5E SWORD AND SORCERY:
Races:
Savage
Civilized
Decadent
Nomadic
Classes:
Barbarian
Fighter
Nomad/Hunter: No spell-casting, Can survive longer in the wild without food and
water
Rogue: *No arcane trickster
Warlock
Sorcerer
XP: 1 XP for Every GP spent on wine, women, debauchery, drugs, lavish expenses,
etc.
Levels: 10 max.
HP: Roll for 1st Level + CON bonus. CON from thereon is not added to HP rolls.
Massive Damage: If (after reducing for armor) suffering damage equal to  CON
Score+ 10 or more, then make a CON Save at 10 DC+  damage suffered to remain
conscious. If failed, Hit Points drop to -1d8.
Defense: AC is replaced by Defense, which = 10 + proficiency bonus + DEX bonus.
Damage Reduction: Armor reduces damage by its score -10.
Weapons: All weapons do 1 die category greater damage. *Use CONAN RPG
Weapons
Magic: Use sanity rules.
Sanity