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Akrepi

This document provides step-by-step instructions for solving the classic 1986 video game Labyrinth. It outlines the various areas and puzzles encountered in the game and the specific actions needed to progress through each section, culminating in instructions for defeating the final boss Jareth to complete the game.

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0% found this document useful (0 votes)
177 views3 pages

Akrepi

This document provides step-by-step instructions for solving the classic 1986 video game Labyrinth. It outlines the various areas and puzzles encountered in the game and the specific actions needed to progress through each section, culminating in instructions for defeating the final boss Jareth to complete the game.

Uploaded by

Alb
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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*********

LABYRINTH
*********

(c) Activision/Lucasfilm games 1986

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Full solve: Jason Hill (from Stoke-on-Trent)
Gavin Littimore (from Hornchurch)
Niloy Acharyya (from Hull)
Roy Tharle (from Littlehampton)

for Zzap!64 magazine.

Typed by "Mr 2703".


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* ADVENTURE SECTION

GO HOME
TAKE CAMCORDER
GO OUTSIDE
GO NORTH
GIVE NICKEL
GO WEST
GO THEATRE
GIVE DOLLAR
GO THEATRE
GO NORTH
LOOK
GIVE DOLLAR
TAKE
COMPLAIN
COMPLAIN
TAKE
TAKE
GIVE NICKEL
GO SOUTH
GO SOUTH
GIVE POPCORN
COMPLAIN

* THE LABYRINTH

Press the fire button to skip the introductory sequence and enter the Laby-
rynth. Now the real arcade adventure can begin. Walk right until you come
to a ROCK. TAKE it. Also, TAKE LOG (when you find it). Now, walk into a word
door to be transported to...

* THE BRICK HALLWAY

TAKE CRYSTAL BALL (when you find it) and OPEN all doors. USE VENDING MACHINE
towards the far left end of the corridor by INSERTing QUARTER. TAKE the
BOTTLE that is dispensed. Also TAKE the PEACH (when you find it). Now find
the door which leads deeper into the Labyrinth.

* ALPH AND RALPH


ASK RALPH. OPEN both doors, then walk thorugh the exit with the sign "TO THE
CASTLE".

* THE WALL OF HANDS

Simply CONGRATULATE WALL to escape.

* THE STONE CORRIDOR

TAKE PEACH and TAKE ROCK then go down the hallway to the far left. TAKE
SHEARS and TAKE CRYSTAL BALL (when you find them). Walk to the armoured
Goblin and GIVE PEACH. TAKE HELMET then go down the hallway to the left of
the sleeping Goblin guard to enter...

* THE HEDGE MAZE

TAKE CRYSTAL BALL and TAKE BRACELET. USE SHEARS to move further into the
maze. You will eventually reach...

* THE WISE MAN'S GARDEN

ASK WISE MAN. He will recite a riddle. GIVE DOLLAR, TAKE CHANGE and TAKE RULE
BOOK. Now solve the riddle to find the exit...

* THE SECOND HEDGE MAZE

USE SHEARS to go deeper into the Labyrith.

* THE FOREST

CALL FIREY. Try to find your way out of the maze to enter...

* THE BOG OF ETERNAL STENCH

ASK SIR DIDYMUS and keep ASKing until he tells you to free Ludo. Walk to the
far left to enter...

* THE PERSECUTION OF LUDO

All you have to do here is free Ludo. However, before you can do this, you
have to get the two Goblins guards to fall through the trapdoors. So, walk
over a trapdoor three times until it turns red. Now, the next step will
trigger it. When both Goblins are out of the way, walk over to Ludo and USE
SHEARS to cut him down.

* THE SECOND HEDGE MAZE

CALL LUDO, CALL ROCKS and USE CAMCORDER.

* THE FOREST

CALL FIREY and GIVE CAMCORDER. Now TAKE HEAD, TAKE ARM and TAKE LEG. THROW
HEAD whenever you get to an archway in the trees. Go down the hallway if the
head sees something beeside the trees.

At this pint, you should make your way to the Bog and USE LEG to get across,
or you can pass through either of the following rooms...

* THE DOOR KNOCKERS


Go to the left door and TAKE KEY. Now walk over the right door. HIT KNOCKER
and while the mouth is open INSERT BRACELET. OPEN DOOR and TAKE BRACELET.

* THE STONE FACES

INSULT WALL to get hints. Try to find your way out and get back to...

* THE BOG OF ETERNAL STENCH

USE LEG to negotiate the bog. CALL LUDO if the bridge is down. CALL ROCKS
four times before entering...

* THE GOBLIN VILLAGE

USE HELMET and walk through the village to the second house from the right.
Go through the door to appear...

* UNDERGROUND

DROP LOG when Slasher appears, then TAKE PLANK (it used to be the log).

* THE CASTLE EXTERIOR

DROP HELMET and CALL ROCKS. Now THROW ROCKS at the marching Goblins. Note:
the middle Goblin has to be hit either with the helmet of five time with
the rocks (you can call for more rocks if you run out). When all the Goblins
have gone, walk towards the door but dont' get too close. USE ARM, the
enter...

* THE SECRET CORRIDOR

Find the missing black key in the piano keyboard walls, then INSERT PLANK.
Now OPEN DOOR.

* THE UPSIDE-DOWN ROOM

Move onto the same level as JARETH and THROW CRYSTAL BALL. When you hit him
you are taken to...

* END GAME

Be careful not to slide off the disk. To win the game, simply select one of
the nonsense messages and hit RETURN.

By the way, if you are running low on time, remember this little bug...
When you reach the Wise Man's garden, walk up to him and TAKE RULE BOOK.
READ RULE BOOK repeatedly to end up with over a fifty hour time limit!.

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