Brom WEAPONS: Dagger, Dagger (obsidian), Spear, Spear (obsidian), Stave; ARMOR: Leather
armor
www.shadowdarklings.net LANGUAGES: Common, Dwarvish
Dwarf: STOUT: +2 HP, roll hit point gains with advantage
Seer: DESTINED: Whenever you use a luck token, add 1d6 to the roll.
11 +0 8 -1 Dwarf Seer: OMEN: 3/day, you can make a DC 9 WIS check. On a success, gain a luck token (you
can't have more than one luck token at a time).
Seer: SEER SPELLCASTING: To cast a Seer spell, roll 1d20+2 vs a DC equal to 10 + the
spell's tier.
Seer-1: OMINOUS: Gain an additional use of your Omen talent each day
8 -1 14 +2 Seer SPELLS: Potion
11 +0 12 +1 1 0 10
3 2
Guide
7 10 Leather armor
Dagger Backpack
Bag of coins (5)
Stave
Lawful Flask or bottle
Flint and steel
DAGGER: +0 (N), 1d4 (FIN) Rations
Torch
STAVE: +0, 1d6 (2H, SUNDER)
Freed
SPELLS: To cast a Seer spell, roll 1d20+2 vs a DC
equal to 10 + the spell's tier.
Saint Terragnis
Brom p.1
Spells Known
POTION (Tier 1, Seer), DC 11 to cast
Duration: Instant, Range: Close
As a part of casting this spell, you must bless a single drink of any liquid.
The liquid gains healing properties for 1 day. A creature who imbibes it may end the effects of one poison or may immediately stop dying
(the creature remains at 0 HP).
Brom p.2