Warlock 3 / Rogue 7 BarbarianDigi
CLASS & LEVEL PLAYER NAME
Hexbuckler
Bugbear Sailor - Baldur’s Gate (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+2 Constitution +4 13 73 --
+0 +0 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
10
• +8 Charisma
Total 3d8 + 7d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage on WIS to end the
+2 Charmed condition
DEFENSES HIT DICE DEATH SAVES
14 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+4
+2 +0
+0
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
=== TOOLS ===
14 E +8 Athletics STR Navigator's Tools, Thieves' Tools, Vehicles
ABILITY SAVE DC (Water)
E +12 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
+0 Insight WIS Common, Elvish, Thieves’ Cant
30 ft. (Walking)
+0 +4 Intimidation CHA
P +4 Investigation INT
10 +0 Medicine WIS SPEED
+0 Nature INT PROFICIENCIES & LANGUAGES
WISDOM E +8 Perception WIS
+4 Performance CHA === ACTIONS === die, or you are incapacitated. Until the curse ends, you
+0 +4 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
gain the following benefits: You gain a bonus to
damage rolls against the cursed target. The bonus
Help, Hide, Ready, Search, Use an Object, equals your proficiency bonus. Any attack roll you
+0 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, make against the cursed target is a critical hit on a roll
P +6 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object of 19 or 20 on the d20. If the cursed target dies, you
regain hit points equal to your warlock level + your
E +10 Stealth DEX === BONUS ACTIONS === Charisma modifier (minimum of 1 hit point).
CHARISMA Cunning Action
+0 Survival WIS
You can take a bonus action on each of your turns === REACTIONS ===
Uncanny Dodge
+4 to take the Dash, Disengage, or Hide action.
Hexblade's Curse • 1 / Short Rest
When an attacker that you can see hits you with an
attack, you can use your reaction to halve the attack’s
As a bonus action, choose one creature you can damage against you.
19 see within 30 feet of you. The target is cursed for 1
minute. The curse ends early if the target dies, you === SPECIAL ===
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
18 PASSIVE WISDOM (PERCEPTION)
Rapier +9 1d8+5 Piercing Martial, Finesse
Eldritch Blast +8 1d10 Force Count: 2, V/S
10 PASSIVE WISDOM (INSIGHT)
Unarmed Strike +4 1 Bludgeoning
14 PASSIVE INTELLIGENCE (INVESTIGATION)
Darkvision 60 ft.
SENSES WEAPON ATTACKS & CANTRIPS
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Warlock 3 / Rogue 7 BarbarianDigi
CLASS & LEVEL PLAYER NAME
Hexbuckler
Bugbear Sailor - Baldur’s Gate (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== ROGUE FEATURES === against you for the rest of your turn. * Hexblade's Curse •
As a bonus action, choose one creature you can see
* Hit Points • PHB 95 * Rakish Audacity • within 30 feet of you. The target is cursed for 1 minute.
You can give yourself a bonus to your initiative rolls The curse ends early if the target dies, you die, or you
* Proficiencies • PHB 95 equal to your Charisma modifier. You don't need are incapacitated. You gain a bonus to damage rolls
advantage on the attack roll to use your Sneak Attack against the cursed target. The bonus equals your
* Expertise • PHB 96 against a creature if you are within 5 feet of it, no other proficiency bonus. Any attack roll you make against
Your proficiency bonus is doubled for any ability check creatures are within 5 feet of you, and you don't have the cursed target is a critical hit on a roll of 19 or 20 on
you make that uses any of the chosen proficiencies. disadvantage on the attack roll. the d20. If the cursed target dies, you regain hit points
equal to your warlock level + your Charisma modifier
* Sneak Attack • PHB 96 * Ability Score Improvement • PHB 96 (minimum of 1 hit point).
Once per turn, you can deal an extra 4d6 damage to
one creature you hit with an attack with a finesse or * Uncanny Dodge • PHB 96 | 1 / Short Rest • 1 Bonus Action
ranged weapon if you have advantage on the attack When an attacker that you can see hits you with an
roll. You don’t need advantage on the attack roll if attack, you can use your reaction to halve the attack’s * Hex Warrior •
another enemy of the target is within 5 ft. of it, that damage against you. You gain proficiency with medium armor, shields, and
enemy isn’t incapacitated, and you don’t have martial weapons. The influence of your patron also
disadvantage on the attack roll. | 1 Reaction allows you to mystically channel your will through a
particular weapon. Whenever you finish a long rest,
| Special * Evasion • PHB 96 you can touch one weapon that you are proficient with
When you are subjected to an effect that allows you to and that lacks the two-handed property. When you
* Thieves’ Cant • PHB 96 make a DEX saving throw to take only half damage, attack with that weapon, you can use your Charisma
You have learned thieves’ cant, a secret mix of dialect, you instead take no damage if you succeed on the modifier, instead of Strength or Dexterity, for the attack
jargon, and code that allows you to hide messages in saving throw, and only half damage if you fail. and damage rolls.
seemingly normal conversation. It takes four times
longer to convey such a message than it does to === WARLOCK FEATURES === * Eldritch Invocations • PHB 107
speak the same idea plainly. You learn fragments of forbidden knowledge that
* Hit Points • PHB 106 imbue you with an abiding magical ability.
* Cunning Action • PHB 96
You can take a bonus action on each of your turns to * Proficiencies • PHB 107 | Improved Pact Weapon • XGtE 57
take the Dash, Disengage, or Hide action. Your pact weapon can be your spellcasting focus,
* Otherworldly Patron • PHB 107 gains a +1 bonus to its attack and damage rolls
| 1 Bonus Action You have struck a bargain with an otherworldly being. (unless it already has a magic bonus), and can be a
shortbow, longbow, light crossbow, or heavy
* Roguish Archetype • PHB 96 | The Hexblade crossbow.
| Swashbuckler * Pact Magic • PHB 107 * Pact Boon • PHB 107
You can cast known warlock spells using CHA as your Your otherworldly patron bestows a gift upon you for
* Fancy Footwork • spellcasting modifier (Spell DC 16, Spell Attack +8). your loyal service.
During your turn, if you make a melee attack against a You can use an arcane focus as a spellcasting focus.
creature, that creature can't make opportunity attacks | Pact of the Blade • PHB
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Leather 1 10 lb. Rope, Hempen (50 feet) 1 10 lb.
Dagger 1 1 lb. Tinderbox 1 1 lb.
SP 0 Dagger 1 1 lb. Torch 10 10 lb.
Spear 1 3 lb. Waterskin 1 5 lb.
EP 0 Crossbow, light 1 5 lb.
Rapier 1 2 lb.
GP 10 Crossbow Bolts 20 1.5 lb.
Backpack 1 5 lb.
PP 0 Clothes, Common 1 3 lb.
Component Pouch 1 2 lb.
WEIGHT CARRIED
95 lb. Rope, Silk (50 feet) 1 5 lb.
ENCUMBERED Crowbar 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
150 lb. Hammer 1 3 lb.
PUSH/DRAG/LIFT Piton 10 2.5 lb.
300 lb. Rations (1 day) 10 20 lb.
EQUIPMENT
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Warlock 3 / Rogue 7 BarbarianDigi
CLASS & LEVEL PLAYER NAME
Hexbuckler
Bugbear Sailor - Baldur’s Gate (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
As an action, you can create a pact weapon in your
hand (you choose the form, you're proficient with it,
and it counts as magical). You can also transform a
magic weapon into your pact weapon by performing a
special ritual.
| Create Pact Weapon: 1 Action
=== BUGBEAR RACIAL TRAITS ===
* Darkvision •
You can see in dim light within 60 feet of you as if it
were bright light and in darkness as if it were dim light.
You discern colors in that darkness only as shades of
gray.
* Fey Ancestry •
You have advantage on saving throws you make to
avoid or end the charmed condition on yourself.
* Long-Limbed •
When you make a melee attack on your turn, your
reach for it is 5 feet greater than normal.
* Powerful Build •
You count as one size larger when determining your
carrying capacity and the weight you can push, drag,
or lift.
* Sneaky •
You are proficient in the Stealth skill. In addition,
without squeezing, you can move through and stop in
a space large enough for a Small creature.
* Surprise Attack •
If you hit a creature with an attack roll, the creature
takes an extra 2d6 damage if it hasn’t taken a turn yet
in the current combat.
ADDITIONAL FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
ADDITIONAL EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Hexbuckler
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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CHA 16 +8
Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Eldritch Blast Warlock +8 1A 120 ft. V,S Instantaneous PHB 237 Count: 2, V/S
O Mage Hand Warlock -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S
=== 1st LEVEL ===
O Shield Warlock -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S
O Hex <C> Warlock -- 1BA 90 ft. V,S,M Concentration, up to 1 hour D: 1h, V/S/M
=== 2nd LEVEL === 2 Pact OO
O Invisibility <C> Warlock -- 1A Touch V,S,M Concentration, up to 1 hour PHB 254 D: 1h, V/S/M
O Shadow Blade <C> Warlock +8 1BA Self V,S Concentration, up to 1 minute D: 1m, V/S
SPELLS
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