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Chocobo For D&D 5e

The document describes three types of chocobos - draft, riding, and war chocobos. Draft chocobos have the highest strength and hit points. Riding chocobos have a higher speed and slightly lower strength. War chocobos have the highest dexterity and can perform a trampling charge, knocking targets prone with a strength saving throw before making an additional beak attack.

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0% found this document useful (0 votes)
3K views1 page

Chocobo For D&D 5e

The document describes three types of chocobos - draft, riding, and war chocobos. Draft chocobos have the highest strength and hit points. Riding chocobos have a higher speed and slightly lower strength. War chocobos have the highest dexterity and can perform a trampling charge, knocking targets prone with a strength saving throw before making an additional beak attack.

Uploaded by

climber85
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Draft Chocobo

Large beast, unaligned


Armor Class 11
Hit Points 19 (3d10 + 3)
Speed 50 ft.
STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 12 (+1) 2 (-4) 11 (+0) 7 (-2)
Senses passive Perception 10
Languages -
Challenge 1/4 (50 XP)
Actions
Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Riding Chocobo
Large beast, unaligned
Armor Class 11
Hit Points 13 (2d10 + 2)
Speed 60ft.
STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 12 (+1) 2 (-4) 11 (+0) 7 (-2)
Senses passive Percept ion 10
Languages -
Challenge 1/4 (50 XP)
Actions
Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

War Chocobo
Large beast, unaligned
Armor Class 11
Hit Points 19 (3d10 + 3)
Speed 60ft.
STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 13 (+1) 2 (-4) 12 (+1) 7 (-2)
Senses passive Perception 11
Languages -
Challenge 1/2 (100 XP)
Trampling Charge. If the chocobo moves at least 20 feet straight toward a creature and then hits it
with a beak attack on the same turn, that target must succeed on a DC 14 Strength saving throw or
be knocked prone. If the target is prone, the chocobo can make another attack with its beak against
it as a bonus action.
Actions
Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

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