local roothidecf = CFrame.
new(0,-255,0)
if not game.IsLoaded then
game.Loaded:Wait()
end
local desiredmode = false
local zeropointone = 0.1
local twait = task.wait
local tspawn = task.spawn
local currentfakechar = nil
local vector3zero = Vector3.zero
local getgenv = getgenv or function()
return _G
end
local NaN = 0/0
local dummypart = Instance.new("Part")
local GetDescendants = dummypart.GetDescendants
local IsA = dummypart.IsA
local Destroy = dummypart.Destroy
local math_random = math.random
local Vector3_new = Vector3.new
local usedefaultanims = false
local transparency_level = 1
local disablescripts = true
local fakecollisions = true
local nametoexcludefromtransparency = {}
local parentrealchartofakechar = false
local respawncharacter = (function() if _G["Respawn character"] == nil then return
true else return _G["Respawn character"] end end)()
local instantrespawn =true
local LocalPlayer = game:GetService("Players").LocalPlayer
local exploit = "shitsploit"
if not LocalPlayer.Character then
LocalPlayer.CharacterAdded:Wait()
twait(zeropointone)
if LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType ~=
Enum.HumanoidRigType.R6 then
error("Script is only compatible with R6 type rigs")
return
end
end
local function removeAnims(character)
if character == currentfakechar then
return
end
local humanoid = character:WaitForChild("Humanoid", 5)
local animator = humanoid:FindFirstChildWhichIsA("Animator")
if animator then
Destroy(animator)
end
local animateScript = character:FindFirstChild("Animate")
if animateScript then
Destroy(animateScript)
end
local a = nil
a = humanoid.DescendantAdded:Connect(function(child)
if child:IsA("Animator") then
Destroy(child)
a:Disconnect()
a = nil
end
end)
end
LocalPlayer.CharacterAdded:Once(removeAnims)
_G.OxideRealChar =LocalPlayer.Character
LocalPlayer.Character.Archivable = true
local originalChar = LocalPlayer.Character
local char = originalChar:Clone()
char.Name = "non"
local signaldiedbackend = LocalPlayer.ConnectDiedSignalBackend
local signalkill = LocalPlayer.Kill
if respawncharacter then
if instantrespawn then
if replicatesignal then
replicatesignal(signaldiedbackend)
twait(game.Players.RespawnTime - 0.05)
replicatesignal(signalkill)
LocalPlayer.CharacterAdded:Wait()
char.Parent = workspace
currentfakechar = char
end
else
originalChar:BreakJoints()
LocalPlayer.CharacterAdded:Wait()
char.Parent = workspace
currentfakechar = char
end
end
twait(zeropointone)
local newChar = LocalPlayer.Character
newChar.Archivable = true
if disablescripts then
tspawn(function()
for _, obj in ipairs(char:GetChildren()) do
if obj:IsA("LocalScript") then
obj.Enabled = false
end
end
end)
end
for _, part in ipairs(char:GetDescendants()) do
if part:IsA("BasePart") or part:IsA("Decal") then
part.Transparency = transparency_level
end
end
twait(0.4)
LocalPlayer.Character.Parent = char
LocalPlayer.Character = char
if parentrealchartofakechar then
newChar.Parent = char
end
_G.OxideRealChar =char
char.Humanoid.RequiresNeck = false
char.Humanoid:SetStateEnabled(15,false)
local newcharTorso = newChar:WaitForChild("Torso")
local fakecharTorso = char:WaitForChild("Torso")
local newcharRoot = newChar:WaitForChild("HumanoidRootPart")
local fakecharRoot = char:WaitForChild("HumanoidRootPart")
local limbmapping = {
Neck = char:WaitForChild("Head"),
RootJoint = char:WaitForChild("Torso"),
["Left Shoulder"] = char:WaitForChild("Left Arm"),
["Right Shoulder"] = char:WaitForChild("Right Arm"),
["Left Hip"] = char:WaitForChild("Left Leg"),
["Right Hip"] = char:WaitForChild("Right Leg")
}
local jointmapping = {
Neck = newcharTorso:WaitForChild("Neck"),
RootJoint = newChar.HumanoidRootPart:WaitForChild("RootJoint"),
["Left Shoulder"] = newcharTorso:WaitForChild("Left Shoulder"),
["Right Shoulder"] = newcharTorso:WaitForChild("Right Shoulder"),
["Left Hip"] = newcharTorso:WaitForChild("Left Hip"),
["Right Hip"] = newcharTorso:WaitForChild("Right Hip")
}
local function RCA6dToCFrame(Motor6D, TargetPart, ReferencePart)
local rel = ReferencePart.CFrame:Inverse() * TargetPart.CFrame
local delta = Motor6D.C0:Inverse() * rel * Motor6D.C1
local axis, angle = delta:ToAxisAngle()
local newangle = axis * angle
local offset = Vector3.zero
if TargetPart:FindFirstChildOfClass("SpecialMesh") then
offset = TargetPart:FindFirstChildOfClass("SpecialMesh").Offset
end
sethiddenproperty(Motor6D, 'ReplicateCurrentOffset6D', delta.Position + offset)
sethiddenproperty(Motor6D, 'ReplicateCurrentAngle6D', newangle)
end
local ToObjectSpace = CFrame.new().ToObjectSpace
local ToEulerAnglesXYZ = CFrame.new().ToEulerAnglesXYZ
local task_spawn = task.spawn
local function stepReanimate()
--// YES the code is badly formatted YES the code barely works
--// YES it is unstable. im working on a fix.
for joint, limb in pairs(limbmapping) do
local realJoint = jointmapping[joint]
realJoint.MaxVelocity = 9e9
end
task_spawn(function()
for joint, limb in pairs(limbmapping) do
newcharRoot.CFrame = roothidecf + Vector3_new(0, 0, math_random(1, 2) / 326.19)
newcharRoot.Velocity = vector3zero
newcharRoot.RotVelocity = vector3zero
local relativecframe = ToObjectSpace(limb.CFrame,
fakecharTorso.CFrame)
local pitch, yaw, _ = ToEulerAnglesXYZ(relativecframe)
local angle = 0
if joint == "Neck" then
angle = -yaw
elseif joint == "Left Shoulder" or joint == "Left Hip" then
angle = pitch
elseif joint == "Right Shoulder" or joint == "Right Hip" then
angle = -pitch
end
local realJoint = jointmapping[joint]
realJoint:SetDesiredAngle(angle)
realJoint.MaxVelocity = 9e9
if joint == "RootJoint" then
RCA6dToCFrame(realJoint, fakecharTorso, newcharTorso)
else
if desiredmode == false then
RCA6dToCFrame(realJoint, limb, fakecharTorso)
end
end
end
end)
end
local function setdestroyheight(height)
local sucess, result = pcall(function()
workspace.FallenPartsDestroyHeight = height
end)
if not sucess then
end
end
local currentheight = workspace.FallenPartsDestroyHeight
local function flinginternal(character, time)
local time = time or 5
flinging = true
local start = tick()
local connection
connection = game:GetService("RunService").Heartbeat:Connect(function()
if tick() - start >= time then
setdestroyheight(currentheight)
flinging = false
connection:Disconnect()
--break
end
if character then
if character:FindFirstChild("HumanoidRootPart") then
local velocity = character.HumanoidRootPart.Velocity
local direction = velocity.Magnitude > 1 and velocity.Unit
or Vector3_new(0, 0, 0)
local predictedPosition = (character.PrimaryPart.CFrame or
character.HumanoidRootPart.CFrame).Position + direction * math_random(5, 12)
newcharRoot.CFrame = CFrame.new(predictedPosition)
newcharRoot.Velocity = Vector3_new(9e7, 9e7 * 10, 9e7)
newcharRoot.RotVelocity = Vector3_new(9e8, 9e8, 9e8)
else
flinging = false
connection:Disconnect()
--break
end
else
flinging = false
connection:Disconnect()
--break
end
end)
end
getgenv().fling = function(character, time, yield)
setdestroyheight(NaN)
local yield = yield or false
if yield then
flinginternal(character, time)
else
tspawn(flinginternal, character, time)
end
end
local function disableCollisions()
pcall(function()
for _, char in ipairs({ newChar }) do
for _, obj in ipairs(GetDescendants(char)) do
if IsA(obj, "BasePart") then
obj.CanCollide = false
obj.Massless = true
end
end
end
end)
end
local function disableCollisionsWithFakeChar()
pcall(function()
for _, char in ipairs({ newChar, char }) do
for _, obj in ipairs(GetDescendants(char)) do
if IsA(obj, "BasePart") then
obj.CanCollide = false
obj.Massless = true
end
end
end
end)
end
local RunService = game:GetService("RunService")
RunService.Heartbeat:Connect(stepReanimate)
local humanoidnewchar = newChar:WaitForChild("Humanoid")
humanoidnewchar.PlatformStand = true
humanoidnewchar.AutoRotate = false
if fakecollisions then
RunService.PreSimulation:Connect(disableCollisions)
else
RunService.PreSimulation:Connect(disableCollisionsWithFakeChar)
end
workspace.CurrentCamera.CameraSubject = char:WaitForChild("Humanoid")
finished = true
local uis = game:GetService("UserInputService")
uis.InputBegan:Connect(function(k,chatting)
if chatting then return end
if k.KeyCode == Enum.KeyCode.Comma then
desiredmode = not desiredmode
elseif k.KeyCode == Enum.KeyCode.Minus then
roothidecf = fakecharRoot.CFrame
end
end)
newcharRoot.Transparency = 0.5
local speaker = game:GetService("Players").LocalPlayer
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
antifling = RunService.Stepped:Connect(function()
for _, player in pairs(Players:GetPlayers()) do
if player ~= speaker and player.Character then
for _, v in pairs(player.Character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
end
end
end)
local seatdebounce = 3
local cansit = true
char:FindFirstChild("Left Leg").Touched:Connect(function(p)
if p:IsA("Seat") and cansit == true then
local sw = Instance.new("Weld",p)
sw.Name = "SeatWeld"
sw.Part0 = p
sw.Part1 = char:FindFirstChild("HumanoidRootPart")
sw.C0 = CFrame.new(0, 0.2, 0, 1, 0, -0, 0, 0, 1, 0, -1, 0)
sw.C1 = CFrame.new(0, -1.5, 0, 1, 0, -0, 0, 0, 1, 0, -1, 0)
char:FindFirstChildOfClass("Humanoid").Sit = true
char:FindFirstChildOfClass("Humanoid").Jumping:Wait()
sw:Destroy()
char:FindFirstChildOfClass("Humanoid").Sit = false
cansit = false
task.spawn(function()
task.wait(seatdebounce)
cansit = true
end)
end
end)
pcall(function()
char.ForceField:Destroy()
end)
pcall(function()
char.OverheadGUI:Destroy()
end)