2DArtist Issue 102 Jun2014
2DArtist Issue 102 Jun2014
49
of
tutori
als ins
102
ide!
Issue 102 | June 2014
Make it as a
concept artist Geoffrey Ernault offers indispensable
advice on how to break into the industry
CARICATURE
PAINTING TIPS
Mark Hammermeister
divulges the art of painting
the perfect female caricature
Create
creature
concepts
Adapt
Kamil Murzyn shares tips and
tricks for painting creatures
interior
lighting
Discover how Nacho Yage alters
the lighting and mood of a midday
scene into a scene at dusk
+plus
10 of the best digital images
Transform your sketches Sketching with texture brushes
Luky shares her top tips for Master atmospheric lighting effects
taking your sketches to the Design narrative compositions
next level and much more!
2DARTIST MAGAZINE | ISSUE 102
2dartist magazine!
Many artists working in the film and videogame
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creating a diverse range of moods with speed!
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Geoffrey Ernault proves that with practice comes
speed... and a great career, as he shares an insight into
how he made it as a concept artist.
Contributors
GEOFFREY ERNAULT MARK HAMMERMEISTER
Geoffrey has been digital painting for over six years. He Mark Hammermeister is an award-winning illustrator
started freelance work about three years ago and is from the Detroit area. His clients include LucasFilm and
now working at Guerilla Games as a concept artist. He Playboy, and he has received awards from 3X3, Creative
discusses his career and the THU festival. Quarterly and ImagineFX.
2 | 2DARTISTMAG.COM
2DARTIST MAGAZINE | ISSUE 102
Magazine.
Your
Deputy Editor
Jess Serjent-Tipping
jess@3dtotal.com
Sub Editor
Jenny Newell
Graphic Designer
Aryan Pishneshin
Disclaimer
All artwork, unless otherwise
stated, is copyright 2014
3dtotal.com Ltd. Artwork that
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2DARTIST MAGAZINE | ISSUE 102
5
The Artist
Geoffrey Ernault
geoffreyernault.com
Interviewed by:
Jess Serjent-Tipping
Building a career as a
concept artist
Concept artist at Guerilla Games, Geoffrey Ernault, shares an insight into how he made
it to where he is in the industry today and reveals what we can expect from him at this
years Trojan Horse is a Unicorn
2DARTIST MAGAZINE | ISSUE 102
Geoffrey depicts a sci-fi scene where people harvest fuel from derelict crashed spaceships Geoffrey Ernault
7
Geoffrey created Ghastly Dance as a character experiment with the intent of creating something eerie Geoffrey Ernault
2DARTIST MAGAZINE | ISSUE 102
You can also easily mix a ton of different mediums, Force yourself out of your comfort zone
like 3D, or even photography. Always try new things and new methods and dont limit yourself to painting tools alone. Try and
learn new things to better your pipeline, like blocking out scenes in 3D or sculpting out ideas in
2da: Could you tell us about your creative process ZBrush that you can use as a base for your final pieces.
and the software that you use?
Torch From The Sky was created as an experiment in Unreal Engine workflows Geoffrey Ernault
9
Node World was the result of exploring ideas of a world inhabited by self-built robots Geoffrey Ernault
Artist history
Geoffrey Ernaults career
up to this point...
2008: Started digital painting
Grumpy Red Tree was made as a demo for students over at New 3dge Geoffrey Ernault
SVship was created as a demo at New 3dge, to demonstrate lighting techniques Geoffrey Ernault
2DARTISTMAG.COM
2DARTIST MAGAZINE | ISSUE 102
Scrambled Dragon Egg was also created as a demo at New 3dge School in Paris Geoffrey Ernault
Geoffrey explored a boss area environment in his image Substrata Geoffrey Ernault
work for a team and create images that they can be professional and they make sure everything is GE: (Thank you so much!) Im really excited that they
read and then created in 3D. polished. Im also not a huge fan of the industry in are having me come back and be a mentor! Ill be
France, so discovering Cambridge and this studio is sharing my own tips and experiences on how I got
2da: What has been your favorite project to work on really a breath of fresh air. to where I am now, as well as probably doing demos
and why? and giving attendees feedback on their own work.
2da: You have been announced as a mentor at
GE: My favorite project so far is the one I am currently this years THU (congratulations), what can people I am most looking forward to Jeremy Mann and Syd
working on at Guerilla Games. I really enjoy the expect to see from you and what/who are you most Mead I have always loved Jeremys style and I am
working environment here and the creative freedom. looking forward to seeing? very excited to meet him. The same goes for Syd
Its great being in a team that plays a vital role in hes a pioneer in his domain and is that someone
the industry. People here are more open to ideas, who I have a great amount of respect for. I am also
13
Dust In Neo Trocadero was one of Geoffreys first forays into using 3D software with Photoshop Geoffrey Ernault
2DARTIST MAGAZINE | ISSUE 102
The Cloud Bearers was was created using 3ds Max, Greeble and Photoshop Geoffrey Ernault
Geoffrey created Thousand Suns as a personal project it depicts a brothel called The VixXxen Geoffrey Ernault
15
2DARTIST MAGAZINE | Building a career as a concept artist
Geoffrey created Whimsical Forest as a color practice. He notes that he felt like painting a unicorn because they are underrated Geoffrey Ernault
looking forward to seeing old friends from last year soon (hopefully!) Ive been playing around with 3D a 2da: Do you have any advice for artists looking to
and all the new speakers that I can learn from! bit more than before too. break into the industry?
2da: Can you tell us about any of the projects you are 2da: How do you keep your portfolio up-to-date? GE: Keep pushing yourself and never give up if
currently working on? Any tips? you want to work at a certain studio, project, or
style, always keep working towards it every single
GE: I sadly cannot talk about the current project I am GE: I keep my portfolio up to date by constantly day. There are always going to be people who tell
working on, however I really enjoy doing daily speed working in my personal time. If you work in the you that you cannot do something ignore them,
paints they allow me to explore new themes and industry you usually cannot release your work until they are not you. You get as much as you put into
not really think too much about detail or be stuck the project itself is out, which can take a few years, it. Remember that professionals are working over 8
focusing on little details. so I make sure I am always producing and enjoying hours a day you have to make sure that you can
the process. Its also great to share that with the rival them, and if you want it enough, you will get
If I really like how one is coming out, Ill end up community and get their feedback. Finally, I try to there easily.
spending some extra time refining it. Ive also been constantly focus on my weak areas. If I see Im stuck
working on new workflows recently, so I believe with something in an image, I usually study that 2da: Who are your favorite artists, traditional or
youll see more detailed/different images from me aspect for a few days. digital, and can you explain why?
2DARTISTMAG.COM
2DARTIST MAGAZINE | ISSUE 102
PRO TIP readable; and Kim Jung Gi for the way he is able to
sketch everything so perfectly from his imagination
Think things through and his use of perspective and detail.
Whenever you are constructing things, try and really think about what you are making. If youre
creating a creature, think about where it comes from, how its anatomy would work if it were 2da: Finally, what can we expect to see from you in
real, and how its coloring would help it in its environment. What does it eat? Is it a carnivore or the future?
herbivore? Is it aggressive and fights a lot? Things like that would impact its design.
GE: I have a lot of art that I am excited about posting
from various different projects. I am also working on
some new pieces where I am pushing my current
GE: I really like Mr Jack (Luke Mancini), hes primarily I also like Sparth (Nicolas Bouvier) for how he plays work to be more detailed, while also trying to be
a digital artist but hes still amazing with traditional with shapes and design; Thom Tenery and how he more graphical.
media. I love the way he paints, how he uses colors does general mood and lighting in his work; Andree
and light to tell a story in his images. Wallin for his realism and lightings; Jeremy Mann
Ishtar was commissioned as an album cover art for Ishtar, a French metal band Geoffrey Ernault
17
Relic Theory was another image Geoffrey created as a demo for New 3dge this time exploring ideas of color theory and composition Geoffrey Ernault
AVAILABLE NOW
3DTOTALPUBLISHING
Lu c y M a z e l
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vorite techniq of
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fa es
the pag gs,
Luky rev drawings from in
m al pa t
in
transfor book into origin the way!
ch ng
her sket ing top tips alo
sha r
whilst
The Artist
Read on to discover top tips Illustration is a way for me to relax outside Inspiration and ideas
for taking your sketches to the of my work as a comic-book artist. Drawing My top influences are Charles D. Gibson and
next level! is my job and my passion as well, so when I Jeffrey C. Jones, and whenever I see their work I
want to forget about the job and focus only on can feel the emotions and the softness that their
In this sketchbook I will show you my favorite pleasure, I make an illustration. I dont have drawings carry. They gave me the passion of
techniques for creating original paintings. to think about narration or framing and can drawing through their art, and I want to share the
really express my feelings. same feelings when I draw.
First of all, I have to tell you that Im not a
natural born drawer, so I had to practice a lot Usually it never takes me more than a day to I also find inspiration in nineteenth century
and test many techniques before finding the create an illustration, because I can get really photos, the intensity of their portraits, the
ones that suit me the best. In high school, art frustrated if I work for a longer time. I start clothing, the architecture and I simply like the
lessons were the only ones I had interest in, focusing on all the little mistakes and end up spirit of that century.
but I didnt really know how to draw. Luckily, hating my work. Well to be truthful, I never
in 2005 I was accepted into a private art school like my drawings more than two or three But Im a woman of my age and time, so I also
after my graduation, and thats when I really hours, because that would be really conceited find my inspiration in browsing Tumblr and
started to learn drawing techniques. of me. watching a lot of movies and documentaries
while I work. Sometimes, I get ideas by watching
The only technique I was really confident in In fact, frustration is my main motivation for the world and the people around me and
was making shades of gray with pencil, but drawing. Im not even 30 years old and I feel anything can become a source of inspiration if it
after a while, it started to bore me, because like I still have so much to try and to learn. The finds a resonance in my mind.
I wanted a purer line and to put colors in day I think Ive obtained complete mastery
my drawings. Working on the comic book Le of my actual technique, Ill start looking for But for a good drawing, the most important thing
Petit Prince with people who used to draw another one, so as not to feel the frustration is the gaze of the character Im drawing, and thats
for Disney, taught me a lot about line and of not evolving anymore. Ill try different why I always start by drawing the eyes first. If they
movement, and later I discovered the airbrush compositions, different background colors, are intense enough, I know that the drawing will
that could really match my drawing technique maybe try some oil painting. be good.
and the softness of the characters I wanted to
create. In fact I mostly draw only women in For the time being, I hope youll enjoy my
my illustrations, because I like the glamorous work and find some interesting tips of mine.
look I can gave them, and Im really fond of
drawing hair.
22
2dartist magazine | issue 102
Starting with drawing the character with a pencil, focusing on the gaze and on the hair
23
Sketchbook of Lucy Mazel
24 2dartistmag.com
2dartist magazine | issue 102
Materials
I work only on paper that is thick enough and PRO TIP
with a perfect grit such as the Canson or the Lavis
Vinci, because it works just fine with the pencil Blurring the pencil using tissues
and they have two sides; a smooth one and a The tools that you can find nowadays to blur the pencil are uncomfortable to use and too
gritty one. So, depending on the rendering I want small. They give a dirty rendering and the sounds they produce on paper make me grit my
to give, I can choose to use the one I prefer. teeth! After trying many other ways to blur, including fabric which gets dirty too quickly,
kitchen paper with large cells, I finally discovered the perfect way in something we all have
I mostly work with pencils, such as the Staedtler at home: Paper tissues. The rendering is really soft and clean and they are really cheap!
Noris H & B and the mechanical Mitsubishi Uni 0.5
for my illustrations, and the Col-Erase when Im
working on comic-books (Carmine Red or Blue
for sketches, Black for inking). Then the electric
eraser is my weapon of choice when I want to
clean the pencil.
25
Sketchbook of Lucy Mazel
26 2dartistmag.com
2dartist magazine | issue 102
Sketching techniques
When I work on my illustrations, I mostly use the
pencil because its easy to work on the shades of
gray and thus give a proper feeling of light and
shadow. Im not drawn to the ink because, in my
opinion, it gives a cold and insensitive feeling to
my drawings. The pencil is smoother and you
can create some interesting blurs on the image
by using it. Its also easier to model and if I miss
a line, I can erase it and redraw it as many times
as it takes to have the perfect one. Then I use
the airbrush, because its the only technique I
have found to preserve my pencil drawing while
painting on it.
PRO TIP
Electric Eraser
I really like it because I can erase small details
without erasing the rest. I use it mostly to
enhance the lights in the eyes, on the nose, to
make the jewelry shine and basically on every
element that requires thoroughness. Before
I discovered it, I was using a kneaded eraser,
but it left traces on the paper and dumped a
layer of grease, so it was difficult to cleanly go
over it again with the pencil. I dont have this
problem anymore!
27
The final render after air-brushing, Gesso painting, and finally tweaking in Photoshop
Would you like to see your sketches
featured in 2dartist magazine?
Were always on the lookout for talented artists
and their artwork to adorn the pages of our
magazine. If you think you have what it takes,
get in touch!
106
Light Photoreal
and render texturing
textures tips
John A. Martini explains how he
Nick G. Gizelis shares how to get the unwraps, textures and shades his
best from your textures with post- incredible still life images
production techniques
Master a Design
portfolio compelling
still compositions
Character design legend Kurt
Livio Rajh talks us through his quick Papstein reveals his ZBrush pipelines
methods for sculpting, posing and for posing his creations
rendering a portfolio image
CREATIVE
SCULPTING
Federico Scarbini opens
the pages of his 3D
sketchbook
Yuri Alexander
Create convincing available
characters +plus
Bring concepts to life with a behind-the-scenes
look at character designer Yuri Alexanders
10 of the best digital images
Photoreal car interiors
Becoming a 3D polymath
Model vehicle furnishings
NOW
shop.3dtotal.com
Maya and ZBrush workflow Digital Art Master: King of Fools
and much more!
2DARTIST MAGAZINE | The Gallery
Each issue the 2dartist team selects 10 of the best digital images from around the world. Enjoy!
End of Mountain
Byzwa Dher
Software used:
Photoshop
Year created: 2014
Byzwa Dher
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2DARTIST MAGAZINE | The Gallery
Catagraphus
Kamil Murzyn
Software used:
Photoshop
Year created: 2014
Web: kamilmurzynarts.pl
2DARTISTMAG.COM
2DARTIST MAGAZINE | ISSUE 102
Tribal Mecha
Yuanda Yu (aka mourad.yu)
Software used:
Photoshop
Year created: 2013
Web: mouradyu.com 35
2DARTIST MAGAZINE | The Gallery
Sorcerers Hill
BobbyMyers
Software used:
Photoshop
Web: kaioshen.deviantart.com
Based on a concept by YongSub Noh
2DARTIST MAGAZINE | ISSUE 102
37
2DARTIST MAGAZINE | The Gallery
Sleeping Titans
Edvige Faini
Software used:
Photoshop
Year created: 2014
Web: edvigefaini.com
2DARTISTMAG.COM
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2DARTIST MAGAZINE | The Gallery
Mountain Landscape
Ferdinand D. Ladera
Software used:
Photoshop
Web: ferdinandladera.com
Based on a concept by
Raphael Lbke
2DARTISTMAG.COM
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2DARTIST MAGAZINE | The Gallery
2DARTISTMAG.COM
2DARTIST MAGAZINE | ISSUE 102
The Shed
Franois Baranger
Software used:
Photoshop
Year created: 2012
Web: francois-baranger.com
43
2DARTIST MAGAZINE | The Gallery
2DARTISTMAG.COM
2DARTIST MAGAZINE | ISSUE 102
Fantasy city
Derk Venneman
Software used:
Photoshop
Year created: 2013
Web: www.derkvenneman.com
Based on a concept by YongSub Noh
45
2DARTIST MAGAZINE | The Gallery
Industrial City
CyrilTahmassebi
Software used:
Photoshop
Web: serylconcept.com
Based on a concept by Gerhard Mozsi
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2DARTIST MAGAZINE | The Gallery
End of Journey
Ned Rogers
Software used:
Photoshop
Year created: 2014
Web: nedrogers.com
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49
TURN YOUR
PASSION INTO
YOUR CAREER
Learn about the craft, the industry and the career
prospects that make up this booming, global business.
Donglu Yu
donglu-littlefish.blogspot.ca
Software Used:
Photoshop
Donglu Yu is a senior
concept artist working at
Ubisoft Montreal. She has
worked on game titles
such as Assassins Creed
Brotherhood, Assassins
Creed III, Assassins Creed
IV: Black Flag and Deus Ex:
Human Revolution.
2DARTIST MAGAZINE | Concept sketching with texture brushes
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2DARTIST MAGAZINE | ISSUE 102
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2DARTIST MAGAZINE | Concept sketching with texture brushes
2DARTISTMAG.COM
2DARTIST MAGAZINE | ISSUE 102
a foreground for the final painting as this back narrative and story Finishing the black-and-white sketches
silhouette can lead the viewers eye into the
image for the hunting action. Sketching characters on the horizon line
XXXX
57
LU S FREE
P
VIDEO
NG!
TRAINI
Subscribe today
and receive 4 free issues!
A great source of inspiration and tips on how to improve your skills
and speed up your painting process. Besides very detailed step-by-step
tutorials, 2dartist magazine will also ensure there are a large variety of
topics covered as well.
- Blaz Porenta, illustrator
ANIMATION
& VISUAL EFFECTS
Nacho Yage
nachoyague.net
Software Used:
Photoshop
DISCOVER HOW
TO CREATE A
MIDDAY SCENE
CHAPTER 01 CAN BE SEEN
IN ISSUE 101
2dartistmag.com
2DARTIST MAGAZINE | Adapting environment lighting conditions
the lights, you will observe that everything around having the image split into pieces is that you can At this stage Im just working on the overall tone
you will shift; the colors, the light refractions, the tweak the tones and values separately without without giving importance to the strong light and
shadows, and so on. You have to keep these in affecting the rest of the image. shadow. I will add them in the next steps.
mind every time you paint something.
2DARTISTMAG.COM
2DARTIST MAGAZINE | ISSUE 102
PRO TIP
Avoid boring palettes
On a painting you just dont emulate
reality sometimes you enrich it
with more saturated tones or a
different approach in your color
palette. Dont be afraid to add more
flavor to a scene by trying different
color swatches. Try to find different
variations of the same color and
study how light affects these colors.
63
2DARTIST MAGAZINE | Adapting environment lighting conditions
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The Artist
Nacho Yage
nachoyague.net
Brushes
The Artist
Mark Hammermeister
markdraws.com
Software Used:
Photoshop
Mark Hammermeister is an
award-winning illustrator from
the Detroit area. His clients
include LucasFilm, Playboy,
The New York Observer and
HorrorHound, and he has
received awards from The
Communication Arts Illustration
Annual, 3X3, Creative Quarterly
and ImagineFX.
69
2DARTIST MAGAZINE | Caricature painting tips
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2DARTIST MAGAZINE | ISSUE 102
PRO TIP
The Sponge tool
My way of thinking is if youre going
to use Photoshop to paint, then you
should really USE Photoshop. If you
feel like your colors just arent vibrant
enough, one quick way to beef them
up is to use the Sponge tool. Its really
easy to overdo it with this tool, so I
never set it to higher than 10% Flow
and set to Saturate. I brush over the
cheeks and mouth lightly to warm
them up. If I go too far, I can always
use the History palette to go back
before I used the tool.
71
2DARTIST MAGAZINE | Caricature painting tips
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The Artist
Mark Hammermeister
markdraws.com
73
LayerPaint allows you to browse the gallery, interviews, news, tutorials and products all dedicated to 2D digital art. On top of that, we have
included a free custom brushes library that is available to everyone.
We wish LayerPaint to be a definitive resource for digital painting, creating a friendly and educational environment that not only helps
budding and experienced CG artists alike, but also showcases some of the best computer generated artwork in the world.
Darek Zabrocki
darekzabrocki.com
Software Used:
Photoshop
I am sure about the background at this stage into color, I recommend that you keep the value Sometimes its a good idea to make some quick
though, so I start building more refined shapes for gradation as clean and as visible as you can. If color concepts for objects like the armor, clothes
the castle and elements of the landscape. you have well-set values from the beginning, you and so on. First, I put some slight colors on the
can simply create new layers (Ctrl+Shift+N) and sky and environment to mix them and fit them
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2DARTIST MAGAZINE | Creating atmosphere in a realistic medieval scene
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2DARTIST MAGAZINE | Creating atmosphere in a realistic medieval scene
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2DARTIST MAGAZINE | Creating atmosphere in a realistic medieval scene
PRO TIP
Organic stuff: horses
As many artists know, painting horses can be a very tricky task. Ive made a lot of different horse paintings/drawings and find it very enjoyable, so
I can share some basic tips about painting these animals with you.
Though horse anatomy can be associated with many other derivative species, the most important thing to understand is how the body of a horse
works. Its movements are strongly connected to the bone structure and the tendons/muscles adjacent to them. If you look how the legs of horses
work while it is walking or running, you will be able to gather indispensable knowledge that will inspire more realistic silhouettes and shapes in
your work.
Deeper knowledge may not be needed as much while drawing, but an understanding of position of body elements is vital and essential. Youll
see here that Ive created some quick sketches that describe the direction of the body and the basic shapes of legs that I think are most difficult
to master while drawing horses.
Key areas to consider when drawing horses, and the knowledge applied to sketches
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2DARTIST MAGAZINE | ISSUE 102
It is important not to It is important not to leave anything looking use the Sharpen filter. To do this, go to Filters
leave anything looking too too sketchy. Dont confuse this with creating a > Unsharp and then estimate the amount
sketchy. Dont confuse this painterly look if you leave some rough strokes depending on how big the picture you want to
with creating a painterly that arent accurate and are messy, it will just adjust is.
look if you leave some look unfinished. If you are doing a lot of polishing
rough strokes that arent but some parts are deliberately loose, it should
accurate and are messy, it look alright. The difference between this is about Creating the right atmosphere by
will just look unfinished how much suggestion and accuracy in terms of subduing the highlights
silhouettes/shapes exists. If its sloppy or doesnt
make a new Levels adjustment layer (Ctrl+Shift+L) leaving some parts very loose and sketchy. At Adding small final details and
and play around with the levels to subdue the first though, it never looked good and those parts sharpening the image. Now its done!
highlighted parts. I also use a Curves adjustment didnt resemble anything. Until you know how to
layer to reduce highlighted areas. convey the exact object with simple suggestions,
you will not be able to make some parts loose.
If you feel some of parts are a bit too subdued
now, you can always erase adjusted parts on the
layer adjustment mask. Then, if you erase (E) too
much, you can paint on the mask again (B) to
14 Final stage: After I have all the
characters set and all the details are
done, I can check if everything is consistent. I add
reapply more adjustments. Its up to you how to very slight changes to the shadows using Color
use the options though there are a million ways Balance to build up the colors, and use Hue/
to accomplish the same effect. Saturation to control the most saturated parts. I
also add some small details like water splashes
85
2DARTIST MAGAZINE | Creating atmosphere in a realistic medieval scene
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The Artist
Darek Zabrocki
darekzabrocki.com
pag
49
tutori es of
als ins
102
ide!
Issue 102 | June 2014
Make it as a
concept artist Geoffrey Ernault reveals invaluable advice
on how to break into the industry
CARICATURE
PAINTING TIPS
Mark Hammermeister
divulges the art of painting
the perfect female caricature
Create
creature
concepts
Adapt
Kamil Murzyn shares tips and
tricks for painting creatures
environment
lighting
Discover how Nacho Yage alters
the lighting and mood of a midday
scene into a scene at dusk
+plus
10 of the best digital images
Transform your sketches Sketching with texture brushes
Luky shares her top tips for Master atmospheric effects
taking your sketches to the Design narrative compositions
next level and much more!
SAVE 30%!
when you subscribe to today!
Subscribe online at
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The Artist
Kamil Murzyn
kamilmurzynarts.pl
Software Used:
Photoshop
Kamil Murzyn is a 3D
generalist from Poland
working for mobile gaming.
In his spare time, he likes
to draw, paint and sculpt
creature concepts and
character designs.
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2DARTIST MAGAZINE | Create creature concepts
2DARTISTMAG.COM
2DARTIST MAGAZINE | ISSUE 102
The Artist
Kamil Murzyn
kamilmurzynarts.pl
95
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Never before has a collection of this magnitude been released. Prime brings together
over 400 top-quality pieces in one easily accessible set of books, for your immediate
viewing pleasure. Whatever your artistic tastes, the tantalizing mix of fantastical
creatures, humorous caricatures, sweeping landscapes and fascinating characters
on offer in Prime is guaranteed to capture your imagination and leave you with a
timeless source of inspiration that you can return to again and again.
Aekkarat Sumutchaya
webang111.deviantart.com
Software Used:
Photoshop
Aekkarat Sumutchaya is
currently working as an
Art Director and also a
co-founder of ANIMANIA, an
animation studio located
in Bangkok, Thailand.
Aekkarat is inspired by his
lifestyle, experimenting and
by the environment. He
then layers these ideas with
stories, personal opinions,
and wild imagination.
Design narrative
compositions
Aekkarat Sumutchaya talks us through the process he used to create his image
Light Up Flowers. He shares invaluable tips and techniques on using value, color
and implied lines to create a main focal point and story in your composition
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Discover how to create rhythm, of the human race, regardless of race, color, or
flow and focal points within national origin. The one-eyed monster character
your compositions... has dark fur covering the entire body, and his ear
shape and design is inspired by peacock feathers.
The young girl is astonished by a field of The ten-eyed monster character has a long nose
glowing flowers at sunset and reaches with dark-red tiger-stripe fur. His earlobe has the
out towards the one-eyed monster. The shape of a leaf. Being middle-aged (compared to
cyclops has ears that look just like peacock human years) makes him see the world from a
feathers and in his hands, he holds a glowing different perspective. Finally, the rare and unique
translucent pink flower that is known to be the translucent pink-petaled flower has pollen that
rarest flower in the kingdom. This particular glows with the pure state of the holders mind.
flower only glows around a pure ones heart.
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The Artist
Aekkarat Sumutchaya
webang111.deviantart.com
2DARTISTMAG.COM
Preview the entire ZBrush Character Sculpting: v1
book online by clicking here.
ZBrush has quickly become an integral part of the 3D modeling industry. ZBrush Character
Sculpting: Volume 1 examines the tools on offer in this ground-breaking software, as well as
presenting complete projects and discussing how ZSpheres make a great starting point for
modeling. Drawing on the traditional roots of classical sculpture, this book also investigates
how these teachings can be successfully applied to the 3D medium to create jaw-dropping
sculpts.
Featuring industry experts including Rafael Grassetti, Michael Jensen and Cdric Seaut,
ZBrush Character Sculpting: Volume 1 is brimming with detailed character-based tutorials
covering topics such as monsters, manimals and fantasy creatures. This book also boasts a
substantial series of inspirational galleries, ranging from turn-table shots of finished sculpts
through to a breakdown of subdivisions to show how detail can be steadily built into a model.
Softback - 220mm x 297mm | 240 Full Colour Premium Paper Pages | ISBN: 978-0-9551530-8-2
Bastien Lecouffe
Deharme
www.roman-noir.com
Software Used:
Photoshop
Bio:
Bastien Lecouffe Deharme
is an Illustrator and Digital
Painting instructor. He
has worked for clients
and publications such as
Spectrum, Applibot (Legend of
the Cryptids) and Mad Movies .
20%
Discount Code
107
2DARTIST MAGAZINE | Digital Art Master: Bastien Lecouffe Deharme
Creative Process
The picture Music Box is a personal piece,
illustrating a short story taking place in the
universe of my graphic novel, Retrocity. For this
work, rather than focusing on specific digital
painting techniques, I decided to concentrate on
the aspects I feel are essential when it comes to
creating a good illustration and bringing an image
to life: narrative, composition, symbolism, mood,
references and materials.
Storytelling
The term illustration is commonly defined as a
picture meant to tell a story. The story behind
the image is like the foundation of a house
providing a base to be built upon. Without stories
and meanings behind the graphic language,
even the best technical skills can only achieve a
beautiful but lifeless image.
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The Artist
Bastien Lecouffe
Deharme
web
111
An integral part of my own
drive for self improvement
has always been admiring
and scrutinizing the work
of others. Getting to
see brilliant works of
art broken down and
explained step-by-step is
always a pleasure, and a
captivating glimpse into
the minds and processes of
the artists behind them.
Charlie Bowater
Concept Artist
The classic Digital Art Masters series returns with another volume chocked
full of brilliant digital art, image breakdown tutorials and unique,
never-before-seen images.
Digital Art Masters: Volume 8 is not your typical digital art gallery book. While it does
showcase stunning work from 50 of the best international artists, it also includes detailed
tutorials explaining how each image was created. Each artist offers insight into their
workflow and the methods they employ when it comes to creating a professional piece,
from the early concept stage through to the final product. In addition, this years volume
boasts a selection of unique, never-before-seen images for your viewing pleasure. If youre
looking to be inspired and learn something at the same time then Digital Art Masters:
Volume 8 ticks all of the boxes.
Hardback - 21.6cm x 27.9cm | 288 Full Colour Premium Paper Pages | ISBN: 978-0-956817198
PLUS MORE!