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This document provides stats and abilities for several Deepmen and Sevridan models. It includes their rank, base size, damage zones, melee and special abilities. The Deepmen Guardian and Kaxes are infantry units with abilities like Aegis of the Deep that grant Resonate, and Bolster. Torvosh the Bannerman is a leader with abilities that also grant Resonate and modify attacks against resonated targets. The Sevridan Gutter and Gutter Friar have melee attacks that can spread Resonate and abilities like Gelatinous Shift to reposition in battle.

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0% found this document useful (0 votes)
124 views5 pages

Had Ross Cards

This document provides stats and abilities for several Deepmen and Sevridan models. It includes their rank, base size, damage zones, melee and special abilities. The Deepmen Guardian and Kaxes are infantry units with abilities like Aegis of the Deep that grant Resonate, and Bolster. Torvosh the Bannerman is a leader with abilities that also grant Resonate and modify attacks against resonated targets. The Sevridan Gutter and Gutter Friar have melee attacks that can spread Resonate and abilities like Gelatinous Shift to reposition in battle.

Uploaded by

Cobrala
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Deepmen Guardian Deepmen Guardian Rank 1 Deepmen Kaxes Deepmen Kaxes Rank 1

Deepmen Deepmen Base 30 Deepmen Deepmen Base 40


Infantry Size 2 Leader Size 3
DZ A DZ A
DEEP STRIKE SWORD SLICE

10 Melee 18 00 10 Melee 28 00
Models targeted by this attack gain Resonate. Th is is applied
before attack dice are rolled.
9 SPECIAL ABILITIES
9 Sundering(1): Replace (1)4 on the defenders chart with 1.

Aegis of the Deep: When an enemy engages this


8 model, or begins its activation engaged with this model, 8 RESONATING DESTRUCTION
this model may make a Will Check(1). On 1 or more
Will *8 1
7 successes, the enemy gains Resonate.
*Resonate: Many effects and abilities trigger off of
7 Th is attack assigns 1 attack die to each enemy model with
a model having Resonate. A model may spend an Resonate in range. On 1 or more successes the target suffers
6 Interact Action to remove Resonate. 6 1 damage.
Bolster: Th is model may make an Assist Action on a
5 model up to 2 away. 5 SPECIAL ABILITIES
Swim: Th is model ignores the Rough keyword of Aegis of the Deep
4 terrain elements that also have the Water keyword. 4 Swim
The Voice Protects: While engaging enemies with The Voice Protects
3 Resonate, this model gains Defensive Expertise(x),
where (x) is equal to the number of enemies it is
3 Strong Will: When this model makes a Will Check or is the
target of a Will Attack, it gains re-roll(+1).
engaging that have Resonate.
2 *Defensive Expertise(x): When this model is the 2 COMMAND ABILITIES
5 6 1 1 defender of an attack, before results are generated, 5 6 1 3 Inspire: The fi rst time this model kills an enemy with
Resonate this activation it may move up to 3 and perform 1
1 it may force the attacker to re-roll up to (x) dice. 1 of its melee attacks.
Training: At the end of this models activation, if it is not
engaged, it may move 3 toward a model with Resonate.

Torvosh the Bannerman Torvosh the Bannerman Rank 2


Deepmen Deepmen Base 30
Leader Character Size 2
DZ A
PIERCING BLOW
10 Melee 38 00
Sundering(1): Replace (1)4 on the defenders chart with 1.

9
THE VOICE COMMANDS
8 Special - -
7 All enemies within 6 gain Resonate.

6 SPECIAL ABILITIES
Aegis of the Deep
5 Swim
The Voice Protects
4 Survivor: When this model would be hit, make a Will
Check(1). On 1 or more successes, apply that hit to another
friendly model within 4.
3 COMMAND ABILITIES
Inspire: Th is models melee att acks gain [+1]8 when
2 targeting a model with Resonate this act ivation.
5 7 2 2 Training: When this model is att acked by a model with
1 Resonate, aft er results are generated, make a Will Check
(1). On 1 or more successes remove 1 1.
Sevridan Gutter Sevridan Gutter Rank 2 Gutter Friar Gutter Friar Rank 1
Sevridan Sevridan Base 30 Sevridan Sevridan Base 40
Infantry Size 2 Leader Size 2
DZ B DZ B
FLUID STRIKE SKEWERING STRIKE
Melee 28 2
10 Melee 28 00
Resonating Echo: If this attack generates a hit, the target, and
10 Resonating Echo: If this attack generates a hit, the target, and
all enemies within 2 of the target, gain Resonate. all enemies within 2 of the target, gain Resonate.
9 9
GELATINOUS SHIFT GELATINOUS SHIFT
8 8
Special - - Special - -
7 Th is model may make a Will Check(1). On 1 or more
successes, place this model anywhere within 2. It may then
7 Th is model may make a Will Check(1). On 1 or more
successes, place this model anywhere within 2. It may then
force any enemies that it was engaging into contact. If any of
6 force any enemies that it was engaging into contact. If any of
these enemies had Resonate, this model may then perform 1 6 these enemies had Resonate, this model may then perform 1
of its melee attacks.
of its melee attacks.
5 5
SPECIAL ABILITIES
4 SPECIAL ABILITIES
Guidance of the Voice: Th is model gains Offensive 4 Paralytic Presence
Slow
Expertise(1) when att acking enemies with Resonate.
3 *Offensive Expertise(1): When this model performs 3 Swim
Strong Will. When it is the target of a Will Attack or
an attack, before results are generated, it may re-roll
2 up to (1) dice.
2 when it makes a Will Check, this model has re-roll (+1).

6 6 2 1 Paralytic Presence: Enemies cannot disengage from this


model during free movement. 6 6 2 2 COMMAND ABILITIES
Inspire: Once per attack, when an enemy with Resonate
1 Slow: Th is model cannot Sprint. 1 is killed, 1 enemy within 2 of the target must make a Will
Check(1). On 1 or more failures they suffer 1 damage.
Swim: Th is model ignores the Rough keyword of terrain
features that also have the Water keyword. Training: All friendly models gain Strong Will.

Ooroth of Sysor Deep Ooroth of Sysor Deep Rank 2


Sevridan Sevridan Base 30
Leader Character Size 2
DZ B
TIDAL CRASH

10 Melee 28 00
Critical Blow(1): Replace (1)1 on the defenders chart with 7.
Resonating Echo
9
8 STINGING FIELD
Toggle - -
7 Aura 6, Enemies engaged with friendly models in the area suffer
[-1]8 on all attacks, to a minimum of [1].

6
SPECIAL ABILITIES
5 Paralytic Presence
Slow

4
Swim
Dominion of the Voice: Enemies with Resonate att acking this
model must make a Will Check (1). On 1 or more failures, this
model may assign their att ack dice to another model (including
3 enemies) within 2.
Dominating Presence: While within 2 of this model, enemy
models suffer [-1] .
2 COMMAND ABILITIES
6 6 2 2 Inspire: At the start of this models act ivation is may make a
1 Will Att ack(1) against each enemy it is engaging with Resonate.
On 1 or more successes that enemy suffers 1 damage.
Training: All models gain Dominating Presence.
Carcharian Frenzy Carcharian Frenzy Rank 2 Frenzy Charger Frenzy Charger Rank 1
Carcharian Carcharian Base 40 Carcharian Carcharian Base 40
Infantry Size 3 Leader Size 3
DZ B DZ B
BLOOD IN THE WATER BLOODTIDE

10 Melee 28 00 10 Melee 28 2
This attack gains [+1]8 against enemies with Resonate. This attack gains [+1] 8 against enemies with Resonate.
9 Sundering(1): Replace (1)4 on the defenders chart
with 1.
9 Sundering(1): Replace (1)4 on the defenders chart
with 1.
8 8
FEEDING FRENZY FEEDING FRENZY
7 Melee 18 00
7 Melee 18 00
This attack may only target enemies with Resonate.
6 This attack may only target enemies with Resonate.
If this attack kills an enemy, this model may remove 1
6 If this attack kills an enemy, this model may remove 1
damage.
damage.
5 5
SPECIAL ABILITIES
4 SPECIAL ABILITIES 4 Resonating Fury: When this model performs its act ion
Scent of Prey: At the beginning of this models it may make a Will Check(1). On 1 or more successes all
3 act ivation it may make a Will Check(1). On 1 or
more successes it gains [+2] this act ivation. 3 enemies within 1 gain Resonate.
Swim
Swim: Th is model ignores the Rough keyword of COMMAND ABILITIES
2 terrain features that also have the Water keyword. 2 Inspire: If this model passes a Will Check this act ivation,
5 5 1 2 Whispers of the Voice: If this model passes a Will 7 5 1 3 Feeding Frenzy may target all enemies within 1 with
1 Check, any enemies it engages this act ivation gains
Resonate.
1 Resonate.
Training: Th is mode ignores disengage penalties when
disengaging from enemies with Resonate.

Gar, the Gladiator Gar, the Gladiator Rank 2


Carcharian Carcharian Base 40
Leader Character Size 3
DZ B
TRIBUTE TO THE VOICE
10 Melee 38 2
If this attack kills an enemy Leader or Character with
9 Resonate the enemy loses 1 additional morale.

8 SPECIAL ABILITIES

7 Arena Champion: If engaged with 3 or more enemies, or an


enemy Character, this model gains Offensive Expertise(2).
*Offensive Expertise(2): When this model performs
6 an attack, before results are generated, it may re-roll
up to (2) dice.
Resonating Fury: When this model performs its action
5 it may make a Will Check(1). On 1 or more successes all
enemy models within 1 gain Resonate.

4 Swim
COMMAND ABILITIES

3 Inspire: Th is model gains Percision(+1) to its melee attacks


for each enemy with Resonate it is engaged with.
*Precision(x): When this model performs an attack,
2 after re-rolls are made, it may adjust the results of up to
6 6 2 2 (x) dice up or down by 1.
Training: Th is models melee attacks gain Offensive
1 Expertise(+1) when attacking enemy Leaders or Specialists.
Deep Caller Deep Caller Rank 1 Calith Reaver Calith Reaver Rank 1
Base 30 Base 50
Specialist Size 2 Specialist Size 4
DZ A DZ B
THE VOICE DEMANDS SHELL CRACKER
10 Will 18 6 10 Melee 28 00
Each success generates 1 damage. Sundering(2): Replace (2)4 on the defenders chart with 1.
9 This attack gains [+1]8 against enemies with Resonate. 9
HITCHING A RIDE
8 8
SPECIAL ABILITIES Special - -
7 Calling of the Voice: At the beginning of this 7 When this model performs its maneuver, any friendly models
size 3 or smaller in contact at the start of that movement may
models act ivation, it may make a Will Check(2). be placed in contact at the end of that movement.
6 For each success 1 enemy model within 6 gains
Resonate.
6
5 Icy Depths: Aura 6, Enemies with Resonate treat
the area as Rough(1).
5 SPECIAL ABILITIES
Crawl: Th is model ignores all movement penalties and may
4 Swim: Th is model ignores the Rough keyword of
terrain features that also have the Water keyword.
4 pass through Impassable terrain as long as the movement
does not end over Impassable terrain.
Land Rage: At the beginning of this models activation, if it
3 3 can see an enemy with Resonate, make a Will Check(1). On
1 or more successes this model gains [+2] this activation.
2 2 Resonance Destruction: When this model attacks an
5 7 1 3 6 5 2 2 enemy with Resonate, its attacks gain [+2]8.
1 1

Oresund Cavalier Orsund Cavalier Rank 2


Base 80
Specialist Size 5
DZ B
RIP AND TEAR
10 Melee 48 00
Sundering(2): Replace (2)4 on the defenders chart with 1.
9
TENTACLE GRAB
8
Melee 28 8
7 For each attack die assigned to an enemy by this attack
you may force that enemy up to 4 toward this model.

6 Follow-Through(2): Replace (2) 2 on the defenders


chart with 1.

5
SPECIAL ABILITIES
4 Fury of the Voice: All attacks this model makes against
enemies with Resonate gain Offensive Expertise(2).
3 *Offensive Expertise(2): When this model
performs an attack, before results are generated, it
2 may re-roll up to (2) dice.
Swim: Th is model ignores the Rough keyword of
6 6 2 3 terrain features that also have the Water keyword.
1
The Oracle of Ulloth The Oracle of Ulloth Rank 2 Ephramaki, the Ephramaki Rank 2
Base 30 Deepcaller Lord Base 30
Specialist Character Size 2 Specialist Character Size 2
DZ A DZ A
DEMANDS OF THE VOICE HYDRO BLAST

10 Will - - 10 Magic *8 8
Make a Will Attack(1) against each enemy with Choose a target within range; make a [1]8 magic
9 Resonate within 4. For each success that enemy suffers
1 damage. 9 att ack against the target and each enemy between
this model and the target.
8 SAW-TOOTHED BLADE
8
CRUSHING WAVES
7 Melee 28 00 7 Special - -
When using this attack, enemy models are treated as
6 having [1] . Th is attack gains Offensive Expertise(1)
against enemies with Resonate.
6 Make a Will Check(3). On 1 or more successes all
enemies with Resonate within (x) suffer 1 damage,
where (x) is equal to the number of successes on this
5 *Offensive Expertise(1): When this model
performs an attack, before results are generated, it 5 Will Check.
may re-roll up to (1) dice.
4 4 SPECIAL ABILITIES
Swim: Th is model ignores the Rough keyword of
3 SPECIAL ABILITIES
Fear of the Deep: Aura 8, Enemy with Resonate in the
3 terrain features that also have the Water keyword.
area suffer [-1] . Calling of the Voice: At the beginning of this models
2 2 activation, it may make a Will Check(2). For each
6 7 2 2 Swim: Th is model ignores the Rough keyword of
terrain features that also have the Water keyword. 5 7 2 2 success 1 enemy within 6 gains Resonate.
1 1 Wall of Water: Aura 4 , Enemies with Resonate treat
the area as Rough(2).

Ilva, the Syren of Ilva Rank 2


Kaldeth Strait Base 30
Specialist Character Size 2
DZ A
SYREN WAIL
10 Will 28 6
For each success the target suffers 1 damage.
9 Bounce(3): When the dice for this att ack are assigned, this
model may assign 1 additional die to up to (3) additional
enemies within 3 of a target, ignoring LoS.
8
7 SYREN CALL
Special - -
6 Make a Will Check(2). For each success you may force 1
enemy within 9 up to 3 toward this model. An enemy
5 may be targeted by this effect multiple times. If a enemy
targeted by this effect has Resonate, it must also make a Will
Check(1). On 1 or more failures it suffers 1 damage.
4
3 SPECIAL ABILITIES
Swim
2 Slow: Th is model cannot Sprint.
6 7 2 2 Syren of the Deep: While this model is within a Leaders
1 Command Range, all friendly models within 6 of this
model also count as being in that Leaders Command Range.

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