Activity ideas for grades 1 - 4
Duck Duck Goose – Game Schedule Plan 🦢
Date:
(TBD)
Venue:
Football ground
Purpose of the Game:
Duck Duck Goose is a fun and interactive game that helps young children (Grades 1–4)
develop:
● Social interaction and teamwork
● Listening and attention skills
● Quick reflexes and coordination
● Awareness of surroundings and space
● Respect for turn-taking and fair play
This game offers physical movement and laughter, encouraging children to stay active while
learning valuable life skills.
How the Game Will Be Arranged:
1. Space Preparation:
A clean, open space (indoor or outdoor) will be cleared for the circle.
2. Circle Setup:
Children will be asked to sit in a large circle on the floor or grass.
3. Game Introduction:
Rules and demo will be given to ensure everyone understands.
4. Rounds:
Multiple rounds will be played so every child gets a turn.
5. Supervision:
At least 2 adults or teachers will supervise to ensure safety and fair play.
How the Game Will Be Played:
1. One child walks around the circle gently tapping each player and says, “Duck…
Duck…”
2. At random, they tap someone and say “Goose!”
3. The “Goose” jumps up and chases the tapper around the circle.
4. The tapper must sit in the Goose's spot before being tagged.
5. If tagged, the tapper goes again. If not, the Goose becomes the new tapper.
Props/Materials Needed:
● Cones or markers to mark the circle (if outdoors)
● Whistle (for start/stop signals)
● Floor mats or picnic mats (if indoors or on rough ground)
● Water bottles (hydration during breaks)
● First-aid kit (standard safety precaution)
Safety Measures to Follow:
● Ensure the playing area is free of obstacles, sharp objects, or uneven surfaces
● Use soft ground (grass, mats) to avoid injuries if children fall
● Children should wear comfortable shoes (no sandals or heels)
● Have staff/adults on standby to supervise and assist
● Make sure no pushing or aggressive behavior is allowed
Do’s:
● Do explain the rules clearly and slowly
● Do make sure every child gets a turn
● Do encourage cheering and good sportsmanship
● Do take water breaks if playing multiple rounds
● Do maintain an inclusive and friendly environment
Don'ts:
● Don’t allow rough tagging or pushing
● Don’t leave the circle unsupervised
● Don’t let the game continue if a child is injured or upset
● Don’t rush children who are slower – be patient
● Don’t make fun of anyone – encourage positive behavior
Water Relay Challenge – Game Schedule Plan
Date:
(TBD)
Venue:
Football ground
How the Game Will Be Arranged:
● Students will be divided into small teams of 4–6 players.
● Each team will have a starting bucket filled with water and a goal container placed
approximately 15 feet away.
● A relay-style setup will be created with cones or tape to mark start and finish lines.
● Teams will be spaced out to avoid overlap and confusion.
● A timer will be used to control the game duration (recommended: 3–5 minutes per
round).
● Teachers or volunteers will supervise and record the results.
Why This Game Is Useful for Grades 1 to 4:
● Promotes teamwork and turn-taking
● Enhances coordination and motor skills
● Introduces basic concepts of strategy and time management
● Encourages physical movement in a fun, safe way
● Provides a refreshing and engaging break from routine academics
● Fosters cheerful group participation and healthy competition
How the Game Will Be Played:
1. Each team lines up behind their starting water bucket.
2. One player at a time fills the plastic cup with water.
3. The player walks (no running) to the goal container and empties the water.
4. They return and hand the cup to the next teammate.
5. The team repeats this until time runs out.
6. The team with the most water in the goal container at the end wins.
Props/Materials Needed:
● 1 large bucket filled with water per team
● 1 empty container per team (bowl, jug, or bottle)
● 1 plastic cup per team (medium-sized)
● Cones or floor tape to mark start and finish lines
● Stopwatch or timer
● Towels or mats to clean up any spills
● First-aid kit (as a safety measure)
Safety Measures to Follow:
● Game must be played on non-slippery surfaces like grass or playground mats
● Children must be instructed to walk fast, not run
● Ensure children wear comfortable, grip-friendly shoes
● Have extra towels to wipe spills
● Always have a teacher/volunteer supervising each team
● Keep the first-aid kit nearby in case of minor slips or falls
● Ensure the area is clear of sharp objects or obstacles
Do’s:
● Do explain the rules clearly before starting
● Do make sure all players get equal turns
● Do encourage team cheering and support
● Do monitor the water levels and refill if needed
● Do reset the space for the next round carefully
Don’ts:
● Don’t allow running — slipping risk
● Don’t allow rough or disruptive behavior
● Don’t splash water intentionally on others
● Don’t allow children to carry multiple cups
● Don’t pressure children who are nervous or uncomfortable
Shuttle Run – Game Schedule Plan
Date:
(TBD)
Venue:
Basketball court
Objective of the Game:
The Shuttle Run is a fun and active game designed to improve speed, agility, coordination,
and teamwork. Players run back and forth across the basketball court in a relay format, either
with or without objects, while completing tasks in a structured and safe manner.
This game is perfect for Grades 1 to 4 as it includes:
● Short bursts of running
● Simple, repeatable actions
● Opportunities for all children to participate
● High energy and excitement in a safe space
How I Will Arrange the Game:
1. Use the length of the basketball court (baseline to baseline or key to key) to set two
points using cones or floor markers.
2. Create clear running lanes using cones or tape to avoid collisions between teams.
3. Divide students into teams of 4–6 players.
4. Position teams at one baseline with their own lane.
5. Place a marker cone at the far end for them to run to and return from.
6. A teacher or helper will be assigned to each team to ensure fairness and safety.
7. Use a whistle or bell to signal the start and end of the game.
How the Game Will Be Played:
● Each team lines up behind their starting marker on one baseline.
● On the whistle, the first player from each team runs across the court to the far cone and
returns.
● The player tags the next teammate, who repeats the run.
● The relay continues until all players complete the run.
● The fastest team to complete wins.
Optional variations:
● Pick-up and return: Collect an item from the far cone and bring it back.
● Drop-and-return: Place an item at the far cone and return.
● Fitness version: Do a star jump or squat at the far end before returning.
Props/Materials Needed:
● Cones or floor markers (for start and end points)
● Whistle or bell
● Stopwatch or timer
● Bean bags or soft objects (optional, for item relay)
● Tape or cones to mark team lanes
● Scoreboard or clipboard (optional for recording results)
● Water bottles and towels for hydration
Why This Game Is Useful for Grades 1 to 4:
● Boosts physical fitness in a fun and safe way
● Helps develop coordination and speed
● Fosters teamwork, cooperation, and turn-taking
● Encourages healthy competition
● Easy to manage and adapt to different abilities or class sizes
● Keeps children engaged and moving in a controlled environment
Safety Measures to Follow:
● Ensure the basketball court is clean, dry, and free of obstacles
● All students must wear proper sports shoes with grip
● Mark each team’s running lane clearly to avoid interference
● Conduct warm-up exercises before starting
● Keep distance between teams during the run
● Assign adults to supervise each team and monitor safety
● Keep a first-aid kit easily accessible
Do’s:
● Do demonstrate the route and explain rules clearly
● Do ensure equal participation for all team members
● Do organize water breaks for hydration
● Do reset cones and lanes between rounds if needed
● Do maintain a positive and encouraging atmosphere
Don’ts:
● Don’t allow running barefoot or in improper footwear
● Don’t allow pushing, skipping turns, or rough play
● Don’t let teams share lanes (to avoid collisions)
● Don’t exclude slower or differently abled children — adapt as needed
● Don’t overcrowd the court — limit number of teams per round