IGP 2 extended
Board documentation
2013 IGROSOFT, LLC
Features
16 independent games, each of them is a five-reel video slot machine game with bonus and super bonus games (not all
of them), with an additional possibility of increasing reward in a risk-game
Player can choose games available
Operator can select games, available to players
Credit and accounting are common for all the games
Independent game statistics
Two channels of SAS 6.02 are supported (control, accounting, legacy bonusing, AFT and TITO)
Installing the bill acceptors using the protocols Pulse (up to 8 channels), ID-003 (BDP) and S.S.P. is supported
Installing coin slots using the protocol Pulse (up to 8 channels)
Installing the hopper using the protocol Pulse
Support of ticket printers (currently printers FutureLogic GEN2 and Ithaca Epic 950 are supported)
Support of credit charging via TITO (bill acceptor supporting Bar Code is required)
Support of accounting denomination from 0.01 to 100.00
Support of up to 5 door sensors that work even if the power is off
Full electrical and physical compatibility of the connectors with the IGROSOFT IGP 1 boards (legacy board)
Support of the second screen
Control of connecting two counters
Support of touch screen devices (currently General Touch compatible)
Table of contents
FEATURES.................................................................................................................................................................1
TABLE OF CONTENTS...........................................................................................................................................2
INSTRUCTIONS FOR GAMING MACHINE OPERATOR.................................................................................3
SWITCHING ON AND OFF OF THE MACHINE
CREDIT ADDING AND CANCELING
SHORT STATISTICS
3
3
4
INSTRUCTIONS ON SERVICE AND SETUP OF THE MACHINE...................................................................5
OPERATION STATISTICS (LONG STATISTICS)
5
GLOBAL SETTINGS
6
Main Parameters.......................................................................................................................................................................6
Equipment Settings....................................................................................................................................................................6
Game Selection..........................................................................................................................................................................7
SAS Settings...............................................................................................................................................................................8
Ticket settings............................................................................................................................................................................8
Security......................................................................................................................................................................................9
INITIALIZATION OF THE MACHINE (INIT)
9
EVENT LIST
9
SET CLOCK
10
GAME STATISTIC
10
GAME OPTIONS
10
TESTS
10
GAME SELECTION................................................................................................................................................11
TOUCHSCREEN.....................................................................................................................................................11
APPENDIX I: PROBLEM SOLUTION.................................................................................................................12
APPENDIX II: EVENTS.........................................................................................................................................13
APPENDIX III: POSSIBLE SETTINGS VALUES...............................................................................................14
GLOBAL SETTINGS
14
Main Parameters.....................................................................................................................................................................14
Equipment................................................................................................................................................................................15
SAS Settings.............................................................................................................................................................................16
Ticket Settings..........................................................................................................................................................................16
Security....................................................................................................................................................................................16
GAME OPTIONS
16
APPENDIX IV: CONNECTION DIAGRAMS......................................................................................................17
Connector X1...........................................................................................................................................................................17
Connector X2...........................................................................................................................................................................17
Connector RS232-1..................................................................................................................................................................18
Connector RS232-2..................................................................................................................................................................18
Cable scheme for connecting to RS-232..................................................................................................................................18
APPENDIX V: ERRORS OF THE BILL ACCEPTOR........................................................................................19
APPENDIX VI: ERRORS OF THE TICKET PRINTER.....................................................................................20
APPENDIX VII: SUPPORTED PRINTER VERSIONS.......................................................................................21
APPENDIX VIII: TITO SETTING UP..................................................................................................................22
REQUIREMENTS
INSTALLATION
SETTING
TEST
22
22
22
22
APPENDIX IX: SUPPORTED SAS EXCEPTIONS.............................................................................................23
APPENDIX X: SUPPORTED SAS COMMANDS................................................................................................25
HISTORY OF CHANGES.......................................................................................................................................27
Instructions for gaming machine operator
Switching on and off of the machine
To set up the board it is necessary to connect it to the direct current with the +5 V and +12 V voltage. After giving
power supply the board the system condition check will start. It will be accompanied by illumination of game-machine buttons.
That is necessary for preliminary diagnosis of board faultiness. If testing is successful, an inscription HARD TEST PASSED
will appear which means that the board is in order and is ready to work.
After the accomplishment of actions stated above the machine should launch a playing or demonstration mode. If that
does not occur, go to appendix 1: problems solution. It is strongly prohibited to allow customers to use the machine that
have not launched a playing or demonstration mode!
If there is an inscription CALL ATTENDANT on the screen, probably, one of the buttons is sticked. To enter the
buttons test mode, one should push the button (turn the key) short statistics. Exiting the text is in a few seconds after the re leasing all the buttons or after resetting.
If the credit has been equal to zero before the machine switching off, after the switching on it should launch a demonstration mode. Besides, the machine enters this mode if there is a zero credit during some period of time. Playing mode is
launched just after entering credit. If after the machine switching off the prize is not taken away, after switching on the machine
launches the previous game.
If a three-color indicator of working mode is connected to the machine, then:
red
technical mode (setup and statistics);
yellow
an attendant interference is required;
green
demonstration mode; a credit entering is awaited;
all are extinguished playing mode.
The game machine can be switched off at any moment after switching it on the gaming machine returns to mode, in
which it was before switching off, but state of machine will be lost. If gaming machine was powered off in the bonus game then
player may lose his win not shown in Total Win field. So if the machine needs to be switched off, it is recommended to do in
demonstration mode.
If at least one of the doors of the machine is opened or serious errors are made by the acceptor (protocol connected), the game is stopped immediately and the corresponding message is displayed. To launch the play mode it is necessary
not only to close the doors but to turn the service key.
Credit adding and canceling
Credit can be added by a coin acceptor (only pulse protocol is supported), bill acceptor (protocols supported: ID-003
(BDP), S.S.P. and pulse), credit key, tickets and AFT.
A credit key has two work modes direct (appointed in settings value is added to credit when key activated) or keydriven (the amount of credit entered while the key is activated depends on player button, pressed by the operator: 1LINE=1000,
3LINES=100, 5LINES=10, 7LINES=1, 9LINES canceling of the credit; there is a mode, in which the canceling is only
working). For each bill acceptor or coin slot there is a setting a value of a bill (a coin) in credits.
The canceling of credit is accomplished with the service button KEY OUT, a credit key in a key-driven mode by the
9LINES button, or a button PAYOUT, which is used by player for a payout by a hopper, cashless, or ticket.
Short statistics
The short statistics is entered with a short statistics key. In this mode some information is displayed on the screen:
MACHINE#
machine number (can be set in settings);
CREDIT
current credit value;
TOTAL IN
total number of credits added;
TOTAL OUT
total number of credits canceled;
PROFIT
the machine income (Total_In - Total_Out - Credit);
KEY IN
credits, added by credit key;
KEY OUT
credits, canceled by credit key (handpay canceled credits);
COINS IN
credits, added in all coin slots;
HOPPER OUT
credits, canceled by hopper;
BILL IN
credits, added in all bill acceptors, and coin slots, installed under the protocol;
TICKET IN
credits, added via TITO;
TICKET OUT
credits, canceled via TITO;
AFT IN
credits, added via SAS Advanced Funds Transfer (cashless);
AFT OUT
credits, canceled via SAS Advanced Funds Transfer (cashless);
BONUS IN
credits, added via external bonus;
SLOT DOOR OPEN
counter and date of the last slot door opening;
CARD CAGE OPEN
counter and date of the last card cage opening;
DROP DOOR OPEN
counter and date of the last coin box opening;
CASHBOX OPEN
counter and date of the last cash box opening;
BELLY DOOR OPEN
counter and date of the last belly door opening;
SHORT STAT. CLEAR counter and date of the last short statistics clearing;
LAST VIEW SHORT
date of the last statistics view;
HOPPER LEVEL
amount of coins available for payout by hopper if it is connected
Besides, important data from the operation statistics, such as TOTAL IN, TOTAL OUT, TOTAL BET, TOTAL WON,
TOTAL GAMES, PAYOUT RATE are adduced below.
The statistics is zeroed, if it is permitted in settings. To do this it is necessary to press and hold for five seconds the
button BET. The zeroing of short statistics will not change the condition of long statistics and will not affect the percentage of
payout of the machine.
Instructions on service and setup of the machine
To enter the service mode an operation statistics key should be used. The offsetting over the main menu is accom plished with buttons HOLD11 up and HOLD2 down. The changing of settings is accomplished with buttons HOLD3 (the previous meaning) and HOLD4 (the following one). The necessary entry is chosen with the button START, exit with the button
CANCEL (BET). Below the screen there is always a clue about working buttons and their purpose.
The main menu contains the following entries:
OPERATION STATISTIC
long statistics;
GLOBAL SETTINGS
total settings;
INIT
machine initialization;
EVENT LIST
register of events;
SET CLOCK
date and time adjustment;
GAME STATISTIC
the statistics of plays;
GAME OPTIONS
game adjustment;
TESTS
tests of sound, connector contacts and event register;
EXIT
exit to playing or demonstration mode (depends on credits available);
MACHINE LOCKED
lock/unlock the machine (similar to the operation SAS Lock Out Play)
At the very top of the screen there is an information line with the title and version of the game, and current date. Below an example of information line deciphering is given:
GAMECOCKTAIL XGCM-xxxxxx 20.03.13 12:00
Current time (hh:mm)
Current date (dd.MM.yy)
Program version
Program name
If support of devices which require authorization prior to usage (e.g. bill acceptor using protocol S.S.P) is turned on
and the device connected at the moment is not authorized, instead of the main menu there will be the requirement to confirm the
device. The identifier of this device and the protocol used will be indicated. The operator is to choose one of two items: CONFIRM or INHIBIT. After this the main menu will be opened and the question will not be set anymore. In addition, the operator
has the opportunity to get to the main menu without having to decide whether to allow or ban the device work - for this just click
on the button BET. In this case the request will appear at the next entry into service mode.
Operation Statistics (Long Statistics)
Operation statistics, or long statistics, consists of two pages.
On the first there is information about credit (how much and where it is entered and where it is paid out, see short statistics), and besides:
HOPPER UNLOAD amount of coins, given out by hopper, being unloaded.
On the second page there is information about the system events like setting changes and door openings (see short
statistics):
INIT MACHINE
board initialization;
CHANGED TOT. SET.
changing general parameters;
CHANGED GM. PREF.
changing game options;
PREVIOUS SERVICE
turning on the service mode;
SHORT STAT. CLEAR
clearing short statistics;
POWER ON
switching on the machine;
LAST VIEW SHORT
last view of short statistics;
LAST VIEW OPER.
last view of operation statistics.
After a title of the events their amounts are given since the last machine initialization and the date of the last event.
On the third page the information from the short statistics is shown.
Hereinafter HOLD1 corresponds to the button 1LINES, HOLD2 3LINES HOLD5 9LINES
5
Global Settings
Entering this section of the main menu, you will get to a sub menu, which contains seven entries:
MAIN PARAMETERS options for the main parameters;
EQUIPMENT
options for coin- and bill acceptor and other equipment;
GAME SELECTION selection of games, available to the player;
SAS SETTINGS
SAS parameter settings;
TICKET SETTINGS ticket parameter settings;
SECURITY
security setting (access to the statistics entries);
EXIT
exit to the main menu.
Main Parameters
General parameters of the machine can be set in this section.
MACHINE NUMBER
machine number printed on all tickets;
ASSET NUMBER
property number of the machine used in AFT;
COUNTRY/CURRENCY
current country (currency), if it is set, it is displayed on the screen of game selection;
*
DENOMINATION
and back), it is possible to change only after initialization and before credit entering; denomination of the machine (for transference of monetary items into credits;
SHOW DENOMINATION
enables or disables machine denomination showing on game selection screen;
CREDIT LIMIT
maximum amount of credit, if it is exceeded, the corresponding announcement will be displayed on the screen and the machine will not let play until the credit is loaded. It is used for
limiting maximum winning prize, paid out to a player according to the game arcade rules.
EVENT LIST BARRIER
game events with credit parameters which are less than ones specified by this setting are not
fixated in the journal. Do not set the amount of this setting very low this can lead to fouling of journal with excess information.
MAX TOTAL BET
maximum bet. Limits the diapason of changing of other parameters, which assign possible
amounts of bets. Changing of this parameter can lead to modification of other parameters;
BILL RECEPTION LIMIT credit amount which exceeding blocks coin and bill acceptors (if it is off, they are blocked
when the credit reaches the field CREDIT LIMIT);
KEY IN AND HANDPAY
settings related to handpay and credit key;
CLOCK AUTOCORRECTION switching on/off of clock auto-correction (it is off automatically after auto-correction completion);
SPEAKER VOLUME
volume of the speaker;
SWITCH GAME MODE
means of switching to the select game display (there are always two way available: SWITCH
GAME button and BET in the reference mode; but in addition the regime can be activated by simultaneous pressing of the two buttons HOLD2 and HOLD4 on the main screen);
DEMO TYPE
demo type mode: standard or game selection screen only.
Key in and handpay settings
credit key takes several numerical and two special values. Credit key can operate in two
modes: direct and button. By default the button mode is set (BUTTONS), but it can be
changed to any other;
EVEN HANDPAY
the multiplicity of handpaid credit (if 20 is set, after hand payout of 153 credit, 13 left and the
statistics will indicate payout of 140 credits);
HANDPAY LIMIT
limit of credit cancel by handpay operation;
PERMIT HANDPAY CANCEL permits player to cancel handpay mode by pressing PAYOUT button.
CREDIT KEY FUNCTION
Equipment Settings
In this section the equipment the board works with can be set. Each type of equipment is set in its own section:
BILL ACCEPTOR
bill acceptor settings;
COIN ACCEPTOR
coin acceptor settings;
TICKET PRINTER
ticket printer settings;
HOPPER
hopper settings;
MECHANICAL COUNTERS mechanical counter settings;
TOUCHSCREEN
touchscreen settings.
Hereinafter parameters highlighted by italic font requires initialization for changing.
6
Bill Acceptor Settings
This section is intended for bill acceptor settings. To do this it is necessary to choose work protocol and port (at pulse
connection port does not matter). Then it is possible to specify the denomination and stacker number for each channel.
PROTOCOL
used protocol;
SERIAL PORT
used serial port;
DENOMINATION SETTINGS denomination of channels (all values are in credits; if the advanced parameter auto-denomination is turned on, the original denomination of bill acceptor has priority);
STACKER SETTINGS
setting of used stacker for each channel (only ID-003);
ADVANCED SETTINGS
advanced settings depending on selected protocol.
Coin Acceptor Settings
This section is intended for coin acceptor settings. To do this it is necessary to choose work protocol. Then it is possi ble to specify the denomination for each channel.
PROTOCOL
used protocol (only pulse protocol is available);
DENOMINATION SETTINGS denomination of channels (set in credits, but not in currency!);
ADVANCED SETTINGS
advanced settings depending on selected protocol
Ticket Printer Settings
To activate the device it is necessary to select protocol and a serial port that is connected to the printer.
PROTOCOL
used protocol;
SERIAL PORT
used serial port;
PRINT TEST TICKET
printing the ticket of chosen type for checking the printer.
Hopper Settings
used protocol (only pulse protocol is available);
coin acceptor channel number, whose coins get to the hopper;
maximum amount of coins which the hopper can pay out without replenishment;
pulse front according to that coin output from the hopper must be accounted;
this function must be selected at direct inserting coins in the hopper (for adequate account of
available coins number);
HOPPER DUMP
this function must be selected at direct dumping from the hopper (for adequate account of
available coins number);
HOPPER UNLOAD
automatic unloading of all coins from the hopper ( the hopper turns on and works until it unloads all or the operation is not stopped by the operator).
In addition in this section the number of coins that are in the hopper (computed value) is displayed for convenience.
If coins are inserted or dumped directly, the actual number of coins may be different. To do this it is necessary to use the func tions Refill or Dump.
PROTOCOL
COIN CHANNEL
CAPACITY
COIN OUT PULSE EDGE
HOPPER REFILL
Mechanical Counters Settings
settings for two mechanical counters of entered credits (credit key and general one) and two
taken credits (key and general one);
BET COUNTER RATE
settings for the counter of lost bets;
CNT#n DISCONNECTED
action at disconnection of counter n (see diagram connector X2).
Parameters set the price of counter item in credits. I.e., if BET COUNTER RATE is set equal to 50, the corresponding counter rate increases by an item only after the sum of stored bets increase not less than by 50.
COUNTERS RATE
Touchscreen Settings
PROTOCOL
SERIAL PORT
CALIBRATE
used protocol;
used serial port;
device calibration it is necessary to touch in turn the two red crosses on the screen.
Game Selection
This section of parameters is intended for selecting games available to the player. By default all the games are available. At any moment it is possible to start any number of games, as long as at least one game is available. Excluded games will
be highlighted in red on the main screen and unavailable to the player. If only one game is left included, the select game screen
will not be available.
SAS Settings
This section of parameters is intended for SAS settings (IGT Slot Accounting System). Some items may not be available depending on the board configuration.
SASn MACHINE ADDRESS
SAS channel address (at setting different address from 0 for the second channel, port
COM4 is not available for connected devices);
SASn FEATURES
setting of supported modes for each SAS channel;
ADVANCED FUNDS TRANSFER turn on/off SAS AFT support;
HANDPAY REPORTING TYPE type of handpay reporting (old or with turn);
BONUSING
turn on/off supporting external bonus;
ADD BONUS TO TOTAL WIN turn on/off adding external bonus to Total Won number in the statistics;
START AFT REGISTRATION start AFT registration (if while registration the operators confirmation is needed, the item
will be called CONFIRM AFT REGISTRATION confirm AFT registration. After successful completing registration, the item changes its name to CANCEL AFT REGISTRATION cancel AFT registration).
SASn features
MANAGEMENT
HANDPAY REPORTING
BONUSING
ADVANCED FUNDS TRANSFER
TICKET IN, TICKET OUT
LOCK WHEN LINK IS DOWN
turn on/off management support for selected SAS channel;
turn on/off handpay reporting support for selected SAS channel;
turn on/off bonusing support for selected SAS channel;
turn on/off AFT support for selected SAS channel;
turn on/off TITO support for selected SAS channel;
turn on/off locking machine when connection loses on selected SAS channel.
Ticket settings
This section is intended for setting parameters necessary for work with tickets.
CASHOUT TO TICKET MODE
mode of creating ticket validation code (necessary for ticket printing);
REDEEM TICKETS
permission/ban of ticket reception;
EXPIRATION (DAYS)
the number of days that the ticket is valid;
ESTABLISHMENT
the name of establishment that hands out tickets (e.g. casino name);
ADDRESS #1
local address (building, street);
ADDRESS #2
general address (city, district, postcode);
MAJOR CURRENCY UNIT
the full name of base currency in singular(e.g. EURO, DOLLAR);
MINOR CURRENCY UNIT
the full name of currency for change in singular (e.g. CENT);
VALUE PREFIX
text preceding sum of money (e.g. $);
VALUE SUFFIX
text following sum of money (e.g. USD);
ADVANCED SETTINGS
this sub-menu includes the following additional settings:
DATE FORMAT
date format (some printer firmware can change date format);
DATE FIELDS SEPARATOR
date fields separator;
THOUSAND SEPARATOR
thousand separator;
DECIMAL MARK
separator of integer and decimal;
MAJOR CURRENCY UNIT (PLURAL) the name of base currency in plural (e.g. DOLLARS);
MINOR CURRENCY UNIT (PLURAL) the name of currency for change in plural (e.g. CENTS);
TITLE FOR CASHOUT RECEIPT
title for cashout receipt (a ticket not accepted by the bill acceptor);
TITLE FOR RESTRICTED TICKET title for restricted ticket (means which cannot be cased from);
TITLE FOR DEBIT TICKET
title for debit ticket;
MACHINE# TEXT
text of the ticket MACHINE# ;
TICKET# TEXT
text of the ticket TICKET# ;
VALIDATION TEXT
text of the ticket Validation;
EXPIRATION TEXT
text of the ticket Ticket Void after;
DAYS TEXT
plural form of the word day (used to specify the expiration date);
DAY TEXT
singular form of the word day (used to specify the expiration date).
Security
Set-up of the permissions and passwords to the system screens.
CLEAR SHORT
permission to clear short statistics;
MAKE INIT
type of access to the initialization;
SET TIME
type of access to the time set;
CHANGE TOTAL SCALES
type of access to the screen of installing coin slot and bill acceptor and counters;
CHANGE TOTAL PARAMETERS
type of the access to the general settings screen;
ENABLE/DISABLE GAMES
type of access to selection screen of games available to players;
CHANGE GAME OPTIONS
type of access to the game setting screen;
CHANGE COM PORT SETTINGS
type of access to the serial port setting screen;
CHANGE SAS SETTINGS
type of access to the SAS setting screen;
HOST CAN CHANGE ASSET NUMBER
the computer is permitted to change asset number or house-id (used by AFT);
HOST CAN CHANGE FLOOR LOCATION the computer is permitted to change machine location;
RESET ERRORS BY CREDIT KEY
permission to reset error condition by the means of the credit key;
PASSWORD
setting of the password that will be asked while trying to access a protected
page. Password reset is accomplished by entering an empty password.
DOOR SETTINGS
setting menu of door security.
If there is a serious failure and initialization is required to fix it, the access will be free. After an initialization of the
board there is no password.
To restrict the access to any of the entries it is necessary to set the type of access to it PASSWORD and to enter the
password, different from empty.
Password is not more than eight digits (from 1 to 5), entered by HOLD1, HOLD2, HOLD5 buttons.
Door Security Settings
xxxxx DOOR LATENCY
RESUME ON CLOSE xxxxx DOOR
latency to the opening/closure of the corresponding door;
if it is on, after closing the corresponding door the machine starts the play mode,
otherwise the operator is to start the play mode.
Initialization of the machine (INIT)
Before the receipt into the sale every board is initialized by the manufacturer and therefore customers does not need to
conduct this operation themselves. But in case of some errors, caused by wrong adjustment or influence of external factors, it
can be necessary.
Initialization (memory clear) is a reset of all settings by default values and a complete clearance of game statistics and
accounting.
Initialization is invoked from the main menu of the service mode (some boards requires to open Door #2: card cage or
logic door). It is possible to null the board by pressing button BET and holding it for about five seconds.
Attention! All the information about settings, credit and winnings is lost at the same time. All settings drop by
default.
Event List
Event list is intended to control the work of the machine. All events, meeting some standards, for example game events,
numerical parameter of which is not less than a value assigned, are fixated in it.
It is possible to view four types of lists:
ALL EVENTS
all happened events;
PAYOUT EVENTS
entering and canceling of credit;
PAY AND SYSTEM EVENTS
entering and canceling of credit and system events;
GAME EVENT
register of game events;
xxxx DOOR EVENTS
last 50 events of the corresponding door;
EXIT
exit to the main menu.
All events except door events in separate lists have the following structure:
[<game>] <event title> [<numerical parameter>] <date> <time>
Uncleared door events have the following structure:
<date> <time> - <event title>
Numerical parameter can be lacking for some types of events (for example: switching on/ off of the machine). The
whole list of events and their deciphering is described in Appendix II: events.
Set Clock
In this menu time and date are set.
The position of editing is changed with HOLD1 and HOLD2 buttons, forward and backward correspondingly. The value
is changed with the HOLD3 and HOLD4 buttons previous and next value. The changes are canceled with the BET button. Exit
with the saving of adjusted time is accomplished with the button START.
Game statistic
Menu contains the list of games, which has statistics, and in the heading there is the following information:
TOTAL BETS
amount of all bets made;
TOTAL WON
sum of winnings taken by the player and percentage ratio of WIN/BET;
TOTAL GAMES
amount of played games
Each entry in the menu allows access to the statistics of the corresponding game. The first page contains the following
items (depending on the game, counters can vary):
TOTAL GAMES
amount of games;
TOTAL BET
amount of all bets made;
MAIN GAME WIN
sum of all winnings in the main game;
TOTAL WON
sum of taken winnings (including risk and bonus games);
RISK IN
sum of winnings, with which the doubling was entered;
RISK OUT
sum of winnings in doubling;
BONUS QUANTITY
quantity of bonuses hit;
BONUS WINNING
sum of all winnings in the bonus-game;
SBONUS QUANTITY
quantity of super bonuses;
SUPER BONUS WIN
sum of all winnings in the super bonus game;
SBNS WIN COUNT
amount of winning super bonuses.
nd
On the pages from 2 to 4th the information about winnings is given: an amount, sum of winnings, date and time of the
last hit.
Game options
In this menu each game can be selected and adjusted. There are the following settings:
PAYOUT RATE
generosity of the game (very low very greedy, low, normal, high, very high very generous; some
boards has this settings in percents);
MIN BET
minimum bet;
MAX BET
maximum bet;
BET FOR xxxx
minimum bet for the special equipment (helmet, fire extinguisher, umbrella, mushroom) to appear;
APPLY CHANGES
apply changes to all games (without it settings of games are not changed) present in COMMON SETTINGS only.
Tests
After entering this unit of the menu, you get to the sub menu, there you can choose:
KEYS TEST
inputs test;
SOUND TEST
sound test;
20 LAST ERRORS list of the last twenty errors;
FIRMWARE CRC32 account of the control sum of the firmware (CRC32 method);
EXIT
exit to the main menu.
Choosing the keys test, you will get to the screen, where all board ports are listed (title and location on the
connector),and also their current condition. If you assume, that you have some external device or button unable to work, then af ter entering this mode, you will be able to check your supposition.
After choosing the sound test, there will be three inscriptions: CHANNEL 1, CHANNEL 2 and CHANNEL 3 appearing consequently on the screen. At that time the sound will be given through the first, the second and the third channels re spectively.
Error list is needed for the registration of non standard situations. If the machine operates in a strange way or suddenly demands an initialization, then, probably, a situation of that type has occurred. A type of the error can be learn from this
list. This list is necessary only for the producer. If there is no serious reason, do not pay attention to errors.
Initialization does not clear this list. To clear it, it is necessary while the list is on the screen, to press the button BET
and then hold it for five seconds.
Attention! If some inscription has appeared in your error list, that is a ground for contacting with the support
service of the machine/board seller.
10
Game Selection
If more than one game is switched on in the settings, the
player can choose. There is a screen with 16 game icons. With the buttons 3LINES and 7LINES, the player can sequentially go over them
clockwise and counterclockwise. When a game is selected it is necessary to press START, to launch the game.
If denomination of gaming machine is differs from 1:1, currency is not default or denomination showing is forced then user can
see current denomination and balance in units of machine currency.
Touchscreen
If touchscreen is turned on the player can play without using buttons.
To start a game it is necessary to touch the corresponding icon on the screen. If it is necessary to cancel a credit by the
means of TITO or the hopper, the sign CREDIT should be touched on the screen.
1. Main game
rotation launch touch the reels field
bet change touch the value of bet
line quantity change touch a line number
maximum bet setting touch the sign TOTAL BET at the top of the screen
credit payout via AFT, TITO or hopper touch the sign CREDIT
game exit touch the logotype Igrosoft
open help touch a game character or an empty field below reels
2. Display of main game winning
take the winning touch the reels field
enter the risk game touch the sign TAKE OR RISK
open help touch a game character or an empty field below reels
3. Risk game
open the card/item touch the corresponding card or item
take the winning touch the field CREDIT or bottom third of the screen
4. Bonus game
choose the item touch the corresponding item
5. Super bonus game
choose the item touch the corresponding item
take the winning touch the winning (Crazy Monkey 2)
6. Help
control is performed by touching the button, displayed on the screen
11
Appendix I: problem solution
Q: The machine does not enter the demonstration or the game modes. It writes constantly INIT MACHINE.
A: Probably, a serious error has occurred. It is necessary to initialize the board. It is possible to learn about the error from the
error list (see Instruction on service support chapter Tests).
Q: The machine gave out an inscription HARD TEST PASSED and one or several more from the list: SHORT
STATISTIC ERROR, LONG STATISTIC ERROR, MAIN SETTINGS ERROR, INTERNAL ERROR,
ERROR: FAILED MEMORY! INIT NEEDED!, etc., but it did not enter the game/demonstration mode.
A: A memory failure has occurred in the corresponding domain of data. It is recommended to clear the corresponding statistics,
if an error occurred in it, or, having entered the service menu, change damaged settings. But in any case, it is better to accomplish an initialization of the board and if it repeats again, contact the company that sold the board/machine.
Q: After switching on there is an inscription: CALL ATTENDANT at the bottom of the black screen.
A: Probably, one or several game buttons are out of order or got sticked. It is necessary to use the short statistic key. The
machine will enter the mode of button test, an exit from which is accomplished in a few seconds after all the buttons are
pressed or after a reset (switching off and repeated switching on the machine).
Q: A just bought machine gives a large amount of winnings. Its percentage of payout exceeds 100%.
A: Such behavior is typical of any new machine. That is kind of advertising and attracts customers. In some time it will start to
maintain specified percentage. But if that does not suit you, play yourself and when the machine reaches the necessary per centage, start its usual exploitation.
Q: Players do not play some games on this machine.
A: Probably, too low percentage of winnings was established. Increase it to the maximum value. If after that people do not
play, obviously, the game does not suit their taste.
Q: A new bill acceptor was connected to COM1, but it does not work.
A: Make sure that the protocol which corresponds the configuration of this device is selected in settings.
Q: The screen has become blue and there appears an inscription about the bill acceptor problem.
A: There is the problem with the bill acceptor. This error is still displayed on the screen even after its elimination. To reset this
screen it is necessary to use the service key or statistics key.
Q: The screen has become blue and there appears an inscription about the printer problem.
A: There is the problem with the ticket printer. The screen is reset after eliminating the cause.
Q: The screen has become blue and there appears an inscription xxxx DOOR WAS OPENED.
A: One or more service doors are opened. The error is rectified by the service key or statistics key.
Q: The screen has become blue and there appears an inscription DISCONNECTED COUNTER #n.
A: One of the controlled mechanical counters is disconnected. The error is removed after fixing the problem by the service key
or statistics key.
Q: During an attempt to give out the credit by the hopper, an inscription HOPPER ERROR appeared.
A: The sum demanded was too high. The inscription is removed with any service key, including the credit one.
Q: The hopper started to give out money, but did not give all. An inscription CALL ATTENDANT appeared.
A: The hopper has run out of coins. It is necessary to add them there. The inscription is removed with any service key.
Q: One or several players win constantly more, than lose.
A: Probably, these players have found a method of breaking through the game security system. Check, if the producer has new
versions of micro programs. If not or the upgrade has not solved the problem, it is highly recommended to observe the players actions (playing manner, bets made, lines used, etc.), contact the seller and give your observations. The earlier and the
more accurate information will get the developers, the faster they will be able solve the problem, usually during 7 days after
the localization of the error (i.e. if the exact error reason was discovered). If for some reason update cannot be installed for a
long time, the problem game is recommended to be excluded in the settings.
12
Appendix II: events
System events
POWER ON/OFF
INIT MACHINE
CLOCK CHANGED
TIME BEFORE CLOCK CHANGED
<door name> WAS OPENED
<door name> WAS CLOSED
SETTINGS CHANGED
SHORT STATISTIC CLEARED
EVENT LIST CLEARED
HOPPER UNLOAD
START GAME <gm>
SAS SETTINGS CHANGED
SERVICE MENU ENTERED
SERVICE MENU EXITED
SHORT STATISTIC ENTERED
SHORT STATISTIC EXITED
SAS SETTINGS CHANGED
ACCEPTOR HW FAILURE
PERIPHERALS LIST CHANGED
FIRMWARE VERSION CHANGED
EXT. BONUS WIN
EXT. BONUS WIN / 100 =
DISCONNECTED COUNTER #<n>
switching on/off of the machine
initialization of the machine
time and date setting
time before changing the current time;
the door was opened;
the door was closed;
the settings were changed in the corresponding section;
short statistics were cleared;
emergency clearance of the event list;
hopper was unloaded;
the game <gm> was launched;
SAS settings were changed;
service menu was entered;
service menu was exited;
short statistics was entered;
short statistics was exited;
SAS settings were changed;
an error in the bill acceptor work;
a set of connected devices was changed
firmware version was changed;
an external bonus on the indicated amount has come;
a big external bonus has come, the indicated amount is less than the real one by
100 times;
the mechanical counter was disconnected (see the connector X2 diagram).
Events of the entering/canceling of the credit
COIN IN
HOPPER OUT
KEY IN
KEY OUT
TICKET IN
TICKET OUT
AFT IN
AFT OUT
BILL IN
credit is entered through the coin slot;
credit gave out by the hopper;
credit entered with the credit key;
credit canceled with the credit key;
credit entered with the ticket;
credit canceled with the ticket;
credit entered with SAS AFT;
the whole credit or its half is canceled with SAS AFT;
credit is entered through the bill acceptor.
Game events
<gm>:
<gm>:
<gm>:
<gm>:
LINE #<n>
SEVERAL LINES
FREE GAMES
RISK WIN STEP <n>
<gm>:
<gm>:
<gm>:
<gm>:
<gm>:
<gm>:
<gm>:
BONUS WIN
BOX BONUS WIN
LOCK BONUS WIN
CHEST BONUS WIN
BARREL BONUS WIN
SUPER PRIZE WIN
SUPER BONUS WIN
winning on the line <n> is a specified combination and compiles the specified number;
winning on several lines;
free games produced a winning, which compile the specified number;
winning in a risk-game on the <n> step compiles the specified number (not obligatory chosen by the player);
winning in a bonus game compiles the specified number;
in a box bonus game (Garage) winning compiles the specified number;
in a lock bonus game (Garage) winning compiles the specified number;
in a chest bonus game (Pirate and Pirate 2) winning compiles the specified number;
in a barrel bonus game (Pirate and Pirate 2) winning compiles the specified number;
super prize (Garage, Rock Climber) complies the specified number;
winning in a super bonus game compiles the specified number.
13
Appendix III: possible settings values
Global settings
Main Parameters
Title
MACHINE NUMBER
ASSET NUMBER
COUNTRY/CURRENCY
DENOMINATION
CREDIT LIMIT
EVENT LIST BARRIER
MAX TOTAL BET
BILL RECEPTION LIMIT
CLOCK AUTOCORRECTION
SPEAKER VOLUME
SWITCH GAME MODE
DEMO TYPE
List of possible values
0 - 4294967295
0 - 4294967295
DEFAULT, ARGENTINA, EURO, RUSSIA, UNITED STATES
0.01, 0.02, 0.05, 0.10, 0.20, 0.25, 0.50, 1.00, 2.00, 2.50, 5.00, 10.00, 20.00, 25.00, 50.00, 100.00
1000, 5000, 10000, 20000, 50000, 100000, 200000, 500000, 900000
0, 2, 5, 10, 20, 50, 100, 200, 500, 1000, 2000, 3000, 4000, 5000, 7000, 10000, 20000, 50000
10, 50, 100, 250, 500, 1000
DISABLED, 100, 200, ..., 1000, 1500, ..., 5000, 6000, ..., 10000, 20000, 50000, 100000, 200000, 500000
ON, OFF (OFF mode is automatically activated when the correction is completed)
1%, 13%, 25%, 38%, 50%, 63%, 75%, 88%, 100%
SW GAME ONLY, 3LINES+7LINES
STANDARD, SELECTOR ONLY
Key in and handpay settings
Title
CREDIT KEY FUNCTION
EVEN HANDPAY
HANDPAY LIMIT
PERMIT HANDPAY CANCEL
List of possible values
10, 20, 50, 100, 200, 500, 1000, BUTTONS, OUT ONLY
0.01, 0.02, 0.03, 0.04, 0.05, 0.10, 0.20, 0.25, 0.30, 0.40, 0.50, 1.00, 2.00, 2.50, 3.00, 4.00, 5.00, 10.00,
20.00, 25.00, 30.00, 40.00, 50.00, 100.00, 200.00, 250.00, 300.00, 400.00, 500.00, 1000.00, 2000.00,
2500.00, 3000.00, 4000.00, 5000.00
DISABLED, 100, 200, 300, 400, 500, 1000, 2000, 3000, 4000, 5000, 10000, 20000, 30000, 40000,
50000, 100000, 200000, 300000, 400000, 500000
YES, NO
14
Equipment
Bill acceptor
Title
PROTOCOL
SERIAL PORT
DENOMINATION
for each channel
SHOW DENOMINATION
STACKER
INHIBIT LEVEL2
AUTO DENOMINATION3
SLAVE DEVICE ID4
BEZEL COLOR4
TICKET DIRECTION4
List of possible values
DISABLED, PULSE, ID-003, S.S.P.
COM1, COM2, COM3, COM4, COM5, COM6
0, 1, 2, 3, 4, 5, 10, 20, 25, 30, 40, 50, 100, 200, 250, 300, 400, 500, 1000, 2000, 2500, 3000, 4000, 5000, 10000,
20000, 25000, 40000, 50000, 100000, 200000, 250000, 300000, 400000, 500000
NEVER, AUTO, ALWAYS
STACKER-1, STACKER-2
HIGH, LOW
ON, OFF
0 - 127
DEFAULT, NAVY, GREEN, TEAL, MAROON, PURPLE, OLIVE, GRAY, SILVER, BLUE, LIME, AQUA,
RED, FUCHSIA, YELLOW, WHITE
ANY, TOP, BOTTOM
Coin acceptor
Title
PROTOCOL
DENOMINATION
for each channel
INHIBIT LEVEL2
List of possible values
DISABLED, PULSE, ID-003, S.S.P.
0, 1, 2, 3, 5, 10, 20, 25, 30, 50, 100, 200, 250, 300, 500, 1000, 2000, 2500, 3000, 5000, 10000, 20000, 25000,
50000, 100000, 200000, 250000, 300000, 500000
HIGH, LOW
Ticket Printer
Title
PROTOCOL
SERIAL PORT
List of possible values
DISABLED, FL TCL, ESC/P
COM1, COM2, COM3, COM4, COM5, COM6
Hopper
Title
PROTOCOL
COIN CHANNEL
CAPACITY
COIN OUT PULSE EDGE
List of possible values
DISABLED, PULSE
1 - 15
100, 200, 300, 400, 500, 600, , 3000
FRONT, BACK
Mechanical counters
Title
COUNTERS RATE
BET COUNTER RATE
CNT#n DISCONNECTED
List of possible values
1, 10, 100
1, 10, 100
IGNORE, INFORM, BLOCK
Touchscreen
Title
PROTOCOL
PORT
List of possible values
DISABLED, GENERAL TOUCH
COM1, COM2, COM3, COM4, COM5, COM6
Only for the protocol PULSE
Only for the protocol ID-003
4
Only for the protocol S.S.P
3
15
SAS Settings
Title
List of possible values
MACHINE ADDRESS
ADV. FUNDS TRANSFER
HANDPAY REPORTING TYPE
BONUSING
ADD BONUS TO TOTAL WIN
0 (turn off), 1, 2, 127 (at initialization does not change )
ON, OFF
QUEUED, LEGACY
DISABLED, LEGACY
YES, NO
Sas Features
Title
List of possible values
MANAGEMENT
HANDPAY REPORTING
BONUSING
ADVANCED FUNDS TRANSFER
TICKET IN, TICKET OUT
LOCK WHEN LINK IS DOWN
YES, NO
YES, NO
YES, NO
YES, NO
YES, NO
YES, NO
Ticket Settings
Title
List of possible values
CASHOUT TO TICKET MODE DISABLED, SYSTEM
REDEEM TICKETS
NO, YES
EXPIRATION (DAYS)
NEVER, 1 - 31
DD/MM/YY, MM/DD/YY, DD/MM/YYYY, MM/DD/YYYY, MON DD, YYYY, DD MON YYYY,
DATE FORMAT
YY/MM/DD, YYYY/MM/DD
DATE FIELD SEPARATOR
SLASH, PERIOD, HYPHEN
THOUSAND SEPARATOR
NONE, SPACE, COLON, PERIOD, APOSTROPHE
DECIMAL MARK
PERIOD, COLON
Security
Title
List of possible values
CLEAR SHORT
INITIALIZE
SET TIME
CH. MAIN PARAMETERS
ENABLE/DISABLE GAMES
CH. GAME OPTIONS
CH. EQUIPMENT SETTINGS
CH. SAS SETTINGS
HOST CAN CHANGE ASSET NUMBER
HOST CAN CHANGE FLOOR LOCATION
RESET ERRORS BY CREDIT KEY
PASSWORD
YES, NO
FREE, PASSWORD
FREE, PASSWORD
FREE, PASSWORD
FREE, PASSWORD
FREE, PASSWORD
FREE, PASSWORD
FREE, PASSWORD
YES, NO
YES, NO
YES, NO
Any combination of not more than 8 numbers from 1 to 5 (not specified by default)
Door settings
Title
List of possible values
xxxxx DOOR LATENCY
DISABLED, 0.25 SEC, 0.50 SEC, 0.75 SEC, 1.00 SEC, 1.25 SEC, 1.50 SEC, 1.75 SEC, 2.00 SEC
YES, NO
RESUME ON CLOSE xxxx DOOR
Game Options
Title
PAYOUT RATE
MIN BET
MAX BET
BET FOR <item>
List of possible values
VERY LOW1 (greedy game), LOW, NORMAL, HIGH, VERY HIGH1 (generous game)
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 35, 40, 45, 50, 60
8, 9, 10, 15, 20, 25, 30, 35, 40, 45, 50, 60, 70, 80, 90
10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 150, 200, 250, 300, 400, 500, 600, 700, 800, 900
Default values are highlighted in bold
In entertainment versions some parameters can have other values
Available in not all game versions (e.g. disabled in XGC-xxxxxx)
16
Appendix IV: connection diagrams
Connector X1
Component Side (A) Contact
Printed Side (B)
GND
GND
1
2
GND
GND
+5V
+5V
+5V
+5V
+12V
+12V
6
7
8
GND
GND
GND
10
GND
Connector X2
Component Side (A)
Description
Direction
Contact
Printed Side (B)
Direction
Description
1
2
SPEAKER
OUT
GND
HOLD1
IN
IN
COIN CHANNEL #1
HOLD2
IN
IN
COIN CHANNEL #2
HOLD3
IN
IN
COIN CHANNEL #3
HOLD4
IN
IN
COIN CHANNEL #4
HOLD5
IN
IN
DROP DOOR (DOOR#3)
START
IN
IN
CASHBOX DOOR (DOOR#4)
BET
IN
10
IN
BELLY DOOR (DOOR#5)
SWITCH GAME
IN
11
IN
RESERVED
12
IN
RESERVED
13
MAX BET
IN
14
IN
RESERVED
HELP
IN
15
IN
RESERVED
SLOT DOOR (DOOR#1)
IN
16
IN
RESERVED
CARD CAGE (DOOR#2)
IN
17
IN
CALL ATTENDANT
COIN CHANNEL #5
IN
18
IN
COIN CHANNEL #6
COIN CHANNEL #7
IN
19
IN
COIN CHANNEL #8
SHORT STATISTIC
IN
20
IN
SERVICE (LONG STATISTIC)
PAYOUT
IN
21
IN
KEY OUT
22
IN
HOPPER COIN OUT
RESERVED
OUT
23
OUT
COIN LOCK
KEY IN COUNTER
OUT
24
OUT
BILL LOCK
TOTAL IN COUNTER (CNT#1)
OUT
25
OUT
TOP GREEN LAMP
TOTAL OUT COUNTER (CNT#2)
OUT
26
OUT
TOP RED LAMP
KEY OUT COUNTER
OUT
27
OUT
TOP YELLOW LAMP
RESERVED
OUT
28
OUT
TOTAL BET COUNTER
HOLD1 LAMP
OUT
29
OUT
BET LAMP
HOLD2 LAMP
OUT
30
OUT
MAX BET LAMP
HOLD3 LAMP
OUT
31
OUT
PAYOUT LAMP
HOLD4 LAMP
OUT
32
OUT
CHANGE GAME LAMP
HOLD5 LAMP
OUT
33
OUT
HOPPER MOTOR
START LAMP
OUT
34
OUT
HELP LAMP
CREDIT KEY
IN
35
GND
36
17
GND
Connector RS232-1
9
RXD2
TXD2
GND
RXD1
TXD1
GND
10
RXD_SAS TXD_SAS
6
GND
2
Connector RS232-2
9
RXD5
TXD5
GND
RXD3
TXD3
GND
10
RXD4
TXD4
RXD_SAS
TXD_SAS2
2
6
GND
2
Cable scheme for connecting to RS-232
In this scheme:
X1 connects toRS-232-1 or RS-232-2 of the board.
X2 corresponds to COM1 (RS-232-1) or COM3 (RS-232-2)
X3 corresponds to SAS1 (RS-232-1) or COM4/SAS2 (RS-232-2)
X4 corresponds to COM2 (RS-232-1) or COM5 (RS-232-2)
18
Appendix V: errors of the bill acceptor
Error
ACCEPTOR DISCONNECTED
FISHING DETECTED
NOTE JAM DETECTED
ACCEPTOR SERIAL CHANGED
STACKER FULL
STACKER REMOVED
ACCEPTOR CONNECTION ERROR
Elimination of errors
Check connection, jumpers and the selection of port and protocol
There was an attempt of putting back bills (fishing)
Remove the bill
Enter the service menu and confirm device change
The bill container is full, change/empty it
The container is removed, set it
Check signal levels of the serial port of the board and bill acceptor as
well as jumpers of the later one.
19
Appendix VI: errors of the ticket printer
Error
Elimination of errors
PRINTER DISCONNECTED
Check the connection of the printer and jumper that are in
charge of data rate (should be 9600)
NO PAPER IN PRINTER
Load some paper into the printer
PRINTER MALFUNCTION
Check the printer and the protocol used by it
PAPER JAM IN PRINTER
Open the printer and remove paper, then turn it off and
turn it on again
PRINTER TEMPERATURE ERROR
Check the documentation of the printer
PRINTER SOFTWARE ERROR
Check the documentation of the printer
PRINTER COMMAND ERROR
Check the printer connection
PRINTER IS OPENED
Close the printer
PRINTER IS OFFLINE
Check the documentation of the printer
PRINTER VOLTAGE ERROR
Check the documentation of the printer
PRINTER CUTTER ERROR
Check the documentation of the printer
PRINTER HARDWARE ERROR
Check the documentation of the printer
PRINTER UNKNOWN ERROR
Check the printer efficiency
PRINTER BUFFER OVERFLOW
Report to the Igrosoft company
PRINTER MEMORY OVERFLOW
Try reducing text amount printed on tickets
INVALID PRINTER VERSION
Printer version is not recognized, try replacing with a
supported one or address the Igrosoft company
20
Appendix VII: supported printer versions
Manufacturer
Model
Proven firmware
GREUR4326
GEN2
GRPORNV42
GRUSA4100
FutureLogic
GUREURGE0_9600
GEN2 Universal
GURUSAG13_9600
GURRUSGE0_9600
TransAct Technologies
Ithaca Epic 950
21
TransAct M950 S01220
Appendix VIII: TITO setting up
Requirements
1.
2.
3.
4.
Cable for device connection via RS-232.
Bill acceptor using protocol ID-003 (BDP) or SSP and supporting bar code reading.
Printer FutureLogic GEN2 (Universal) or Ithaca Epic 950.
SAS-system supporting TITO with validation type System (Standard and Secure Enhanced are not supported).
Installation
1.
2.
3.
4.
5.
6.
Connect the cable with three connectors D-Sub9 to the board; attention, all the connectors have signal levels RS232 not TTL. See appendix 4 connector RS232-1.
Connect SAS system to the connector of the SAS cable.
Connect the bill acceptor to the connector of the COM1cable.
Connect the printer to the connector of the COM2.
Connect power, control and monitor cables.
Turn on the machine, if everything is plugged in correctly, the board green LED lights up and the machine will go into
one of the standard modes.
Setting
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
Activate the service key to enter the service menu.
If the unit requires initialization, do it in a standard way.
Go to the section GLOBAL SETTINGS - MAIN PARAMETERS.
Adjust MACHINE NUMBER (optional, but this number will be on each ticket).
If it is necessary, set the parameter DENOMINATION (credit price), as after first credit charging the parameter
blocks changes.
Exit from the section MAIN PARAMETERS and go to EQUIPMENT.
Go to the section BILL ACCEPTOR and change the parameter PROTOCOL to ID- 003 or S.S.P., make sure
that the parameter SERIAL PORT corresponds to the port connected to the bill acceptor. If cash reception is not
acceptable, disable AUTO DENOMINATION in ADVANCED SETTINGS, if there is this option.
If auto-denomination is unavailable for this protocol or does not work correctly, go to the section DENOMINATION
and set the number of credits corresponding to each channel (by default all channels are zero bills will not accepted).
Values depend on the bill acceptor firmware (see its documentation). Channel 15 setting does not matter. Please disable
AUTO DENOMINATION in ADVANCED SETTINGS if it present for this protocol.
Exit from the section BILL ACCEPTOR and go to the section TICKET PRINTER
Change the parameter PROTOCOL to FL TCL (for GEN2) or ESC/P (for Epic 950)
Make sure that the parameter 'SERIAL PORT' corresponds to the one that is connected to the printer.
Exit from the section EQUIPMENT and go to the section SAS SETTINGS.
Make sure the machine address is correct and SAS- system works with it.
Exit from the section SAS SETTINGS and go to TICKET SETTINGS
Change the parameter CASHOUT TO TICKET MODE to SYSTEM.
Change the parameter REDEEM TICKETS to YES.
By request in this section it is possible to edit any text printed on tickets as well as date and number.
Exit from the service menu.
Test
Just after making all the settings and exiting the service menu the demo screen is to appear. The bill acceptor is to shoe
readiness to accept bills (e.g. a green light replaces a red one). Insert any bill in it that is supported by the firmware. If in the
setting the corresponding channel is not zero or is not turned off in the stacker settings, the bill will be accepted and a credit will
be added.
Make sure that SAS connection works. Then insert a standard ticket (cashout ticket that bar-code is in the middle). The
bill acceptor is to accept it and the number of credits transferred by SAS is to be shown in the field credit. Attention, if a
number exceeding credit limits (by default 20 000) is reported to or not divisible to the current machine denomination, such a
ticket will be rejected.
Now push the button Pay Out (make connection of 36A and 21A of the board connector X2). If SAS permits printing
tickets, the printer will start working and in a few seconds a ticket will be ready. At the same time the field credit will be
zeroed.
22
Appendix IX: supported SAS exceptions
Number (hex)
Support level
11
depends on settings
Slot door was opened
Description
12
depends on settings
Slot door was closed
13
depends on settings
Drop door was opened
14
depends on settings
Drop door was closed
15
depends on settings
Card cage was opened
16
depends on settings
Card cage was closed
17
full
AC power was applied to gaming machine
19
depends on settings
Cashbox door was opened
1A
depends on settings
Cashbox door was closed
1B
depends on settings
Cashbox was removed
1C
depends on settings
Cashbox was installed
1D
depends on settings
Belly door was opened
1E
depends on settings
Belly door was closed
20
depends on settings
General tilt
23
full
27
for ID003 and SSP
Cashbox full detected
28
for ID003 and SSP
Bill jam
29
for ID003 and SSP
Bill acceptor hardware failure
2A
for ID003 and SSP
Reverse bill detected
2B
for ID003 and SSP
Bill rejected
32
full
CMOS RAM error (no data recovered from EEPROM)
36
full
EPROM error (different checksum - version changed)
3B
full
Low backup battery detected
3C
full
Operator changed options
3D
full
A cash out ticket has been printed (may has priority)
47
full
$1.00 bill accepted (non-RTE only)
48
full
$5.00 bill accepted (non-RTE only)
49
full
$10.00 bill accepted (non-RTE only)
4A
full
$20.00 bill accepted (non-RTE only)
4B
full
$50.00 bill accepted (non-RTE only)
4C
full
$100.00 bill accepted (non-RTE only)
4D
full
$2.00 bill accepted (non-RTE only)
4E
full
$500.00 bill accepted (non-RTE only)
4F
full
Bill accepted (In non-RTE mode, for all bills without specific exception. In RTE mode, for all bill denom)
50
full
$200.00 bill accepted (non-RTE only)
51
only canceled credits
Hand pay is pending
52
full
Hand pay was reset
57
full
System validation request (has priority)
60
full
Printer communication error
61
full
Printer paper out error
66
full
Cash out button pressed
67
full
Ticket has been inserted (has priority)
68
full
Ticket transfer complete (has priority)
69
full
AFT transfer complete (has priority)
6A
full
AFT request for host cashout (has priority)
Hopper is empty
6C
full
AFT request to register (has priority)
6D
full
AFT registration acknowledged (has priority)
6E
full
AFT registration canceled
23
Number (hex)
Support level
6F
full
Game locked (has priority)
Description
70
full
Exception buffer overflow (has priority)
74
full
Printer paper low
78
full
Printer carriage jammed
7A
full
Gaming machine soft (lifetime-to-date) meters reset to zero
7C
full
A legacy bonus pay awarded and/or a multiplied jackpot occurred
7E
full
Game has started
7F
full
Game has ended
82
full
Display meters or attendant menu has been entered
83
full
Display meters or attendant menu has been exited
84
full
Self test or operator menu has been entered
85
full
Self test or operator menu has been exited
8C
full
Game selected
8E
full
Component (peripheral) list changed
98
depends on settings
Power off card cage access
99
depends on settings
Power off slot door access
9A
depends on settings
Power off cashbox access
9B
depends on settings
Power off drop door access
24
Appendix X: Supported SAS commands
Number (hex)
Support level
01
full
Shutdown (lock out play)
Description
02
full
Startup (enable play)
03
full
Sound off
04
full
Sound on
06
full
Enable bill acceptor
07
full
Disable bill acceptor
09
full
Enable/disable game n
0A
full
Enter maintenance mode
0B
full
Exit maintenance mode
0F
full
Send meters 10 through 15
10
full
Send total canceled credits meter
11
full
Send total coin in meter
12
full
Send total coin out meter
13
full
Send total drop meter
14
full
Send total jackpot meter
15
full
Send games played meter
16
full
Send games won meter
17
full
Send games lost meter
18
full
Send games since last power up and games since last slot door closure meters
19
full
Send meters 11 through 15
1A
full
Send current credit
1B
only canceled credits
1C
full
Send meters: total coin in, total coin out, total drop, total jackpot, games played, games won, slot door open, power reset
1E
full
Send total bill meters (# of bills)
1F
full
Send gaming machine ID & information
21
full
ROM signature verification
2A
full
Send true coin in
2B
full
Send true coin out
2D
full
Send total hand paid canceled credits
2F
full
Send selected meter for game N
31
full
Send $1.00 bills in meter
32
full
Send $2.00 bills in meter
33
full
Send $5.00 bills in meter
34
full
Send $10.00 bills in meter
35
full
Send $20.00 bills in meter
36
full
Send $50.00 bills in meter
37
full
Send $100.00 bills in meter
38
full
Send $500.00 bills in meter
39
full
Send $1,000.00 bills in meter
3A
full
Send $200.00 bills in meter
3B
full
Send $25.00 bills in meter
3C
full
Send $2,000.00 bills in meter
3D
full
Send cashout ticket information
3E
full
Send $2,500.00 bills in meter
3F
full
Send $5,000.00 bills in meter
40
full
Send $10,000.00 bills in meter
41
full
Send $20,000.00 bills in meter
Send handpay information
25
Number (hex)
Support level
42
full
Send $25,000.00 bills in meter
Description
43
full
Send $50,000.00 bills in meter
44
full
Send $100,000.00 bills in meter
45
full
Send $250.00 bills in meter
46
full
Send credit amount of all bills accepted
48
full
Send last accepted bill information
4D
only the last record
50
full
Send validation meters
51
full
Send total games implemented
52
full
Send game n meters
53
full
Send game n configuration
54
full
Send SAS version ID and gaming machine serial number
55
full
Send selected game number
56
full
Send enabled game numbers
57
full
Send pending cashout information
58
full
Receive validation number
6F
full
Send extended meters for game n
70
full
Send ticket validation data
71
only cashable ticket
72
in-house + debit
73
full
AFT register gaming machine
74
full
AFT game lock and status request
7B
full
Extended validation status
7C
full
Set extended ticket data
7D
full
Set ticket data
7E
full
Send current date and time
7F
full
Receive date and time
8A
full
Initiate a legacy bonus pay
90
full
Send legacy bonus win amount
94
full
Reset handpay
9A
full
Send legacy bonus meters
A0
full
Send enabled features
AF
full
Send extended meters for game n (alternate)
B3
full
Send token denomination
B5
full
Send extended game n information
B7
full
Set machine numbers
Send Enhanced Validation Information
Redeem ticket
AFT transfer funds
26
History of changes
2013-03-25
First version for IGP2-Extended (support of 2 monitors and 6 serial ports)
2013-03-28
Added even handpay
Fixed skipping pulses in collaboration with the Pulse bill acceptor
Fixed other problems detected
2013-04-01
Fixed problems of handpay
Fixed rare appearance of the error TOO LONG INT PROC
2013-04-08
Added the possibility of simultaneous setting change of all games
Fixed counters AFT in collaboration with machine denomination different from 1:1
2013-04-18
Added support of SAS second channel
Added support of touchscreen
Added support of the printer FutureLogic GEN2 Universal
Fixed problems detected
2013-05-15
The doors that are not assigned to, are displayed as DOOR #n OPENED
Fixed the error that caused incorrect credit in response to SAS 0x74 request
Fixed minor errors
2013-06-19
Added ECC support (error control and recovery) in the firmware
Checked simultaneous use of COM4 and SAS2
Performed support of the light under the button Switch game
Pressing the button Max Bet does not launch the drums any more
Mechanical counters continue working if errors occurred do not have something to do with them
Added the possibility of eliminating errors by the means of the credit key
Fixed minor errors
2013-07-03
Added support of SAS 0x06 and 0x07 commands (turning on/off the bill acceptor)
Information about percentage of returns in response to commands from SAS 0x1F and 0x53 depends
on the firmware settings
2013-09-10
Added partial support of SAS 0x94 command
Fixed the error on denomination (instead of 1:5 was 1:4)
2013-11-06
Added support for SAS commands 0x2A, 0x2B, 0x3D, 0x50 and 0xB3
Fixed responses for SAS commands 0x1F, 0x38 and 0x53
Some of settings can be changed only after initialization
It is possible to enable machine locking when SAS connection loses
Tito machine number separated from AFT Asset number
Player can exit from handpay mode using payout button (configurable)
Added support for handpay limiting
Removed possibility to clear long statistic
Fixed other non-critical errors
2013-11-15
Fixed error in SAS command 0x72 in case of short identifier size
Added possibility to disable machine denomination showing on game selector screen
27