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O Arquiteto

The document outlines a character creation guide for a role-playing game, focusing on the 'Architect' character type. It includes sections on background, demeanor, fighting style, and stats, as well as details on the character's marvel and steward organization. Additionally, it provides mechanics for managing conditions, moves, and growth advancements during gameplay.
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0% found this document useful (0 votes)
5 views2 pages

O Arquiteto

The document outlines a character creation guide for a role-playing game, focusing on the 'Architect' character type. It includes sections on background, demeanor, fighting style, and stats, as well as details on the character's marvel and steward organization. Additionally, it provides mechanics for managing conditions, moves, and growth advancements during gameplay.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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THE Architect

NAME:

Background
„ Military „ Outlaw „ Urban
your training
„ Monastic „ Privileged „ Wilderness
Demeanor T h e ro l e P l ay i n g G a M e
„ Distractible „ Perfectionist
„ Excitable „ Wide-eyed
„ Talkative „ Zealous Statuses
„ Empowered „ Doomed

POSITIVE

NEGATIVE
Fighting Style:
„ Favored „ Impaired
„ Inspired „ Trapped
„ Prepared „ Stunned

Stats Add +1 to one stat Balance Conditions


At character creation, shift your balance once if you like
„ Afraid
CREATIVITY [+2] -2 to intimidate and call someone out

„ Angry
Planning
FOCUS [0]

Discovery
-2 to guide and comfort and assess a situation

„ Guilty
HARMONY [-1] -2 to push your luck and +2 to deny a callout

„ Insecure
PASSION [0] -2 to trick and resist shifting your balance

„ Troubled
Fatigue
-2 to plead and rely on your skills or training

See the back of this sheet for more on


clearing conditions

Your Marvel & Steward Moves choose two

„ Creative Combat
One of your creations is a true marvel. A whole If the organization ever loses its balance, it When you gain a positive status, you may mark 2-fatigue
organization—the steward—grew to monitor enters into a dangerous crisis that threatens its to take a second appropriate to the situation. When
and wield the marvel. That organization doesn’t continued existence; the GM will tell you how you inflict a negative status, you may mark 2-fatigue to
belong to you, but you have hopes for it. Choose internal rifts threaten to tear it apart. inflict a second appropriate to the situation.
the nature of your marvel and steward: If your Intent and the organization’s balance
• An impressive invention → a profitable are ever in-line with each other, then you and „ Think of the Possibilities
company [Growth vs Restraint] the organization are in sync. While you and the When you assess the situation, you may always mark
• An ideological treatise → a philosophical organization are in sync, you can create marvels. 1-fatigue to ask “What here can I use to ?”, as an addi-
movement [Complexity vs Certainty] tional question, even on a miss.
Making Marvels
• A unique fighting style → a training center
[Study vs Action] When you try to create or work on a new mar- „ Slow Down and Think
• A major discovery → a research community vel while in sync with the organization, choose When you guide and comfort someone by asking them
[Knowledge vs Utility] an existing project or a new one; if it is a new to slow down and think, roll with Creativity instead of
• A set of healing processes → an aid project, the GM will set up a clock with 4, 6, Harmony. If they embrace your guidance and comfort,
organization [Intervention vs Reaction] or 8 segments depending upon the difficulty both you and they shift your balance toward center.
of what you hope for. Then, roll with your
Steward’s name: ____________________
highest balance principle. On 10+, you make „ Do You Have a plan?
Steward’s balance track: significant progress; mark 3-segments on the When you watch someone to discover their goals and
_______ -2 ← -1 ← 0 → +1 → +2 _______ clock. On a 7-9, you encounter some obstacles; intent, roll with Creativity. On a 7-9, you may learn 2 of
mark 2-segments, or exert yourself, marking the following; on a 10+, you may learn 3 of the following:
At character creation, underline either -1 or +1, a condition and 3-segments. On a miss, you
depending on the balance you want for the make barely any progress; mark a condition • Their balance principle • Their most pressing concern
steward; this is your Intention. Circle the oppo- and 1-segment. When all segments are filled, • Their immediate goal • Their long term investment
site point—that’s the steward’s starting balance. you create your new marvel. On a miss, you inadvertently reveal your own goals to
At the end of each session, the GM may shift When you use a marvel (including your original someone watching; they learn 3 of the above from you.
the steward’s balance one step if appropriate. creation) to solve an immediate problem, roll
When your center shifts toward Discovery, to rely on your skills and training with a +2, and „ See it my way
ignore any conditions you have marked. When you try to alter an NPC’s perspective, roll with
you may move your Intention to the organiza-
Creativity. On a hit, they adopt the balance principle
tion’s balance. When your center shifts toward
of your choice at the same value as their current value
Planning, you may move your Intention and
until the situation changes. On a 10+, you may also shift
the organization’s balance once in the same
their balance one step. On a miss, they hear the wrong
direction of your choice.
message; the GM may change their principle to whatever
they choose, permanently or temporarily as they choose.
©2022 Viacom International Inc. All Rights Reserved. Nickelodeon, Avatar Legends and all related titles, logos and characters are trademarks of Viacom International Inc.

(Order #42758566)
Your Character Fighting Techniques
Look:
Stick to the Plan L P M
Evade and Observe

Form a plan for next exchange. Become Prepared. Choose an approach, a primary
Home Town: technique, and a secondary technique. For each you use next exchange, clear 1-fatigue.
If you use two, become Favored. If you use all three, clear a condition.
History
• What first inspired you to build your marvel?
• Who was instrumental in building your marvel but no longer
agrees with you about its future? Name: L P M
• Who has the greatest direct influence over your marvel today?  defend & maneuver  advance & attack  evade & observe
• What memento do you keep that reminds you of your spark
of innovation?
• Why are you committed to this group or purpose?

Connections
__________________ seems to have great ideas worth building
upon; I should partner up with them! Name: L P M
 defend & maneuver  advance & attack  evade & observe

__________________ might be exactly the right person to help


guide my marvel’s steward back on track.

Moment of Balance

You love to plan, and you love to problem solve, and you
love to deal with issues on the fly…and now, in this mo- Name: L P M
ment, you can put it all together to create a solution per-  defend & maneuver  advance & attack  evade & observe
fected for this situation. You can call upon past plans you’ve
abandoned, along with all your experience implementing
new solutions on the fly, to solve an intractable, large-scale
problem. Tell the GM how your old plans meld with your
invention to solve the problem.

Clearing Conditions
• Afraid: run from danger or difficulty. Name: L P M
• Angry: break something important or lash out at a friend.  defend & maneuver  advance & attack  evade & observe
• Guilty: make a personal sacrifice to absolve your guilt.
• Insecure: take foolhardy action without talking to your companions.
• Troubled: seek guidance from a mentor or powerful figure.

GROWTH    
Growth Question
At the end of each session, answer this question with the other Name: L P M
growth questions:  defend & maneuver  advance & attack  evade & observe
• Did you work toward creating a new marvel?

Growth Advancements
• Take a new move from your playbook  
• Take a new move from another playbook  
• Raise a stat by +1 (maximum of +2 in any given stat)
• Shift your center one step  
• Unlock your Moment of Balance  
Name: L P M
 defend & maneuver  advance & attack  evade & observe

©2022 Viacom International Inc. All Rights Reserved. Nickelodeon, Avatar Legends and all related titles, logos and characters are trademarks of Viacom International Inc.

(Order #42758566)

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