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The document provides stats and skills for various heroes and their equipment in a card game. It lists the hero name, health, equipment name, damage range for skills, and effects of each skill. Skills cause strikes, damage, status effects like immobilize, knockdown and more. Equipment enhances skills with additional effects.
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100% found this document useful (1 vote)
1K views27 pages

Asdfghjm, L

The document provides stats and skills for various heroes and their equipment in a card game. It lists the hero name, health, equipment name, damage range for skills, and effects of each skill. Skills cause strikes, damage, status effects like immobilize, knockdown and more. Equipment enhances skills with additional effects.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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ALLAY 9 NINJA SAI TURTLEBACK 12 STURDY HATCHET

1 3 + 1 3 +

SHADOW STRIKE 1 4 + THICK SHELL 2


Each counts as 2 Strikes. 2 On +: Ignore all Strikes. 2
INFUSION SHARPENED SPIKES 1
Allay's next attack this turn also strikes the field behind the
target field.
2 Roll X where X is the number of Health the target opposing
Hero has lost. Strike on +.
3
ENERGY SHIELD BLOODTHIRST 1 3 +
Roll 1 * for each Strike assigned to Allay. Ignore 1 Strike for
each + rolled.
2 If Turtleback slays a Hero with this skill, he may move as
a Free Action.
1

DRAGO 11 POLISHED BLADE BLIP & BLAINE 7 GOBLIN’S HOWITZER

1 3 + 2 4 +

HEALING FLAME 1 4 + EXPLOSIVE SHELL 2 4 +


Remove 1 damage from any allied Hero for each Strike. 2 Each counts as 2 Strikes. 2
SOUL OF DRAGO 3 HOWITZER BARRAGE 2 2 +
If Drago takes damage from the attack, remove all
Status Effects. Remove 1 damage for each + rolled.
3 Roll +1 * for each opposing miniature occupying the target field. 2
SHIELD SLAM 1 3 + EVASIVE MANEUVER 1
On +: Knockdown. 2 Roll + to ignore all Strikes from a non-adjacent attacker. 3
THRASHER 10 LASHING TWIGS VASHARA 7 FIRE SERPENT

1 5 + 2 4 +

LEAF BLADE 2 4 + FLAMING PILLAR 2 2 +


Target may not use defensive skills or items. 2 On Strike: Knockdown. May target Heroes first. 2
SUMMON ROOTS 2 BREATH OF FIRE 1 3 +
Immobilize. 2 Apply the number of Strikes rolled to each miniature and
objective on the target field.
3
FOREST BOUND SEARING REVENGE 3
Free Action. Do not draw a card from the Forest Deck
when entering a Forest field.
1 Ignore 1 Strike for each + rolled. The attacker takes damage
equal to the number of Strikes ignored. May not be used against towers.
3

NIGHT CRAWLER 10 MAIMING TALONS MEDUSA 8 SERPENT'S BOW

2 4 +
1 3 + Subtract 1 Strike for each rolled.

MALICIOUS BITE 1 4 + RAIN OF ARROWS 2 6 +


On +: Knockdown. 2 Attack strikes target field and all fields adjacent to Medusa. 3
WINGED BEAST AQUA PROTECTION
Can be used instead of movement. Place Night Crawler
on any field within his movement range.
2 Discard X+1 mana to ignore X damage from an attack. 0
NIGHTMARE 2 STARE 2
Immobilize. 2 Immobilize. 2
ELI IRONSMITH 7 STATIC RESONATORS KRIL’IOCK 8 BONE MAGIC

2 2 + 2 4 +

LIGHTNING STRIKE 2 4 + WICKED ENTANGLEMENT 3


Apply the number of Strikes rolled to each miniature and
objective on the target field.
3 Immobilize. Kril'iock takes 2 damage. If using Wicked
Entanglement would kill Kril'iock, he will remain on 1 Health.
2
DISCHARGE ENERGY SURGE 2 3 +
Adjacent attackers receive 2 damage. 2 May target Heroes first. 2
UNNATURAL STORM DEMON'S KISS 2 3 +
Instantly slay all creeps on closest beaten path. Eli Ironsmith
does not receive gold for slaying the creeps.
4 On Strike: Knockdown. 2

SEERA 7 WAND OF NATURE WART 8 SWIFT DAGGER

2 4 +
Reroll any rolled. 1 4 +

CHARM 2 3 + BLINK
On Strike: Immobilize. 2 Can be used instead of movement. Place Wart on any field
within his movement range.
2
UNTOUCHABLE FLASH BOMB 2
Ignore up to 2 Strikes when attacked by creeps. 2 Blindness. 1
DEADLY REACH 2 4 + HASTY RETREAT
Add 1 for each unoccupied field between Seera and
her target.
2 If Wart takes damage and survives, place him on a field
with the closest allied tower.
3
AIRLEA 8 ICE SCEPTER JACK 10 FAITHFUL AXE

2 3 + 1 3 +

ICE NOVA 2 2 + WHIRLWIND


Receive 4 mana if 2 or more Lane Creeps are slain with
this skill.
2 Jack retaliates against all fields within range with his
Signature weapon. May not be used against towers.
2
A TOUCH OF FROST 2 3 + RAGE
On +: Immobilize. May target Heroes first. 3 Free Action. Lose 3 Health and gain 1 General Action. If using
Rage would kill Jack, he will remain on 1 Health.
1
TRANSMUTE VIOLENT BASH 1 4 +
Free Action. Exchange X amount of gold for mana at a rate
of 2 mana per 1 gold.
1 On +: Knockdown. 2

LORD PYRITH 12 HAMMER OF JUSTICE MATOA 9 TWIN BLADES

1 2 + 1 4 +

HEALING LIGHT 4 MANA DISCHARGE 1 4 +


Remove 1 damage from any allied Hero for each
+ rolled.
2 On Strike: Blindness. 2
PURIFY MANA BURN 1 4 +
After an allied hero is attacked: Remove all Status Effects from
that Hero.
3 Opposing player discards 1 mana for each + rolled. 2
HOLY PUNISHMENT 2 3 + CLAIRVOYANCE
On Strike: Blindness. 2 May ignore up to 3 Strikes when attacked with a skill. 3
VI LETALIS 8 HAWK’S GAUNTLET FALLEN QUEEN 9 DULL SPEAR

2 3 + 2 4 +
Subtract 1 Strike per each rolled. Reroll any rolled.

POWER SHOT 2 4 + ARCANE BOLT 2 4 +


On +: Push opposing Hero 2 fields away. 2 On Damage: Knockdown. May target Heroes first. 2
MISSILE DEFENSE 2 2 JOINT CAUSE
After a field in range is attacked by a non-adjacent attack:
Ignore that attack on + rolled.
3 Instead of moving, the Fallen Queen may grant an allied Hero
+1 on their next attack roll.
2
UNCATCHABLE SWITCH 2
Free Action. Ignore the effects of a Forest Deck card
and discard it.
2 Switch fields with a Hero in range. If switching with an opposing Hero,
both miniatures must finish on fields without creeps or objectives.
2

GORETH 12 HEAVY SPEAR IMPEL 7 HEARTSTOPPER

2 3 +
1 3 + Each counts as 2 Strikes.

RECKLESS STRIKE 1 5 + HAWK STRIKE 4 3 +


Goreth takes 2 damage. If using Reckless Strike would
kill Goreth, he will remain on 1 Health.
2 May not damage objectives. 3
REFLECT SKILL SHOT 2 3 +
The attacker takes the same amount of damage Goreth did
for this attack. May not be used against towers.
2 Targets Heroes only. Strikes are applied to all Heroes in a line. 2
RUSH 3 DAUGHTER OF THE GLEN
Move to a field up to three fields away. Do not draw Forest cards.
Each opposing miniature in the fields passed through takes 1 damage.
3 Ignore all Strikes from creeps. 2
YLVA 10 TRUSTY BLADE THE HARBINGER 6 WAND OF THE DEEP

2 3 +
1 3 + Each counts as 2 Strikes.

AGAINST ALL ODDS 1 3 + SOUL SHATTER 1 5 +


Roll +1 for each opposing miniature occupying the target field. 2 All damage against objectives is doubled. Soul Shatter may
not target an objective field without Lane Creeps.
2
COURAGEOUS DISAPPEARING COIN 2 3 +
If Ylva is the only miniature in her field when she is attacked,
she will retaliate against her attacker with her Trusty Blade.
2 The target loses gold equal to the number of Strikes applied. 2
CHALLENGE 1 BANISH TO THE ABYSS 2
Select an opposing Hero. Each player rolls one die. The Hero
whose player rolls the lowest takes 5 damage. Ylva wins on ties.
2 Instantly slay an opposing Hero with 8 or less Health. The slain Hero
neither awards nor loses gold and their Revive token begins on the “1” side.
4

NIALANA 7 SNAKE ATTACK HECTOR 7 DEATH'S GRASP

2 4 + 2 2 +

PARALYZING BOLT 1 4 + LIFE DRAIN 2 4 +


On Strike: Knockdown. 2 Remove 1 damage from an adjacent allied Hero for each
Strike.
3
RESTORATION 4 LIFE TO MANA 2 4 +
Each adjacent allied Hero removes 1 damage per + rolled. 2 If Hector slays a Hero with this skill, receive 3 mana. 4
CULL THE WEAK 2 GRAVE DIGGER 1 4 +
Instantly slay an opposing Hero with 3 Health or fewer. 3 If Hector slays a Hero with this skill, flip/remove one Revive
token from any allied Hero.
3
LAYALIN 7 SKY LANCE BLEKHART 9 FLAMETHROWER

1 2 +
3 2 + Strike all miniatures on the field.

GALE 1 4 + HEADBUTT 1 4 +
On Strike: Push an opposing Hero 1 field away. May target
Heroes first.
2 On Strike: Knockdown. 2
WIND BARRIER EXPLOSIVE PUNCH 1 6 +
Ignore one non-adjacent attack targeting or passing through
Layalin's field.
3 Blekhart receives damage equal to half of the Strikes
inflicted (rounding down).
2
TORNADO 2 3 + HOMING MISSILE 3 2 +
Slay all Lane Creeps on a target field before applying
the attack.
4 Strikes all miniatures on the target field. 2

BRECKEN 10 TOMAHAWK GAR 7 GRAVE CALL

1 3 + 2 3 +

SALTINE THE PARROT SOUL FREEZE 2 5 +


Look at the top three Forest Deck cards and place them back on
the top of the deck in any order.
1 On Strike: Immobilize. 3
TREASA THE TIGER STONE FORM
Ignore up to 3 Strikes. If less than 3 Strikes are rolled, Treasa
retaliates with 2 2 +.
3 Immobilize Gar. Ignore up to 3 Strikes. 2
CREEP BANE 1 3 + MASS DISPEL
Each Strike counts as 2 when applied to creeps. 2 Remove all active Status Effects from all Heroes. 3
CHAOS KING 11 CHAOS FLAIL HALLR 10 CRUDE WOOD

1 3 + 1 4 +

CORRUPTION 1 4 + WILD SWING 1 5 +


If 3 Lane Creeps are slain with this skill, spawn the maximum
number of Regular Lane Creeps on Chaos King’s field.
3 Each and rolled counts as Strikes against Hallr. 2
LORD OF CHAOS 1 3 + HALLR'S TOLL 1 3 +
Add 1 for each Lane Creep on the Chaos King's field. 2 May target Heroes first. Targeted Hero may pay 2 gold
to Hallr to ignore the attack.
3
SHALLOW GRAVE VULGAR STENCH
Use if an attack slays the Chaos King. Revive token begins on
the “1” side on the Chaos King's card.
3 Attacks against Hallr have -1 Accuracy. 2

THE PROPHET 7 BOW OF DESTINY

2 3 +

BLOOD PACT 2 4 +
Remove 1 damage from The Prophet for each Strike. 2
VEIL OF SHADOWS
Ignore Signature weapon attack. 2
SERVANTS OF ABYSS 3 4 +
On Strike: Immobilize. 2
5 CENTAUR CHIEFTAIN
5 CENTAUR CHIEFTAIN
5 TROLLS

5 5 4

6 + 6 + 6 +
On : Knockdown. On : Knockdown. On : The Hero may not move for the rest of
the turn.

5 TROLLS 5 TROLLS 3 WILDWING

4 4 3

6 + 6 + 4 +
On : The Hero may not move for the rest of On : The Hero may not move for the rest of Wildwing can only be struck by attacks with a
the turn. the turn. range greater than 1.

3 WILDWING 3 WILDWING 3 WILDWING

3 3 3

4 + 4 + 4 +
Wildwing can only be struck by attacks with a Wildwing can only be struck by attacks with a Wildwing can only be struck by attacks with a
range greater than 1. range greater than 1. range greater than 1.
2 OGRE 2 OGRE 2 OGRE

2 2 2

4 + 4 + 4 +
While defending: The Ogre ignores 1 strike for each While defending: The Ogre ignores 1 strike for each While defending: The Ogre ignores 1 strike for each
rolled by the Hero. rolled by the Hero. rolled by the Hero.

1 SATYRS 1 SATYRS 1 SATYRS

1 1 1

4 + 4 + 4 +
Discard 1 mana for each the Satyrs roll. Discard 1 mana for each the Satyrs roll. Discard 1 mana for each the Satyrs roll.

1 GHOSTS 1 GHOSTS 1 GHOSTS

2 2 2

3 + 3 + 3 +
Attacks against the Ghosts have -1 Accurecy. Attacks against the Ghosts have -1 Accurecy. Attacks against the Ghosts have -1 Accurecy.
1 KOBOLDS 1 KOBOLDS 1 KOBOLDS

3 3 3

2 + 2 + 2 +

2 WOLF 2 WOLF 2 WOLF

3 3 3

4 + 4 + 4 +

4 WOLF PACK 4 WOLF PACK x EMPTY ROAD

4 4

6 + 6 + As you make your uneventful trek through the


forest you can't help but wonder if the journey is
Each counts as 2 Strikes. Each counts as 2 Strikes. supposed to be this easy. Discard this card.
x EMPTY ROAD x EMPTY ROAD x EMPTY ROAD

As you make your uneventful trek through the As you make your uneventful trek through the As you make your uneventful trek through the
forest you can't help but wonder if the journey is forest you can't help but wonder if the journey is forest you can't help but wonder if the journey is
supposed to be this easy. Discard this card. supposed to be this easy. Discard this card. supposed to be this easy. Discard this card.

x EMPTY ROAD x BEAR TRAP x BEAR TRAP

As you make your uneventful trek through the Receive 1 damage. Roll 1 . On +: Lose 1 Receive 1 damage. Roll 1 . On +: Lose 1
forest you can't help but wonder if the journey is General Action. General Action.
supposed to be this easy. Discard this card.

x POTION OF MANA x RABBIT TRAP x RABBIT TRAP

Receive 1 Mana. Mana total may not exceed 8. Roll 1 . On +: Take 2 damage. Roll 1 . On +: Take 2 damage.
x GOLD POT x GOLD POT x POTION OF HEALING

Receive 1 gold. Roll 1 . On +: Receive 1 Receive 1 gold. Roll 1 . On +: Receive 1 Remove 1 damage from the Hero.
additional gold. additional gold.

x x GOLD CHEST x POTION OF HEALING

Receive 1 gold. Roll 1 . On +: Receive 2 Receive 1 gold. Roll 1 . On +: Receive 2 Remove 1 damage from the Hero.
additional gold. additional gold.

x FOUNTAIN OF HEALTH x FOUNTAIN OF HEALTH x POTION OF MANA

Remove 2 damage from the Hero. Remove 2 damage from the Hero. Receive 1 Mana. Mana total may not exceed 8.
3 WIND OF CHANGE
3 FROSTSHIELD
5 BLOOD BLADE
3 HEALING URN 2 MINIMUM WAGE

Reroll 1 when attacking, or 1 + 1 4 + 2 +


defending, against attacks with On Strike: Ignore all Strikes Remove 1 damage from any Lose no more than 2 gold
a range greater than 1. while defending. Each counts as 2 Strikes. friendly Hero for each Strike. when slain.

4 TELEPORT 4 DIVINE HELM


3 HAND OF GREED
3 FULL PLATE
3 LIGHT STEP BOOTS

5 + 2 +
Place this Hero on a field with May ignore up to 3 Strikes Receive 5 gold instead of 3 ALT: Ignore the effects of a
an allied tower. when attacked with a skill. when slaying a Hero. Forest Deck card and discard it.

3 TALL-MAN’S COAT
3 TITAN STRIDERS
3 VISOR OF SIGHT
3 SHADOW ARMOR
3 MYSTIC SHIELD

2 + 2 + 1 + 1 +
ADD: Ignore the Knockdown May move 4 fields instead of ADD: Ignore the Blindness ADD: Ignore up to two additional
Status Effect. 3 when moving. Status Effect. On Strike: Ignore all Strikes. Strikes when attacked with a skill.

3 NOBLE SHIELD
6 EVE'S KISS
6 ATTILA'S ROAR
5 THE EQUALIZER
5 BACKSTABBER

2 + 1 4 + 1 5 + 1 3 + 1 5 +
ALT: Ignore up to 3 strikes Target may not use defensive May target allied miniatures. Take half
when attacked by creeps. Reroll any rolled. On : Knockdown skills or items. of the allied Hero's gold on slaying.

5 FOCUS STONE
5 VITALITY
4 RUBY RING
6 CHALICE OF HEALTH
5 PLATE OF PAIN

4 + 3 +
While equipped, the Hero adds Remove up to 2 damage Remove 1 damage from any This Hero may roll to defend an
Add 2 to any skill roll. +2 to their maximum health. from this Hero. allied Hero for each Strike. attack made against an allied Hero.

6 MAJESTIC PLATE
5 MANA BOOTS
9 MINI BALLISTA
8 HEART-PIERCER
7 ATHENA'S LANCE

5 + 3 6 + 2 5 + 2 5 +
This Hero's next skill activation
this turn costs no Mana. Each counts as 2 Strikes.
5 THE DEFLECTOR
6 FINGER OF DEATH
7 HEAVY SCEPTER
5 WIDESWING
7 HOLY SWORD

2 + 3 4 + 3 4 + 1 3 + 1 4 +
ALT: Ignore all Strikes from attacks Strikes are applied to each miniature Before rolling, slay all creeps
with a range greater than 1. On : Knockdown. and objective on the target field. on the target field.

9 EVISCERATOR
5 HEAD BASHER
3 LASSO
4 MONSTER COOKIE
7 BRAWLER'S KNUCKLES

1 6 + 1 3 + 3
Place a Hero in range on a legal Forest Creeps will not attack First Signature Attack will not
Reroll any . On : Knockdown. On +: Knockdown. field closest to this Hero. this Hero when drawn. cost any action.

4 GAMBLER'S GLOVES
6 PURITY CAPE
5 GAMBLER'S VEST
5 SHERIFF'S HAT
6 WARDEN'S ARMOR

2 + 3 + 6 + This Hero retaliates with their 4 +


ALT: Ignore 2 damage from signature weapon if the ALT: This Hero cannot take damage
ALT: Reroll 1 when attacking. ADD: Ignore a Status Effect. an attack. attacker is in range. if there are creeps in his field.

5 WARMONGER'S ARMOR
7 HOBNAIL BOOTS
4 SPIKED SHIELD 8 SVALINN 5 CAPTAIN'S SHIELD

x + Add 1 to this Hero's next attack


3 + 5 + 4 +
Roll the number of dice equal to for each unused move prior to ADD: Adjacent attackers receive ADD: Ignore the Blindness ALT: Apply 2 Strikes to the
missing health. performing a General Action this turn. 2 Strikes. Status Effect. attacker.

7 GUNBLADE
7 THE DEMOLISHER
6 THE GUARDIAN
6 RECURVE BOW
5 EYE GOUGER

1 3 + 1 8 + 1 5 + 2 4 + 2 5 +
Inflicts 2 Strikes automatically Roll one less for each Remove 1 damage from an allied
in addition to the dice roll. miniature on the target field. Hero for each damage inflicted. On Strike: Blindness.

5 LIMBCUTTER
9 ROD OF THE GODDESS
4 TRANSMUTATION WAND
6 ROYAL STAFF
5 SUMMONING WAND

2 5 + 3 5 + 2 2 + 2 2
If Transmutation Wand inflicts Slay all of the Lane Creeps Fill the targeted Beaten Path
On Strike: Immobilize. Each counts as 2 Strikes. damage, receive 1 bonus gold. on the target field. field with allied Regulars.
5 HAMMER OF JUSTICE
7 HAMMER OF JUSTICE
5 NINJA SAI
8 NINJA SAI
5 ICE SCEPTER

1 4 + 1 5 + 1 4 + 1 5 + 2 3 +
Remove 1 damage from Lord Upgrade: Shadow Strike.
Pyrith for each + rolled. Each counts as 3 Strikes.

5 FAITHFUL AXE
7 FAITHFUL AXE
6 GOBLIN’S HOWITZER
8 GOBLIN’S HOWITZER
7 ICE SCEPTER

1 3 + 2 3 + 2 4 + 3 5 + 2 3 +
On +: Immobilize.

5 POLISHED BLADE
8 POLISHED BLADE
3 LASHING TWIGS 7 LASHING TWIGS 5 TWIN BLADES

1 4 + 1 4 + 1 6 + 1 6 + 1 5 +
On Strike: Remove one Status
Effect from any allied Hero. Each counts as 2 Strikes.

4 FIRE SERPENT
7 FIRE SERPENT
5 HAWK’S GAUNTLET
8 HAWK’S GAUNTLET
7 TWIN BLADES

2 5 + 2 5 + 2 3 + 3 4 + 1 5 +
Upgrade: Mana Burn.
On +: Knockdown. Discard 2 Mana for each +.

5 DEATH'S GRASP
7 DEATH'S GRASP
5 TRUSTY BLADE
8 TRUSTY BLADE
6 HEARTSTOPPER

2 3 + 2 3 + 1 4 + 2 4 + 2 4 +
Upgrade: Life to Mana.
Receive 5 Mana instead of 3. Each counts as 2 Strikes.

6 SWIFT DAGGER 8 SWIFT DAGGER 4 STURDY HATCHET


7 STURDY HATCHET
7 HEARTSTOPPER

1 5 + 1 5 + 1 4 + 1 4 + 2 3 +
Upgrade: Blink. Wart may make a
free attack with his Swift Dagger
after using Blink. Each counts as 2 Strikes. Each counts as 3 Strikes.
4 DULL SPEAR
7 DULL SPEAR
4 HEAVY SPEAR
7 HEAVY SPEAR
4 WAND OF NATURE

2 4 + 2 5 + 1 3 + 1 4 + 2 5 +
On +: Knockdown.

4 WAND OF THE DEEP


7 WAND OF THE DEEP
5 SNAKE ATTACK
5 SNAKE ATTACK
6 WAND OF NATURE

2 4 + 2 5 + 3 4 + 4 6 + 2 6 +
Upgrade: Disappearing Coin. Target loses All damage against creeps is
Each counts as 2 Strikes. twice as much gold as Strikes applied. Cannot damage objectives. doubled.

5 BONE MAGIC
7 BONE MAGIC
5 MAIMING TALONS
6 MAIMING TALONS
5 SERPENT'S BOW

2 4 + 3 4 + 1 4 + 1 4 + 2 4 +
On +: Knockdown.

5 STATIC RESONATORS
5 STATIC RESONATORS
5 SKY LANCE
6 SKY LANCE
6 SERPENT'S BOW

2 3 + 2 3 + 3 3 + 3 4 + 2 4 +
Eli Ironsmith's skills cost 1
less Mana.

4 GRAVE CALL
6 GRAVE CALL
4 CRUDE WOOD
5 CRUDE WOOD
5 TOMAHAWK

2 3 + 2 3 + 1 5 + 1 6 + 1 3 +
Upgrade: Mass Dispel. Only remove
Status Effects from allied Heroes.

4 CHAOS FLAIL
5 CHAOS FLAIL
5 FLAMETHROWER
6 FLAMETHROWER
6 TOMAHAWK

1 4 + 1 4 + 1 3 + 2 3 + 2 3 +
On : Replace any one Regular For each : Replace any one Strike each miniature and Strike each miniature and objective
creep with a specialized creep. Regular creep with a specialized creep. objective on the field. on the field. On : Blindness. On : Receive 1 Mana.
5 BOW OF DESTINY
6 BOW OF DESTINY

2 3 + 2 4 +
1 1 1 1 1 1 1
1 1 1 1 1 1 1
3 3 3 3 3 3 3
1 1 1 1 1 1 1
1 1 1 1 1 1 1
3 3 3 3 3 3 3

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