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Lux Paladin

The document details the character Luxsciur, an Aasimar Paladin at level 3, including his abilities, skills, and features. Luxsciur has a strong focus on healing and combat, with notable traits such as Lay On Hands and Channel Divinity. His backstory reveals a quest for his father and a unique connection to his celestial heritage, alongside a mix of personality traits and flaws.

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0% found this document useful (0 votes)
11 views5 pages

Lux Paladin

The document details the character Luxsciur, an Aasimar Paladin at level 3, including his abilities, skills, and features. Luxsciur has a strong focus on healing and combat, with notable traits such as Lay On Hands and Channel Divinity. His backstory reveals a quest for his father and a unique connection to his celestial heritage, alongside a mix of personality traits and flaws.

Uploaded by

junfusion7
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Paladin 3 junfusion7

CLASS & LEVEL PLAYER NAME


Luxsciur(Lux)
Aasimar Custom Background (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

+4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+4 Constitution +3 19 34 --
19 +1 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
+4
• +6 Charisma
Total 3d10
Resistances - Radiant, SUCCESSES
Saving Throw Modifiers
DEXTERITY Necrotic FAILURES

17 DEFENSES HIT DICE DEATH SAVES

+3 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +3 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
18 +2

+1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

+4 P +6 Athletics STR === TOOLS ===


ABILITY SAVE DC Calligrapher's Supplies, Thieves' Tools
+4 Deception CHA
+1 History INT === LANGUAGES ===
INTELLIGENCE
+2 Insight WIS Common, Draconic, Giant
30 ft. (Walking)
12 +4 Intimidation CHA
+1 Investigation INT
+1 +2 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & TRAINING

WISDOM P +4 Perception WIS


+4 Performance CHA === ACTIONS === DC equals your Paladin spell save DC (DC 14).
15 P +6 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help, Healing Hands • 1 / Long Rest
Hide, Ready, Search, Utilize, Opportunity Attack, Once per Long Rest as a Magic action, you touch a
+1 Religion INT
+2 Grapple, Shove, Improvise, Two-Weapon Fighting, creature and they regain 2d4 HP.
+3 Sleight of Hand DEX Interact with an Object, Study, Influence
=== BONUS ACTIONS ===
P +5 Stealth DEX Channel Divinity • 2 / Long Rest Celestial Revelation • 1 / Long Rest
CHARISMA You can channel energy directly from the Outer Once per Long Rest, you transform using one of
+2 Survival WIS
Planes to fuel magical effects. Each time you use this the options available to you (choose the option each
time you transform). The transformation lasts for 1
19 class’s Channel Divinity, you can choose which effect
to create. You can use this class’s Channel Divinity 2
times per Long Rest, but can regain one expended
minute or until you end it (no action required).

use after finishing a Short Rest. Channel Divinity: Divine Sense


+4 For the next 10 min. or until you have the
If your Channel Divinity requires a saving throw, the Incapacitated condition, you know the location of any
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE PERCEPTION
Unarmed Strike +6 5 Bludgeoning

12 PASSIVE INSIGHT

11 PASSIVE INVESTIGATION

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 3 junfusion7
CLASS & LEVEL PLAYER NAME
Luxsciur(Lux)
Aasimar Custom Background (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === create. You can use this class’s Channel Divinity 2
times per Long Rest, but can regain one expended use * Speed • PHB-2024 186
* Core Paladin Traits • PHB-2024 109 after finishing a Short Rest. Your speed is 30 ft.

* Lay On Hands • PHB-2024 109 If your Channel Divinity requires a saving throw, the * Celestial Resistance • PHB-2024 186
You have a pool of healing power that replenishes DC equals your Paladin spell save DC (DC 14). You have Resistance to Necrotic & Radiant damage.
when you finish a Long Rest. With that pool, you can
restore a total of 15 HP. | Channel Divinity: Divine Sense: 1 Bonus Action * Darkvision • PHB-2024 186
You have Darkvision with a range of 60 ft.
As a Bonus Action, you can touch a creature (which | 2 / Long Rest • 1 Action
could be yourself) and restore a number HP to that * Healing Hands • PHB-2024 186
creature, up to the maximum amount remaining in the * Paladin Subclass • PHB-2024 111 Once per Long Rest as a Magic action, you touch a
pool. creature and they regain 2d4 HP.
| Oath of Vengeance
You can also expend 5 HP from the pool of healing to | 1 / Long Rest • 1 Action
remove the Poisoned condition from the creature; * Oath of Vengeance Spells • PHB-2024 116
those points don’t also restore HP to the creature. When you reach a Paladin level specified in the Oath * Light Bearer • PHB-2024 186
of Vengeance Spells table, you thereafter always have You know the Light cantrip and Charisma is your
| Lay On Hands: Healing Pool: 15 / Long Rest • 1 the listed spells prepared. spellcasting ability for it.
Bonus Action
* Vow of Enmity • PHB-2024 117 * Celestial Revelation • PHB-2024 186
| Lay On Hands: Heal: 1 Bonus Action When you take the Attack action, you can expend one Once per Long Rest, you transform using one of the
use of Channel Divinity to utter a vow of enmity against options below (choose the option each time you
| Lay On Hands: Purify Poison: 1 Bonus Action a creature you can see within 30 ft. You have transform). The transformation lasts for 1 minute or
Advantage on attack rolls against that creature for 1 until you end it (no action required).
* Spellcasting • PHB-2024 110 minute or until you use this feature again.
Activate Celestial Revelation by clicking on this trait
* Weapon Mastery • PHB-2024 110 If the creature drops to 0 HP, you can transfer the vow and select one of the options available to you.
to a different creature within 30 ft. Deselect it to stop its effects.
* Fighting Style • PHB-2024 110
| 1 Action | 1 / Long Rest • 1 Bonus Action
| Fighting Style feat •
* Ability Score Increases • PHB-2024
* Paladin’s Smite • PHB-2024 110 === AASIMAR SPECIES TRAITS === When determining your character’s ability scores,
You always have Divine Smite prepared and cast it increase one score by 2 and a different one by 1, or
without expending a spell slot once per Long Rest. * Creature Type • PHB-2024 186 increase three scores by 1.
You are a Humanoid.
* Channel Divinity • PHB-2024 110 | Increase three scores (+1 / +1 / +1) •
You can channel energy directly from the Outer Planes * Size • PHB-2024 186 Increase three different scores by 1.
to fuel magical effects. Each time you use this class’s You are Medium or Small, chosen when you select this
Channel Divinity, you can choose which effect to species.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Deck of Wonder 1 --

Enspelled Plate Armor 1 65 lb.

SP 0

EP 0

GP 200

PP 0
WEIGHT CARRIED

65 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

285 lb. Enspelled Plate Armor 1 65 lb.

PUSH/DRAG/LIFT

570 lb.

EQUIPMENT

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Paladin 3 junfusion7
CLASS & LEVEL PLAYER NAME
Luxsciur(Lux)
Aasimar Custom Background (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== FEATS ===

* Defense • PHB-2024 209


You gain +1 to AC when wearing Light, Medium, or
Heavy armor.

* Lucky • PHB-2024 201


Luck Points. You have 2 Luck Points that you can
spend on the benefits below. You regain expended
Luck Points after a Long Rest.

Advantage. When you roll a d20 for a D20 Test, you


can spend 1 Luck Point to give yourself Advantage on
the roll.

Disadvantage. When a creature rolls a d20 for an


attack roll against you, you can spend 1 Luck Point to
impose Disadvantage on that roll.

| Luck Points: 2 / Long Rest • Special

* Weapon Mastery • PHB-2024 110

| Lance (Topple) •
Topple. If you hit a creature with a Lance, you can
force it to make a Con. saving throw (DC 8 + 2 + the
ability modifier used to make the attack). On a failed
save, the creature has the Prone condition.

| Scimitar (Nick) •
Nick. When you make the extra attack of the Light
property, you can make it as part of the Attack action
instead of as a Bonus Action. This extra attack can
only be made once per turn.

| Topple (Lance): 1 Action

| Nick (Scimitar): 1 Action

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Yes 15 Small 3.3ft 77
GENDER AGE SIZE HEIGHT WEIGHT
Luxsciur(Lux) Chaotic Neutral Sunny Tan white The edge iris:blueBlonde
- around pupil: dark brow
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies === He sees death as resting in peace in the afterlife, so doesn't care if someone lives or dies, but kills
undead to give them rest.

He is indifferent of devils but hates demons like a disease.


Nathaniel Ulrich Van Otto He likes to buy new things, because he breaks his things frequently.
lux found some undeath surrounding a old man
and try to help but before he could do anything the
old man defeat the undeads quickly, lux now
follow Nathaniel annoyingly to learn how to fight PERSONALITY TRAITS
and track his enemies more efficiently

=== Organizations === Death brings the peace and happiness of the
afterlife
Monster hunter organization Undead needs to be put to rest
I'll go against the world and gods to get what I want
IDEALS

His mother (the solar who fall)


His father (the one he is looking for)
He is skinny and very short for his age. His brother durin and His sister lumine
A young paladin that has short, blonde BONDS
hair and without his armor he just uses a
toga and sandals, and has 2 wing tattoos He is a little delusional, taking fights that are too much for him just because he thinks it is
fun.
on his back. On the right is a white He can't control his strength very well, so he sometimes destroys or throws things too far.
feather wing and on the left a black He is kinda curious and naive also doesn't like to think about things too much.

membrane wing.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

His mother was a solar and his father is sunny, a Mirror


less-known god of a sun. He can talk to his mother, when she is available,
He is looking for his father. He doesn't know how through a mirror that he carries, and only he can see
he looks now because he only saw him as good. and listen to her.
When he was 10, they put him on an animated (Or you can even say it his imagination)
suspension for reasons unknown to him. He
wakes up centuries later and finds his mother fall Signal whistle:
for being a solar to a devil and no sight of his He has a signal whistle her mother left that he
father and goes looking for him only knowing that doesn't know what it does
he is in some part of the mortal world.
He knows that have a lot of step brothers and
sisters of both parents but just knows 2

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 14 +6
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Light Light Bearer -- 1A Touch V,M 1 hour PHB-2024 292 D: 1h, V/M

=== 1st LEVEL === 3 Slots OOO

O Bless Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB-2024 247 D: 1m, V/S/M

O Divine Favor Paladin -- 1BA Self V,S 1 minute PHB-2024 265 D: 1m, V/S

O Command Paladin WIS 14 1A 60 ft. V Instantaneous PHB-2024 251 V

O Purify Food and Drink [R] Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB-2024 310 5 ft. Sphere, V/S

P Bane Oath of Vengeance Spells (Always Prepared) CHA 14 1A 30 ft. V,S,M Concentration, up to 1 minute PHB-2024 245 D: 1m, V/S/M

P Hunter's Mark Oath of Vengeance Spells (Always Prepared) -- 1BA 90 ft. V Concentration, up to 1 hour PHB-2024 287 Ext. D: (See Description)*, D: 1h, V

P Divine Smite Paladin’s Smite (Always Prepared) -- 1BA Self V Instantaneous PHB-2024 265 1/LR, V

P Divine Smite Paladin’s Smite (Always Prepared) -- 1BA Self V Instantaneous PHB-2024 265 V

SPELLS

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