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Exotic Armada 2 - Version History

Exotic Armada 2 has received several version updates: Version 1.2 included new ships, gameplay balancing changes like adjusting starting money and ship stats, and fixes for issues like replay compatibility and graphics bugs. Version 1.15 continued balancing and added features such as colored team indicators and improved targeting lines. Version 1.1 was a major update that introduced new high-detail graphics effects, additional ships, menu improvements, and under-the-hood changes for reduced memory usage. It also included extensive ship balancing changes.

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0% found this document useful (0 votes)
37 views2 pages

Exotic Armada 2 - Version History

Exotic Armada 2 has received several version updates: Version 1.2 included new ships, gameplay balancing changes like adjusting starting money and ship stats, and fixes for issues like replay compatibility and graphics bugs. Version 1.15 continued balancing and added features such as colored team indicators and improved targeting lines. Version 1.1 was a major update that introduced new high-detail graphics effects, additional ships, menu improvements, and under-the-hood changes for reduced memory usage. It also included extensive ship balancing changes.

Uploaded by

oscar_al5
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Exotic Armada 2 Version History

NOTE: Replays are only compatible with the version o the !ame they were recorded
in" # yo$ have val$able replays% &eep a copy o that version o the !ame in its own
older and $n'ip the new version to a new older"
1.2
NE( )H#*):
+)roch ,)-$id.
+/ra&os ,)tomper.
0ENERA1 /HAN0E):
+2irect32 mode ixed
+4ramerate lowered rom 56 to 78
+)ome !raphics eects enhanced
+9o$se pointer no lon!er centered in start$p men$
+New bac&!ro$nd or start$p men$
+0raphics option is now saved
:;0 4#<E):
+/hallen!e mode replays now show the correct amo$nt o money in the replay men$
+Temper=s secondary weapon is now disabled i the ship has 2 or less armor points
+4ixed homin! pro>ectiles sometimes t$rnin! to wron! direction
0A9E*1A? /HAN0E):
+2ea$lt startin! money is now @88"
+Adapa=s ;ltra 4lash now instantly destroys all enemy pro>ectiles and shields Are!ardless o their
armorB
+Homin! pro>ectiles now pic& another tar!et i their c$rrent tar!et is lost
+#ncreased Co$l=s primary weapon dama!e and pro>ectile speed
+2ecreased Temper=s armor
+#ncreased Nalen=s primary weapon dama!e
+#ncreased :ridew=s price
+#ncreased Ar$bawi=s resistances and primary weapon dama!e
+2ecreased )cal$s=s speed
+2ecreased )erax=s secondary weapon reload time and ener!y drain
1.15
+Tar!eter lines are now !raphically on the same level as the owner
+)ome eects= resol$tion lowered to maintain compatibility with older video cards
+)peth=s A# now shoots a rear missile when a ship is :EH#N2 it% instead o when a ship is NEAR it"
+#n!ame team indicators are now colored with their player=s color
+)tart$p men$ polished
1.1
NE( 4EAT;RE):
+New lashy hi!h detail in!ame eects Aalso the option to t$rn them o in the options men$B
+New ship: :ir&en ,4$ry.% total amo$nt o ships now D8
+Added adin! to the men$s
+#nstead o loadin! all the !raphics at once% the !ame now loads men$ and in!ame
!raphics separately when they are needed" This res$lts in lowered memory $sa!e"
+*ro>ectile emissions are now more clearly visible
+#n statistics% ships that s$rvived are now divided into 2 parts: the ones that didn=t warp in at all A!reenB%
and the ones that played E s$rvived AyellowB
+*arts o ship inormation cleaned $p E remade Aship shop E databaseB
+A lot o vario$s balance chan!es to the ships
:;0 4#<E):
+)hip randomiser no lon!er messes $p when there is a lot o money b$t no expensive ships available
+No lon!er possible to b$y over 38 ships in the ship shop Awasn=t s$pposed to be allowedB
+Homin! pro>ectiles sho$ld wor& more reliably now
+)ome ships= shootin! hotspots corrected Ab$llets are now shot rom ri!ht spotsB
+Adapa=s $ltra lash no lon!er destroys Ferboaa=s traps
1.0
+4irst p$blic release

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