Samus (SSBU)/Up smash
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Overview[edit]
Samus shoots 5 consecutive blasts above herself. The move's high hitboxes give it trouble catching smaller characters on the ground.
Update History[edit]
Up smash's hits connect more reliably.
Up smash's autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.
Up smash's last hit has more knockback scaling (150 → 162), noticeably improving its KO potential.
Hitboxes[edit]
ID | Part | Rehit rate | Damage | SD | Angle | Angle type | BK | KS | FKV | Set weight | Radius | Bone | Offset | H× | SDI× | T% | Clang | Rebound | Effect | Type | G | A | Sound | Direct | Hit bits | Hit part | Blockable | Reflectable | Absorbable | Flinchless | No GFX | Heedless | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 3.0% | 0 | Forward | 60 | 30 | 0 | 4.5 | armr | -3.5 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | All | All | |||||||||||||||||||||||||||||||
1 | 0 | 0 | 3.0% | 0 | Forward | 0 | 30 | 0 | 5.0 | armr | 6.5 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | All | All | |||||||||||||||||||||||||||||||
2 | 0 | 0 | 3.0% | 0 | Forward | 0 | 30 | 0 | 5.0 | armr | 6.5 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | All | All | |||||||||||||||||||||||||||||||
The ID 1 and 2 hitboxes use a position vector with offsets [4, 22] for 4 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Hit 2 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 3.0% | 0 | Forward | 30 | 30 | 0 | 4.5 | armr | -3.5 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | All | All | |||||||||||||||||||||||||||||||
1 | 0 | 0 | 3.0% | 0 | Forward | 0 | 30 | 0 | 5.0 | armr | 6.5 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | All | All | |||||||||||||||||||||||||||||||
2 | 0 | 0 | 3.0% | 0 | Forward | 30 | 30 | 0 | 5.0 | armr | 6.5 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | All | All | |||||||||||||||||||||||||||||||
The ID 1 hitbox uses a position vector with offsets [-1, 23] for 10 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Hit 3 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 3.0% | 0 | Forward | 40 | 30 | 0 | 4.5 | armr | -3.5 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | All | All | |||||||||||||||||||||||||||||||
1 | 0 | 0 | 3.0% | 0 | Forward | 0 | 30 | 0 | 5.0 | armr | 6.5 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | All | All | |||||||||||||||||||||||||||||||
2 | 0 | 0 | 3.0% | 0 | Forward | 30 | 30 | 0 | 5.0 | armr | 6.5 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | All | All | |||||||||||||||||||||||||||||||
The ID 1 hitbox uses a position vector with offsets [-6, 22] for 10 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Hit 4 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 3.0% | 0 | Forward | 30 | 30 | 0 | 4.5 | armr | -3.5 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | All | All | |||||||||||||||||||||||||||||||
1 | 0 | 0 | 3.0% | 0 | Forward | 0 | 30 | 0 | 5.0 | armr | 6.5 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | All | All | |||||||||||||||||||||||||||||||
2 | 0 | 0 | 3.0% | 0 | Forward | 30 | 30 | 0 | 5.0 | armr | 6.5 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | All | All | |||||||||||||||||||||||||||||||
The ID 1 hitbox uses a position vector with offsets [-10, 20] for 10 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Hit 5 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 6.0% | 0 | Forward | 50 | 162 | 0 | 4.5 | armr | -3.5 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | All | All | |||||||||||||||||||||||||||||||
1 | 0 | 0 | 6.0% | 0 | Forward | 50 | 162 | 0 | 6.5 | armr | 7.8 | -0.5 | 0.0 | 1.0× | 1.0× | 0% | All | All |
Timing[edit]
Charges between | 6-7 |
---|---|
Hit 1 | 11-12 |
Hit 2 | 15-16 |
Hit 3 | 19-20 |
Hit 4 | 23-24 |
Hit 5 | 27-28 |
Interruptible | 57 |
Animation length | 66 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|