BrawlBox Data Viewer - Version 0.
76
Copyright  2009 - 2015 Bryan Moulton, BlackJax96, libertyernie & Sammi Husky
https://github.com/libertyernie/brawltools
This program is provided as-is without any warranty, implied or otherwise.
By using this program, the end user agrees to take full responsibility
regarding its proper and lawful use. The authors/hosts/distributors cannot be
held responsible for any damage resulting in the use of this program, nor can
they be held accountable for the manner in which it is used.
====================================
|************ Change Log ************|
====================================
- v0.76 - BrawlLib v0.23
Hotfix 3 (5/26/2015)
. Fixed bug setting "NeedsNormalMatrixArray" in MDL0 header again, woops
. Fixed bug rendering GLSL shaders that use transparency on a computer with a l
ocale other than English
. Fixed bug writing SCN0s (would work in Dolphin Emulator, but not on the actua
l Wii hardware)
. Added option to MDL0 materials to export the automatically generated GLSL ver
tex and fragment shaders for learning, reference, or external use
. Updated CHR0 editor "Transform All" group box to be enabled even when no anim
ation is selected
Hotfix 2 (5/21/2015)
. Fixed bug setting an MDL0 bone's next sibling offset
. Fixed bug setting "NeedsNormalMatrixArray" in MDL0 header (caused issues with
lighting in-game)
. Somewhat fixed display of MDL0 textures using projection mapping
Hotfix 1 (5/21/2015)
. Fixed issue where the model editor would sometimes hang indefinitely upon clo
sing
. Fixed issue where sometimes after selecting an SCN0, you couldn't edit it
Initial Release (5/20/2015)
. Added support for shaders in the viewport! This means that (nearly) all objec
t, material and shader settings will show in the viewport.
Models will now render more closely to how they should in-game. (View -> Model
-> Shaders, on by default).
SCN0 scene lighting, fog and ambient lights can be applied to a model and edite
d in realtime by linking the model's materials to a corresponding lightset
and fog entry and then selecting the SCN0 in the model editor after changing th
e edit type to SCN.
NOTE that this feature (rendering shaders in general) is not flawless. Here's a
list of things that DO NOT WORK:
- Indirect textures, including normal maps and fur maps
- Projection (texture stays the same in relation to the screen), Env Spe
c (texture faces point between ref camera and ref light), Env Light (texture fac
es light) texture reference map modes
- Blending of some intensity textures (there's a hard line where the tex
ture should blend into the background nicely instead)
- Binormals for texture coordinates (Binormals are not supported by Braw
lBox at all)
- "Emboss Map" for texture reference "Type", "EmbossSource" and "EmbossL
ight" (under XF TexGen Flags)
- "CompareBeforeTexture" under Z Mode in material properties (this allow
s for comparing depth before any texture transparency is applied)
. Added options to MDL0 bone right click menu to move the current bone to the en
d of the bone array or regenerate the bone array (all bone indices are reassigne
d).
You can also change the bone's Bone Index in the array. This doesn't have an eff
ect on heirarchy, but allows you to inject bones without affecting the bone indi
ces of others.
. Moved "AutoMetalMaterials" option from the MDL0 properties to the right click
menu under the name "Regenerate Metal Materials".
. Added options to automatically rename all vertex, normal, uv and color sets in
an MDL0 in the MDL0 right click menu under "Auto Name Assets".
. Updated the "Reimport Meshes" option in the MDL0 right click menu to handle a
wider variety of scenarios
(this button will allow you to reimport the meshes of a model from a Collada .da
e while preserving all other edits made in BrawlBox)
. Changed SCN0 right click menu to display but not highlight a newly added node
(this allows you to add many entries at once with the shortcut keys)
. Added file manager to model editor, allowing you to open models and animations
from multiple files at once. Expand the right panel in the model editor and
change the dropdown to "Files". Right click a file in the list for more options,
double click to open that file in the main window.
. Changed the model editor to not close the main window upon opening. This allow
s you to make changes to things such as MDL0 materials and shaders and see
your changes immediately show on the model. This also allows for some other "uni
ntentional features", such as opening more than one model editor at once. (Thing
s can get wonky)
. Fixed bug where collisions would not rotate with their attached bone properly
. Fixed bug dealing with saving RSAR sound archives after making any edits
. Added option to add multiple "draw calls" to an MDL0 object. This allows you t
o render the same object more than once using a different material, visibility b
one, draw priority, and/or XLU/OPA draw pass.
. Fixed support for viewing an SCN0 camera in first person in the model editor (
View -> Viewport -> 1st Person SCN0 Camera)
. Fixed support for loading a background image in the model editor
. Added option to change the bone/vertex transform tool to World or Local space
(only world is available for vertex selections). Local is default and means
that the coordinate axes are relative to that bone, and dragging on an axis will
only change that axis value in an animation. World means that the
coordinate axes are relative to the floor, and dragging on an axis may affect mu
ltiple axis values in an animation. (View -> Viewport -> Transform Control -> Tr
anslate/Rotate/Scale -> World/Local)
. Added "After Rotation" option to change the local bone/vertex translation tool
to apply before or after the bone's rotation.
Transforms are applied in order of Translate, Rotate, Scale, so this option chan
ges the tool to work in the order of Rotate, Translate, Scale. "After Rotation"
is off by default. (View -> Viewport -> Transform Control -> Translate -> After
Rotation)
. Added options to model editor settings dialog (Options -> Settings):
- Current Viewport -> Lighting -> Enabled: This will enable or disable b
uilt-in lighting in the viewport. SCN0 lighting may still be applied.
- General -> Scale bone with camera: This will keep each bone at a fixed
size on the screen. Especially useful for stage editing.
- General -> Display bones as points: This will render each bone as a po
int instead of an orb with axes. Useful for reducing visual clutter, such as whe
n viewing bones that are close together (like fingers).
- General -> Hide main window: hides the main brawlbox window when the m
odel editor is open.
- General -> Per pixel lighting: This renders models with more accurate
lighting calculations. This isn't what the Wii uses, but it usually looks better
than per vertex lighting (especially with specular highlights).
. Fixed undo/redo in the model editor. Doesn't seem to have any issues anymore.
. Added support for rotating and scaling vertex selections (you can use E, R, T
to change the transform control).
. Fixed bug saving/reading SCN0 lights; SCN0s saved in older versions of BrawlBo
x may not open properly anymore
. Added option to enable or disable billboard bones in the model viewer (View ->
Model -> Billboard Bones)
. Added option to display SCN0 light and camera indicators in the model viewer w
hen editing an SCN0 (View -> Animations -> Show SCN0 Lights/Cameras)
. Added "Average" button to vertex editor (the vertex editor is accessible by pr
essing J in the model editor). This will move all selected vertices to an averag
e point between all of them.
. Updated interpolation viewer to handle two keyframes on one frame (used for st
ep or linear interpolation)
. Fixed interpolation between the first and last keyframes on a looped animation
if they are not the on THE first and last frames
. Fixed parsing RGBA6 color entries
. Renamed several MDL0 shader/material property/value names to be more intuitive
and consistent
. Fixed bug reloading a texture with the realtime texture folder (in the model e
ditor, Tools -> Live Texture Folder. This allows you to edit an image externally
and BrawlBox will load it on the model without any interaction necessary)
. Added "Bone Edit Mode" to the CHR0 editor in the model editor. When on frame 0
(the bind frame), this is a checkbox that allows you to move bones without movi
ng any rigged model meshes (good for stage making)
. Support for changing an MDL0 object's single bind influence without the object
itself moving (also good for stage making)
. When changing a color in the color array editor in the model editor, the chang
ed color will immediately reflect in the viewer as you change the value in the d
ialog (CLR0, SCN0 light/ambient/specular color, etc)
. Support for viewing lines and points in the texture coordinate renderer
. Support for viewing just about all texture reference properties (min/mag filte
r, lod bias, UV wrap mode, scale/rotation/translation, palette) in relation to t
he texture coordinates in the texcoord renderer
. Fixed bug with animated GIF importer (right click BRRES -> Import -> Animated
GIF) where some GIFs would have transparent pixels in frames where colored pixel
s should be
. Added support for changing some CHR0 entry flags (go to the bone entry itself
and view its properties) that were not previously available to edit. They are no
t currently supported by the model editor.
. Fixed bug importing normals properly from Collada dae under certain circumstan
ces
- v0.75b - BrawlLib v0.22b
Hotfix 1 (3/1/2015)
. Fixed bug copying and pasting entire animation frames or single bone e
ntry frames to and from the bind state (frame 0).
Initial Release (2/28/2015)
. Added new reimport meshes button to MDL0 right click menu. This allows
you to update the meshes of an MDL0 without resetting any custom materials, sha
ders, vis bones, bone tree edits, etc.
. Fixed bug where textures with no object references would overwrite the
node tree definition
. Fixed bug where if the MDL0 node tree definition didn't have any entri
es but the bone tree did, a mismatch would not be detected and reported to the u
ser
. Fixed bug where an MDL0 replaced with an imported model could not be r
estored to the original
. Fixed bug where an imported MDL0 would allow restoring, but would cras
h when trying to do so because there is nothing to restore to.
. Added the option to delete or not delete all associated assets that ar
e not assigned to another object when deleting an MDL0 object
. Fixed bug where some controls in the collision editor were missing.
. Fixed bug where pasting a bone frame would swap the Y and Z values.
. Fixed bug where when pasting a bone frame in the CHR0 editor, everythi
ng would be keyframed even if only one of the paste options was unchecked
. Updated the module editor to parse and run faster and use less RAM. Ed
iting and saving is a work in progress! You cannot save any changes, and DOL fil
es do not load correctly.
. Added several more property descriptions to materials and shaders. Mor
e to come later.
. Fixed bug importing a model with objects but no materials for them
. Fixed bug where no editor would be visible next to the playback panel
in the model editor upon first opening the window and opening the bottom panel
. Fixed bug where the loop frame would not be retained after inserting o
r removing a frame in the model editor
- v0.75 - BrawlLib v0.22
Hotfix 2 (2/21/2015)
. Fixed bug where saving a file with unmodified compressed children woul
d result in the file being corrupted
Hotfix 1 (2/20/2015):
. Fixed bug where an extra bone named TopN would be added to the importe
d bone tree (this is only supposed to be added to models with no bones)
Initial Release (2/19/2015):
. Added support for multiple viewports in the model viewer! Go to View > Viewport -> Add New Viewport and try it out!
. Added support for changing the current viewport's projection under Vie
w -> Viewport -> Projection
. Moved all settings into the one settings dialog, found under "Options
-> Settings"
. Added support for editing the current or default camera precisely in t
he settings dialog
. Fixed bug where MDL0 material blend mode values were read and written
incorrectly
. Fixed bug in model viewer where setting an SRT0's matrix mode via the
animation's right click menu didn't actually set it
. Fixed bug encoding SRT0 keyframes
. Fixed bug writing SHP0 vertex set target names
. Fixed bug where framecount would be set wrong on a looped and interpol
ated animation in the model viewer
. Fixed bug that occured when changing if an animation looped or not in
the viewer and then trying to view the loop frame
. Fixed bug when selecting an animation that has less than 2 frames when
the previous animation looped
. Fixed bug where selecting a radio button in an attribute grid without
having a cell selected caused an error
. Fixed bug where textures being read by the live texture folder tool in
the model viewer were "in use" and could not be saved over again
. Fixed bug with frame count when creating a new interpolated animation
node from scratch
. Fixed bug checking and unchecking bones in the model viewer
. Fixed bug with the model not updating when editing the bind state (fra
me 0) in the model viewer
. Fixed bug with the texture coordinate renderer where random lines woul
d appear
. Fixed bug setting mini model previewer camera when highlighting a coll
ision node
. Fixed several orthographic projection bugs, such as bone/vertex select
ion, billboard bones, transform tool scaling, and light recalculation
. Fixed bug setting the frame index in the interpolation editor
. Fixed bug dragging the last keyframe in the interpolation editor
. Fixed bug where vertex translations could not be undone
. Added checkboxes to bone tree view in the model viewer
. Added support for editing SCLA (no new entry adding yet - found in Bra
wl stages next to the STPM entry)
. Added animated GIF to PAT0 + textures converter. Right click BRRES ->
Import -> Animated GIF
. Added support for setting BrawlBox as the default GCT editor so that y
ou can double click a GCT to open it directly in the editor (Skips opening Brawl
Box)
. Added support for opening GCT files directly from the File -> Open dia
log or via command line (BrawlBox.exe /gct), (BrawlBox.exe /gct "<path>"), or (B
rawlBox.exe "<path>.gct")
. Added hexadecimal color code textbox to color picker control
. Added helpful text that displays on the model viewer's animation playb
ack panel to clarify if the last frame is the loop frame (this frame is not read
by the game; it is used for interpolation)
. Updated color property grid editor to display before and after colors
with alpha and okay/cancel buttons
. Updated the texture coordinate renderer to display lines in neon green
(to stand out from the texture) and show object dropdown to change what coordin
ates are shown
. Updated color array editor right click menu paste to allow for pasting
only color, only alpha, or both
. Updated splitters in the main BrawlBox window to update the controls a
s they are dragged
. Moved "Edit All Models" option from File -> Options -> Settings in the
previous version to "Target Model -> Edit All".
. Updated Collada model importer to rig unrigged objects to their own bo
ne located at the center of their mesh
. Updated "Snap bones to collisions" setting to snap while translating a
bone instead of when the bone is released
- v0.74b - BrawlLib v0.21b
Hotfix 1 (1/7/2015):
. Fixed bug where animations did not set the frame count in the model vi
ewer
. Fixed bug where part of the animation edit control at the bottom of th
e model viewer would be cut off when the scroll bar became visible
Initial Release (1/6/2015):
. Fixed bug where the file's compression type was not displayed
. Loop frame is no longer included when playing an animation. This is ho
w it works in-game; the loop frame is only for interpolation from the last frame
to the first and therefore only included for CHR0, SRT0, SHP0, and SCN0
. Fixed several bugs involving the loop frame
. Fixed bug where IA4 alpha and intensity were swapped
. Fixed bug where a raw data node would appear when opening an unrecogni
zable file format instead of showing a message
. Fixed bug where the loop frame was not included in the frame count whe
n parsing CHR0, SRT0, SHP0, and SCN0
. Fixed bug where detaching and reattaching the model panel as a separat
e window did not work
. Fixed bug when trying to view the interpolation of SHP0 nodes
. Fixed model viewer screenshot hotkeys
. Fixed bug where PAT0 animations did not save texture/palette names pro
perly
. Fixed bug where models no longer clipped with the floor in the model v
iewer
. Fixed bug when opening the collision editor
. Fixed bug where isotropic animations (isotropic means all the values a
re the same, so this is usually scale) were not parsed correctly
. Fixed bug where PMD models could no longer be imported
. Fixed bug where the vertex editor did not appear in the model viewer w
hen using the "J" hotkey
. Removed MDL0 material light channel count and instead added "enabled"
to each light channel's properties
. Renamed MDL0 material "ZCompareLoc" property to "CompareBeforeTexture"
and added it under "Z Mode".
. Fixed bug where MDL0 textures that aren't used by any object were writ
ten to the model (metal00 for Brawl models).
. Added TPL, EFLS, REFF and REFT as nodes that can be created from scrat
ch
. Fixed bug where billboard bones did not apply in the model panel
. Added option to zoom precisely in the model viewer by pressing the mid
dle mouse button and dragging
. Fixed bug where replacing an MDL0 bone node would remove its children
. Moved option to edit all models out of the dropdown in the model viewe
r and into the settings area under Options->Settings
. Added tool to search for animations at the top of the animation list i
n the model viewer
. Added option to MDL0 right click menu to recalculate and set bounding
boxes at bind state (model and visibility bone boxes)
. Added options to render visibility bone boxes, model boxes, and object
boxes separately under View->Model->'Bounding Boxes' in the model viewer
. Added option to render the bounding boxes that have been written to th
e model on frame 0 (the bind state) instead of rendering the auto-calculated one
s. This option is located under Options->Settings in the model viewer
. Branch opcodes are now highlighted in purple in the module section edi
tor.
. Branch offset destinations are now included in the module section edit
or's list box, highlighted in blue. Command destinations are highlighted in gree
n.
. REL Section 5 object parser has been added back
. Added the option to manually set a bone's billboard reference bone.
- v0.74- (12/25/2014) - BrawlLib v0.21
. Brawlbox can now check for updates on startup (can be enabled via Tool
s->Settings) or when you go to Help->"Check for updates" and automatically insta
ll that update for you, in another folder or in place of the current version.
. Support for adding new collision nodes to ARC via right click.
. Support for adding new BLOC to ARC via right click.
. Support for editing and adding the following nodes found in BLOC archi
ves:
- GSND sound files
- ADSJ StepJump files, required to link rooms and levels.
- GDOR Adventure door files, requires rooms linked via ADSJ.
. Support for item frequency nodes.
. BrawlBox now displays redirected nodes with their own icon
. Fixed setting redirect index.
. Fixed embedded module files (common2 and common3) not parsing.
. Fixed BBox crashing when no vertices exist in Target model.
. Fixed alignment of the frame indicator with the mouse when dragging it
in the interpolation editor.
. Fixed shader0's tex ref not being set when importing .dae files.
. Fixed always asking to save after opening the collision editor, regard
less if things were changed.
. Fixed IA8 texture bug where alpha and intensity were swapped
. Fixed frame counts on looped animations with keyframes (CHR0, SRT0, SH
P0, SCN0): there is an extra loop frame at the end
. Added proper texture matrix support that uses the Texture Matrix Mode
included in SRT0, MDL0 and MDL0 material properties.
. Fixed bug where if two keyframes were on the same frame, the second ov
erwrote the first. Now, for example, Game&Watch's animations now display properl
y.
. Fixed several SCN0 rebuilding bugs including when changing the frame c
ount or using animated color arrays would cause the file to save improperly
. Fixed Collada importer bug that occured when mesh nodes were nested in
side another. Their bind matrices were not multiplied with the previous node, ca
using the imported object's mesh to be out of place.
. Fixed Collada importer bug that occured when the imported model had no
normals.
. Fixed Collada importer bug that occured when the imported model had so
me rigged and some unrigged objects. Unrigged objects are now rigged to the firs
t bone.
. Fixed bug where opening environment settings would radically enlarge v
arious rendered items. (bone controls, overlays, etc.)
. Changing tool via options->viewer->bone control or shortcuts E,R, and
T now updates Tool dropdown and vice versa.
. Model editor now displays bones that are not part of the currently sel
ected model at half opacity, and in a red color.
. Section editor now displays number of selected bytes, rather than leng
th of the full section. (bottom status bar)
. GCT editor saves unchecked codes as disabled in .txt (pads the left si
de with an asterisk). Saving as GCT will not save disabled codes
. GCT editor now allows multiline descriptions in .txt files.
. Improved pixel format conversion, furthering its acuracy. (see details
here: https://github.com/libertyernie/brawltools/pull/14)
. Fixed scaling of bone control in the model previewer when changing the
"Y Field Of View" in the environment settings window under Menu->Options
. Added experimental support for orthographic projection in the viewport
. Toggleable under Menu->Options->Environment Settings->Orthographic.
Note: there are problems with this, such as billboard bones and
the scaling of the bone edit control. Orthographic cameras look AT their origin
point, while perspective cameras look OUT from their origin point.
. Added a live texture folder to the model previewer. Select a folder un
der Menu->Tools->"Live Texture Folder" and any textures with names that match th
e model's textures will be auto-loaded on the model when modified.
. Added a small dialog in the collision editor to rotate/translate/scale
selected planes by specific values.
. Object / Method editor has been added to the module editor pending a b
etter UI for it.
- Right click on methods allows you to open the Method's Assembl
y in section editor.
- Right click on inheritance items will open the section editor
to THAT INSTANCE'S declaration, before the object's vTable.
- PPC disassembler now stops at branch commands in addition to b
lr.
- Added a button to the disassembler that is only visible when a
branch command is selected, allowing you to jump to that location.
. Better support for MDL0 billboard bones. Can now render properly in th
e viewer and be properly set in the bone's properties.
. Added the option to view property descriptions if they are available (
Can be enabled in Tools->Settings). Most currently available descriptions are lo
cated in the properties of nodes found in MDL0 (materials, shaders, bones, etc).
. Added property descriptions to some MDL0 material and bone properties.
More descriptions coming soon.
. Added a texture coordinate viewer when selecting MDL0 material referen
ce nodes and MDL0 texture nodes. Options to display only certain coords and expo
rt as a texture coming soon.
- v0.73b- (8/14/2014) - BrawlLib v0.20b
. Model previewer now has the abiility to render the stage boundries as
well as respawn and spawn areas
. Spawn areas turn red when they're too far away from the floor
. Added a "Zoom Extents" Button to the model previewer which will zoom t
he camera to the selected bone.
. BLOC archives are now rebuildable
.GSND files are now fully editable
. Collisions are now color coded by type.
. Floors = cyan
. Ceilings = red
. Walls = green
. No type = white
. Fallthrough platforms are rendered yellow.
. Ledge grab collisions have their appropriate link rendered pur
ple.
. Update OpenTK library to latest stable release for optimizations
. Module names internalized (rather then pulled from external text file)
and shown in properties as ModuleName
. BrawlBox icon replaced with 256x256 version
- v0.73a- (6/28/2014) - BrawlLib v0.20a
. Interpolation Editor changes (TheShyGuy)
Display -> Linear -> Edit Values As Linear (toggle on/off)
When editing values (e.g. with 3D rot/trans/scale controls), s
tart from the linear value displayed, not the interpolated one
Options -> Generate Tangents (toggle on/off)
Sub-options:
Alter Selected Tangent On Drag
Alter Ajdacent Tangent (on create, delete, and/or drag)
. Read-only support added for collision nodes in the model viewer (right
-click the ARC node containing both models and collisions and click "Preview All
")
. If a floor collision is visible in the model previewer, you can snap t
o it while dragging a bone with the translation tool (Options -> Settings -> Sna
p dragged bones to floor collisions)
. REL files: stage ID (where applicable) and item ID (Online Training Ro
om only) can be edited in property grid, making the Stage Module Converter dialo
g unnecessary
- v0.73- (6/3/2014) - BrawlLib v0.20
. The attribute grid from Ikarus is now used to edit STDT data in stages
. Added support for viewing and exporting Subspace Emissary data formats
, rebuilding not implemented.
.BLOC Archives
.GDOR (doors)
.GMOT (moving things with chr0 animations)
.GMOV (Moving things w/o chr0 animations)
.GEG1 (Enemy spawning)
.GSND (Sound effects)
.GBLK
.GMPS
.ADSJ
. Fixed MSBin
- v0.72.
nTK.dll
.
g used
.
.
(Breakable Blocks)
(Punch Sliders)
(Step jumps from one level to another)
encoding for empty strings
(5/3/2014) - BrawlLib v0.19L (libertyernie's fork)
BrawlBox will display an error dialog if it tries to start without Ope
The BrawlBox "About" screen now shows what version of BrawlLib is bein
Unknown nodes export as .dat files
See also the changelog of BrawlLib 0.19L
- v0.71- (12/25/2013) - BrawlLib v0.18
. Added a tristripper and integrated it into Brawllib. This allows for m
esh optimization for smaller filesize and less in-game lag.
. Added several new options to the model importer settings dialog, inclu
ding tristripper algorithm options
. Added "Optimize" option to the MDL0/object right click menus. This wil
l allow you to re-optimize meshes that have already been encoded.
. Added support for writing string type user data properly
. Added toggles for texture matrices in model object properties
. Fixed a bug where exported Collada models would have _ID added to the
end of all bone and object names.
- v0.70- (12/7/2013) - BrawlLib v0.17
. Fixed header and alignment in module rebuilder
. Fixed problem adding a new word to a static module
. Fixed the right click menu on a static module
. Fixed bug where only the command list with the same module id would be
applied
. Added option to change a relocation command's target module
. Removed the Imports folder from REL tree, as its generation is now ful
ly automatic
- v0.69b- (11/19/13) - BrawlLib v0.16b
. Fixed problem painting the GUI when closing the model viewer
. Fixed bug where when opening a TXT in the code manager, any spaces aft
er hex lines would cause reading problems
. Fixed bug where if codes where recognized in a GCT, they would be disp
layed as recognized and unrecognized
. Fixed bug where hex lines in a GCT would be read incorrectly
. Finished, fixed and added PMD importer
. Fixed error in collision viewer with displaying and selecting plans/li
nks anchored to bones
. Fixed display error of SHP0 framecount in its editor
. Fixed display error of CLR0 primary color in its editor
. Fixed error when trying to view an SCN0 camera entry
. Fixed error reading float values with commas in anim parser
. Fixed problem where the bounding box would not be generated for import
ed models
. Added option to code manager to display all remembered codes
. Updated Collada model exporter to Collada 1.5
. Updated Collada model importer to support Collada 1.5
. Updated GCT editor to have checkboxes next to codes
- v0.69- (10/18/13) - BrawlLib v0.16
. Started to add Maya .anim animation importing and exporting. This feat
ure is still a work in progress and does not work properly yet.
.
.
.
.
Added interpolation editor located under Tools in the model viewer
Added DOL & REL section editor
Finished DOL & REL rebuilders
Added option to sync first and last keyframes (useful for looping anim
ations)
. Added option to generate animation tangents automatically or not
. Added "Recent Files" under File in the main menu strip
. Added full support for RunLength and Extended LZ77 compression
. Added a code manager for GCT files. Can read/write to TXT, save GCT wi
th text info, and open GCTs using a database of saved codes if it contains no te
xt info.
. Added support for adding REFF entries
. Added option to move the model viewer panel into a new window and back
- useful for dual monitors
. Added option to create a link directly on a plane in the collision edi
tor
. Added a help window to the collision editor
. Added a texture resize function to the Texture Converter dialog
. Added a Re-Encode option to the right click menus of TEX0, REFT, and T
PL textures
. Fixed saving RSAR files (RWSD, RBNK, RSEQ) when they are outside of th
e RSAR
. Fixed U8 parser/rebuilder
. Fixed bug where the model previewer would lock itself if you closed it
while playing an animation
. Fixed "Replace All" button on ARC right click menu
. Fixed MDL0 object importer
. Updated the keyframe panel in the model viewer
. Made animation frames able to be copied and pasted in different instan
ces of Brawlbox
. Updated model viewer to internally retain all changes to settings; no
more external settings file.
. Model viewer settings can be exported, imported, and reset to default.
. Updated the display of TPL entries
. Updated the Collada model import settings dialog
- v0.68d- (6/22/2013) - BrawlLib v0.15d
. Fixed BRSTM encoder issue
. Fixed issue with mini model viewer when first loaded
. Fixed bug where the frame count and loop animation properties were gon
e
. Fixed animation framerate in model viewer (defaults to 60) - changing
the FPS (Frames Per Second) value now works accurately
. Fixed issue when opening collision viewer for the first time
. Fixed collision plane culling (was inside-out) and removed 2D selectio
n overlay from collision viewer
. Fixed problem where texture matrices would be removed but leave empty
bytes in the object
. Moved collision editor and model viewer code out of Brawllib and into
Brawlbox
. Removed wireframe mode from the polygons button and moved it to a sepe
rate menu button
. Added support for viewing THPs (video and audio may desync though)
- v0.68c- (5/27/2013) - BrawlLib v0.15c
. Added bones panel to the keyframes panel in the model previewer
. Removed buttons to toggle playback and bones panels
. Removed moveset editor (Moveset editing moved to Ikarus)
. Fixed shortcut text for the button to toggle bones
. Fixed crash when saving a PCS with compression already set to LZ77
. Fixed bug opening a model with objects that have incorrect vertex form
at flags
. Fixed problem with PAT0 animations and different palettes
. Fixed importing a model with no materials
. Fixed model import problem where all normals and unweighted objects wo
uld be rotated forward 90 degrees
. Added ability to drag and drop tree nodes. Hold shift to add node as a
child
. Added drop down color picker for any RGBA pixel property
- v0.68b- (5/5/2013) - BrawlLib v0.15b
. Fixed loop points when importing an RSAR sound
. Fixed problem where edited models would explode in-game
. Fixed REFT image importer. Works just as good as the TEX0 image import
er now
. Fixed when vertices are moved when modified by a SHP0
. Fixed background image to load immediately
. Fixed random green/blue/yellow color overlays when clicking bones
. Fixed when the last frame of an animation is deleted when clicking "."
. Fixed bone translation tool
. Fixed duplicated objects to be independent from the original
. Changed shortcut to delete the current frame to Shift + Backspace
. Changed shortcut when zooming to increase/decrease camera zoom/transla
te/rotate speeds from Control to Alt
. Added support to compress U8 Archives to YAZ0 format with RunLength co
mpression
. Added support for v1.9 REFF
. Finished REFT and REFF rebuilders
. Finished TPL rebuilder
. Set point/line smooth to off by default and added a button to toggle i
t on
. Set text overlays to not display by default and added a button to togg
le them on
- v0.68- (4/28/2013) - BrawlLib v0.15
. Fixed "Null weights" MDL0 error
. "Export as Single Matrix" 3ds Max export setting for DAE models is not
necessary to check anymore
. Added support for editing REFF files
. Updated UserData handling
. Updated MDL0 Material Properties
. MDL0 Objects updated: now support both an OPA and XLU material, added
"DrawPriority" value and added the ability to change linked vertex/normal/color/
uv nodes.
. Updated BRRES "Edit All" dialog
. Added TPL support
. Added SCN0 & CLR0 editors to the model viewer (however, their effects
cannot be literally displayed yet)
. SCN0 rebuilder bugfixes
. Finished SCN0 Editor
. Added various model viewer buttons: take screenshot, save camera, mode
l viewer help, load background image
. Revised and added new options to model viewer settings window
. Began working on rendering materials & shaders using GLSL; all OpenGL
coded has been modified to use OpenTK. This feature is not yet available.
. Added "Original Path" string value for all NW4R nodes.
. Edited animation editors in model viewer to be a bit more compact
. Finished RSAR rebuilder
. Added RSAR sound importer
. Added RSAR file viewer
. Made RSAR file list sortable by columns
. Fixed loop point retrieval for RSAR sounds
. Added support for stereo RSAR sounds
. Added support for modifying RWSD, RBNK, and RSEQ files. RSEQ MML code
is not yet editable yet.
. Added support for all RSAR versions
. Added support for RWAR and RWAV formats, located in other versions of
RWSD and RBNK
. Updated Stage Model Converter
. Fixed when an offset parameter is pasted back into moveset code
. Finished bone translation and scale controls in the model previewer
. Implemented vertex editor
. Made bones, vertices and the bone scale/rotation/translation controls
highlight when you move the mouse over them
. Added left and right buttons to texture previewer to view the differen
t mipmaps
. Fixed problem with importing mono audio files
. Multi-Channel BRSTMs are now previewable
. Undo and Redo buttons re-coded
. Added buttons to display model and object bounding boxes and to render
normals
. Fixed .wav file exporter
. Corrected SHP0 morphing between multiple destinations
. Added a donate button to the About menu dropdown (yay!)
- v0.67b- (7/23/2012) - BrawlLib v0.14b
. Move up/down for events doesn't randomly throw an error
. SubActions can have same names
. Model Visibility works perfectly in viewer
. Article Data3 now read correctly, will not freeze entry article
. Auto removal of FADEF00D and FADE0D8A events created by PSA
. External subroutine removal doesn't corrupt save file
. Setting an offset doesn't require the value to already have an offset
. Offset editor fixed up, had some problems before and did not work.
. Culture Invariant Float.Parse on most parse uses
. Loads animations from U8 files correctly
. WAV files now parse correctly when there is text info in the header
. InsertChild now adds node in right location on node tree
. Event changes in viewer updates on the selected frame right after bein
g modified
. Model visibility switch nodes sync in number between references
. Added REL stage converter coded by libertyernie to REL right click men
u
. Added new parameter node handling for events
. Added new parameter node for external GFX using new text file "GFXFile
s.txt" for the gfx file names. Names originally written down by Eternal Yoshi.
. CLR0 parsing/rebuilding remade. Full editing support and v4 support
. Removed all unknowns from all formats found in BRRES files. All flags
are fully known as well.
. Fixed CHR0/SRT0 manual editors
. Fixed SRT0 flag handling
. Better lighting in model viewer
. SCN0 fully editable and rebuildable
. "Part2" entries updated to UserData entries with full support
- v0.67.
.
.
.
(7/7/2012) - BrawlLib v0.14
New moveset editor & rebuilder
SCN0 rebuilder revised
PAT0 rebuilder revised
New text animation importer for use with a specific maxscript for 3ds
Max
. Various bug fixes
- v0.66b- (4/17/2012) - BrawlLib v0.13b
. Various bug fixes
. Edited viewer based on feedback
. Previewer now allows saving viewer settings
- v0.66.
.
.
.
.
(4/10/2012) - BrawlLib v0.13
New SRT0 editor & rebuilder
New SHP0 editor & rebuilder
New PAT0 editor & revised rebuilder
New Model Previewer - now supports different animation editors
All animation types & versions supported
- v0.65c- (2/4/2012) - BrawlLib v0.12c
. Made MDL0 nodes modulate their values and each other more closely
. Finished Wavefront OBJ exporter (Right click an MDL0 object and export
it as OBJ)
. Fixed up the DAE exporter again
. Undo and Redo buttons have been fixed for the model viewer and added t
o the collision viewer (All coded by Xiggah)
. Texture matrices can now be used without any problems in-game (moving
textures)
. Added stage default support for DAE importer
- v0.65b- (1/28/2012) - BrawlLib v0.12b
. Changed GX enums to be easier to understand
. Updated MDL0 Shader display
. Added an MDL0 object importer and duplicator
. Added SCN0, SRT0 and STPM rebuilding
. Fixed tons of bugs!
. Added REFT image importer and rebuilder
. Added new node icons
. Changed around material values
- v0.65.
.
.
.
.
.
.
.
(11/8/2011) - BrawlLib v0.12
Finished the DAE model importer!
Finished the model rebuilder completely (everything is now editable).
Finalized shader editing.
Fixed the v5 CHR0 saving bug.
Added support for v8 MDL0s.
Added minor REFF support.
Added a new menu to the model previewer
Many bugfixes
- v0.64d- (08/31/2011) - BrawlLib v0.11d (BlackJax96 takes over development fro
m here on)
. Fixed "Clean" button and the keyframe viewer.
. Added animation porter
. Added "Rename All" and "Edit All" buttons to BRRES nodes.
. Added support for viewing multiple models in the model previewer (CTRL
+H opens model switcher).
. Finished model rebuilder, for the most part.
. Finished DAE parser.
. Added support for editing most MDL0 shader values.
. Added undo and redo functions in the model previewer.
. Changed the way models are rendered.
. Added support for v5 CHR0s and v10 and v11 MDL0s.
. Added the ability to drag files into the model previewer to view all t
he models in the file.
. Added bone tree editing functions.
. Added support for editing/saving MRG files.
. Added right click menus to the Trans, Rot and Scale labels for editing
keyframes in the model previewer.
. Many bugfixes and small additions/changes to things
- v0.63d- (02/08/2010) - BrawlLib v0.10d
. Fixed animation encoder bug.
. Fixed bug dealing with single CLR entries saving improperly.
- v0.63c.
.
.
(01/31/2010) - BrawlLib v0.10c
Various bugfixes
Added VIS editor
Animation frames now interpolate properly.
- v0.63b- (01/19/2010) - BrawlLib v0.10b
. Fixed image encoding bug related to image format on older systems.
. Fixed save dialog extension bug. Also, numbered extensions will now ha
ve real extension added.
. Fixed rendering bug related to materials without textures.
. Added various features to collision editor.
- v0.63 - (01/18/2010) - BrawlLib v0.10
. Fixed a bug that was causing decal textures to link improperly in MDL
files.
. Added minor support for EFLS resources.
. Added support for stage collision files.
. Added editor for stage collision files.
. Fixed minor bug that was affecting the way non-textured polygons are r
endered (alloy models).
. Increased maximum frame delay for animation playback.
. Fixed bug in OpenGL rendering dealing with depth buffer precision.
- v0.62b- (01/06/2010) - BrawlLib v0.09b
. Added minor support for single-color CLR0 entries. Fixes many crashing
problems.
. Fixed bug in CI4 encoder that was corrupting image blocks.
. Added floor option to model viewer.
. CopyAll/PasteAll in model viewer now saves the animation state globall
y.
. Color lists now have two color columns, one with transparency and one
without.
. Added gradient generator to color list.
- v0.62 .
.
.
.
.
.
(01/05/2010) - BrawlLib v0.09
Added support for CLR0 nodes.
Added color dialog for CLR0 and PLT0 editing.
New Median Cut quantizer using method from GIMP library.
Added features to BRSTM converter dialog.
Fixed CHR bug that was causing long animations to cut short.
Fixed bug in MSBin parser/decoder dealing with empty strings.
- v0.61 .
.
.
.
.
(12/24/2009) - BrawlLib v0.08
Added audio playback controls.
Added brstm converter.
Added CopyAll/PasteAll/Clean/Clear controls to animation editor.
Added support for RWSD/RBNK/RSEQ files.
Added RSAR file list.
- v0.60c- (12/01/2009) - BrawlLib v0.07c
. Fixed various bugs with the CHR0 encoder.
. Fixed a bug in the MSBin encoder for border entries.
- v0.60b.
.
.
(11/30/2009) - BrawlLib v0.07b
Fixed various bugs with the CHR0 encoder.
Fixed a bug in the MSBin encoder for border entries.
Various improvements to the model editor:
Added option panel.
Added cut/copy/paste/insert/delete buttons to animation panel.
Animation length can be set from the playback panel.
Added context menu for animation list, which allows for faster i
mport/export.
Fixed issue with texture layers. Now all textures are rendered u
ntil it can be fixed.
Adjusted keyboard controls.
. Fixed bug with GLPanel not closing properly.
- v0.60 - (11/24/2009) - BrawlLib v0.07
. Added tons of features to model editor, including:
Animation previewer/editor.
Improved model editor features/controls.
Improved OpenGL initialization/support.
. Fixed a bug that was causing PAC files to export uncompressed regardle
ss of setting.
. Fixed a bug in the CHR0 decoder.
. Most new features are library improvements. Please see BrawlLib.txt fo
r more details.
- v0.59 .
.
.
.
.
.
.
ols.
.
ed.
.
.
.
(11/08/2009) - BrawlLib v0.06
Re-added settings dialog.
Various menu improvements/features.
CHR0 entries can now be manipulated.
Added editor for CHR0 keyframes.
Added editor for MSBin messages.
Re-added RSAR support with new organization. (No audio features yet)
Improved CMPR algorithm using modified code from the NVidia Texture To
Lowered OpenGL version to 1.1, and changed the way mipmaps are generat
Added FileAssociation and FileType classes.
Added CHR0 encoder/decoder, with KeyframeCollection class.
Added MSBinEditor for editing MSBin messages.
- v0.58b- (10/24/2009) - BrawlLib v0.05
. Re-integration with BrawlLib is nearly complete. Audio support still i
sn't finished.
. Added support for the following new controls from BrawlLib:
ModelPanel
TextureConverterDialog
. New menu system.
. Due to new rebuild enhancements, nodes can now be created, renamed, an
d deleted.
. Various improvements to node stability.
. Certain resources now automatically convert with the Export/Replace(st
ring) command. Mainly TEX0Node.
. Support for binary string trees has been added. (Use ResourceEntry.Bui
ld)
. More BRES entries now link to the string table. This allows other reso
urces to change size.
. BRES entries now do post-processing, and link groups/nodes to the bina
ry tree.
- BrawlLib v0.04 - (10/11/2009)
. FileMaps now hold on to a FileStream object until the map is closed.
. Added OpenGL support with basic functions.
. Added GLPanel/ModelPanel controls
. Moved MDL0 node classes to separate folder for organization.
. MDL0 support has been improved.
. GLModel objects can now be created from MDL0Node.
. GLModel can be attached to ModelPanel for rendering.
- BrawlLib v0.03 - (10/02/2009)
. Fixed many bugs dealing with node memory:
BRES entries properly adjust offsets in OnRebuild.
BRESGroup addresses change on rebuild.
Parent nodes (ARC/BRES) don't release sources until rebuild is c
omplete.
Initialization flag is set so nodes know when to initialize from
a raw source.
. Began support for OpenGL/Models with OGL natives and GLPanel.
. Added minor speed tweak to LZ77 decompression.
- v0.58 - (09/29/2009) - BrawlLib v0.02
. Name has changed to BrawlBox (previously SmashBox)
. Program has been separated, allowing for the creation of BrawlLib.
. Now has minor Linux support.
. Audio nodes/controls have been temporarily disabled until BrawlLib can
be updated.
. You can now use SaveAs on the current working file, so long as changes
have been made.
. Added the ability to construct a resource tree from scratch.
. Various properties from ResourceTreeNode, TEX0Node and PLT0Node can no
w be written to.
- BrawlLib v0.01 - (09/28/2009)
. Initial release
- v.057 .
.
.
.
(08/23/2009)
Added support for brstm files.
Increased support for brsar audio packages.
Added audio playback control for use with brsar and brstm files.
Added the ability to export audio to .wav format.
- v0.56 - (08/09/2009)
. Added support for TGA images.
. Re-wrote the LZ77 algorithm for increased speed.
. Due to compatibility problems with paletted images and transparent col
ors. All images are now exported in 32-bit format.
- v0.55b - (08/04/2009)
. Fixed a bug that was causing unknown files to disappear entirely. (Tha
nks lavamage)
. Fixed a bug with pre-paletted textures that was causing them to recrea
te the palette improperly. (Thanks kid craft 24/sonic master)
. Added a progress bar for those long compression jobs.
. Discovered another portion of model files that needs an entry in the B
RES string table.
. The texture replacer will now default to the original texture/palette/
mip settings.
- v0.55 .
.
raits are
.
TGA)
.
s:
(08/03/2009)
Fixed various issues with Common pac files.
Fixed an issue with certain compressed files. Character selection port
now supported.
Added support for more image formats (bmp, gif, jpg, still waiting on
Started incorporating change tracking which offers improvements such a
a. Active discovery; Nodes will only be interpreted as they are
browsed. Helps with large/embedded files.
b. Only portions of the tree that have changed will be re-built.
c. Unchanged nodes will be copied back as-is. This helps with sp
eed and compatibility.
. Removed Managed DirectX 9 dependency. Was causing assembly problems.
. Added child-only properties
- v0.54 - (08/01/2009)
. Fixed a bug during texture replacing that was causing problems in some
files (common pacs).
. Added various improvements to MDL0 file browsing.
. Confirmed successful rebuilding of 'common' files.
- v0.53b - (07/29/2009)
. Fixed a bug dealing with vertex/color data types by removing vertex pa
rsing.
- v0.53 - (07/25/2009)
. Added minor support for the following brres resources (fixes some text
ure replacing issues):
a. AnmVis (VIS0)
b. AnmScn (SCN0)
c. AnmTexShp (SHP0)
d. AnmTexSrt (SRT0)
e. AnmTexPat (PAT0)
. Confirmed successful rebuilding of stage files.
- v0.52c - (07/23/2009)
. Added some support for CHR0 and CLR0 animations.
. A bit more support for MDL0 files (can browse data info)
. Fixed an issue with character files with transformations.
- v0.52b - (07/17/2009)
. Fixed a few small bugs with brres generation.
. Confirmed texture replacement works, so long as the same texture forma
t is used.
- v0.52 - (07/16/2009)
. All texture formats are now supported for replacing.
. Texture replacer has been updated to allow indexed textures.
. Nodes can now be inserted/deleted/moved.
. Added some support for MDL0 and brsar files. (Entry viewing only)
. Remade node structure (again). Archives are rebuilt entirely when they
are saved.
. PCS files compress a little faster.
. Added About window.
- v0.51 - (06/28/2009)
. Texture replacing works fairly well, still doesn't support indexed tex
tures.
. Program can display/generate mipmaps. (Use the arrows on the preview p
anel to change mip level)
. Node move/resize functions, allows for better data replacement
. PCS entries are now re-packed before saving
. Embedded PCS nodes are better supported
- v0.50 - (06/23/2009)
. Original release
====================================
|*********** Requirements ***********|
====================================
* BrawlBox: Microsoft .Net Framework v4.5.1
http://www.microsoft.com/en-us/download/details.aspx?id=40779 (Offline i
nstaller)
http://www.microsoft.com/en-us/download/details.aspx?id=40773 (Web insta
ller)
* BrawlLib: Microsoft .Net Framework v4.0
http://www.microsoft.com/en-us/download/details.aspx?id=17718
* A video card that supports OpenGL 1.1 or higher (OpenGL 2.1 is required to ena
ble shaders).
====================================
|********* Acknowledgements *********|
====================================
Super Smash Brothers Brawl is copyrighted property -  2008 Nintendo and HAL Labor
atory, Inc.
Characters are copyrighted by the following:
 Nintendo / HAL Laboratory, Inc. / Pokemon / Creatures Inc. / GAME FREAK Inc. / S
HIGESATO ITOI /
APE Inc. / INTELLIGENT SYSTEMS / Konami Digital Entertainment Co., Ltd. / SEGA