https://80.lv/articles/the-first-look-at-illugen-jangafx-s-new-tool-for-vfx-in-games-tech-art/
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Finn Jäger has spent some time in making a sleeker tool for all you VFX nerds out there, it takes a HEIC iPhone still and exports a Multichannel EXR – the cool thing is it also converts it to acesCG and it merges the SDR base image with the gain map according to apples math hdr_rgb = sdr_rgb * (1.0 + (headroom – 1.0) * gainmap)
https://github.com/finnschi/heic-shenanigans
https://lllyasviel.github.io/frame_pack_gitpage/
Image-to-5-Seconds (30fps, 150 frames)
A major new update which includes more than 100 new features including powerful AI tools designed to assist you with all stages of your workflow. Use AI IntelliScript to create timelines based on a text script, AI Animated Subtitles to animate words as they are spoken, and AI Multicam SmartSwitch to create a timeline with camera angles based on speaker detection. The cut and edit pages also include a dedicated keyframe editor and voiceover palettes, and AI Fairlight IntelliCut can remove silence and checkerboard dialogue between speakers. In Fusion, explore advanced multi layer compositing workflows. The Color Warper now includes Chroma Warp, and the Magic Mask and Depth Map have huge updates.
https://www.blackmagicdesign.com/products/davinciresolve
While in ZBrush, call up your image editing package and use it to modify the active ZBrush document or tool, then go straight back into ZBrush.
ZAppLink can work on different saved points of view for your model. What you paint in your image editor is then projected to the model’s PolyPaint or texture for more creative freedom.
With ZAppLink you can combine ZBrush’s powerful capabilities with all the painting power of the PSD-capable 2D editor of your choice, making it easy to create stunning textures.
https://github.com/mcmonkeyprojects/SwarmUI
A Modular AI Image Generation Web-User-Interface, with an emphasis on making powertools easily accessible, high performance, and extensibility. Supports AI image models (Stable Diffusion, Flux, etc.), and AI video models (LTX-V, Hunyuan Video, Cosmos, Wan, etc.), with plans to support eg audio and more in the future.
SwarmUI by default runs entirely locally on your own computer. It does not collect any data from you.
SwarmUI is 100% Free-and-Open-Source software, under the MIT License. You can do whatever you want with it.
A stand-alone, decoder-only autoregressive model, trained from scratch, that unifies a broad spectrum of image generation tasks, including text-to-image generation, image pair generation, subject-driven generation, multi-turn image editing, controllable generation, and dense prediction.
https://github.com/Alpha-VLLM/Lumina-mGPT-2.0
Playbook3d.com is a diffusion-based render engine that reduces the time to final image with AI. It is accessible via web editor and API with support for scene segmentation and re-lighting, integration with production pipelines and frame-to-frame consistency for image, video, and real-time 3D formats.
https://www.gimp.org/release-notes/gimp-3.0.html
https://learn.microsoft.com/en-us/windows/wsl/install
The Windows Subsystem for Linux (WSL) is a feature of the Windows operating system that enables you to run a Linux file system, along with Linux command-line tools and GUI apps, directly on Windows, alongside your traditional Windows desktop and apps.
https://ubuntu.com/desktop/wsl
The VFX Reference Platform is a set of tool and library versions to be used as a common target platform for building software for the VFX industry. Its purpose is to minimise incompatibilities between different software packages, ease the support burden for integrated pipelines and encourage further adoption of Linux by both studios and software vendors. The Reference Platform is updated annually by a group of software vendors in collaboration with the Visual Effects Society Technology Committee.
Each annual reference platform is designated by the calendar year in which major product releases should be targeting that particular reference.
https://developer.nvidia.com/cuda-toolkit
With it, you can develop, optimize, and deploy your applications on GPU-accelerated embedded systems, desktop workstations, enterprise data centers, cloud-based platforms, and supercomputers. The toolkit includes GPU-accelerated libraries, debugging and optimization tools, a C/C++ compiler, and a runtime library.
https://anaconda.org/anaconda/conda
https://docs.conda.io/projects/conda/en/latest/user-guide/getting-started.html
NOTE The company recently changed their TOS and this service now incurs into costs for teams above a threshold.
Use MicroMamba instead.
https://github.com/fal-ai-community/video-starter-kit
https://fal-video-studio.vercel.app
https://blog.jacobstechtavern.com/p/apple-is-killing-swift
Jacob Bartlett argues that Swift, once envisioned as a simple and composable programming language by its creator Chris Lattner, has become overly complex due to Apple’s governance. Bartlett highlights that Swift now contains 217 reserved keywords, deviating from its original goal of simplicity. He contrasts Swift’s governance model, where Apple serves as the project lead and arbiter, with other languages like Python and Rust, which have more community-driven or balanced governance structures. Bartlett suggests that Apple’s control has led to Swift’s current state, moving away from Lattner’s initial vision.
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