Math Monopoly
Instructions:
   1. Roll the dice to land on a spot
   2. Player decides if they want to buy the spot
           a. If the player wants to buy, they complete a math problem on the matching
               property card. The answer tells the price of the property.
           b. If the player does not want to buy, it is the next player’s turn
   3. If a player lands on a property owned by another player, they must complete the math
      problem and the answer tells them the price that they owe.
   4. If a player lands in jail, they must complete a math problem to get out of jail.
   5. If a player passes “Go” they receive $200, which they will get after they say what bills
      add up to $200
   6. Community Chest and Chance cards all have math problems on them which will tell
      them what they receive or have to give up in terms of money.
   7. The games goes on until one person is bankrupt or all players declare the game is over.
                 Basic Game Board:                                   Sample Game Cards:
Mathematics Area: Number and Operations
Standards Used:
3rd Grade Mathematics:
      Standard 1.1 The whole number system describes place value relationships and forms the
       foundation for efficient algorithms
       a. Use place value and properties of operations to perform multi-digit arithmetic. (CCSS: 3.NBT)
               i. Use place value to round whole numbers to the nearest 10 or 100. (CCSS: 3.NBT.1)
                ii. Fluently add and subtract within 1000 using strategies and algorithms based on place
               value, properties of operations, and/or the relationship between addition and
               subtraction. (CCSS: 3.NBT.2)
                iii. Multiply one-digit whole numbers by multiples of 10 in the range 10–90 using
               strategies based on place value and properties of operations. (CCSS: 3.NBT.3)
      Standard 1.3 Multiplication and division are inverse operations and can be modeled in a variety
       of ways
       c. Multiply and divide within 100. (CCSS: 3.OA)
               i. Fluently multiply and divide within 100, using strategies such as the relationship
               between multiplication and division13 or properties of operations. (CCSS: 3.OA.7)
               ii. Recall from memory all products of two one-digit numbers. (CCSS: 3.OA.7)