Ancient Bow

From Zelda Wiki, the Zelda encyclopedia
Jump to navigation Jump to search

Ancient Bows are recurring Items in The Legend of Zelda series.[1][2]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
332  (337Master Mode) Ancient Bow
Description
This bow is the result of Robbie's research. Ancient Sheikah technology affords it heightened functionality. Arrows fired from it travel in a perfectly straight line.
Common Locations
Unknown
Properties
Bow 44

Ancient Bows are obtained from the Ancient Oven in the Akkala Ancient Tech Lab.[3] They can be bought for 1,000 Rupees, 15 Ancient Springs, 10 Ancient Gears, and one Giant Ancient Core. They can only be purchased after Link has activated the Ancient Furnace with a Blue Flame. They are the result of Robbie's research into Ancient Technology.[1] This is common among pieces of Ancient Soldier Gear, the equipment archetype that Ancient Bows belong to.[4]

While Ancient Bows have high power and very high durability, their most notable feature is their immense range. Ancient Bows fire Arrows in a straight line for quite some distance before the Arrows become affected by gravity, making them ideal for hitting far-off targets.[1] However, they also have a slow draw speed, being only 70% of a typical Bow.

Ancient Bows are one of only two Bows to have an altered Arrow gravity stat, the other being Silver Bows, though the gravity reduction from Ancient Bows is significantly higher than the latter.

Like other Ancient Technology, Ancient Bows will fold into a more compact shape on Link's back when he's not using them. Being made with Ancient Technology, they will not burn when exposed to Fire or a Scorching Climate, nor will they attract Lightning during storms. In addition, they will also float if they are dropped in water.

Bow Parameters
Name
ActorName
Value
"Weapon_Bow_023"
Description

Internal name

Name
Life
Value
120
Description

Durability of the weapon

Name
Power
Value
44
Description

Damage dealt with the weapon

Name
Range
Value
40.0
Description

Distance (m) fired arrows travel straightly before getting affected with the gravity

Name
SpHitActor
Value
Actors with tag "EffectiveAncientArrow" [a]
Description

Objects that receive additional damage from the weapon

Name
SpHitRatio
Value
1.5
Description

Damage multiplier appplied to SpHitActor objects

Name
SharpWeaponAddAtkMin
Value
5
Description

Minimal value for level 1 attack up modifier

Name
SharpWeaponAddAtkMax
Value
10
Description

Maximal value for level 1 attack up modifier

Name
SharpWeaponAddLifeMin
Value
12
Description

Minimal value for level 1 durability up modifier

Name
SharpWeaponAddLifeMax
Value
24
Description

Maximal value for level 1 durability up modifier

Name
PoweredSharpAddAtkMin
Value
11
Description

Minimal value for level 2 attack up modifier

Name
PoweredSharpAddAtkMax
Value
18
Description

Maximal value for level 2 attack up modifier

Name
PoweredSharpAddLifeMin
Value
25
Description

Minimal value for level 2 durability up modifier

Name
PoweredSharpAddLifeMax
Value
60
Description

Maximal value for level 2 durability up modifier

Name
PoweredSharpAddSpreadFire
Value
false
Description

Whether or not the bow can get the five-short burst modifier

Name
PoweredSharpAddZoomRapid
Value
false
Description

Whether or not the bow can get the quick zoom modifier

Name
PoweredSharpAddRapidFireMin
Value
1.1
Description

Minimal value for the quick shot multiplier

Name
PoweredSharpAddRapidFireMax
Value
1.3
Description

Maximal value for the quick shot multiplied

Name
ArrowName
Value
""
Description

Type of arrow to shoot if specified. Overrides the equipped Arrow

Name
IsLeadShot
Value
false
Description

Whether or not the bow fires more than one arrow in a horizontal spread

Name
LeadShotNum
Value
0
Description

Number of arrows to fire if IsLeadShot is set to true

Name
LeadShotAng
Value
45.0
Description

Angle (deg) so that the total spread angle is twice this value (if IsLeadShot is set to true)

Name
IsRapidFire
Value
false
Description

Whether or not the bow fires more than one arrow at the same spot

Name
RapidFireNum
Value
0
Description

Number of arrows to fire if IsRapidFire is set to true

Name
ArrowGravity
Value
-2.8
Description

Acceleration (m/s²) applied to the arrow after the Range distance is travelled by the arrow

Name
ArrowChargeRate
Value
0.7
Description

Multiplier applying on the bow charge rate

Name
ArrowReloadRate
Value
1.0
Description

Multiplier applying on the bow cooldown (after a shot)

NameValueDescription
ActorName
"Weapon_Bow_023"

Internal name

Life
120

Durability of the weapon

Power
44

Damage dealt with the weapon

Range
40.0

Distance (m) fired arrows travel straightly before getting affected with the gravity

SpHitActor
Actors with tag "EffectiveAncientArrow" [a]

Objects that receive additional damage from the weapon

SpHitRatio
1.5

Damage multiplier appplied to SpHitActor objects

SharpWeaponAddAtkMin
5

Minimal value for level 1 attack up modifier

SharpWeaponAddAtkMax
10

Maximal value for level 1 attack up modifier

SharpWeaponAddLifeMin
12

Minimal value for level 1 durability up modifier

SharpWeaponAddLifeMax
24

Maximal value for level 1 durability up modifier

PoweredSharpAddAtkMin
11

Minimal value for level 2 attack up modifier

PoweredSharpAddAtkMax
18

Maximal value for level 2 attack up modifier

PoweredSharpAddLifeMin
25

Minimal value for level 2 durability up modifier

PoweredSharpAddLifeMax
60

Maximal value for level 2 durability up modifier

PoweredSharpAddSpreadFire
false

Whether or not the bow can get the five-short burst modifier

PoweredSharpAddZoomRapid
false

Whether or not the bow can get the quick zoom modifier

PoweredSharpAddRapidFireMin
1.1

Minimal value for the quick shot multiplier

PoweredSharpAddRapidFireMax
1.3

Maximal value for the quick shot multiplied

ArrowName
""

Type of arrow to shoot if specified. Overrides the equipped Arrow

IsLeadShot
false

Whether or not the bow fires more than one arrow in a horizontal spread

LeadShotNum
0

Number of arrows to fire if IsLeadShot is set to true

LeadShotAng
45.0

Angle (deg) so that the total spread angle is twice this value (if IsLeadShot is set to true)

IsRapidFire
false

Whether or not the bow fires more than one arrow at the same spot

RapidFireNum
0

Number of arrows to fire if IsRapidFire is set to true

ArrowGravity
-2.8

Acceleration (m/s²) applied to the arrow after the Range distance is travelled by the arrow

ArrowChargeRate
0.7

Multiplier applying on the bow charge rate

ArrowReloadRate
1.0

Multiplier applying on the bow cooldown (after a shot)

  1. All Guardians, Guardian Scouts, Ganon Blights, Calamity Ganon, Dark Beast Ganon's weak points, Sentries, Guardian legs/propellers

Other Appearances

Super Smash Bros. Ultimate

The following section is not part of the Zelda canon and should not be taken as such.

The Ancient Bow, alongside the Ancient Arrow, appears as Link's Final Smash in Super Smash Bros. Ultimate. When activated, Link pulls out the Ancient Bow and shoots an Ancient Arrow, launching with great knockback any opponent trapped in its range.

Nomenclature

Names in Other Regions
LanguageNamesMeanings
JapanJapan
Japanese
古代兵装‧弓 (Kodai heisō: yumi) 
The Republic of ChinaThe Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTRTraditional
古代兵裝‧弓 (Gǔdài bīngzhuāng: gōng) 
The Kingdom of the NetherlandsThe Kingdom of the Netherlands
Dutch
Geavanceerde boog[5]Advanced Bow
The French RepublicThe French Republic
FrenchEUEuropean
Arc archéonique[6]ArchéoniqueMade up French term for the Ancient technology bow
The Federal Republic of GermanyThe Federal Republic of Germany
German
Antiker Bogen 
The Italian RepublicThe Italian Republic
Italian
Arco ancestraleAncestral bow
The Republic of KoreaThe Republic of Korea
Korean
고대 병기‧활 (Godae byeonggi: hwal) 
The Russian FederationThe Russian Federation
Russian
Древний лук (Drevniy luk) 
Latin AmericaLatin America
SpanishLALatin American
Arco ancestral 
This table was generated from Zelda Wiki's translation data.

Gallery

See Also

References

  1. 1.0 1.1 1.2 Ancient Bow
    This bow is the result of Robbie's research. Ancient Sheikah technology allows it heightened functionality, Arrows fired from it travel in a perfectly straight line.
    — Inventory (Breath of the Wild)
  2. Ancient Bow and Arrow — Tips (Super Smash Bros. Ultimate)
  3. Exchange for Ancient Bow? — Ancient Oven (Breath of the Wild)
  4. Creating a Champion, Dark Horse Books, pg. 175
  5. Geavanceerde boog — Inventory (Breath of the Wild)
  6. Arc archéonique
    Cet arc ultraperformant, fruit des recherches de Faras, exploite d'anciennes technologies sheikahs qui permettent des trajectoires de flèches parfaitement rectilignes.
    — Inventory (Breath of the Wild)