Vit Etom None Chaotic Neutral
CHARACTER NAME PLAYER NAME DEITY REGION ALIGNMENT
Ninja 1 Ifrit Medium / 5 ft. 6' 2" 170 lbs. Darkvision (60 ft.)
CLASS RACE SIZE / FACE HEIGHT WEIGHT VISION
1 / 1/2 0 / 2000 35 Male Red Fire, Fire 25
Character Level / CR EXP / NEXT LEVEL AGE GENDER EYES HAIR POINTS
ABILITY NAME
ABILITY
SCORE
EQUIPPED
SCORE
ABILITY
MODIFIER
ABILITY
DAMAGE PENALTY
STR
Strength
13 +1
DEX
Dexterity
18 +4
CON
Constitution
14 +2
INT
Intelligence
10 +0
WIS
Wisdom
10 +0
CHA
Charisma
16 +3
WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED
HP
hit points
11
Walk 30 ft.
AC
armor class
14
:
10
:
14
=
10
+
0
+
0
+
4
+
0
+
0
+
0
+
0
+
0 0 +0 0
TOTAL FLAT TOUCH
BASE ARMOR
BONUS
SHIELD
BONUS
STAT SIZE NATURAL
ARMOR
DEFLEC-
TION
DODGE MISC MISS
CHANCE
ARCANE
SPELL
FAILURE
ARMOR
CHECK
PENALTY
SPELL
RESIST
INITIATIVE
modifier
+10 = +4 + +6
TOTAL
DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
bonus
+0
TOTAL SKILLPOINTS: 8 SKILLS MAX RANKS: 1/1
SKILL NAME
KEY ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
Acrobatics DEX 8 = 4 + 1 + 3
Appraise INT 0 = 0
Bluff CHA 3 = 3
Climb STR 5 = 1 + 1 + 3
Craft (Untrained) INT 0 = 0
Diplomacy CHA 3 = 3
Disable Device DEX 8 = 4 + 1 + 3
Disguise CHA 7 = 3 + 1 + 3
Escape Artist DEX 8 = 4 + 1 + 3
Fly DEX 4 = 4
Heal WIS 0 = 0
Intimidate CHA 3 = 3
Perception WIS 0 = 0
Perform (Untrained) CHA 3 = 3
Ride DEX 4 = 4
Sense Motive WIS 0 = 0
Sleight of Hand DEX 8 = 4 + 1 + 3
Stealth DEX 8 = 4 + 1 + 3
Survival WIS 0 = 0
Swim STR 1 = 1
Use Magic Device CHA 7 = 3 + 1 + 3
= + +
= + +
: can be used untrained. : exclusive skills. *: Skill Mastery.
SAVING THROWS TOTAL
BASE
SAVE
ABILITY MAGIC MISC EPIC TEMP
FORTITUDE
(constitution)
+2 = +0 + +2 + +0 + +0 + +0 +
REFLEX
(dexterity)
+6 = +2 + +4 + +0 + +0 + +0 +
WILL
(wisdom)
+0 = +0 + +0 + +0 + +0 + +0 +
Conditional Modifiers
TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP
MELEE
attack bonus
+1 = +0 + +1 + +0 + +0 + +0 +
RANGED
attack bonus
+4 = +0 + +4 + +0 + +0 + +0 +
CMB
attack bonus
+1 = +0 + +1 + +0 + +0 + +
GRAPPLE TRIP DISARM SUNDER
BULL
RUSHOVERRUN
Offense +1 +1 +1 +1
+1 +1
Defense
15 15 15 15 15 15
*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.
ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE
Character: Vit Etom
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on 29-Jun-2014 at 20:29:51
Level:1 (CR:1/2)
Page 1
EQUIPMENT
ITEM LOCATION QTY WT COST
TOTAL WEIGHT CARRIED/VALUE 0 lbs. / 0 gp
WEIGHT ALLOWANCE
Light 50 Medium 100 Heavy 150
Lift over head 150 Lift off ground 300 Push / Drag 750
LANGUAGES
Common, Ignan
Traits
Adopted [Paizo Inc. - Advanced
Player's Guide, p.329]
You were adopted and raised by someone not of your actual race, and raised in a
society not your own. You may immediately select a race trait from your adoptive
parent's race.
Reactionary [Paizo Inc. - Advanced
Player's Guide, p.328]
You were bullied often as a child, but never quite developed an offensive response.
Instead, you became adept at anticipating sudden attacks and reacting to danger
quickly. You gain a +2 trait bonus on Initiative checks.
Warrior of Old [Paizo Inc. - Advanced
Player's Guide, p.331]
As a child, you put in long hours in combat drills, and though time has made this
training a dim memory, you still have a knack for quickly responding to trouble. You
gain a +2 trait bonus on Initiative checks.
Special Qualities
Darkvision (Ex) [Bestiary]
Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all,
out to a range specified for the creature. Darkvision is black and white only (colors
cannot be discerned). It does not allow characters to see anything that they could not
see otherwise-invisible objects are still invisible, and illusions are still visible as what
they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally.
The presence of light does not spoil darkvision.
Fire in the Blood [Paizo Inc. - Advanced
Race Guide, p.126]
Ifrits with this racial trait mimic the healing abilities of the mephits, gaining fast
healing 2 for 1 round anytime they take fire damage (whether or not this fire damage
gets through their fire resistance). The ifrits can heal up to 2 hit points per level per
day with this ability, after which it ceases to function. This racial trait replaces fire
affinity.
Ninja Weapon Proficiencies [Paizo Inc. - Ultimate
Combat]
Ninja are proficient with all simple weapons, plus the kama, katana, kusarigama,
nunchaku, sai, shortbow, short sword, shuriken, siangham, and wakizashi. They are
proficient with light armor but not with shields.
Poison Use [Paizo Inc. - Ultimate
Combat]
At 1st level, a ninja is trained in the use of poison and cannot accidentally poison
herself when applying poison to a weapon.
Sneak Attack [Paizo Inc. - Ultimate
Combat, p.13]
If a ninja can catch an opponent when he is unable to defend himself effectively
from her attack, she can strike a vital spot for extra damage. The ninjas attacks deal
extra damage anytime her target would be denied a Dexterity bonus to AC (whether
the target actually has a Dexterity bonus or not), or when the ninja flanks her target.
This extra damage is 1d6. Bonus damage from sneak attacks is precision damage.
Should the ninja score a critical hit with a sneak attack, this precision damage is not
multiplied. Ranged attacks count as sneak attacks only if the target is within 30 feet.
With a weapon that deals nonlethal damage (such as a sap, whip, or unarmed
strike), a ninja can make a sneak attack that deals nonlethal damage instead of lethal
damage. She cannot use a weapon that deals lethal damage to deal nonlethal
damage in a sneak attack, even with the usual #4 penalty. The ninja must be able to
see the target well enough to pick out a vital spot, and must be able to reach this
spot. A ninja cannot sneak attack while striking a creature that has concealment.
Spell-Like Ability (Ex) [Paizo Inc. - Bestiary 2,
p.127]
Burning Hands 1/day.
Wildfire Heart (Ex) [Paizo Inc. - Advanced
Race Guide, p.127]
Gain a +4 racial bonus on initiative.
Feats
Weapon Finesse [Paizo Inc. - Core
Rulebook, p.136]
With a light weapon, rapier, whip, or spiked chain made for a creature of your size
category, you may use your Dexterity modifier instead of your Strength modifier on
attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Armor Proficiency, Light [Paizo Inc. - Core
Rulebook, p.118]
When you wear a type of armor with which you are proficient, the armor check
penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Exotic Weapon Proficiency (Katana) [Paizo Inc. - Core
Rulebook, p.123]
You make attack rolls with the weapon normally.
Simple Weapon Proficiency [Paizo Inc. - Core
Rulebook, p.133]
You make attack rolls with simple weapons without penalty.
PROFICIENCIES
Battle Aspergillum, Bayonet, Blowgun, Boar Spear, Brass Knuckles, Cestus, Club,
Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Chain), Dagger (Punching),
Dart, Gaff, Gauntlet, Gauntlet (Spiked), Grapple, Javelin, Kama, Katana, Katana
(Exotic), Kusarigama (Sickle and Chain), Longspear, Mace (Heavy), Mace (Light),
Mere Club, Morningstar, Nunchaku, Quarterstaff, Rock, Sai, Shortbow, Shortspear,
Shuriken, Siangham, Sickle, Sling, Spear, Spear (Boar), Spells (Ray), Spells (Touch),
Splash Weapon, Stake, Sword (Short), Unarmed Strike, Underwater Heavy
Crossbow, Underwater Light Crossbow, Wakizashi
TEMPLATES
Character: Vit Etom
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on 29-Jun-2014 at 20:29:51
Level:1 (CR:1/2)
Page 2
Innate Racial Spells
Name Save Information Time Duration Range Comp. Source
* =Domain/Speciality Spell
J Burning Hands
DC: 10, Reflex half 1 standard action Instantaneous 15 ft. V, S CR: p.251
School: Evocation, FireSchool [Fire] SR: Yes Target: Cone-shaped burst Caster Level:1 Concentration:+0
Effect: A cone of searing flame shoots from your fingertips dealing 1d4 points of fire damage to any creature in the effect area.
Character: Vit Etom
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on 29-Jun-2014 at 20:29:51
Level:1 (CR:1/2)
Page 3
Innate
JBurning Hands (DC:10)
Character: Vit Etom
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on 29-Jun-2014 at 20:29:51
Level:1 (CR:1/2)
Page 4
Vit Etom
Ifrit
RACE
35
AGE
Male
GENDER
Darkvision (60 ft.)
VISION
Chaotic Neutral
ALIGNMENT
Right
DOMINANT HAND
6' 2"
HEIGHT
170 lbs.
WEIGHT
Red
EYE COLOUR
Crimson Red
SKIN COLOUR
Fire, Fire
HAIR
PHOBIAS
,
PERSONALITY TRAITS
INTERESTS
,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION
None
REGION
Description:
Biography:
Character: Vit Etom
Player:
PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen6.02.1 on 29-Jun-2014 at 20:29:51
Level:1 (CR:1/2)
Page 5