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Fire Rod
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Fire Rods are recurring Items in the The Legend of Zelda series.(ALttPA Link to the Past | FSAFour Swords Adventures | ALBWA Link Between Worlds | BotWBreath of the Wild | CoHCadence of Hyrule)[1][2][3][4][5]
Location and Uses
A Link to the Past
Descriptions
In A Link to the Past, Link obtains the Fire Rod in the Skull Woods. It can be used as a weapon to burn Enemies or light unreachable Torches. The Fire Rod drains magic from the Magic Meter when used. It is especially effective against Gibdos, whose bandages can be burned away to reveal Stalfos.
Four Swords Adventures
Descriptions
In Four Swords Adventures, the Fire Rod can only be found in certain areas. It can be used to defeat Enemies and burn grass to reveal hidden Items such as Force Gems. This Fire Rod can either shoot fireballs or a continuous cascade of flames.[6] If Link gives the Fire Rod to a Great Fairy to upgrade it, the Fire Rod will act like the Cane of Somaria, creating Somarian Blocks that can be used as platforms. If Link uses the Fire Rod again, the Somarian Block will explode, sending fire in four directions.[7]
Dark Link also uses the Fire Rod in some levels.
A Link Between Worlds
In A Link Between Worlds, the Fire Rod can be rented as the Rented Fire Rod from Ravio for 100 Rupees. Later on, it can be purchased for 1200 Rupees. It drains the Energy Gauge when used. The Fire Rod shoots a pillar of fire that moves in a straight line, which is capable of damaging even airborne enemies. Because it travels forward and most enemies flinch backward, the fire pillar is often capable of hitting the same enemy more than once. The Fire Rod can also be used to melt ice, including ice-based enemies, which can be defeated with one hit of the Rod. It is possible for Link to hurt himself by coming into contact with Fire generated by the Fire Rod.
By finding 10 Maiamais, Link can give the Fire Rod to Mother Maiamai in order to upgrade it to the Nice Fire Rod. This upgraded version produces a much taller and wider pillar of flames, travels a larger distance, and deals more damage.
Breath of the Wild
Hyrule Compendium Entry
Fire Rods are one-handed Weapons in Breath of the Wild. They are weaker counterparts to Meteor Rods. Fire Rods are not made of flammable materials and can safely be used around open Fire or Scorching Climates. They are also not made of magnetic materials and cannot be manipulated with Magnesis. Fire Rods do not attract Lightning during Thunderstorms or conduct Electricity, and they will float in sufficiently deep bodies of Water.
Fire Rods are imbued with the elemental energy of Fire, generating a ball of Fire that bounces around when swung. However, Fire Rods are fragile and will break easily if they make direct contact with Objects or Enemies. They will also break simply from extended use, or if they directly strike an Object.[2] If Link executes a Spin Attack while wielding a Fire Rod, he will loose five blasts at once in different directions. They also provide one level of Cold Resistance when equipped. When thrown with the R button, Fire Rods will not leave Link's hand, and they instead produce a ball of Fire that will bounce in the direction they are thrown. Fire Rods will temporarily lose their magical properties if used excessively, requiring a brief cooldown period before they can be used again.
During "The Weapon Connoisseur" Side Quest, Nebb will ask Link to show him a Fire Rod, which are uncommon around Hateno Village.[8] If Link brings him a Fire Rod, Nebb will be excited and give him a Purple Rupee as a reward.[9]
Elemental Weapon Parameters
| Name | ActorName |
|---|---|
| Value | "Weapon_Sword_060" |
| Description | Internal name |
| Name | Life |
| Value | 14 |
| Description | Durability of the weapon |
| Name | Power |
| Value | 5 |
| Description | Damage dealt with the weapon |
| Name | SpHitActor |
| Value | "" |
| Description | Objects that receive additional damage from the weapon |
| Name | SpHitRatio |
| Value | 2.0 |
| Description | Damage multiplier appplied to SpHitActor objects |
| Name | IsHammer |
| Value | false |
| Description | Whether or not the weapon can break ore deposits in one hit |
| Name | IsWeakBreaker |
| Value | false |
| Description | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
| Name | IsBoomerang |
| Value | false |
| Description | Whether or not the weapon comes back to the player if they throw it |
| Name | IsLuckyWeapon |
| Value | false |
| Description | Unknown use, maybe was used to have random crits during dev ? |
| Name | IsPikohan |
| Value | false |
| Description | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
| Name | IsThrowingWeapon |
| Value | false |
| Description | Whether or not the weapon can be thrown |
| Name | IsThrowingBreakWeapon |
| Value | true |
| Description | Whether or not the weapon breaks instantly when thrown to an enemy |
| Name | ThrowRange |
| Value | 30.0 |
| Description | After being thrown, travelled distance of the weapon before getting affected with gravity |
| Name | ChemicalEnergyMax |
| Value | 400 |
| Description | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
| Name | ChemicalEnergyAmountUsed |
| Value | 100 |
| Description | The energy cost elemental weapons have when using their power |
| Name | ChemicalEnergyRecoverRate |
| Value | 10.0 |
| Description | Speed, in unit/frame, of the energy recovery of the weapon |
| Name | ChemicalEnergyRecoverInterval |
| Value | 90 |
| Description | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
| Name | ShootBeam |
| Value | "" |
| Description | If specified, what actor to launch when throwing the weapon |
| Name | SharpWeaponAddAtkMin |
| Value | 3 |
| Description | Minimal value for level 1 attack up modifier |
| Name | SharpWeaponAddAtkMax |
| Value | 3 |
| Description | Maximal value for level 1 attack up modifier |
| Name | SharpWeaponAddLifeMin |
| Value | 2 |
| Description | Minimal value for level 1 durability up modifier |
| Name | SharpWeaponAddLifeMax |
| Value | 3 |
| Description | Maximal value for level 1 durability up modifier |
| Name | SharpWeaponAddCrit |
| Value | true |
| Description | Whether or not the weapon can get the critical hit modifier |
| Name | PoweredSharpAddAtkMin |
| Value | 4 |
| Description | Minimal value for level 2 attack up modifier |
| Name | PoweredSharpAddAtkMax |
| Value | 8 |
| Description | Maximal value for level 2 attack up modifier |
| Name | PoweredSharpAddLifeMin |
| Value | 4 |
| Description | Minimal value for level 2 durability up modifier |
| Name | PoweredSharpAddLifeMax |
| Value | 7 |
| Description | Maximal value for level 2 durability up modifier |
| Name | PoweredSharpAddThrowMin |
| Value | 1.0 |
| Description | Minimal value for throw distance up modifier |
| Name | PoweredSharpAddThrowMax |
| Value | 1.0 |
| Description | Maximal value for throw distance up modifier |
| Name | ThrowSpeed |
| Value | 1.0 |
| Description | Initial speed of the weapon when thrown |
| Name | ThrowRotSpeed |
| Value | 50.0 |
| Description | Rotation speed, in radian per second, of the weapon when thrown |
| Name | MagicName |
| Value | "FireRodLv1Fire" |
| Description | Type of actor to spawn if the weapon has elemental properties |
| Name | ChargeMagicNum |
| Value | 5 |
| Description | How many actors are spawned when doing a charged attack with the weapon |
| Name | MagicPower |
| Value | 10 |
| Description | Damage of the spawned actor |
| Name | MagicSpeed |
| Value | 30.0 |
| Description | Multiplier affecting the base speed of the spawned actor when attacking with Y |
| Name | MagicSpeedByThrow |
| Value | 45.0 |
| Description | Multiplier affecting the base speed of the spawned actor, if spawned with the R button cast |
| Name | MagicGravity |
| Value | 1.0 |
| Description | Multiplier affecting the vertical acceleration of the spawned actor |
| Name | MagicRadius |
| Value | 1.0 |
| Description | Multiplier affecting the size of the spawned actor |
| Name | MagicRange |
| Value | 100.0 |
| Description | Distance where the spawned actor will despawn, from the weapon that spawned it |
| Name | MagicSpeedByEnemy |
| Value | 12.5 |
| Description | Multiplier affecting the base speed of the spawned actor when an enemy uses the weapon |
| Name | MagicGravityByEnemy |
| Value | 0.075 |
| Description | Multiplier affecting the vertical acceleration of the spawned actor when an enemy uses the weapon |
| Name | MagicRadiusByEnemy |
| Value | 0.5 |
| Description | Multiplier affecting the size of the spawned actor when an enemy uses the weapon |
| Name | MagicRangeByEnemy |
| Value | 30.0 |
| Description | Distance where the spawned actor will despawn, from the weapon that spawned it if an enemy uses it |
| Name | SellingPrice |
| Value | 18 |
| Description | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
| Name | BuyingPrice |
| Value | 120 |
| Description | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
| Name | Value | Description |
|---|---|---|
ActorName | "Weapon_Sword_060" | Internal name |
Life | 14 | Durability of the weapon |
Power | 5 | Damage dealt with the weapon |
SpHitActor | "" | Objects that receive additional damage from the weapon |
SpHitRatio | 2.0 | Damage multiplier appplied to SpHitActor objects |
IsHammer | false | Whether or not the weapon can break ore deposits in one hit |
IsWeakBreaker | false | Unknown use, maybe was used during dev to one hit kill weaker enemies ? |
IsBoomerang | false | Whether or not the weapon comes back to the player if they throw it |
IsLuckyWeapon | false | Unknown use, maybe was used to have random crits during dev ? |
IsPikohan | false | Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior) |
IsThrowingWeapon | false | Whether or not the weapon can be thrown |
IsThrowingBreakWeapon | true | Whether or not the weapon breaks instantly when thrown to an enemy |
ThrowRange | 30.0 | After being thrown, travelled distance of the weapon before getting affected with gravity |
ChemicalEnergyMax | 400 | The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a] |
ChemicalEnergyAmountUsed | 100 | The energy cost elemental weapons have when using their power |
ChemicalEnergyRecoverRate | 10.0 | Speed, in unit/frame, of the energy recovery of the weapon |
ChemicalEnergyRecoverInterval | 90 | Frames you have to wait, after your last attack, before the weapon starts to recharge itself |
ShootBeam | "" | If specified, what actor to launch when throwing the weapon |
SharpWeaponAddAtkMin | 3 | Minimal value for level 1 attack up modifier |
SharpWeaponAddAtkMax | 3 | Maximal value for level 1 attack up modifier |
SharpWeaponAddLifeMin | 2 | Minimal value for level 1 durability up modifier |
SharpWeaponAddLifeMax | 3 | Maximal value for level 1 durability up modifier |
SharpWeaponAddCrit | true | Whether or not the weapon can get the critical hit modifier |
PoweredSharpAddAtkMin | 4 | Minimal value for level 2 attack up modifier |
PoweredSharpAddAtkMax | 8 | Maximal value for level 2 attack up modifier |
PoweredSharpAddLifeMin | 4 | Minimal value for level 2 durability up modifier |
PoweredSharpAddLifeMax | 7 | Maximal value for level 2 durability up modifier |
PoweredSharpAddThrowMin | 1.0 | Minimal value for throw distance up modifier |
PoweredSharpAddThrowMax | 1.0 | Maximal value for throw distance up modifier |
ThrowSpeed | 1.0 | Initial speed of the weapon when thrown |
ThrowRotSpeed | 50.0 | Rotation speed, in radian per second, of the weapon when thrown |
MagicName | "FireRodLv1Fire" | Type of actor to spawn if the weapon has elemental properties |
ChargeMagicNum | 5 | How many actors are spawned when doing a charged attack with the weapon |
MagicPower | 10 | Damage of the spawned actor |
MagicSpeed | 30.0 | Multiplier affecting the base speed of the spawned actor when attacking with Y |
MagicSpeedByThrow | 45.0 | Multiplier affecting the base speed of the spawned actor, if spawned with the R button cast |
MagicGravity | 1.0 | Multiplier affecting the vertical acceleration of the spawned actor |
MagicRadius | 1.0 | Multiplier affecting the size of the spawned actor |
MagicRange | 100.0 | Distance where the spawned actor will despawn, from the weapon that spawned it |
MagicSpeedByEnemy | 12.5 | Multiplier affecting the base speed of the spawned actor when an enemy uses the weapon |
MagicGravityByEnemy | 0.075 | Multiplier affecting the vertical acceleration of the spawned actor when an enemy uses the weapon |
MagicRadiusByEnemy | 0.5 | Multiplier affecting the size of the spawned actor when an enemy uses the weapon |
MagicRangeByEnemy | 30.0 | Distance where the spawned actor will despawn, from the weapon that spawned it if an enemy uses it |
SellingPrice | 18 | Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons |
BuyingPrice | 120 | Unused value for the weapons, probably a leftover from a dev build where you could buy weapons |
- ↑ You can switch weapons to instantly recharge your elemental weapons
Other Appearances
Ancient Stone Tablets
The following section is not part of the Zelda canon and should not be taken as such.
Hyrule Warriors
The following section is not part of the Zelda canon and should not be taken as such.
Main article: Magic Rod
The Fire Rod appears as the first in the Magic Rod class of Weapons.
In Hyrule Warriors Legends, it also appears as an Item Card in the Lorule Map.
Cadence of Hyrule
The following section is not part of the Zelda canon and should not be taken as such.
The Fire Rod appears as a weapon in Cadence of Hyrule, capable of launching fireballs at opponents from a distance at the cost of Stamina, sometimes causing them to be burned temporarily. When either Cadence, Link, or Zelda runs out of stamina, the rod can be used to club opponents at close range.
Age of Calamity
The following section is not part of the Zelda canon and should not be taken as such.
The Fire Rod is a Rod that can be wielded by all Warriors in Age of Calamity, as well as by Fire Wizzrobes. Located on the left bumper wheel with the Ice Rod, Lightning Rod, and Apples, the Fire Rod is a limited charge attack item that will set aflame anything in its attack radius like Monsters or Bomb Barrels, and can help whittle away at exposed Weak-Point Gauges. When used on Ice Elemental Enemies, it causes their Weak-Point Gauges to drain away faster, indicated by a cracked effect on the Gauge.
The Fire Rod is first obtained when the Warriors slay their first Fire Wizzrobe in the "The Battle of Hyrule Field" Scenario.
The energy needed to power the Fire Rod can be found by either slaying Fire Elemental Enemies such as Fire Wizzrobes or by smashing open Iron or Wooden Boxes. The Fire Rod needs Fire elemental energy as fuel for its attacks, and the amount of charges it has carries over into future battles. While the Rod innately has three charges, completing the "The Research of Rods" and "It Takes Two" Quests both reward the Warriors with one additional charge to all Rods, Fire Rod included.
Trivia
- The Fire Rod was meant to appear in The Minish Cap sometime during development, but was later scrapped. The item can still be found in the game's code,[10] and the Ice Wizzrobe's Figurine in the European English version of the game claims they are weak to the Fire Rod.[11]
- In Tri Force Heroes, one of the Communication Icons features an item that resembles the Fire Rod.
Nomenclature
| Language | Names | Meanings |
|---|---|---|
| Fire Rod (HWLHyrule Warriors Legends)[12][13] | ||
| ||
| 火焰杖 (Huǒyàn zhàng) (BotWBreath of the Wild) | ||
| Vuurstaf (BotWBreath of the Wild)[18] | Same as English. | |
| Baguette de feu (HWLHyrule Warriors Legends | CoHCadence of Hyrule)[19][20][21] | Same as English. | |
| Baguette de feu (BotWBreath of the Wild | HWLHyrule Warriors Legends | HWDEHyrule Warriors: Definitive Edition | CoHCadence of Hyrule)[22][23][24][25][26] | Same as English.Editor warning: Conflicting meanings in data | |
| Feuerstab (BotWBreath of the Wild | HWLHyrule Warriors Legends | HWDEHyrule Warriors: Definitive Edition)[27][28][29] | Same as English. | |
| ||
| Жезл огня (Zhezl ognya) (BotWBreath of the Wild) | ||
| ||
| ||
| This table was generated from Zelda Wiki's translation data. | ||
Gallery
-
A Link to the Past
Sprite of the Fire Rod -
A Link to the Past
Link using a Fire Rod -
Four Swords Adventures
Fire Rod HUD icon -
The Minish Cap
Sprite of the Fire Rod, as it would have appeared -
A Link Between Worlds
The Rented Fire Rod icon -
A Link Between Worlds
The Rented Fire Rod -
A Link Between Worlds
The Nice Fire Rod icon -
A Link Between Worlds
The Nice Fire Rod -
Breath of the Wild
A Fire Wizzrobe wielding a Fire Rod -
Breath of the Wild
Link using a Fire Rod -
Hyrule Warriors
Render of the Fire Rod -
Hyrule Warriors
Icon of the Fire Rod -
Hyrule Warriors Legends
Fire Rod Weapon icon -
Hyrule Warriors Legends
Fire Rod Item Card icon -
Hyrule Warriors: Definitive Edition
Fire Rod Item Card -
Cadence of Hyrule
Sprite of the Fire Rod
See Also
References
- ↑ Encyclopedia, Dark Horse Books, pg. 123 (ALttPA Link to the Past | FSAFour Swords Adventures | ALBWA Link Between Worlds)
- ↑ 2.0 2.1
Fire Rod
— Inventory (Breath of the Wild)
A magical rod that can cast fireballs. The rod will break if it strikes something directly, so use it wisely. - ↑
Fire Rod: Adds Fire to recommended elements. Use one ice statues to reveal enemies.
— Tutorial (Hyrule Warriors: Definitive Edition) - ↑
Fire Rod -- Assign it to
— Inventory (Cadence of Hyrule)
This will launch a ball of fire dealing 1 damage in the direction you're facing, at the cost of stamina. - ↑
Fire Rod: [L]Icon + [Y]Icon
— Tutorials (Age of Calamity)
Launch a fireball at enemies.
Fireballs can set grass on fire, which can seriously damage enemies. - ↑
Shoot fireballs or light braziers. Hold down the A Button to shoot a continuous cascade of flames.
(Four Swords Adventures manual, pg. 31) - ↑
The level 2 Fire Rod can create blocks. If you wave the rod one more time, the block will explode, sending flame in four directions.
(Four Swords Adventures manual, pg. 31) - ↑
Have you heard of the fire rod? Grandpa said you can't find those around here. If you get ahold of one, let me see it!
— Nebb (Breath of the Wild) - ↑
Isn't that the fire rod? So cool! Let me see! Whoooa! The real thing is really the real deal! Thanks! Here's a token of my thanks!
— Nebb (Breath of the Wild) - ↑ Zelda Minish Cap: HACKED - The Leveleditor
- ↑
They're weak against fire, so hit them with your Fire Rod!
— Figurine (The Minish Cap, PAL version) - ↑
You got the Fire Rod Item Card!
— N/A (Hyrule Warriors Legends, British English version) - ↑
Fire Rod
— Smithy (Hyrule Warriors Legends, British English version) - ↑ A Link to the Past manual, pg. 46 Nintendo Official Guidebook: The Legend of Zelda: A Link to the Past Vol. 1, Shogakukan, pg. 25 Nintendo Official Guidebook—The Legend of Zelda: A Link to the Past & Four Swords, Shogakukan, pg. 14
- ↑
アイテムカード「ファイアロッド」を手に入れた!
— N/A (Hyrule Warriors Legends, Japanese version) - ↑
ファイアロッド
— Smithy (Hyrule Warriors Legends, Japanese version) - ↑
ファイアロッド --
— Inventory (Cadence of Hyrule, Japanese version)にセットする。
- ↑
Vuurstaf
— Inventory (Breath of the Wild) - ↑
Vous avez obtenu la carte d'objet « Baguette de feu » !
— N/A (Hyrule Warriors Legends, Canadian French version) - ↑
Baguette de feu
— Smithy (Hyrule Warriors Legends, Canadian French version) - ↑
Baguette de feu -- Assignez-la à
— Inventory (Cadence of Hyrule, Canadian French version) - ↑
— Inventory (Breath of the Wild)
Cette baguette magique produit des boules de feu qui consument tout ce qu'elles touchent. Ne pas frapper directement avec sous peine de la voir se casser rapidement. - ↑
Vous avez obtenu une carte d'objet « Baguette de feu » !
— N/A (Hyrule Warriors Legends, European French version) - ↑
Baguette de feu
— Smithy (Hyrule Warriors Legends, European French version) - ↑
Baguette de feu
— View Warriors (Hyrule Warriors: Definitive Edition, European French version) - ↑
Baguette de feu -- Assignez-la à
— Inventory (Cadence of Hyrule, European French version) - ↑
Du hast die Item-Karte „Feuerstab“ erhalten!
— N/A (Hyrule Warriors Legends, German version) - ↑
Feuerstab
— Smithy (Hyrule Warriors Legends, German version) - ↑
Feuerstab: Fügt Feuer als empfohlenes Element hinzu und macht an Eisstatuen Gegner sichtbar.
— Tutorial (Hyrule Warriors: Definitive Edition) - ↑
Ecco la Bacchetta del Fuoco!
— N/A (A Link to the Past, Italian version) - ↑
Hai preso la Bacchetta del Fuoco!
— N/A (Four Swords Adventures, Italian version) - ↑
Hai ottenuto la carta oggetto Bacchetta del fuoco!
— N/A (Hyrule Warriors Legends, Italian version) - ↑
Staffa del fuoco
— Smithy (Hyrule Warriors Legends, Italian version) - ↑
'파이어 로드'의 아이템 카드를 획득했다!!
— N/A (Hyrule Warriors Legends, Korean version) - ↑
파이어 로드
— Smithy (Hyrule Warriors Legends, Korean version) - ↑
¡Has conseguido la carta de objeto Cetro de fuego!
— N/A (Hyrule Warriors Legends, Latin American Spanish version) - ↑
Cetro de Fuego
— Smithy (Hyrule Warriors Legends, Latin American Spanish version) - ↑
¡Has conseguido la carta de objeto Cetro de fuego!
— N/A (Hyrule Warriors Legends, European Spanish version) - ↑
Cetro de Fuego
— Smithy (Hyrule Warriors Legends, European Spanish version)
Categories:
- Items
- Item Cards
- Magic Rods
- Rods
- Weapons
- Items in A Link to the Past
- Items in Four Swords Adventures
- Items in A Link Between Worlds
- Items in Breath of the Wild
- Items in Ancient Stone Tablets
- Items in Hyrule Warriors
- Items in Hyrule Warriors Legends
- Items in Hyrule Warriors: Definitive Edition
- Items in Cadence of Hyrule
- Items in Age of Calamity