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Broom Service Player Aid

1) Mountain tiles allow players to claim victory points and perform actions when moving pawns to those areas. Forest tiles let players take the tile and use its power once, while hill tiles immediately move pawns between stone circles. 2) The storm cloud tile gives players extra victory points for delivering potions adjacent to it. Players who charm the cloud can immediately move a pawn or deliver a potion. They also gain victory points if they have matching potions. 3) At the end of the game players score victory points based on their remaining potions, amulets claimed from mountain tiles, and other factors listed in the game end scoring rules.
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0% found this document useful (0 votes)
231 views2 pages

Broom Service Player Aid

1) Mountain tiles allow players to claim victory points and perform actions when moving pawns to those areas. Forest tiles let players take the tile and use its power once, while hill tiles immediately move pawns between stone circles. 2) The storm cloud tile gives players extra victory points for delivering potions adjacent to it. Players who charm the cloud can immediately move a pawn or deliver a potion. They also gain victory points if they have matching potions. 3) At the end of the game players score victory points based on their remaining potions, amulets claimed from mountain tiles, and other factors listed in the game end scoring rules.
Copyright
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We take content rights seriously. If you suspect this is your content, claim it here.
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STORM CLOUDS MOUNTAIN TILES

Mountain tiles can be used once per game by each


While this cloud is on the player. When a player moves a pawn to one of these
board, players receive 2 mountain areas, he claims his amulet (victory points
additional victory points at game end) and may perform the corresponding
when delivering a potion in action immediately.
an area adjacent to the cloud.

The player who charms away The player takes one potion of each
this cloud, may immediately color from the general supply.
move one of his pawns to an
adjacent area, just as if the
player had played the
appropriate cowardly witch. The player takes two magic wands
from the general supply.
The player who charms away
this cloud, may immediately
deliver a potion, with one of
The player may deliver a potion
his pawns, just as if the
with one of his pawns, as if the
player had played the
player had played the appropriate
appropriate cowardly druid.
cowardly druid.
The player who charms away The player may do up to two
this cloud, immediately takes movements with one of his pawns,
the corresponding number of or one movement with each pawn,
victory points if the player as if the player had played the
possesses at least as many appropriate cowardly witch.
potions of the matching color
as shown on the cloud.
These potions are not The player may charm away any
returned to the supply, but cloud tile adjacent to one of his
are kept by the player. pawns, as if the player had played
the cowardly weather fairy (wands
must still be paid to charm away
the cloud).
FOREST TILES HILL TILES

A player who moves a pawn to one of these forest


areas takes the forest tile from the board and keeps it A player who moves one of his
(face-up, visible to everyone). pawns to these hill areas ignites the
In a subsequent turn, the player may use the tile "turbo broom" feature, immediately
once (and then discard it). A player may use a jetting the pawn to one of the two
maximum of one tile per role card and one "+1 card" stone circles as
tile at the beginning of a round. specified on
the tile.
A player who plays a role cowardly
and uses this tile, is allowed to If the player played the brave hill
perform the brave action instead of witch, he may deliver a potion in
the cowardly action. For the the new area.
remaining rules, the player remains
"cowardly".
A player can deliver an orange
potion to the supply for 7 victory
A player who uses this tile at the points if playing the brave hill
beginning of a round may select witch or the peak druid, just as if
one additional role card. the tower was displayed on the
board.

A player who plays a role card


cowardly and uses this tile, takes 5
victory points instead of
performing the (cowardly) action.

END GAME SCORING

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