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Report Final

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pritenvasava14
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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GUJARAT TECHNOLOGICAL UNIVERSITY

Chandkheda, Ahmedabad

VISHWAKARMA GOVERNMENT
ENGINEERING COLLEGE
A
Project
Report On

QR CODE BASED ATTENDANCE SYSTEM

Under subject of
DESIGN ENGINEERING – I B
B.E. , SEMESTER IV
(Computer Engineering Branch)

SUBMITTED BY:

Sr.No. Name of Student Enrollment No.


1. Sahil Gondaliya 230170107120
2. Roshan Ranpara 230170107116
3. Priten Vasava 230170107149
4. Krish Patel 230170107093
5. Nihil Patel 230170107077

Mr. Bhavin Patel


(Faculty Guide)

Prof. Kajal Patel


(Head of
Department)

Academic

Year (2024-

1
2025)

2
CONTENTS
Page No.
Sr No. Topic

1. Introduction 3

2. AEIOU Canvas 4

3. Empathy Canvas 7

4. Mind Map 10

5. Learning Needs Matrix 11

6. Ideation Canvas 13

Product Development 15
7.
Canvas
Protoype 18
8.

9. Conclusion 20

10. Reference 21

3
1) INTRODUCTION

We are trying to make a QR CODE BASED ATTENDANCE SYSTEM, which use smart
computer technology, are like helpful assistants in the college , company etc. A QR-based
attendance system is a modern approach to tracking attendance in schools, universities, and
other organizations. It utilizes QR (Quick Response) codes to identify students, teachers, and
other staff members, making it a fast and efficient way to keep track of attendance

Advantage:

1. Efficiency: QR codes can be quickly scanned using smartphones or dedicated devices,


reducing the time required for attendance taking compared to manual methods.
2. Accuracy: Automation decreases the chances of human error in recording attendance data,
leading to more reliable records.
3. Convenience: Students or employees can easily check in by scanning a QR code,
eliminating the need for physical attendance sheets or cards.
4. Real-time Data: Attendance data can be instantly updated in a centralized system,
allowing for immediate access to attendance records.
5. Cost-effective: QR codes can be generated and printed inexpensively, making them a cost-
effective solution for attendance tracking.
6. Enhanced Security: QR codes can include encryption or unique identifiers, improving
security and preventing fraudulent check-ins.

Design Engineering :
Design Engineering is based on globally accepted Design Thinking methodology. Design is
a plan of a system, its implementation and utilization for attaining for a goal. It is to change
undesired situation into desired situation means to find solution undesired/uncomfortable
situation.

Design Thinking :

 Unique QR codes are generated for each individual (students, employees, etc.).
 Individuals scan their QR codes using a mobile device or a webcam.
 The QR code contains information about the individual, including their name, ID number,
and other relevant details.
 Traditional attendance methods (manual sign-in sheets, roll-calls, swipe cards) are replaced
by QR codes.
 Attendance data is immediately available for real-time monitoring by teachers, supervisors,
or administrators.

4
2) AEIOU CANVAS

AEIOU basically stands for Activities, Environments, Interactions, Objects, and Users.
This is essentially a Framework to structure all observations you make on the field during
user research. But to best understand it, let’s continue with the example of the Campus
Information Desk. You would realize by now that the search for the efficient solution is a
design thinking workshop in itself.

Activities are goal directed sets of actions—paths towards things people want to
accomplish.
 Attendance Tracking
 QR Code Generation
 Data Analysis
 System Administration
 Feedback Collection

Environments detail the context and characteristics of the space where activities are
being observed.
 Classroom
 Office Spaces
 Event Venues
 Online Platforms
 Public Spaces

Interactions are between a person and someone or something else; they are the
building blocks of activities.
 User-to-Device Interaction
 User-to-user Interaction
 Device-to-Device Interaction
 User-to-System Interaction
 User-to-Dtar Interaction

Objects are the building blocks of the environment, key elements sometimes put to
complex or even unintended uses, possibly changing their function, meaning and context.
 Smartphones
 QR Code Printouts
 QR Code Scanners
 Attendance Reports
 System Hardware

5
Users who are the people being observed? What are their personalities like? How do
they engage with other people to reach goals?
 Students
 Teachers
 Administrators
 Event Organizers
 IT Personnel

6
7
3) EMPATHY CANVAS

Empathy Canvas is divided into various sections the section which you are seeing over
your is a user section then the stakeholder's, activities, storyboarding, and then you have
a happy or sad story.

It is used to develop a deep, shared understanding and empathy for other people, an
Empathy Map is a tool that helps describe aspects of a user's experience, needs and
pain points.

What is the first thing that comes to mind as a user for transportation if could be both it
could be passengers etcetera whatever other users according to you for this extremely big
thing that has come to your mind you note it down in the first column that is in the user
section and number of new users remember.

Users who are the people being observed? What are their personalities like? How do
they engage with other people to reach goals?
 Students
 Teachers
 Administrators
 Event Organizers
 Technical Support

Stakeholders In Empathy Canvas are those who are going to get a direct or an indirect
income because of these users so write down the number n number of names of these
stakeholders in this particular column of stakeholders
.
 Educational Institutions
 Corporate Entities
 Event Management Companies
 Software Developers/Providers
 Government Agencies

Activities are goal directed sets of actions—paths towards things people want to
accomplish.
 Attendance Tracking
 QR Code Generation
 Data Analysis
 System Administration
 Feedback Collection

8
Story Boarding
When you're talking about the storytelling part I have two situations one let it be a happy
situation and let it be a sad situation.

 Happy Stories(Positive

Scenarios) 1.Increased Efficiency:


Students and teachers experience smoother attendance processes, leading to more
time for meaningful interactions in the classroom. The QR-based system saves
administrative time and resources, allowing educators to focus on teaching.
2. Improved Engagement:
Event organizers use QR codes to create interactive experiences for participants.
Attendees appreciate the convenience of quickly checking in using their
smartphones, contributing to a positive event experience and fostering engagement.

 Sad Stories(Negative

Scenarios): 1.Technical Issues:


During a crucial exam, the QR-based attendance system experiences a server
outage, causing disruption and stress among students and faculty. The system's failure
results in inaccurate attendance records and frustration among stakeholders.
2. Privacy Concerns: Users raise concerns about data privacy and security related to
the QR-based attendance system.
An incident involving unauthorized access to attendance records leads to a loss of trust
among stakeholders and potential legal implications.

9
10
4) MIND MAP

MIND MAP is a diagram in which information is represented visually, usually with


a Central idea placed in the middle and associated ideas arranged around it. It is a
Powerful technique to help you visually develop and organize ideas and information.

Our purpose is to remind users to their task and display events on widget view.
Application has many features such as
• You can set password You can add or edit events
• You can also set your profile.

To use of this application users need to first create their account and enter basic details.
Database systems, Android system, GUI (Graphics User Interface) are use in the application.
With smartphones users can use application at anywhere.

11
5) Learning Needs Matrix
The Learning Needs Matrix serves as a structured framework to identify and address the knowledge
and skills essential for the successful completion of the QR code attendance system project. This
matrix outlines the key areas of learning required for project development, encompassing technical
competencies, conceptual understanding, tools and resources, project management skills, and
testing/validation proficiency.

Tools/Method Theories:
 Version Control System
 Database System MongoDB
 QR Code Generative Libraries
 Mobile Development Tools

Component Materials Strength Criteria:


 Database Management System
 Load Testing
 Ui Testing
 Backend Testing
 Security Protocols

Application Standards and Design:


 QR Code Standards
 Data Privacy Standards
 Integration
 UI Design Standards
 Accessibility Standards

Software:
 Frontend
 Backend
 UX-Design
 IDE-Tools Like VS Code
 Data Analysis

12
13
6) Ideation Canvas
Ideation is the process where you generate ideas and solutions through sessions such as
sketching, prototyping, brainstorming, brain writing, worst possible idea and a wealth of other
ideation techniques.
“Ideation is the mode of design process in which you concentrate on idea generation”

This canvas is designed to be used in the creative ideation stage of a design process, when
you are looking to generate ideas for solutions.
This canvas is designed to be used in the creative ideation stage of a design process, when
you are looking to generate ideas for solutions.

People: Here we included the people that are included in this project
 Students
 Teachers/Instructors
 Event Organization
 It Professionals
 Administrators
 Attendance
 Parents/Guardians

Activities: Activity means a thing that a person, group or anything can do.
 Learning
 Skill Development
 Assessment
 Presentation
 Collaboration
 Networking
 Community Engagement

Situation: Situation means which position this website is used.


 Classroom Settings
 Professional Conference
 Team Meeting
 Examination Hall
 Field Type
 Virtual Event
 Crisis Response

14
Props: it is the things or tools used in our project to get solution.
 Book and Stationery
 Computers/Laptops
 Projector/Screen
 Microphones/Speakers
 Whiteboard/Markers
 Camera/Recording Equipment
 Event Badges/IDs

15
7) PRODUCT DEVELOPMENT CANVAS

The Product Development Canvas is often abbreviated as PDC. There are several sections
that make up the PDC including user, purpose, experience, imagine and visualize the
feelings expectations and experience that users will have after interacting with the developed
product and think about the functions, features, components and validation and revalidation.

PDC develops your ability to collaborate on roadmap.


PDC analysis a product or engineering team to provide insight into restructuring an
organization.

Purpose: purpose means reason for which something is done.


 Efficiency
 Accuracy
 Data Analysis
 Convenience
 Integration with Technology
 Enhanced Security

People: Here we included the people that are included in this project
 Teachers/Instructors
 Event Organization
 It Professionals
 Administrators
 Attendance
 Parents/Guardians

Product Experience:
Product experience can be defined as the experience that user get after using the
app. Following are product experience of our app.
 Ease of Use
 Speed and Efficiency
 Reliability
 Accessibility
 Data Privacy and Security
 Feedback and Confirmation

16
Product function: Product function means what functions our products should perform
to meet the customer experience. Following are the product function of our app.
 QR Code Generation
 Attendance Recording
 Data Management
 Reporting and Analytics
 Integration with Existing System
 User Authentication and Security

Product features: product features are a product's traits or qualities or attributes that deliver
value to end user and differentiate a product in market.
 Reporting and Analytics
 Security Features
 User Authentication
 Scalability
 Real-Time Data Capture
 User-Friendly Interface

Components: Components means a part or element of larger whole. Following are the
components of our app.
 User Interface
 Backend Database
 QR Code Generation Module
 Attendance Management System
 Integration APIs
 Security Features

Customer Revalidation:

 Ease of Use and Accessibility


 Speed and Efficiency of QR Code Scanning
 Feedback and Confirmation Mechanisms
 Data Privacy and Security Measures
 Mobile Accessibility and Device Compatibility
 Overall System Reliability and Performance

Reject, Redesign, Retain:


 Market Demand Rejections
 Value Proposition Rejection

17
18
8) Prototype

19
20
8) CONCLUSION

Our QR code-based attendance system offers an efficient, accurate, and user-


friendly solution. By adopting this system, educational institutions and
organizations can streamline attendance management effectively. Implementing a
QR-based attendance system offers numerous advantages in terms of efficiency,
accuracy, and convenience for users. However, challenges such as technology
dependency, privacy concerns, and user adoption must be carefully addressed
through a comprehensive design thinking approach. By focusing on user
experience, functional requirements, and system components, the project can
deliver a robust attendance solution that meets the needs of stakeholders and
enhances overall organizational efficiency. Success hinges on iterative
development, continuous user validation, and a commitment to refining the
product based on real-world feedback and market demands.

21

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