A lonely lad will give you the Flute, which plays a beautiful but slightly sad melody. When you are granted it, be sure to fulfill the request made of you. If you have the Flute, it will make your long and difficult journey a lot easier.
A Link to the Past & Four Swords instruction booklet
Flute
When you use the Flute, you can move instantaneously to a set point that you want to visit. Choose the number of the point and press the A Button to transport there.
The Flute once belonged to the Flute Boy in A Link to the Past. The Flute Boy set out in search of the Triforce and never returned. When Link talks to the Boy in the Dark World he gives the young hero a Shovel and asks him to find his Flute. Link finds this Instrument buried in the Haunted Grove in the Light World He then plays the Flute one last time for the Flute Boy, who is soothed by the music and is then turned into a Tree.
When Link brings the Flute to the Man in Tavern, the Man understands what has happened to his son and asks Link to keep it. He then tells Link to play the Flute in front of the Weathercock in the center of Kakariko Village. Soon after Link complies with his request, the Flute Boy's Bird breaks out of the Weathercock and flies off. Whenever Link plays the Flute in the Light World from that point forward, the pet Bird can transport him to one of eight locations. The Flute is necessary in reaching the sixth Dark World Dungeon, the Misery Mire.
While the Flute Boy's Bird does not appear when playing the Flute in the Dark World, it appears in it when Link plays the Flute after defeating Agahnim on the top of Ganon's Tower.
The Ocarina plays several mystical melodies. You will learn songs from people you meet. There are three different songs you can learn, and each has its own mystical power. After learning a new song, try playing it when you are in trouble.
In volume 2, Link visits Marin at Animal Village to play the Ocarina for her animal friends before leaving to Mt. Tamaranch. Once in the Mount, Link plays the "Ballad of the Wind Fish" on the Ocarina to activate the eight Instruments of the Sirens and open the Wind Fish's Egg. After defeating the Shadow Nightmares, Link plays the "Ballad of the Wind Fish" one last time to wake the Wind Fish.
The following section is not part of the Zelda canon and should not be taken as such.
The Ocarina can be found in Level 4 in BS The Legend of Zelda. It can be used to Warp to other Dungeons. When the Ocarina is played on a pad near the eastern shore, Level-6 will appear.
The following section is not part of the Zelda canon and should not be taken as such.
The Ocarina is a class of Weapon used by the Skull Kid in Hyrule Warriors. It is associated with Darkness. Skull Kid plays the Ocarina to coordinate attacks between Tatl, Tael, and himself. He can transform it into a trumpet to summon and control Puppets from Twilight Princess to attack on his behalf.
The default Ocarina is the Fairy Ocarina, based after its namesake. The second form of the Ocarina is the Lunar Ocarina, followed by Majora's Ocarina.
In Hyrule Warriors Legends and Hyrule Warriors: Definitive Edition, the fourth form of the Ocarina is the Crackling Ocarina, which is associated with both the Elements of Darkness and Lightning.
Against Captains and Warriors, Skull Kid summons a Puppet behind them. It then rapidly attacks the target by flailing its arms until Skull Kid comes up and finishes off with an energy attack. Against Giant Bosses, Skull Kid uppercuts the monster with Tatl and Tael and then strikes it down while surrounded in a dark barrier.
Within a frontal radius, Skull Kid uses the dark magic of Majora's Mask and rattles his head while a large magic circle appears. Enemies are drawn into the circle and are rapidly damaged. Skull Kid then ends the attack with an energy burst.
Upon activation, Skull Kid stomps the ground in anger, bursting in dark energy. The Focus Spirit Attack has Skull Kid kick a miniature Moon into the air before kicking it again at the enemies in front of him. He then mockingly spanks his behind at them afterwards. When the Focus Spirit gauge is depleted, Skull Kid holds his head and squirms violently until dark power is unleashed, damaging enemies around him.
↑Use the ocarina to warp to active owl statues. To activate an owl statue, approach the statue and press the button displayed on the screen. — Tutorial (Hyrule Warriors Legends)