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05 Brom

The document details the character Brom, a Dwarf Seer with specific weapons, armor, and abilities. Brom has unique traits such as gaining additional hit points and the ability to cast spells, including a healing potion. The character's spells and items are outlined, along with the mechanics for casting and using luck tokens.

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Juarez Tanure
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0% found this document useful (0 votes)
3 views2 pages

05 Brom

The document details the character Brom, a Dwarf Seer with specific weapons, armor, and abilities. Brom has unique traits such as gaining additional hit points and the ability to cast spells, including a healing potion. The character's spells and items are outlined, along with the mechanics for casting and using luck tokens.

Uploaded by

Juarez Tanure
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Brom WEAPONS: Dagger, Dagger (obsidian), Spear, Spear (obsidian), Stave; ARMOR: Leather

armor
www.shadowdarklings.net LANGUAGES: Common, Dwarvish

Dwarf: STOUT: +2 HP, roll hit point gains with advantage

Seer: DESTINED: Whenever you use a luck token, add 1d6 to the roll.
11 +0 8 -1 Dwarf Seer: OMEN: 3/day, you can make a DC 9 WIS check. On a success, gain a luck token (you
can't have more than one luck token at a time).

Seer: SEER SPELLCASTING: To cast a Seer spell, roll 1d20+2 vs a DC equal to 10 + the
spell's tier.

Seer-1: OMINOUS: Gain an additional use of your Omen talent each day

8 -1 14 +2 Seer SPELLS: Potion

11 +0 12 +1 1 0 10

3 2
Guide
7 10 Leather armor

Dagger Backpack
Bag of coins (5)
Stave

Lawful Flask or bottle

Flint and steel

DAGGER: +0 (N), 1d4 (FIN) Rations

Torch
STAVE: +0, 1d6 (2H, SUNDER)
Freed
SPELLS: To cast a Seer spell, roll 1d20+2 vs a DC
equal to 10 + the spell's tier.

Saint Terragnis

Brom p.1
Spells Known

POTION (Tier 1, Seer), DC 11 to cast


Duration: Instant, Range: Close
As a part of casting this spell, you must bless a single drink of any liquid.
The liquid gains healing properties for 1 day. A creature who imbibes it may end the effects of one poison or may immediately stop dying
(the creature remains at 0 HP).

Brom p.2

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