Hands On Nuendo 6
Cristina Bachmann, Heiko Bischoff, Marion Brer, Christina Kaboth, Insa Mingers, Sabine Pfeifer, Benjamin Schtte The PDF provides improved access for vision-impaired users. Please note that due to the complexity and number of images in this document, it is not possible to include text descriptions of images. The information in this document is subject to change without notice and does not represent a commitment on the part of Steinberg Media Technologies GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media except as specifically allowed in the License Agreement. No part of this publication may be copied, reproduced, or otherwise transmitted or recorded, for any purpose, without prior written permission by Steinberg Media Technologies GmbH. Registered licensees of the product described herein may print one copy of this document for their personal use. All product and company names are  or  trademarks of their respective holders. For more information, please visit www.steinberg.net/trademarks. Release Date: February 7, 2013  Steinberg Media Technologies GmbH, 2013. All rights reserved.
Table of Contents
4
4 4 4 5 6 7 8
Setting up your System
About this Chapter Setting up your Audio Hardware Setting up Busses Setting up the Control Room Setting up MIDI and Remote Controllers Configuring Synchronization Settings Integrating Sound Libraries in the MediaBay
26
26 26 27 27
Delivering
About this Chapter Exporting Stems as Audio Files Recording Stems Backing up
9
9 9 9 11 13 14
Setting up Projects
About this Chapter About Project Files and Media Files General Project Settings Adding Tracks Routing in the MixConsole Saving a Project Template
15
15 15 16 17
Working with Imported Media
About this Chapter Importing Video Defining Scenes with Markers Importing Delivered Data
18
18 18 18 18 19 19 19
Recording Audio
About this Chapter Setting up Record and Monitoring Modes Recording Audio on the Fly Recording with automatic Punch In/Out Recording Audio with Markers Creating a Headphone Mix Using Direct Monitoring
20
20 20 20 21 21
Editing Audio
About this Chapter Cutting Audio Events Creating Fades and Crossfades Moving Audio Events to Picture Offline Processing
22
22 22 24 25
Mixing, Effects, and Automation
About this Chapter Mixing Using Effects Writing Automation
Setting up your System
About this Chapter
In this chapter you learn: How to set up your audio hardware and the connections in Nuendo. How to work with MIDI and remote controllers. How to synchronize your system. How to integrate your own sound archives in the MediaBay.
Setting up your Audio Hardware
Before you start working with sound, you must connect Nuendo to your ASIO device. 1. Select Devices > Device Setup to open the Device Setup dialog. 2. In the Devices list to the left, click VST Audio System. 3. Open the ASIO Driver pop-up menu, and select your audio hardware driver. The sample rate of your hardware is indicated below. For easy identification, you can specify names for the driver ports by selecting the driver in the Devices list and using the driver settings page to the right. The Control Panel button opens a dialog where you can adjust output and input ports, buffer size and offset settings. For details, click the Help button. We strongly recommend that you use an ASIO driver written specifically for your audio hardware. If no specific ASIO driver is available, use the Generic Low Latency ASIO driver. A DirectX driver is the next best option. To take full advantage of this driver, the audio hardware must support WDM (Windows Driver Model).
Setting up Busses
Once you have set up your audio hardware, connect its ASIO ports to the input and output busses in Nuendo to transfer the audio between Nuendo and your audio hardware. Normally, you need one bus per input and one master bus. The bus configuration is saved with each project. To add an input or output bus, and map them to input and output sources, proceed as follows: 1. Select Devices > VST Connections to open the VST Connections window. 2. Click the Inputs or Outputs tab depending on the type of bus that you want to add, and click the Add Bus button. 3. Open the Configuration pop-up menu, select a channel configuration for your bus, and click Add Bus. 4. Open the Inputs tab and click in the Device Port column to map your input sources to the input busses. The busses pass the input signal on to the audio tracks in your project.
Setting up the Control Room
Input sources (microphones, keyboards, etc.)
Input busses
Audio tracks
 Open the Outputs tab and click in the Device Port column to set up your output busses to the ASIO ports of your audio hardware. The output busses are master channels for your audio tracks.   This is only necessary if you want to send the master out to another destination, for example, a DAT recorder or another computer. Otherwise, use the Control Room, and leave the output bus unconnected.
Output busses or Control Room
Audio tracks
ASIO ports
Setting up the Control Room
The Control Room features the functionalities of the mixing consoles monitoring section in a virtual, VST-based audio environment where flexibility and instant recall are expected. To set up the Control Room, proceed as follows: 1. Select Devices > VST Connections to open the VST Connections window. 2. Click the Studio tab, and activate the Control Room button. 3. Click the Add Channel button, and select Add Monitor from the pop-up menu. 4. Open the Configuration pop-up menu, and select a channel configuration for your monitor speakers. 5. Click OK.
Now, click in the Device Port column to connect your monitor boxes and headphones to the Control Room by routing them to the correct ports.
Audio tracks
Output busses
Control Room
Monitor speakers