Whole Mil
Whole Mil
Examples:
Newspaper, magazines, Brochures and Flyer, Books, Newsletters
2. Journals
A journal on opportunities in media and information typically focuses on research, analysis, and discussions related to
trends, innovations, and challenges in the media and information sectors.
This could include topics like, Digital Media, Information Technology, Media Literacy, Content Creation, Advertising and
Marketing, Ethics and Regulation
4. Broadcast
Refers to discussions or presentations about the evolving landscape of media and the various avenues for growth and
engagement.
Examples:
Emerging Technologies (AI and Automation, Virtual and Augmented Reality),
Digital Transformation (Streaming Services, Podcasting),
Media Literacy (Education and Training)
Ethics and Responsibility (Responsible Journalism, Data Privacy)
5. Online Media
Refers to digital platforms that distribute content, enabling access to information, news, and
entertainment through the internet. When discussing the "opportunities of media and information" within the context of
online media, several key aspects emerge: Accessibility and Reach, Variety of Content Formats, Audience Engagement,
Collaborative Opportunities.
6. Newsletters
Focused on the opportunities in media and information are valuable tools for sharing insights, trends,
and resources within the industry.
Here are key aspects typically covered in such newsletters: Industry Trends, Content Strategies, Audience Engagement,
Networking Opportunities.
7. Freelancers
Freelancers in media and information are independent professionals who offer a variety of services
related to content creation, marketing, and communication.
They have the flexibility to work on diverse projects across different industries, making them a
Vital part of the media landscape. Here are some key opportunities for freelancers in this field.
CHALLENGES OF MEDIA AND INFORMATION
Audience Measurement
Tracking Return on Investment & Attribution across media channels.
Recruitment & Retention
Keeping Up to Date
Business costs
Managing an increasingly diverse and siloed agency roster
7. Fragmenting Market and Increased Competition
8. Procurement and Agency Margins
9. Disconnect and Miscommunication
10. Limited Scope
Education
Mass media are the educational medium for the mass education. Regardless of
class, color, geographical, sociological, economical, diversities, mass media prove as an important means for the education to
all. Mankind gets a great deal of information from the widespread mass media like newspaper, TV, radio, magazines, journals,
films, etc. it is estimated that mass media may substitute the real classroom teaching in the future.
Politics
Social media have rapidly increased in importunate as a forum for political
activism in its different forms. Social media platforms provide new ways to encourage citizen’s engagement in political life
where electrons and electoral campaigns have a central role.
Customers Scams
refers to deceptive practices aimed at tricking individuals or businesses into
providing personal information, money, or goods under false pretenses.
Information Leakage
Refers to the unauthorized or unintentional exposure of sensitive or confidential
data. This can occur in various contexts, including businesses, organizations, and personal environments.
Account Takeover
Account takeover (ATO) is a type of cybercrime where an attacker gains unauthorized access to a
user’s online account, typically by stealing credentials or exploiting vulnerabilities. This can lead to identity theft, financial loss,
and other serious consequences for the victim.
Media and information Abuse - refers to the harmful or unethical use of media and information
systems that can distort reality, manipulate public perception, or infringe on individual rights.
Privacy Violations:
Sharing personal data without consent, hacking, or doxing can infringe on
individuals' privacy and safety.
Manipulative Advertising:
Using deceptive tactics in advertising to mislead consumers about products or services can exploit vulnerabilities and create
false needs.
LESSON 9
CURRENT AND FUTURE TRENDS OF MEDIA AND INFORMATION
These platforms help make education more accessible to learners across the country.
This courses cannot be accepted as credible, it will only be considered as an activity, and wil receive a statement of
accomplishment or a certificate.
The word ‘’MOOC’’ came from a course from the University of Manitoba called ‘’Connectivism and Connective
Knowledge’’. This word was first used by DAVE CORMIER, an educational activist and a researcher from the University of
Prince Edward Island. It is pronounced just like the word kook with long oo sound. Oxford online dictionary added it last
August 2013.
Wearable Technologies:
Are gadgets designed to be worn for entertainment fashion, educational, etc. These
technologies are made for a better living, easier way of living, and for helping those who are in need of guidance.
2. Oculus Rift
A headset with built-in screen displaying a ‘’virtual reality’’.
Virtual reality is a simulation of a 3D environment created by a software.
The Rift must be connected to a Windows PC equipped with GPU equivalent to NVIDIA GeForce
GTX 970 or AMD R9 290 and CPU of at least Intel i5 4590. It is equipped with full 6 degrees of Freedom rotational allowing your
screen to move its view as you move simultaneously. It was designed by Oculus VR and released on March 28, 2016.
4. Fin Ring
a gesture-based control’’ technology that lets you switch, scroll, thick, click, tap or swipe any smart
devices connected to it with just the user’s thumb.
It has a Bluetooth already installed to it for connecting to smart devices. It works by many
gestures within the user’s palm or fingers, just like a mobile phone.
Developed by Rohildev Nattukallingal, the founder of RHL Vision.
RHL Vision is a tech company known for its work in augmented reality (AR) and virtual reality (VR)
Applications
.
5. UP
A smart wristband designed as fitness tracker. It is an advanced pedometer that records all the
user’s activity’s data received by every step you take.
It can record how many steps you made, and can it even records how many calories does the
user burned having the basis of his age, height, and gender. Then the data can be previewed through connecting to a mobile
phone, either Android or OIS.
Jawbone was the manufacturer of this piece of technology.
6. Cicret Bracelet
a waterproof, smart wristband that makes the user’s arm its own screen. It has its own pico
projector, Bluetooth and Wifi connectivity, a USB port, processor, and a proximity sensors. These sensors will be the one to
send the movements being done to where it is connected.
It works by connecting it to a mobile phone via phone Bluetooth. Once it’s turned on, it will
automatically project what the phone’s screen ahs.
User can move the icons, accept calls, and type a message through it. Manufactured by a
company named Cicret.
3D Environment
Is a nature having the three-dimentional properties; length, width, and depth. This provides a perception having a fictional
character realistic looks.
Some Products of 3D Environment
1. 3D Printing
known as Additive Manufacturing, is a procedure of printing a CAD, or the Computer Aided
Design, file into a three-dimentional object. It starts by making a file you want print from 3D modeling application or 3D
scanner, the the file you want to print mus be chopped down to pieces in order for the 3D Printer to print it.
2. Holograms
A three-dimentional image formed by light beams that is following a series of patterns.
Holograms are images that is being projected by a projector and appear that it is present. Holography is the study of making
holograms.
A hologram is a recording of an interference pattern that can reproduce a 3D light field using
diffraction. In general usage, a hologram is a recording of any type of wavefront in the form of an interference pattern.
3. 3D Film
A movie having a stereoscopic effect. Stereoscopy is a method of enhancing the image’s depth
by means of stereopsis for 3D effect. 3D glasses should be used while watching a 3D film.
4. 3D Animation
the process of creating a series of drawings or sketches having the three-dimensional aspects to
provide an illusion of movement. This is usually used in an animated cartoons such as Finding Nemo, Toy Story, Cars, Bugs’ Life,
and many more.
Ubiquitous Learning
The word ‘’Ubiquitous’’ came from the Latin word ubique, which means ‘’everywhere’’.
Way of learning through the objects that are present everywhere, more specifically associated
with technologies. It is also way of learning that is ‘’situated and immerse’’, from going to the library to search for information,
to search what you need through the internet from having a traditional way of learning , to more advanced method.
According to Bill Cope and Mary Kalantzis of the University of Illinois at Urbana-Campaign on
Their research entitled ‘’Ubiquitous Learning: An Agenda for Educational Transformation’’.
5. To connect one’s own thinking into the social mind of distributed cognition:
This pertains to peoples nowadays used technology for learning, aside from using of the library
as a source information, the students are now using technology/internet for searching the things that they are looking. In short
it is an easy way as source of knowledge.
Ubiquitous Computing
is the term used for the quick spreading of technology in our live. For example are the computers.
Nowadays, computers serve as a big role in learning, work, entertainment and others. It provides us quick access to online
knowledge sources.
It makes our work quicker and easier. It is too quick to spread to the point that if we don’t have one,
we will not be left behind.
People Media
According to King Fish Media, ‘’ people as media’’ means turning your costumer into brand advocates
by starting conversations and bringing like minded people together. On the other hand, people in media or a media person
mean business or person who works in the mass media.
1. The Ultras
Check feeds dozens of times a day. Happily admit their obsession. 14% of Facebook users spend at least two hours a day on the
network.
2. The Deniers
social media do not control their lives, but gets anxious when unable to access their accounts.
3. The Virgins
taking first tentative steps in social media.
4. The Peacocks
popularity contest, high numbers of followers, fans, ‘likes’ and retweets.
5. The Lurkers
hiding in the shadows of cyberspace. Watches what others are saying, but rarely (if ever)participate themselves.
6. The Ranters
mock and mid in face-to-face conversations. Highly opinionated online.
7. The changelings
adopt completely new personality online so no one know their real identities.
8. The Ghosts
create anonymous profiles, for fear of giving out personal information to strangers.
9. The Informers
seek kudos by seeing the first to share the latest trends with audiences.
10. The Approval Seekers
constantly check feeds and timelines after posting. Fret until people response.
11. The Quizzers
asking questions allow them to start conversations.
12. The Dipper
access their pages infrequently, often going days, of even weeks without posting.
According David Giles, an expert media behavior and a reader in Media Psychology at
Winchester University stated that ‘’Most people using social media will display a combination of those personality types, and
they may even behave differently on Facebook , for example how they behave on twitter’’.
In addition he stated that smartphones allowed people to access social media platform much
easier, resulting to a lot of people spending more time chatting with friends than they do face to face.
1. Increased Awareness
Medium such as newspaper, web portals, and modern-day mobile apps help increase awareness
about what’s happening around the world. Fields, such as entertainment sparts, or any major events across the globe and
information on what’s new, what’s trending, what’s in to out, reach all of us within minutes, due to media.
3. Source of Inspiration
Movies, documentaries and books that portray lives of people have inspired many. ‘’Lincoln’’
was proved to be an inspirational movie because it was able to present the struggle in his life. ‘’The Alchemist’’ was also known
to be inspirational. Media also help by enabling a small idea or message to spread far and wide, thus, inspiring people to come
together for a course. A call for a help can reach the masses and also encourage them to contribute. TV channels conduct talk
shows and interviews with successful people. Knowing about there achievements and their struggles to prove to be
motivational for many.
4. Truth is Uncovered
There are wherein the news media (radio, print, or television) give notice to the poor and
Forgotten ones. The media ensure that certain complaints from people are heard. It serve as a communication medium
between the people and the government. With the help from the media, frauds are exposed and a lot of people are saved
from losses. In addition, media give on information regarding on what’s happening around the world, cases such as corruption,
crime and scandals. There cameras bring out the dark realities that the world is facing. The power of media serves as serious
threat for the wrongdoers.
3. Privacy
Due to social media, people have become more encouraged to be more public regarding their
personal lives. The things that people may post remain available for a long time. A photo of friends doing shots at a party may
seem as harmless, but he image may seem unpleasant in thew context of an employer doing a background check. Limitations
are often forgotten, that often times it can be difficult to control or don’t work as well as it was advertised.
4. Decreased Productivity
Incapability of doing tasks we need to take responsibility for can result from the time spent on
the interruption (use of social media). Social networking sites are commonly known to be used to communicate with other
people, but other such as people that work in the business industry can get distracted in which they show more interest in
what their friends are posting rather than their work tasks. Certain technology products have allowed social networks to be
unavailable, but unfortunately the effectives remains to be inconsistent.
-Text Information and Media (TIM) refers to the various forms of written content and the media
through which it is communicated. This includes everything from traditional print materials (like
books, newspapers, and magazines) to digital formats (such as websites, blogs, and social media). TIM
focuses on how text and media convey information, how they influence audiences, and the ways in
which they can be critically analyzed and created.
Text - is the esteemed backbone of information. Paper, digital, manuals, networked chatter,
analysis inquiry, and online journals (blogging) are all efficient and effective uses of text.
Text Media - is a technology answer establishment focused on giving elite in set background
breaking answers to small business technology misgivings.
Visual as Text
Is a text in which the picture shows a considerable appearance to the audiences’ feedback. Although
visual text compose content, they don’t have to be beyond words: in fact, word and images are usually
united to compose definition.
Here are keys aspects to scrutinize when looking for an applicable text typeface:
1. Demographic – be clear to the intention of the price.
2. Legibility – Save more fancy and eye-catching layout for headlines and titles.
3. Copy Length - refers to the amount of text used in a piece of writing, such as an article,
advertisement, or any form of media.
4. Serif vs. Sans
5. Font Family Size – typically refers to the typeface (font family) used in text and its size
(measured in points, pixels, or other units).
Media
It is kind of term use to communicate to others, to get information like the news, using online
sites. It is more useful nowadays because it is easy and it is required in the schools, colleges or even in
the big universities.
Types of Media:
1. Print Media – Distribution of news in newspapers, magazines, journals and etc.
2. Newspaper Record – Gathering of information in one company and this can be distributed in
public if they authorized the correct information’s and it was detailed.
3. Broadcast Media – this is the easiest way to transmit the information worldwide because we are
now in the new technology like computers, and televisions.
4. Television News - newscast every detailed gathered information’s and report the current news
we encounter every day.
5. Radio News – broadcasting the news, events and typically in the studio.
6. Internet – globally networking to access different social media, to get more information’s news,
and easily connected.
Form of Communication
Business Letters Meetings
Presentations Announcements, and
Letter Politics
Selection Criteria
There are six (6) kinds to identify the selection criteria
1. Motivation 4. Task factors
2. Resources 5. Learn
3. Vision 6. Economics
To achieve the best in the media and have the combination nod data’s to process it all over the
world. Example of this is ‘’the teacher in classroom because they do their best to teach the students to
learn more information.
What is Audio?
Is hearing a sound that comes from a broadcast sound (either live or recorded). The reproduction of a
certain sound (let it be music, tutorial programs) into hi fidelity quality to be heard again and available
for playback.
Audio Formats
Two types of audio and this pertains to:
1. Analog
2. Computer files
1.Analog
Refers to a method of representing sound using continuous signals that correspond directly to the
variations in air pressure (sound waves). In an analog audio system, sound is captured, transmitted, and
reproduced as a continuous electrical signal, which mirrors the natural fluctuations of sound waves. It
is the oldest type of recording audio when it comes actually to recording audio as it involved heavy
machines recording an analog signal.
Types of Analog:
Phonograph Machine – (invented by Thomas Edison) used to record the audio via a distinct cylinder.
Cassette tape player – Made popular by Sony with their product, the Walkman
2. Computer files
Computer files of audio’s instead of embedding the audio clip onto a disc, the audio is converted into
1’s and 0’s (binary) in a process called PCM (Phase Change Memory). The audio files are then saved
on the computer’s hard drive in which the files are to be used in the future, with a simple click of a
mouse instead of inserting a cassette tape or CD just to hear the recording.
To the Left
This is what binary is, literally 1’s and 0’s for a machine to understand, instead of the audio being
implanted as traces of what it sounded like, the machine recreates the sound via binary.
Recording Played Live – Some radio shows record their audio already and play it live via radio.
1. Designed for the audible type of person (Less-literate or not able to read)
2. The stimulation of user’s imaginations is active when listening to an audio media clip.
3. Audio recordings are less expressive than video (as audio only requires a recorder while a video
requires a video cam and a recorder)
4. Ideal for music artists aiming to share their music to the world (aspiring artist and professional artist)
5. Ease to use (CD’s, audio tapes are easy to use and find for the consumer)
6. Audio clips are easily duplicated for sale or educational purposes (handling out multiple copies of a
CP to a student)
3. Audio conference amongst a company in which people are not constrained by distance or place
and can not do it with little cost (ease of use)
4. Recording – sent from one person to another in a video or audio from one person from a another
across the country.
What Is The Difference Between Analog And Digital?
Analog literally means replication of the sound waves and as accurate as possible while in the
digital sense the sound waves are rather recreated by taking samples of the original sound then
recreating it through specific sound waves.