Here are the solutions to the multiple-choice questions from the provided exam papers.
Paper 1: First/Second Semester B.E Degree Examination Odd Term
2024-25
1. Who is the CEO of the company Shakr?
○ Answer: a) David Y Lee
2. Who designed the first mouse for apple?
○ Answer: b) IDEO
3. Which company established its own inhouse design group, The Corporate Design
Center?
○ Answer: a) IBM
4. To remain patient and stay open to possibilities, which mindset is required?
○ Answer: b) Focus on human values
5. What mindset is necessary for a person to think from the perspective of others?
○ Answer: Empathy
6. Elizabeth Di Renzo was a successful teacher in
○ Answer: a) KoLAB
7. Which mindset gives students the tendency to take initiative, make decisions, and
take self-directed actions?
○ Answer: Bias Toward Action
8. Who is the Author of "Mindset: The New Psychology of Success"?
○ Answer: Carol S. Dweck
9. is/are the key mindset needed for students to develop DT approach.
○ Answer: d) All of the above
10.Who is the founder of the d.school, Stanford's design institute?
○ Answer: David Kelley
11.Design thinking is a Non- Linear Process.
○ Answer: a) True
12.Which of the following is not one of the profiles of design thinkers?
○ Answer: b) Simplicity
13.To which type of problems should design thinking be applied?
○ Answer: b) Complex
14.Communication Skills includes
○ Answer: d) All of the above
15.One needs to have professional training in design to become a design thinker. True
or False?
○ Answer: b) False
16.The initial design brief is provided by
○ Answer: d) Client
17.MVP stands for
○ Answer: c) Minimum viable product
18.To empathize, one has to
○ Answer: d) All of the above
19.Which of the following are NOT tools of visualization?
○ Answer: c) Stories
20.Mind maps are used to
○ Answer: d) All of the above
21.Which of the following are NOT tools of Design Thinking?
○ Answer: d) Online Marketing
22.A prototype is a simple experimental model of a proposed solution used to
○ Answer: c) Both (Test ideas, Validates ideas)
23.Design thinking follows
○ Answer: b) Agile methodology
24.The first tools to support creative collaboration of spatially separated teams are
○ Answer: a) VideoDraw, VideoWhiteboard
25.___ storytelling is the most compelling type of story
○ Answer: b) Visual
26.___ is a simple experimental model of a proposed solution used to test or validate
ideas...
○ Answer: c) prototype
27.In which model testers and developers work together in the project?
○ Answer: a) Agile model
28.Which stage of the design thinking process is co-creation most commonly used?
○ Answer: c) Ideate
29.What is the most important thing to remember when journey mapping?
○ Answer: b) Focus on the customer needs and wants
30.Scope of Strategic Innovation includes
○ Answer: d) All of the above
Paper 2: First/Second Semester B.E Degree Examination Even Term
2023-24
1. The following problem is seen in the "World of Rapid Change".
○ Answer: D) All of the above
2. Design thinking is a ___ Centered methodology.
○ Answer: B) Human
3. What is the first Phase in Design Thinking?
○ Answer: Empathize
4. Effective ___ Communication is needed to share ideas...
○ Answer: B) Oral and Written
5. Which of the following is not a survival skill in Design Thinking?
○ Answer: D) Intuition
6. Who challenged the Special mouse to be designed for Apple Computers Company
under 17 US dollars?
○ Answer: Steve Jobs
7. While empathizing with the end users for whom you are designing, which mindset
is required?
○ Answer: C) Beginner's Mindset
8. Interpersonal skill is a non-routine task
○ Answer: A) True
9. The culture is always stronger than the process
○ Answer: A) True
10.In the Empathy Phase, the designers have to respectfully ___ what the end-users
have to say.
○ Answer: Listen
11.The final phase of the Design Thinking is
○ Answer: Test
12.Which of the following should be the ideal attitude in the beginner's mindset?
○ Answer: C) Question Everything
13.What is the purpose of the Testing Phase?
○ Answer: To gather feedback and refine solutions.
14.Discussing possible solutions with team members indicates which phase of Design
Thinking?
○ Answer: Ideate
15.To what type of problems mentioned below should Design Thinking be applied?
○ Answer: C) Products & services
16.In Design Thinking designers always collect feedback from customers
○ Answer: A) True
17.Many ideas are always better, as you could evaluate all of them and pick the best
for the context at hand
○ Answer: A) True
18.What is the name for journey mapping?
○ Answer: A) Experience mapping
19.Visualization is about ___
○ Answer: D) Visual Thinking
20.Customer Co-Creation engages a ___ customer as a partner in developing new
ideas.
○ Answer: D) All of the above
21.Value chain analysis examines how an organization interacts with its partners to
___ ideas
○ Answer: D) All of the above
22.Mind maps are used to
○ Answer: D) All the above
23.Business process model is a way of breaking business processes into ___
○ Answer: B) Elements that are tasks or processes
24.Design thinking is often also called
○ Answer: B) Human centered design
25.For building a customer journey map, we interview only one customer
○ Answer: B) False
26.Who is the recommended group that you should test out the prototype with?
○ Answer: A) Your target customers
27.Design thinking follows
○ Answer: B) Agile methodology
28.No alterations are to be made to the design after the testing phase
○ Answer: B) False
29.In which model testers and developers work together in the project
○ Answer: A) Agile Model
30.Which of the following are not tools of visualization
○ Answer: C) Stories
31.Learning launches are an extension of the co-creation process
○ Answer: A) True
32.When you throw away the product proto type that you have created, what have
you gained instead?
○ Answer: Learnings/Insights
33.In Assumption Testing, order the following activities in the right order
○ Answer: C-B-A-D (Value, Execution, Defensibility, Scale)
34.What is the key difference between MVP and prototype?
○ Answer: A prototype tests a concept; an MVP tests a business hypothesis.
35.A Designer created a 3D model of the house to show her clients. Which Design
thinking step she is in?
○ Answer: B) Prototype
36.What step of the design process did they miss?
○ Answer: B) Research
37.Ram created a new and district product that can save customers time and money.
This would be considered:
○ Answer: A) Innovation
38.What is wrong with this product design? (chair image)
○ Answer: C) It will not be comfortable for the user
Paper 3: First Semester B.E Degree Makeup Examination ODD Term
2023-24
1. Design thinking is a linear process
○ Answer: B) False
2. What are the steps of Design thinking?
○ Answer: B) Empathize Define Ideate Prototype Test
3. A ___ is a set of attitudes that reflects how a person thinks or feels about a
particular thing.
○ Answer: A) Mindset
4. The d.school; Stanford's Design Institute; Founded by
○ Answer: A) David Kelley
5. The final step in design thinking process is
○ Answer: Test
6. Which of the following is not a survival skill in the context of design thinking?
○ Answer: D) Intuition
7. Author of "Mindset: The New Psychology of Success" is
○ Answer: Carol S. Dweck
8. The mindful of process mindset prompts designers to consider ___ during DT?
○ Answer: B) Entire process
9. Which mindset is required when empathizing with users?
○ Answer: A) Beginner's mindset
10.Who is the CEO and president of IDEO?
○ Answer: Tim Brown
11.GE Healthcare's ___ transformed the experience of medical procedures for children
by using design thinking.
○ Answer: C) Doug Dietz
12.Design thinker in an organization are
○ Answer: D) All of the above
13.Design thinking typically helps in
○ Answer: Innovation/Problem-solving.
14.One needs to have professional training to become design thinker.
○ Answer: B) False
15.During which step do you create as interactive model of your idea or solution?
○ Answer: Prototype
16.When defining a problem; your problem statement should include a solution.
○ Answer: B) False
17.The Ultimate goal of design thinking is to help you design better
○ Answer: D) All of the above
18.The three I's of design thinking do not include
○ Answer: A) Interest
19.Generating many possible solutions to a problem indicates which stage of DT?
○ Answer: Ideate
20.Design thinking supports in developing product features to improve the sevices to
the customers.
○ Answer: A) Yes
21.To which type of problems should design thinking be applied?
○ Answer: A) Complex
22.Design thinking helps to overcome creative challenges.
○ Answer: A) True
23.Scope of strategic innovation includes
○ Answer: D) All of the above
24.For customer journey map; we interview only one customer.
○ Answer: B) False
25.A collection of ___ is an important portion of testing a prototype in the test stage of
DT.
○ Answer: C) Feedback
26.MVP stands for?
○ Answer: Minimum Viable Product
27.Mind map are used to ___ ideas.
○ Answer: D) All of the above
28.Journey mapping is also called ___ mapping
○ Answer: B) Experience
29.Which is not a tool of visualization?
○ Answer: C) Stories
30.In which model tested & develops work together
○ Answer: A) Agile methodology
31.A communication skill includes.
○ Answer: D) All of the above
32.A sitemap is a high level diagram portraying the general structure and architecture
of the website:
○ Answer: A) True
33.What is the purpose of using labels in visualization?
○ Answer: To provide clarity and context.
34.BPM stands for?
○ Answer: Business Process Model
35.What is a common type of visualization that is used to show the steps in a process
○ Answer: B) Flow chart
36.The furniture designer is in the process of evaluating the needs and insights of the
client what is this?
○ Answer: D) Empathize
37.Rahul created a 3D model of the house to show his clients. Which step he is in?
○ Answer: B) Prototype
38.The team members document their trip experience... Which stage is it?
○ Answer: Empathize
39.Ravi created a new and distinctive product that can save consumers time and
money. This would be considered:
○ Answer: A) Innovation
40.Rahim wants to design a new bed... but doesn't want anything to do with older
adults... he is missing
○ Answer: A) Empathy
Paper 4: Second Semester BE Degree Makeup Examination Even
Term 2023-24
For a detailed list of answers for this paper and others, please see the subsequent sections as
the format is extensive.
Continuing with Paper 4...
1. First phase of design thinking? D) Empathize
2. CEO of IDEO who popularized DT? C) Tim Brown
3. How many phases in DT? C) Five
4. Doug Diety's role at GE? B) Innovation Architect
5. Company with 1 designer/20 programmers? C) IBM
6. Tool for identifying assumptions? B) Assumption testing
7. Tool for linking ideas to a central concept? C) Mind mapping
8. Ethnographic research method for customer interaction? B) Journey mapping
9. Agile 'Sprint' is? B) A short, interactive work cycle
10.BPM stands for? A) Business process model
11.DT is primarily focused on? C) A human centered methodology
12.Crucial mindset for DT? C) Growth mindset
13.Mindset in DT is? A) A set of attitudes
14.More valuable than the process? B) The culture of DT
15.Primary benefit of prototyping? D) To make abstract ideas tangible
16.Primary objective of value chain analysis? C) To examine organizational interactions
with partners
17.Storytelling is used to? C) Make new ideas feel real & compelling
18.Benefit of combining DT with Agile? A) Enhanced user experience through rapid
prototyping & iteration
19.NOT a benefit of DT in IT? B) Improved software performance
20.NOT part of Agile? C) Fixed scope & timeline
21.Phase involving testing? B) Test
22.Who collaborated with Doug Dietz? D) A team of educators and medical professionals
23.Ultimate goal of define phase? To frame a meaningful and actionable problem
statement.
24.How Agile improves customer satisfaction? Through continuous delivery and early
feedback
25.Virat experienced a wet floor and decided to intervene. Stage? B) Generate solutions
(Ideate)
26.Key concept in pirate adventure? B) User Experience
27.Adventure series at GE addressed? C) User anxiety and fear
28.Goal of customer co-creation? B) To engage customers in the design processes
29.Learning launches designed to? A) Gather market-driven data quickly and
inexpensively
30.How Agile reduces risk? B) By breaking down projects into smaller chunks
31.Beverage tasting is what stage? Test
32.Learning launch involves internals only? B) False
33.Sachin sees a woodpecker and gets a design. Stage? Empathize
(Inspiration/Observation)
34.Essential practice for combining DT and Agile? C) Building a productive team culture
35.Challenge of implementing DT in large orgs? B) Resistance to change & resisting
corporate culture
36.Impact of user feedback? C) It helps create products that better meet user needs
37.Best example of empathy in design? B) Focusing on user needs and experience
38.Next step after prototypes? B) Conduct user testing & gather feedback
39.How to ensure a successful prototyping phase? B) By creating quick how fidelity
versions of the product
40.Crucial aspect of testing phase? C) Observing users interact with the prototype
without interference
Paper 5: First Semester B.E Degree Examination Jan/Feb 2024
1. Skill for self-directed actions? A) Initiative and entrepreneurialism
2. Skill for collaboration? C) Collaboration across networks and learning by influence
3. Mindset for reflection? B) Mindful of process mindset
4. Crucial part of mindful of process mindset? D) Reflecting on how the work is being
done and how it can be improved
5. Why have a beginner's mindset? A) It helps them be open to learning and gaining
meaningful insights
6. GE Healthcare's ___ transformed experience. C) Doug Dietz
7. Non-routine vs routine tasks? D) Non routine tasks require creative problem-solving
skills
8. Main focus of seven survival skills? A) Preparing students for successful functioning
9. Design thinking is linear? B) False
10.Role of DT is to collect ___? Feedback
11.Apply DT to what problems? B) Complex
12.Create low-fi prototypes to? A) Test concepts quickly and cheaply with potential users
13.Correct statement about DT? A) Design thinking is a convergence - divergence process
14.No alterations after testing? B) False
15.Communication skills include? D) All of the above
16.How to gain knowledge? D) By interviewing end users and experts
17.Steps of DT? B) Empathize > Define > Ideate > Prototype > Test
18.Purpose of rapid prototyping? C) To quickly gain feedback from end users or test a
prototype for failure points
19.Mind maps are used to? D) All of the above
20.What is customer co-creation? A) Engaging customers in the process of generating
new business ideas
21.Visualization for process steps? B) Flow chart
22.Interview only one customer for journey map? B) False
23.Recommended approach for learning launches? D) Engage a diverse group of
customers one at a time
24.Purpose of value chain analysis? A) To create better value for customers along the
chain
25.Purpose of mind mapping? A) To generate, visualize, structure and classify ideas
26.Journey map is also called? B) Experience mapping
27.Scope of strategic innovation includes? D) All of the above
28.Model where testers and devs work together? A) Agile model
29.MVP stands for? C) Minimum Viable Product
30.Purpose of SWOT in ideation? B) To identify strengths, Weakness, External
opportunities, and threats
31.Objective of mind maps/flow charts? A) To classify and detect patterns
32.Ashwini created a 3D model. Phase?
B) Prototype
33.Chethan created a new product. This is?
A) Innovation
34.Designer evaluating needs. This is?
C) Empathize
35.Question designers forgot? (urinals image) D) Where do they go?
36.Team documents trip experience. Stage? Empathize/Define
37.Focus of product/services-based learning? B) Application and real-world scenarios
38.How service-based learning differs? C) It integrates real world services into the
learning process
39.True statement about mapping real world to classroom? B) It enhances the
transferability of knowledge to real - world scenarios
40.Purpose of mapping real world to classroom? B) Enhancing the relevance and
applicability of learning
Paper 6: First Semester B.E Degree Makeup Examination Odd Term
2024-25
1. CEO of IDEO who popularized DT? c) Tim Brown
2. BPM stands for? a) Business Process Model
3. Phases in DT? a) Five
4. Ethnographic method for customer interaction? b) Journey mapping
5. Company that designed first Apple mouse? d) IDEO
6. Doug Dietz's role at GE? c) Innovation architect
7. Tool to identify assumptions? b) Assumption testing
8. Persona is? d) A fictional character representing a customer
9. Primary benefit of user-centric solutions? b) Development of relevant, valuable, and
easy-to-use solutions
10.Characteristic of Waterfall Model? c) Strict sequential phases
11.Crucial mindset for DT? c) Growth mindset
12.Phase for generating ideas? b) Ideate
13.Empathy phase focuses on? c) Understanding end users
14.Primary benefit of prototyping? d) To make abstract ideas tangible
15."Mother of all design tools"? c) Visualization
16.Storytelling is used to? c) Make new ideas feel real and compelling
17.NOT a benefit of DT in IT? a) Improved software performance
18.Agile principle for continuous improvement? b) Iterative development
19.Prototype is used for? d) Testing and refining ideas
20.NOT part of Agile? c) Fixed scope and timeline
21.Goal of Pirate Adventure? b) Make medical procedures more enjoyable
22.Main benefit of DT in education? b) Fostering innovative problem-solving skills
23.Goal of customer co-creation? d) To engage customers in the design process
24.Learning launches are for? a) Gather market-driven data quickly and inexpensively
25.Tool to test value-generating assumptions? b) Assumption testing
26.Beverage tasting is what stage? Test
27.Essential for combining DT and Agile? c)Building a productive team culture
28.Tool for deep stakeholder feedback? c) Prototyping
29.Students become what through DT? d) Agents of change
30.How value chain analysis contributes? b) By identifying ways to create better value for
customers
31.Brainstorming with multiple prototypes. Stage? Ideate
32.How Agile improves customer satisfaction? a) Through continuous delivery and early
feedback
33.How IT companies gain advantage with DT? b) By creating user-centric and innovative
solutions
34.Key concept in Pirate Adventure? b) User experience
35.Observing users in natural environment. Stage? Empathize
36.How Agile reduces risk? b) By breaking down projects into smaller chunks
37.Advantage of Agile in virtual environments? b) Flexibility to adapt to changes
38.Customer co-creation is a way to? a) Engage customers in developing new business
ideas
39.Significance of metaphors in visualization? a) To simplify complex concepts
40.How rapid concept development assists managers? b) By generating hypotheses
about potential new business opportunities