Infinity Dunes
Infinity Dunes,[1] known as Dunes of Infinity in the European release, is a Level in Tri Force Heroes. It is the first Level of The Dunes Area, and is followed by Stone Corridors.
Infinity Dunes takes place in a large desert consisting of temple ruins. The Level is densely covered in Quicksand, which the Links will sink through if they stand still on it for too long. Because of this, the Dunewalker Duds, once crafted with Materials from The Dunes, becomes useful in this Level.
In Stage 1, the TFH appear close to a small desert oasis, where two Gust Jars and a Water Rod can be found. East of the oasis is the sand-covered desert. Several Sand Mounds can be found here, which can be removed by either using the Water Rod or Gust Jar on them, which may reveal Rupees or Hearts. There are a few tiled paths provided, which the Links can safely walk on to avoid standing in and sinking in the sand. Leevers will pop out of the sand as the Links make their way across. To the north is a fast-moving river of sand. The Links can cross it either by propelling each other across using the Gust Jars or by using the Water Rod to create a bridge of water pillars. The next area has Sandfish swimming in the sand, which will quickly respawn if the Links defeat them. At the far end are three Floor Switches: two are hidden beneath Sand Mounds, with one of those up higher on a ledge. Pressing all three creates a bridge to the cliff wall, where the Triforce Gateway is found.
In Stage 2, the Links appear in a sand-filled pit where they immediately battle Vultures, Leevers and Life Likes. To the left and right side of the arena are Beanstalks, which can be watered with the Water Rod to grow Bomb Flowers. These can then be thrown at the Life Likes to easily defeat them. Many of the Sand Mounds around the Stage contain Hearts and Red Rupees. After the Enemies are all defeated, a pair of doors open to the next Triforce Gateway.
In Stage 3, the Links appear in front of a tomb built into the face of a cliff, with the Triforce Gateway inside. Its two sets of doors immediately close as the Links approach it, forcing them to search for ways to open them. To the west is a Beanstalk between a group of bushes, which watering turns into a Magic Plant that will lift the Links to a ledge further up the cliff. A Squiddy, several Leevers, and a Red Rupee can be found there, plus another Beanstalk that will grow into a Magic Plant. At the next level up the cliff, which heads back to the east where the Triforce Gateway was located, is made up of three main ledges, with rivers of sand flowing downward in the gaps between them. On the first ledge, the Links come across a Shock Switch; however, its protective flaps will close up if they try to approach it. Across the first river and gap, on the second ledge, is a pair of Beanstalks which produce Bomb Flowers. The gap can be crossed by propelling the Links over it using the Gust Jar, or by falling down the gap and landing on a ledge halfway down the cliff, where a Beanstalk can be watered to produce another Magic Plant, taking the Links back up to the second ledge. Since the gap is too wide to throw the Bombs back over to the first ledge, one Link will have to propel a Bomb across using his own Gust Jar. The Link remaining at the first ledge can then throw it at the Shock Switch before it explodes, which opens one set of the tomb's doors.
Across the gap to the third ledge, which again requires at least one Link to be propelled across by the Gust Jar, the Links find another Shock Switch high up on the wall, just out of reach due to a river of sand flowing in front of it. If only the Link with the Water Rod crosses the gap to the third ledge, then one of the Links on the second ledge must propel a Bomb Flower over. The Link with the Water Rod will then have to quickly create a water pillar near the Shock Switch, and grab and throw the Bomb at it before it explodes. This Switch can be activated more easily by propelling two of the Links across to the third ledge; one Link then creates a water pillar near the Switch, forms a Totem with the other Link, and lets him fire the Gust Jar at the Switch from atop the water pillar. This Switch opens the last set of the doors, allowing the Links to drop down from the cliff and reach the Triforce Gateway. If they drop down near the final river of sand, they can find some Rupees sitting on a ledge halfway down the cliff; by falling down the river of sand itself, they will land on a tiny ledge on the cliffside with a Treasure Chest containing a Silver Rupee.
In Stage 4, the Links drop into a walled enclosure filled with sand and a circle of solid tiles they can safely stand on. A Hokkubokku immediately rises from the sand after they fall in. This Enemy can be defeated either by forming a full Totem and striking its head, or by using the Water Rod to reach its head. The Links can also strike the body of the Hokkubokku, but the segments will bounce around the room when struck, so this is a riskier option. After the first Hokkubokku is defeated, three more will appear. Their defeat opens the doors to the last Triforce Gateway.
Drablands Challenges
Once the Boss of The Dunes has been defeated, Infinity Dunes can be replayed with the following Drablands Challenges: "Fewer Heart Containers!", "Guard the Orb!", and "Adventure in the dark!".
Materials
At the end of the Level, each of the Links can open one of three Treasure Chests. Two contain the same Material, and one contains another, more valuable Material.
| Drablands Challenge | —Not Applicable |
|---|---|
| Magical Materials | |
| Drablands Challenge | |
| Magical Materials | |
| Drablands Challenge | |
| Magical Materials | |
| Drablands Challenge | |
| Magical Materials |
| Drablands Challenge | Magical Materials |
|---|---|
—Not Applicable | |
Enemies
| Stage 1 |
| Stage 2 |
| Stage 3 |
| Stage 4 |
| Stage 1 |
| Stage 2 |
| Stage 3 |
| Stage 4 |
Treasure Chests
| Treasure Chest | |
|---|---|
| Contents | |
| Notes | On a ledge accessed by falling in the easternmost river of sand in Stage 3 |
| Treasure Chest | Contents | Notes |
|---|---|---|
On a ledge accessed by falling in the easternmost river of sand in Stage 3 |
Trivia
- As alluded to in Vol. 7 of the Drablands Diary, a "hieroglyph" of Link from A Link Between Worlds is hidden on a wall in each Level of The Dunes. He can be found in Stage 3 of Infinity Dunes by looking south from the sandy area with the Squiddy, after riding on the first Magic Plant.
Nomenclature
| Language | Names | Meanings |
|---|---|---|
| Dunes of Infinity[2] | ||
| 底なし砂丘 (Sokonashi Sakyū)[3] | Bottomless Dunes | |
| Dunes sans fin[4] | Endless dunes | |
| Dunes sans fin[4] | Endless dunes | |
| Unergründliche Dünen[5] | ||
| Dune sconfinate[6] | ||
| 끝없는 사구 (Kkeut-eobsneun Sagu)[7] | ||
| Dunas infinitas[8] | ||
| Dunas Infinitas[9] | ||
| This table was generated from Zelda Wiki's translation data. | ||
Gallery
-
Riding a Magic Plant up the cliffs in Stage 3
-
One method to activate the Shock Switch in Stage 3
References
- ↑ Encyclopedia, Dark Horse Books, pg. 160
- ↑
Dunes of Infinity
— Level Selection (Tri Force Heroes) - ↑
底なし砂丘
— Level Selection (Tri Force Heroes) - ↑ 4.0 4.1
Dunes sans fin
— Level Selection (Tri Force Heroes) - ↑
Unergründliche Dünen
— Level Selection (Tri Force Heroes) - ↑
Dune sconfinate
— Level Selection (Tri Force Heroes) - ↑
끝없는 사구
— Level Selection (Tri Force Heroes) - ↑
Dunas infinitas
— Level Selection (Tri Force Heroes) - ↑
Dunas Infinitas
— Level Selection (Tri Force Heroes)