stored 1 bits move left through all Flip-
Flops and the final Flip-Flop sends it back to the first Flip-Flop). This action has
given the name of ring counter.

2.2 DESIGN OF COUNTERS:


The procedure for design of counters as follows:
1. Specify the counter sequence and draw a state diagram.
2. Derive a next-state table from the state diagram.
3. Make the state assignment and develop a transition table showing the flip-
flop inputs required.
4. Draw the K-maps for each input of each Flip-Flop.
5. Derive the logic expression for each Flip-Flop input from the K-maps.
6. Implement the expressions with combinational logic and combine with the
Flip-Flops to form the counter.

64
Examples:
1. Using JK Flip-Flops, design a synchronous counter which counts in the
sequence, 000, 001, 010, 011, 100, 101, 110, 111, 000.
Step 1: State Diagram

Step 2: Excitation Table :


Excitation Table for JK Flip-Flop:
Present State Next State Inputs
Qn Qn+1 J K
0 0 0 x
0 1 1 x
1 0 x 1
1 1 x 0
Excitation Table for Counter:

Present State Next State Flip-Flop Inputs


Q2 Q1 Q0 q2 q1 q0 J2 K2 J1 K1 J0 K0
0 0 0 0 0 1 0 x 0 x 1 x
0 0 1 0 1 0 0 x 1 x x 1
0 1 0 0 1 1 0 x x 0 1 x
0 1 1 1 0 0 1 x x 1 x 1
1 0 0 1 0 1 x 0 0 x 1 x
1 0 1 1 1 0 x 0 1 x x 1
1 1 0 1 1 1 x 0 x 0 1 x
1 1 1 0 0 0 x 1 x 1 x 1

Step 3: K-map Simplification

65
Step 4: Logic Diagram

2. Design and explain the working of a synchronous MOD-3 counter.


Soln:
2n ≥ N= 3
22 > 3.
Therefore, 2 Flip-Flops are required.
State Diagram:

66
Excitation Table:
Excitation Table for JK Flip-Flop:

Present State Next State Inputs


Qn Qn+1 J K
0 0 0 x
0 1 1 x
1 0 x 1
1 1 x 0
Excitation Table for Counter:

Present State Next State Flip-Flop Inputs


QB QA QB+1 QA+1 JB KB JA KA
0 0 0 1 0 x 1 x
0 1 1 0 1 x x 1
1 0 0 0 x 1 0 x

K-map Simplification:

Logic Diagram:

67
3. Design a synchronous counter with states 0, 1, 2, 3, 0, 1, ………using JK Flip-
Flops.
Soln:
State Diagram:

Excitation Table for Counter:

Present State Next State Flip-Flop Inputs


QB QA QB+1 QA+1 JB KB JA KA
0 0 0 1 0 x 1 x
0 1 1 0 1 x x 1
1 0 1 1 x 0 1 x
1 1 0 0 x 1 x 1

K-map Simplification:

Logic Diagram:

68
4. Design a MOD-7 synchronous counter using JK Flip-Flops. Write excitation table
and state table.
Soln:
2n ≥ N= 7
23 > 8.
Therefore, 3 Flip-Flops are required.
State Diagram:

Excitation Table:
Excitation Table for JK Flip-Flop:

Present State Next State Inputs


Qn Qn+1 J K
0 0 0 x
0 1 1 x
1 0 x 1
1 1 x 0
Excitation Table for Counter:

Present State Next State Flip-Flop Inputs


QC QB QA QC+1 QB+1 QA+1 JC KC JB KB JA KA
0 0 0 0 0 1 0 x 0 x 1 x
0 0 1 0 1 0 0 x 1 x x 1
0 1 0 0 1 1 0 x x 0 1 x
0 1 1 1 0 0 1 x x 1 x 1
1 0 0 1 0 1 x 0 0 x 1 x
1 0 1 1 1 0 x 0 1 x x 1
1 1 0 0 0 0 x 1 x 1 0 x

69
K-map Simplification:

Logic Diagram:

5. Design a MOD-10 synchronous counter using JK Flip-Flops. Write excitation


table and state table.
Soln:
2n ≥ N= 10
24 > 10.

70
Therefore, 4 Flip-Flops are required.
State Table:

Excitation Table:
Excitation Table for JK Flip-Flop:
Present State Next State Inputs
Qn Qn+1 J K
0 0 0 x
0 1 1 x
1 0 x 1
1 1 x 0

Excitation Table for Counter:

Present State Next State Flip-Flop Inputs


Q D QC QB QA QD+1 QC+1 QB+1 QA+1 JD KD JC KC JB KB JA KA
0 0 0 0 0 0 0 1 0 x 0 x 0 x 1 x
0 0 0 1 0 0 1 0 0 x 0 x 1 x x 1
0 0 1 0 0 0 1 1 0 x 0 x x 0 1 x
0 0 1 1 0 1 0 0 0 x 1 x x 1 x 1
0 1 0 0 0 1 0 1 0 x x 0 0 x 1 x
0 1 0 1 0 1 1 0 0 x x 0 1 x x 1
0 1 1 0 0 1 1 1 0 x x 0 x 0 1 x
0 1 1 1 1 0 0 0 1 x x 1 x 1 x 1
1 0 0 0 1 0 0 1 x 0 0 x 0 x 1 x
1 0 0 1 0 0 0 0 x 1 0 x 0 x x 1

71
K-map Simplification:

72
Logic Diagram:

6. Design a synchronous 3-bit gray code up counter with the help of excitation table.
Soln:
Gray code sequence: 000, 001, 011, 010, 110, 111, 101, 100.
State Diagram:

Excitation Table:

Present State Next State Flip-Flop Inputs


QC QB QA QC+1 QB+1 QA+1 JC KC JB KB JA KA
0 0 0 0 0 1 0 x 0 x 1 x
0 0 1 0 1 1 0 x 1 x x 0
0 1 1 0 1 0 0 x x 0 x 1
0 1 0 1 1 0 1 x x 0 0 x
1 1 0 1 1 1 x 0 x 0 1 x
1 1 1 1 0 1 x 0 x 1 x 0
1 0 1 1 0 0 x 0 0 x x 1
1 0 0 0 0 0 x 1 0 x 0 x

73
K-map Simplification:

Logic Diagram:

74
7. Design a 3 bit (MOD 8) Synchronous UP/DOWN counter.
Soln:
When UP/DOWN= 1, UP mode,
UP/DOWN= 0, DOWN mode.
State Diagram:

Excitation Table:
Input Present State Next State A B C
Up/Down Q A Q B QC QA+1 QB+1 QC+1 JA KA JB KB JC KC
0 0 0 0 1 1 1 1 x 1 x 1 x
0 1 1 1 1 1 0 x 0 x 0 x 1
0 1 1 0 1 0 1 x 0 x 1 1 x
0 1 0 1 1 0 0 x 0 0 x x 1
0 1 0 0 0 1 1 x 1 1 x 1 x
0 0 1 1 0 1 0 0 x x 0 x 1
0 0 1 0 0 0 1 0 x x 1 1 x
0 0 0 1 0 0 0 0 x 0 x x 1
1 0 0 0 0 0 1 0 x 0 x 1 x
1 0 0 1 0 1 0 0 x 1 x x 1
1 0 1 0 0 1 1 0 x x 0 1 x
1 0 1 1 1 0 0 1 x x 1 x 1
1 1 0 0 1 0 1 x 0 0 x 1 x
1 1 0 1 1 1 0 x 0 1 x x 1
1 1 1 0 1 1 1 x 0 x 0 1 x
1 1 1 1 0 0 0 x 1 x 1 x 1

75
K-map Simplification:

Logic Diagram:

76
4.20 LOCKOUT CONDITION:

In a counter if the next state of some unused state is again a used state and if
by chance the counter happens to find itself in the unused states and never arrived at
a used state then the counter is said to be in the lockout condition.

Desired Sequence

The circuit that goes in lockout condition is called bushless circuit. To make
sure that the counter will come to the initial state from any unused state, the
additional logic circuit is necessary. To ensure that the lockout does not occur, the
counter should be designed by forcing the next state to be the initial state from the
unused states as shown below.

State diagram for removing lockout

8. Design a synchronous counter for

Avoid lockout condition. Use JK type design.


Soln:
State diagram:

77
Here, states 5, 2 and 0 are forced are forced to go into 6, 3 and 1state,
respectively to avoid lockout condition.
Excitation table:
Excitation Table for JK Flip-Flop:

Present State Next State Inputs


Qn Qn+1 J K
0 0 0 x
0 1 1 x
1 0 x 1
1 1 x 0

Excitation Table for counter:

Present State Next State Flip-Flop Inputs


QA QB QC QA+1 QB+1 QC+1 JA KA JB KB JC KC
0 0 0 0 0 1 0 x 0 x 1 x
0 0 1 1 0 0 1 x 0 x x 1
0 1 0 0 1 1 0 x x 0 1 x
0 1 1 0 0 1 0 x x 1 x 0
1 0 0 1 1 0 x 0 1 x 0 x
1 0 1 1 1 0 x 0 1 x x 1
1 1 0 1 1 1 x 0 x 0 1 x
1 1 1 0 1 1 x 1 x 0 x 0

K-map Simplification:

78
Logic Diagram:

79

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