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Running head: SUGGESTION FOR NEW GAME
Analysis of the Game Industry and a Suggesting for a New Game
4/20/18
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Running head: SUGGESTION FOR NEW GAME
Introduction
This report aims to analyze the gaming industry and to provide a supportive suggestion
for a new game. Different factors were taken into consideration after examining the relevant
industries, target markets, price points as well as the public market. Based on the findings of the
analysis, the report concludes that a free to play first person shooter warfare game is the best
option for the project.
Game Type
There are multiple types of games, including role-playing, action shooter, adventure,
sports games, and strategy based games. However, data by Statista, which provides a breakdown
of video games by sales in the United States, indicates that the first person shooter and action
genres as the most popular and common video games. The table below shows the popularity of
each genre based on the distribution of US video game sales as of June 2016 (Statista, 2016).
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Running head: SUGGESTION FOR NEW GAME
Table 1: Breakdown of video game distribution in the US
From the data provided Statista.com, it is evident that the shooter genre is the most
purchased, which shows that the shooter genre is the most preferred and this project would
therefore perform well if it adopts a genre that many players are familiar with and are willing to
play most of the time. In general, a shooter game would be the most suitable choice for this
project compared to other genres.
Target Market
The global video game market is expected to increase to grow at a CARG of 6.6 percent
by the year 2019 (De Prato, Feijóo and Simon, 2014). On the other hand, physical formats are
increasingly being replaced by digital formats where users can simply access content online.
Among the major benefits of this trend is that users are able to receive regular updates and new
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Running head: SUGGESTION FOR NEW GAME
content in addition to cheaper prices, and the ability to play online with friends (Grannan,
Suryanarayana, and Patron, 2017). Taking the above factors into consideration it is essential that
the new game should adopt a similar trend that will enable users to have easy access without
having to download the game or buy physical media.
Pricing
Video games are normally either pay to play or free to play (Deterding et al., 2011). The
pay option requires that users either purchase a lifetime license or pay a subscription fee while
the free to play can be supported by online advertising on the game’s website (Alha et al., 2014).
Due to the large of games, most of which are high quality ad-free to play, it will be beneficial for
this game to adopt a freemium model. The causal gamers can access the basic functionality and
enjoy the free features while more enthusiastic players can have the option to pay for extra
features and have a better experience (Hamari et al., 2017). One of the biggest advantages of this
model is that more players will be attracted to play the game due to the limited cost of access,
which in turn will increase our advertising revenues, while we continue to earn more revenue
from new and existing hardcore gamers (Dergousoff and Mandryk, 2015).
Conclusion
According to the findings of this report, an online-based shooter game would be the most
appropriate model for this project based on game type, target market as well as price point and
public interests. This is due to the popularity of shooter games which when combined with a
better pricing model, good graphics and open world to explore will provide users with a unique
and memorable experience to keep them coming back for more.
References
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Alha, K., Koskinen, E., Paavilainen, J., Hamari, J., & Kinnunen, J. (2014). Free-to-play games:
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De Prato, G., Feijóo, C., & Simon, J. P. (2014). Innovations in the video game industry:
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Dergousoff, K., & Mandryk, R. L. (2015, April). Mobile gamification for crowdsourcing data
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Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011, September). From game design
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Grannan, M., Suryanarayana, L., & Patron, D. (2017). U.S. Patent No. 9,838,461. Washington,
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Hamari, J., Alha, K., Järvelä, S., Kivikangas, J. M., Koivisto, J., & Paavilainen, J. (2017). Why
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