FLEET BUILDING
n addition to the three major races which make up the
Alliance of Kurak; the Terran Alliance, the Sorylian
Collective and the Aquan Prime, numerous smaller
factions joined the Alliance to benefit from the mutual
protection it offered or for a chance to strike back at
hated enemies within the Zenian League. The most
powerful of these factions have contributed significant
numbers of ships to the war effort, either in fully formed
fleets, or as auxiliaries within larger formations. Each
of these factions has their own motivations within the
Alliances cause, and their own unique vessels and tactics
that they bring to battle.
Although officially part of the Terran Alliance, the
ancient ship building firm Hawker Industries are
providing such a weight of military grade vessels to
the conflict as to be considered a faction in their own
right. Production rates across their extensive facilities
has increased dramatically as they churn out vessels
bound for the front line. As firm allies of both the Aquan
and Terran dominions, the Terquai colonies were quick
to offer their sturdy vessels and elite marines. Having
suffered numerous attrocities at the hands of the
perfidious Directorate, they are keen for revenge.
The brutal, war hungry Veydreth, or the Star
Dragons as they are often known, joined the Alliance
without hesitation, eager for the spoils they could
seize from the conflict. Fighting for their survival in a
merciless galaxy, the bird-like Xelocians and vengeful
Ryushi both pledged the might of their stellar navies.
With searing laser weapons and massed flights of close
range craft, both races have struck hard against the
Zenian forces rampaging through the Storm Zone.
Finally, the mysterious Tarakian Conclaves joined the
fight, determined to stabilise the galactic sector, through
force of arms if necessary.
Fleet Building
The models in this Fleet Manual can be used in two
different ways. They can be taken alongside models from
the Terran Alliance, Aquan Prime or Sorylian Collective
as part of an Alliance Fleet, or they can be fielded as a
dedicated Kurak Support Fleet which will only contain
models from within this Manual.
The rules for building Alliance Fleets so that these
models can be used alongside the Terran Alliance, Aquan
Prime or Sorylian Collective are given in their respective
Fleet Manuals. Using these, with the Statistics Profiles
presented here and the Fleet Building chapter of the
rulebook you will be able to create a versatile and highly
effective fighting force.
The following rules and Composition Tables apply to
Kurak Support Fleets.
Kurak Support Fleets
Unlike Alliance Fleets, Kurak Support Fleets do not contain
any models from the three major races, instead, they are
comprised entirely of models from within this Fleet Manual.
As you will see when looking through the following
Statistics Profiles, the models within this Manual are
grouped into different factions; Hawker Industries, the
Ryushi, the Tarakians, the Terquai, the Veydreth and the
Xelocians. To construct a Kurak Support Fleet, you first
need to select one of these to be your Core Faction.
Your Fleets minimum required Squadrons from each
Tier MUST be chosen from the models available to this
Faction, and your Fleet Admiral must be placed on a
Tier 1 model belonging to this Faction.
Apart from this, you may fill out the remainder of
your Fleet using the models available either to your
Core Faction, or the other factions within this Manual.
The Fleet follows the normal Fleet Building rules and
procedure as laid out in the Fleet Building section of
the rulebook, with the Composition Tables found on
the following page governing how many of each type of
Squadron can be fielded, and which Tiers they fall into.
As with the standard and Alliance Fleets, which
Composition Table you should use is determined by
the Maximum Fleet Value (MFV) you have agreed with
your opponent.
Allied Squadrons
Although a Kurak Support Fleet will often contain
Squadrons from several different factions, a single Squadron
can only contain models from ONE race or faction. For
example, a Squadron could not be comprised of two Hawker
Industries Cruisers and a Veydreth Heavy Cruiser.
The exception to this is where a Statistics Profile
specifically lists models from another race or faction
amongst its accompaniments. For example, a Hawker
Industries Battleship can be accompanied by 0-3
Alliance of Kurak Escorts. These may come from any
race or faction within the Alliance of Kurak, including
the Terran Alliance, Aquan Prime or Sorylian Collective,
for the listed points cost. These are the only models from
these major races allowed within a Kurak Support Fleet.
Fleet Statistics and Tactical Ability Cards
Kurak Support Fleets may choose their Tactical Ability
Cards from the general or Alliance of Kurak lists.
Your Fleet Tactics Bonus is that of your Core Faction,
however each Squadron has the Command Distance of
its own Faction.
For example, a Kurak Support Fleet with Hawker
Industries as its Core Faction will have a Fleet Tactics
Bonus of 3 and the Hawker Industries Squadrons within
the Fleet will have a Command Distance of 6. However,
a Terquai Squadron joining the Fleet will keep the
Terquai Command Distance of 7.
Grand Fleets
If the agreed MFV is 800 Points or less, your Fleet is
classed as a Patrol Fleet. You may select your Squadrons
from the following list:
If the agreed MFV is between 1201 and 2000 Points,
your Fleet is classed as a Grand Fleet. You may select
your Squadrons from the following list:
Tier 1
Between 1 and 2 Squadrons, chosen from the following:
Tier 1
Between 2 and 4 Squadrons, chosen from the following:
Up to 1
Battleship
Up to 3
Battleships
Up to 2
Carriers
Up to 4
Carriers
Up to 1
Gunship Squadron
Up to 2
Dreadnoughts
Up to 1
Heavy Cruiser Squadron
Up to 2
Battle Carriers
Tier 2
Between 1 and 2 Squadrons, chosen from the following:
Tier 2
Between 2 and 4 Squadrons, chosen from the following:
Up to 2
Cruiser Squadrons
Up to 4
Cruiser Squadrons
Up to 1
Destroyer Squadron
Up to 3
Heavy Cruiser Squadrons
Up to 2
Assault or Torpedo Cruiser Squadrons
Up to 2
Gunship Squadrons
Up to 2
Destroyer Squadrons
Up to 4
Assault or Torpedo Cruiser Squadrons
Tier 3
Between 1 and 3 Squadrons, chosen from the following:
Up to 2
Frigate Squadrons
Up to 2
Corvette Squadrons
FLEET BUILDING
Patrol Fleets
Tier 3
Between 3 and 5 Squadrons, chosen from the following:
Up to 5
Frigate Squadrons
Up to 5
Corvette Squadrons
Battle Fleets
If the agreed MFV is between 801 and 1200 Points, your
Fleet is classed as a Battle Fleet. You may select your
Squadrons from the following list:
Tier 1
Between 1 and 3 Squadrons, chosen from the following:
Up to 2
Battleships
Up to 1
Battle Carrier
Up to 1
Dreadnought
Up to 3
Carriers
Tier 2
Between 1 and 3 Squadrons, chosen from the following:
Up to 3
Cruiser Squadrons
Up to 2
Heavy Cruiser Squadrons
Up to 1
Gunship Squadron
Up to 1
Destroyer Squadron
Up to 3
Assault or Torpedo Cruiser Squadrons
Tier 3
Between 2 and 4 Squadrons, chosen from the following:
Up to 3
Frigate Squadrons
Up to 3
Corvette Squadrons
Mighty Armadas
If the agreed MFV is in excess of 2000 Points the force is
divided into separate Fleets, each with its own Admiral,
TACs, etc. Each Fleet may also select a different Core Faction.
A force of between 2001 and 2800 Points is formed into one
Grand Fleet and one Patrol Fleet, while a force of between
2801 and 3200 Points is divided into one Grand Fleet and
one Battle Fleet and so on.
Provided the minimum requirements for each Fleet can
be met, you may divide your MFV between the Fleets as
you see fit. For example, a 2300 Point force could contain
a 1900 Point Grand Fleet and a 400 Point Patrol Fleet, or
a 1500 Point Grand Fleet and an 800 Point Patrol Fleet.
Important Note: This document is intended to
provide you with the various statistics needed to use
our spaceship models with the Firestorm Armada 2.0
rules. This Fleet Manual is what we refer to as a living
document, meaning that as new models are created their
statistics will be added and the document will expand.
Additionally, should any errata be found with printed
materials they will be reflected in this document. As
such, you should always use the statistics found in this
document as the default statistics when you are playing
Firestorm Armada. Please refer back to this download
on a regular basis to ensure that you are playing with the
latest version of statistics.
S TAT G U I D E - H AW K E R I N D U S T R I E S
BATTLESHIP
Excelsior Class
Designation
BATTLESHIP
Name
Excelsior
Size class
Large Capital
Squadron size
DR
CR
Mv
HP
CP
AP
PD
MN
12
6"
Points Cost
Shield Rating
Wings
Turn Limit
170
2"
Primary Weapons
8"
16"
24"
32"
Starboard / Port
Fore (Fixed)
10
Turrets (Any)
10
10
20
30
40
12"
24"
36"
48"
Cyberwarfare Weapons
Any
Torpedo Weapons
Fore
MARs
Weapon Shielding
Hardpoints
Points
Select up to THREE from the following:
0-1: Include the Cyberwarfare Weapons
+20
0-2: +1 Mv
+5
0-1: +1 HP
+10
0-1: Gain the Ops Centre MAR
+5
Upgrades
Points
Upgrade the Turrets to Nuclear Weapons
+15
Gain the Secured Bulkheads MAR
+5
Accompaniment
Points
0-3 Alliance of Kurak Escorts
Variable
Important Note: Weapons systems listed in
red are not fitted to the vessel as standard, but
may be taken by using a Hardpoint option.
HAWKER INDUSTRIES
FLEET STATISTICS
Fleet Tactics Bonus
Command Distance
Regent Class
Designation
CARRIER
Name
Regent
Size class
Large Capital
Squadron size
DR
CR
Mv
HP
CP
AP
PD
MN
6"
Points Cost
Shield Rating
Wings
Turn Limit
130
2"
Primary Weapons
8"
16"
24"
32"
Starboard / Port
Turrets (Any)
10
20
30
40
12"
24"
36"
48"
Cyberwarfare Weapons
Any
Torpedo Weapons
Fore
MARs
S TAT G U I D E - H AW K E R I N D U S T R I E S
CARRIER
Deck Crews
Hardpoints
Points
Select up to TWO from the following:
0-1: Include the Cyberwarfare Weapons
+20
0-1: +2 Command Distance
+10
0-1: +1 HP
+10
0-1: Gain the Ops Centre MAR
Upgrades
Upgrade the Turrets to Nuclear Weapons
Gain the Weapon Shielding MAR
Accompaniment
+5
Points
+15
+10
Points
0-2 Resolute Class Cruisers
+60 each
0-3 Alliance of Kurak Escorts
Variable
S TAT G U I D E - H AW K E R I N D U S T R I E S
CRUISER
Resolute Class
Designation
CRUISER
Name
Resolute
Size class
Medium Capital
Squadron size
2-3
DR
CR
Mv
HP
CP
AP
PD
MN
8"
Points Cost
Shield Rating
Wings
Turn Limit
60
1"
Primary Weapons
16
24
32
Starboard / Port
Turrets (Any)
12"
24"
36"
48"
Torpedo Weapons
Fore
MARs
Protected Systems
Upgrades
Upgrade the Turrets to Nuclear Weapons
Gain the Weapon Shielding MAR
Points
+5
+10
Endeavour Class
Designation
FRIGATE
Name
Endeavour
Size class
Small
Squadron size
2-4
DR
CR
Mv
HP
CP
AP
PD
MN
10"
Points Cost
Shield Rating
Wings
Turn Limit
35
0"
Primary Weapons
16
24
32
Starboard / Port
Turrets (Any)
12"
24"
36"
48"
Torpedo Weapons
Fore
MARs
Difficult Target, Scout
S TAT G U I D E - H AW K E R I N D U S T R I E S
FRIGATE
ESCORT
Stalwart Class
Designation
ESCORT
Name
Stalwart
Size class
Small
Squadron size
1-3
DR
CR
Mv
HP
CP
AP
PD
MN
8"
Points Cost
Shield Rating
Wings
Turn Limit
20
0"
MARs
Difficult Target
BATTLE CARRIER
S TAT G U I D E - R Y U S H I
Shautrai Class
Designation
BATTLE CARRIER
Name
Shautrai
Size class
Large Capital
Squadron size
DR
CR
Mv
HP
CP
AP
PD
MN
10
6"
Points Cost
Shield Rating
Wings
Turn Limit
195
2"
Kinetic Weapons
Fore (Fixed)
Beam Weapons
Starboard / Port
Torpedo Weapons
Fore
12
24
36
48
10
10
20
30
40
12
12"
24"
36"
48"
MARs
Bigger Batteries
Hardpoints
Points
Select up to TWO from the following:
0-1: +3 Wing Capacity
+5
0-1: +2 Mv
+5
0-1: +1 Shield
+15
0-1: +2 PD
+5
Upgrades
Points
Gain the Point Defence Barrage MAR
+5
Give the Beam Weapons the Split Fire MAR
+5
Gain the Deck Crews MAR
+10
Accompaniment
Points
0-2 Hokita Class Cruisers
+60 each
RYUSHI
FLEET STATISTICS
Fleet Tactics Bonus
Command Distance
CARRIER
Designation
CARRIER
Name
Onnisha
Size class
Large Capital
Squadron size
DR
CR
Mv
HP
CP
AP
PD
MN
6"
Points Cost
Shield Rating
Wings
Turn Limit
120
2"
Kinetic Weapons
Fore (Fixed)
Beam Weapons
Starboard / Port
Torpedo Weapons
Fore
12
24
36
48
10
20
30
40
10
12"
24"
36"
48"
S TAT G U I D E - R Y U S H I
Onnisha Class
MARs
Bigger Batteries
Hardpoints
Points
Select up to TWO from the following:
0-1: +3 Wing Capacity
+5
0-1: +2 Crew
+5
0-1: +1 Shield
+10
Upgrades
Points
Gain the Deck Crews MAR
Give the Beam Weapons the Split Fire MAR
Accompaniment
0-2 Hokita Class Cruisers
+10
+5
Points
+60 each
CRUISER
S TAT G U I D E - R Y U S H I
Hokita Class
Designation
CRUISER
Name
Hokita
Size class
Medium Capital
Squadron size
2-4
DR
CR
Mv
HP
CP
AP
PD
MN
8"
Points Cost
Shield Rating
Wings
Turn Limit
60
1"
Beam Weapons
Starboard / Port
Torpedo Weapons
Fore
10
20
30
40
12"
24"
36"
48"
MARs
Bigger Batteries
Upgrades
Gain the Point Defence Barrage MAR
Points
+5
CORVETTE
Designation
CORVETTE
Name
Akkarai
Size class
Small
Squadron size
3-6
DR
CR
Mv
HP
CP
AP
PD
MN
13"
Points Cost
Shield Rating
Wings
Turn Limit
20
0"
Beam Weapons
Fore
MARs
Elusive Target, Unmanned
10
20
30
40
S TAT G U I D E - R Y U S H I
Akkarai Class
10
BATTLESHIP
S TAT G U I D E - TA R A K I A N
Ganak and Sanarl Class
Designation
BATTLESHIP
Name
Ganak, Sanarl
Size class
Large Capital
Squadron size
DR
CR
Mv
HP
CP
AP
PD
MN
10
6"
10
Points Cost
Shield Rating
Wings
Turn Limit
190
2"
Gravitational Weapons
16
24
32
Fore (Fixed)
Primary Weapons
16
24
32
Starboard / Port
11
14
Torpedo Weapons
12"
24"
36"
48"
Starboard / Port
Fore
MARs
Protected Systems
Hardpoints
Points
Select up to TWO from the following:
0-1: +1 CR
+10
0-1: +2 Wing Capacity
Free
0-1: Gain the Self Repair MAR
+15
Upgrades
Points
Give the Torpedoes the High Energy MAR
+5
Accompaniment
Points
0-3 Alliance of Kurak Escorts
Variable
TARAKIAN
FLEET STATISTICS
11
Fleet Tactics Bonus
Command Distance
CRUISER
Designation
CRUISER
Name
Rulak, Sulan
Size class
Medium Capital
Squadron size
2-4
DR
CR
Mv
HP
CP
AP
PD
MN
8"
Points Cost
Shield Rating
Wings
Turn Limit
60
1"
Gravitational Weapons
16
24
32
Fore (Fixed)
12"
24"
36"
48"
Starboard / Port
Fore
Torpedo Weapons
S TAT G U I D E - TA R A K I A N
Rulak and Sulan Class
MARs
-
Upgrades
Points
Gain the Protected Systems MAR
+5
Give the Torpedoes the High Energy MAR
+5
FRIGATE
Kurar and Tarl Class
Designation
FRIGATE
Name
Kurar,Tarl
Size class
Small
Squadron size
2-5
DR
CR
Mv
HP
CP
AP
PD
MN
10"
Points Cost
Shield Rating
Wings
Turn Limit
30
0"
Gravitational Weapons
16
24
32
Fore (Fixed)
12"
24"
36"
48"
Torpedo Weapons
Starboard / Port
MARs
Difficult Target
12
DREADNOUGHT
S TAT G U I D E - T E R Q U A I
Resulka Class
Designation
DREADNOUGHT
Name
Resulka
Size class
Large Capital
Squadron size
DR
CR
Mv
HP
CP
AP
PD
MN
12
6"
10
Points Cost
Shield Rating
Wings
Turn Limit
270
2"
Primary Weapons
16
24
32
Gun Racks
15
18
16
Beam Weapons
10
20
30
40
Fore
11
13
Torpedo Weapons
12"
24"
36"
48"
Any
MARs
Elite Crew, Launch Tubes, Reinforced (Port, Starboard)
Hardpoints
Points
Select up to THREE from the following:
0-1: +3 Wing Capacity
+5
0-2: +1 Mv
+5
0-1: +1 Shield
+15
0-1: Gain the Second Assault MAR
+10
Upgrades
Points
Gain the Special Forces MAR
+5
Give the Torpedo Weapons the Corrosive MAR
+10
Give the Primary Weapons the High Energy MAR
+5
Accompaniment
Points
0-3 Alliance of Kurak Escorts
Variable
TERQUAI
FLEET STATISTICS
13
Fleet Tactics Bonus
Command Distance
ASSAULT CRUISER
Designation
ASSAULT CRUISER
Name
Akulkan, Arual
Size class
Medium Capital
Squadron size
2-3
DR
CR
Mv
HP
CP
AP
PD
MN
9"
Points Cost
Shield Rating
Wings
Turn Limit
65
1"
Primary Weapons
16
24
32
Gun Racks
10
20
30
40
12"
24"
36"
48"
Beam Weapons
Fore
Torpedo Weapons
Gun Racks
S TAT G U I D E - T E R Q U A I
Akulkan, Arual Class
MARs
High Energy (Primary), Reinforced (Port, Starboard), Sector Shielding
Hardpoints
Points
Select up to ONE from the following:
0-1: Gain the Launch Tubes MAR
0-1: Gain the Second Assault MAR
Upgrades
Gain the Special Forces MAR
+5
+10
Points
+5
14
TORPEDO CRUISER
S TAT G U I D E - T E R Q U A I
Makalu and Turale Class
Designation
TORPEDO CRUISER
Name
Makalu,Turale
Size class
Medium Capital
Squadron size
2-3
DR
CR
Mv
HP
CP
AP
PD
MN
8"
Points Cost
Shield Rating
Wings
Turn Limit
60
1"
Primary Weapons
16
24
32
Gun Racks
10
20
30
40
12"
24"
36"
48"
Beam Weapons
Fore
Torpedo Weapons
Gun Racks
MARs
Reinforced (Port, Starboard)
Hardpoints
Points
Select up to ONE from the following:
0-1: Gain the Sector Shielding MAR
0-1: 2 Mv
Upgrades
Give the Primary Weapons the High Energy MAR
Give the Torpedoes the Corrosive MAR
15
+5
+5
Points
+5
+10
FRIGATE
Designation
FRIGATE
Name
Sular
Size class
Small
Squadron size
2-4
DR
CR
Mv
HP
CP
AP
PD
MN
11"
Points Cost
Shield Rating
Wings
Turn Limit
25
0"
Primary Weapons
16
24
32
Gun Racks
12"
24"
36"
48"
Torpedo Weapons
Any
S TAT G U I D E - T E R Q U A I
Sular Class
MARs
Difficult Target, Reinforced (Port, Starboard)
Upgrades
Gain the Pack Hunters MAR
Points
+5
16
BATTLESHIP
S TAT G U I D E - V E Y D R E T H
Predator Class
Designation
BATTLESHIP
Name
Predator
Size class
Large Capital
Squadron size
DR
CR
Mv
HP
CP
AP
PD
MN
11
7"
10
Points Cost
Shield Rating
Wings
Turn Limit
180
2"
Beam Weapons
10
20
30
40
Starboard / Port
12
14
Fore
12"
24"
36"
48"
Starboard / Port
Fore
Torpedo Weapons
MARs
Double Mines,Vulnerable
Hardpoints
Points
Select up to THREE from the following:
0-2: +2 AP
+10
0-2: +1 Mv
+5
0-1: +2 MN
+10
0-1: Remove the Vulnerable MAR
+15
Upgrades
Points
Gain the Second Assault MAR
+10
Give the Beam Weapons the High Energy MAR
+5
VEYDRETH
FLEET STATISTICS
17
Fleet Tactics Bonus
Command Distance
GUNSHIP
Designation
GUNSHIP
Name
Onslaught, Prowler
Size class
Medium Capital
Squadron size
2-3
DR
CR
Mv
HP
CP
AP
PD
MN
9"
Points Cost
Shield Rating
Wings
Turn Limit
75
1"
Beam Weapons
10
20
30
40
Starboard / Port
Primary Weapons
16
24
32
Fore
Torpedo Weapons
Fore
12"
24"
36"
48"
S TAT G U I D E - V E Y D R E T H
Onslaught and Prowler Class
MARs
Double Mines,Vulnerable
Hardpoints
Points
Select up to ONE of the following:
0-1: -1" Turn Limit
0-1: Gain the Ambush (1) MAR
Upgrades
Give the Beam Weapons the High Energy MAR
+5
+10
Points
+5
18
HEAVY CRUISER
S TAT G U I D E - V E Y D R E T H
Carnivore Class
Designation
HEAVY CRUISER
Name
Carnivore
Size class
Medium Capital
Squadron size
2-3
DR
CR
Mv
HP
CP
AP
PD
MN
7"
Points Cost
Shield Rating
Wings
Turn Limit
85
1"
Beam Weapons
10
20
30
40
Starboard / Port
Primary Weapons
8"
16"
24"
32"
Fore
12"
24"
36"
48"
Torpedo Weapons
Fore
MARs
-
Upgrades
Gain the Bigger Batteries MAR
19
Points
+5
ASSAULT CRUISER
Designation
ASSAULT CRUISER
Name
Stalker
Size class
Medium Capital
Squadron size
2-3
DR
CR
Mv
HP
CP
AP
PD
MN
10"
Points Cost
Shield Rating
Wings
Turn Limit
60
1"
Beam Weapons
10
20
30
40
Starboard / Port
Primary Weapons
8"
16"
24"
32"
Fore
12"
24"
36"
48"
Torpedo Weapons
Fore
S TAT G U I D E - V E Y D R E T H
Stalker Class
MARs
-
Hardpoints
Points
Select up to ONE of the following:
0-1: Gain the Launch Tubes MAR
+10
0-1: Gain the Ambush (1) MAR
+10
Upgrades
Gain the Second Assault MAR
Points
+10
20
DESTROYER
S TAT G U I D E - V E Y D R E T H
Hunter and Savage Class
Designation
DESTROYER
Name
Hunter, Savage
Size class
Medium Capital
Squadron size
2-3
DR
CR
Mv
HP
CP
AP
PD
MN
8"
Points Cost
Shield Rating
Wings
Turn Limit
70
1"
Primary Weapons
8"
16"
24"
32"
Starboard / Port
10
20
30
40
12"
24"
36"
48"
Beam Weapons
Fore
Torpedo Weapons
Any
MARs
Stealth Systems
Upgrades
Give the Beam Weapons the High Energy MAR
Gain the Ambush (2) MAR
21
Points
+5
+10
CORVETTE
Designation
CORVETTE
Name
Reaver
Size class
Small
Squadron size
2-5
DR
CR
Mv
HP
CP
AP
PD
MN
12"
Points Cost
Shield Rating
Wings
Turn Limit
25
0"
Primary Weapons
8"
16"
24"
32"
Gun Racks
Fore (Fixed)
MARs
S TAT G U I D E - V E Y D R E T H
Reaver Class
Elusive Target
Upgrades
Points
Gain +3 MN
+5
22
DREADNOUGHT
S TAT G U I D E - X E LO C I A N
Hulaka Class
Designation
DREADNOUGHT
Name
Hulaka
Size class
Large Capital
Squadron size
DR
CR
Mv
HP
CP
AP
PD
MN
11
6"
10
Points Cost
Shield Rating
Wings
Turn Limit
320
2"
Beam Weapons
10
20
30
40
Starboard / Port
12
16
Fore (Fixed)
14
18
11
Torpedo Weapons
12"
24"
36"
48"
Fore
MARs
Elite Crew, Energy Transfer (Beam, 2), Impervious, Reinforced (Fore)
Hardpoints
Points
Select up to THREE from the following:
0-1: +1 Shield Rating
+15
0-1: -1 Turn Limit
+10
0-2: +1 Mv
+5
0-1: +4 Wing Capacity
+5
Upgrades
Points
Give the Beam Weapons the Corrosive MAR
+15
Give the Beam Weapons the Split Fire MAR
+5
Accompaniment
Points
0-3 Alliance of Kurak Escorts
Variable
XELOCIAN
FLEET STATISTICS
23
Fleet Tactics Bonus
Command Distance
CRUISER
Designation
CRUISER
Name
Hantari,Tindaku
Size class
Medium Capital
Squadron size
2-4
DR
CR
Mv
HP
CP
AP
PD
MN
9"
Points Cost
Shield Rating
Wings
Turn Limit
65
1"
Beam Weapons
10
20
30
40
Starboard / Port
Fore (Fixed)
12"
24"
36"
48"
Torpedo Weapons
Fore
S TAT G U I D E - X E LO C I A N
Hantari and Tindaku Class
MARs
Energy Transfer (Beam, 1), Protected Systems, Reinforced (Fore)
Upgrades
Points
Give the Beam Weapons the Corrosive MAR
+10
FRIGATE
Karn and Shaniri Class
Designation
FRIGATE
Name
Karn, Shaniri
Size class
Small
Squadron size
2-5
DR
CR
Mv
HP
CP
AP
PD
MN
12"
Points Cost
Shield Rating
Wings
Turn Limit
20
0"
Beam Weapons
10
20
30
40
Starboard / Port
Fore (Fixed)
MARs
Difficult Target
24