Scenario
Mexican Drug and Weapon Cartels have made an alliance with the name of Mafia Brotherhood Mexico
(MBM). This has increased their power to great extent.After heavy fights with Mexican forces, they at
last have got the control of an important port City of “Ensenada Mexico”. Now they are ruling the city
and planning to expend their illegal and heinous businesses. Mexican Air force is bombing the city but
their control is not seemed to fade soon.
Objective
MBM wants sophisticated weapon to control more land. For the purpose they kidnap famous nuclear
scientist John Rebut. Your mission is to free Rebut and make sure his safe return to US.
Player
This is a third person game. Player has at a time can hold 3 weapons. One is Pistol Beretta or Glock by
Default. Other 2 spots could be filled by weapon from Market (see Economy Heading) or weapon
abandoned by the enemies after their death. For new weapon player have to abandoned already
possessed weapon in one of 2 spots.
Player Health
Player has 100 points of health showing in status bar in Gameplay. Bullets received by player has
different effects according to body parts they hit and distance form where bullet is fired:
Body Part Health Point Minus
*Head and Neck (Without Bullet Proof Helmet) 30/distance in meter*10
(30/5*10 = 60)
Head and Neck(With Bullet Proof Helmet) 12.5/distance in meter*10
Chest and upper abdominal (Without Bullet Proof Jacket) 20/distance in meter*10
Chest and upper abdominal (With Bullet Proof Jacket) 5/distance in meter*10
Arms and Legs 4/distance in meter*10
*If the distance is 5 meters, then damage to player is 60 points. With larger distance damages will
minimizing.
Enemies
MBM militias are of four types.
1. Armed Soldiers
2. Elite Soldiers
3. Commandos
4. Super Commodus
These types are different with accordance to their training and equipment.
Armed Soldiers:
They are the lest trained and equipped in MBM Cartel. Their characteristics are:
Protective Gears NO
See Radius 20 meters
Movement during combat/ability to change position Very limited, firing from the same
position until player remain in range.
Aim precision 2% (Hit 2 Bullets in 100 fired by them)
Health points 30
Weapon Type MP5/ Uzi
Reloading Time 10 Seconds
Elite Soldiers:
They are trained well but lack some abilities. They also poorly equipped but overall good shooters. Their
characteristics are:
Protective Gears Bulletproof Jacket
See Radius 40 meters
Movement during combat/ability to change position Limited, firing from a single spot for 10
seconds.
Aim precision 6%
Health points 40
Weapon Type Kalashnikov /Sub–Machine Gun
Reloading time 10 Seconds
Commandos:
They are well trained with a lot of abilities have good type of Protective Gears. They also poorly
equipped but overall good shooters. Their characteristics are:
Protective Gears Bulletproof Jacket
See Radius 50 meters
Movement during combat/ability to change position Good, firing from a single spot for 5
seconds.
Aim precision 20%
Health points 50
Weapon Type Kalashnikov /Sub–Machine Gun
Reloading Time 8 Second
Super Commandos:
They are well trained with a lot of abilities have good type of Protective Gears. They also poorly
equipped but overall good shooters. Their characteristics are:
Protective Gears High quality Bulletproof Jacket and
Helmet
See Radius 70 meters
Movement during combat/ability to change position Very High, change position to avoid
player aim, can kneeling, crouching
Aim precision 35%
Health points 60
Weapon Type Mimi Mini/ M249 Mini/Light–Machine
Gun
Reloading Time 5 Seconds
Weapon Description
There are 8 types of weapons can be used in game. Some are exclusive for player and other are for
enemy used that can also use by the player.
1. Beretta or Glock or any Pistol, for Plyer Use Only
Maximum firing range 100 Meters
Effective firing range 40 Meters
Muzzle velocity 381 m/s
Magazine Size 15 Rounds semi-automatic
2. M16, for Plyer Use Only
Maximum firing range 1000 Meters
Effective firing range 550 Meters
Muzzle velocity 925 m/s
Magazine Size 30 Rounds
Rate of fire (Semi-Automatic) 45 Rounds/Minute
Rate of fire (Automatic) 700 Rounds/Minute
More Weapons be added in next document.
Levels
Chapter 1 (Infiltration)
The city of Tijuana is also fall to MBM. So the land route to Ensenada is locked and air drop is also very
risky at the movement as the airport is under MBM Control. Only route we can infiltrate Ensenada with
minimum risk is sea route. A boat form US Naval ship will drop you on port. From there you have to
infiltrate the city.
Objective 1 or level 1:
You are dropped on the jetty and your first objective is to reach on Ensenada International Terminal.
There are Armed Soldiers in a large number but they are with less capabilities and equipments. Clear
them and enter into the terminal.
Objective 2:
International Terminal is full of containers and Armed Soldiers of MBM are patrolling there. Kill them to
reach Check Post.
Objective 3:
There is some distance to cover to reach MBM check post. The area is void of building or any cover so
you are highly in danger. At check post there are also some Elite Soldiers along with Armed Soldiers.
Clear the check post and enter into the city.
For Chapter 1 Map (Reference for Development)
There is actual distance between the objective points in the above image. In designing this should be
rationalize according to game play. This is just reference Image. For detail see designing heading.
Chapter 2, Locate the Scientist:
Kidnapping of Scientist is managed by one of cartels Lady Dawn Sandara Lopez. She must know where he
is kept. Lopez Cartels stationed in a compound at the center of the city. Find and Reach the compound.
Objective 1:
Reach to the Main Boulevard that leads to the compound. There are a number of Elite Soldiers and
armed soldiers on the way.
Objective 2
We have got information regarding the Lopez Adobe. A private operative of ours with a taxi is waiting for
you at the Main Boulevard. Get into the taxi, he will drop you near the Compound and be aware of the
MBM Soldiers they will shoot you in taxi if they are near the road. Kill them while traveling in the cab.
Objective 3
You are near the Compound. Reach there on foot. There are Soldiers, Elite Soldiers and some Commodes
on the way patrolling road and on the building.
Chapter 3, Get into the Compound:
Lopez is in the Compound. This compound is heavily guarded.
Objective 1
Break the Main Gate Security of Elite Soldiers and Commandos to reach inside of the Compound.
Objective 2
This is a multistory building with 2 basements. Only way to reach Lopez is the lift on the 2 nd floor of the
compound. Whole the building is full of Commandos and Elite Soldiers. Find the Lift.
Objective 3
This lift leads to 2nd basement where Lopez hides. Get the lift and reach there and find her in the
basement. Kill all who encounter in the way.
Objective 4
Her compartment is heavily guarded with Commandos. Kill them and also kill Lopez and find the
documents and map of the facility where the scientist is kept. Reach at the Main Gate.
Chapter 4, frees the Kidnapped:
Objective 1
Get into the Operative’s Cab to reach to the secret facility with the help of Map. Shoot enemies on the
way intercepting you.
Objective 2
This facility is MBM’s major asset so it is protected abrasively. To reach entrance of the facility you have
to eliminate a large number of Commandos and some Super Commandos.
Objective 3
Major portion of this facility is underground. Large tunnels have been made to reach the main facility
compartment. Most probably the scientist is there. Reach there and be careful from Super Commandos
who are patrolling in the tunnels.
Objective 4
This place is full of Super Commandos. Kill all of them and find the scientist who has been kept in one of
the compartment. Free him and get him in the Armored Cab.
Chapter 5, Two Steps from Hell:
Now you clear the way leads to AirPort so that scientist in Cab reaches the airport safely.
Objective 1
Airport is heavily guarded. There are 3 tanks on the entrance of airport. To destroy the tanks you have to
find anti tank missile on the way to airport abandoned by the Mexican forces. But the way is full of
enemies. Be careful
Objective 2
You have only 3 missiles. Use them carefully. Aim at the back of the tank as it is the most vulnerable part.
But first kill the commandos.
Objectve3
Now the way is clear and you are in the front of the air port. There is a lot of super Commandos here.
Eliminate them and reach inside of the airport.
Objective 4
Clear inside and outside towards the private jet and then get the scientist into the jet who reached at the
main entrance of airport with Operative.
Designing and Modeling
Designing and modeling will be described in the updated version of this document.
Missing features will also be added.