Iron Sledgehammer

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Iron Sledgehammers are recurring Items in The Legend of Zelda series.(BotWBreath of the Wild | AoCAge of Calamity)[1][2]

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
248  (253Master Mode) Iron Sledgehammer
Description
This large iron sledgehammer was originally used for mining, but it works reasonably well as a weapon too.
Common Locations
Eldin Canyon
Akkala Highlands
Properties
Atk 12

Iron Sledgehammers are Goron-made Hammers that can be found in all the major populated settlements of Hyrule Kingdom.[citation needed] They are reasonably durable, and good for breaking open Ore Deposits. Despite being crafted by Goron blacksmiths, they appear to be favored most by Hylians, such as Bolson, Karson, and Hudson. Iron Sledgehammers are two-handed Weapons, meaning they can not be used in conjunction with a Shield. They were originally used for mining,[1] but the Gorons of the Southern Mine have found more use in Pickaxes.[citation needed]

Befitting their original purpose as a mining tool, the Iron Sledgehammer has a hidden property that increases its damage dealt by four times when used against the Ore Deposit atop a Stone Talus. It is also capable of immediately destroying Stone Pebblits.

Iron Sledgehammers have a metal head and a wooden pole, but they are considered metal Weapons. This means they will not burn when exposed to Fire or a Scorching Climate, the Magnesis Rune can move them, and they will attract Lightning during Thunderstorms and conduct Electricity. They will also sink if they are dropped in Water.

Weapon Parameters
Name
ActorName
Value
"Weapon_Lsword_031"
Description

Internal name

Name
Life
Value
40
Description

Durability of the weapon

Name
Power
Value
12
Description

Damage dealt with the weapon

Name
SpHitActor
Value
"Enemy_Golem_WeakPoint", "Enemy_Golem_WeakPoint_02", "Enemy_Golem_R_WeakPoint" [a]
Description

Objects that receive additional damage from the weapon

Name
SpHitRatio
Value
4.0
Description

Damage multiplier appplied to SpHitActor objects

Name
IsHammer
Value
true
Description

Whether or not the weapon can break ore deposits in one hit

Name
IsWeakBreaker
Value
false
Description

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

Name
IsBoomerang
Value
false
Description

Whether or not the weapon comes back to the player if they throw it

Name
IsLuckyWeapon
Value
false
Description

Unknown use, maybe was used to have random crits during dev ?

Name
IsPikohan
Value
false
Description

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

Name
IsThrowingWeapon
Value
true
Description

Whether or not the weapon can be thrown

Name
IsThrowingBreakWeapon
Value
true
Description

Whether or not the weapon breaks instantly when thrown to an enemy

Name
ThrowRange
Value
5.0
Description

After being thrown, travelled distance of the weapon before getting affected with gravity

Name
ChemicalEnergyMax
Value
0
Description

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [b]

Name
ChemicalEnergyAmountUsed
Value
0
Description

The energy cost elemental weapons have when using their power

Name
ChemicalEnergyRecoverRate
Value
0.0
Description

Speed, in unit/frame, of the energy recovery of the weapon

Name
ChemicalEnergyRecoverInterval
Value
60
Description

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

Name
ShootBeam
Value
""
Description

If specified, what actor to launch when throwing the weapon

Name
SharpWeaponAddAtkMin
Value
6
Description

Minimal value for level 1 attack up modifier

Name
SharpWeaponAddAtkMax
Value
11
Description

Maximal value for level 1 attack up modifier

Name
SharpWeaponAddLifeMin
Value
4
Description

Minimal value for level 1 durability up modifier

Name
SharpWeaponAddLifeMax
Value
8
Description

Maximal value for level 1 durability up modifier

Name
SharpWeaponAddCrit
Value
true
Description

Whether or not the weapon can get the critical hit modifier

Name
PoweredSharpAddAtkMin
Value
12
Description

Minimal value for level 2 attack up modifier

Name
PoweredSharpAddAtkMax
Value
22
Description

Maximal value for level 2 attack up modifier

Name
PoweredSharpAddLifeMin
Value
9
Description

Minimal value for level 2 durability up modifier

Name
PoweredSharpAddLifeMax
Value
18
Description

Maximal value for level 2 durability up modifier

Name
PoweredSharpAddThrowMin
Value
1.5
Description

Minimal value for throw distance up modifier

Name
PoweredSharpAddThrowMax
Value
2.0
Description

Maximal value for throw distance up modifier

Name
ThrowSpeed
Value
0.7
Description

Initial speed of the weapon when thrown

Name
ThrowRotSpeed
Value
50.0
Description

Rotation speed, in radian per second, of the weapon when thrown

Name
SellingPrice
Value
4
Description

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

Name
BuyingPrice
Value
24
Description

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

NameValueDescription
ActorName
"Weapon_Lsword_031"

Internal name

Life
40

Durability of the weapon

Power
12

Damage dealt with the weapon

SpHitActor
"Enemy_Golem_WeakPoint", "Enemy_Golem_WeakPoint_02", "Enemy_Golem_R_WeakPoint" [a]

Objects that receive additional damage from the weapon

SpHitRatio
4.0

Damage multiplier appplied to SpHitActor objects

IsHammer
true

Whether or not the weapon can break ore deposits in one hit

IsWeakBreaker
false

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

IsBoomerang
false

Whether or not the weapon comes back to the player if they throw it

IsLuckyWeapon
false

Unknown use, maybe was used to have random crits during dev ?

IsPikohan
false

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

IsThrowingWeapon
true

Whether or not the weapon can be thrown

IsThrowingBreakWeapon
true

Whether or not the weapon breaks instantly when thrown to an enemy

ThrowRange
5.0

After being thrown, travelled distance of the weapon before getting affected with gravity

ChemicalEnergyMax
0

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [b]

ChemicalEnergyAmountUsed
0

The energy cost elemental weapons have when using their power

ChemicalEnergyRecoverRate
0.0

Speed, in unit/frame, of the energy recovery of the weapon

ChemicalEnergyRecoverInterval
60

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

ShootBeam
""

If specified, what actor to launch when throwing the weapon

SharpWeaponAddAtkMin
6

Minimal value for level 1 attack up modifier

SharpWeaponAddAtkMax
11

Maximal value for level 1 attack up modifier

SharpWeaponAddLifeMin
4

Minimal value for level 1 durability up modifier

SharpWeaponAddLifeMax
8

Maximal value for level 1 durability up modifier

SharpWeaponAddCrit
true

Whether or not the weapon can get the critical hit modifier

PoweredSharpAddAtkMin
12

Minimal value for level 2 attack up modifier

PoweredSharpAddAtkMax
22

Maximal value for level 2 attack up modifier

PoweredSharpAddLifeMin
9

Minimal value for level 2 durability up modifier

PoweredSharpAddLifeMax
18

Maximal value for level 2 durability up modifier

PoweredSharpAddThrowMin
1.5

Minimal value for throw distance up modifier

PoweredSharpAddThrowMax
2.0

Maximal value for throw distance up modifier

ThrowSpeed
0.7

Initial speed of the weapon when thrown

ThrowRotSpeed
50.0

Rotation speed, in radian per second, of the weapon when thrown

SellingPrice
4

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

BuyingPrice
24

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

  1. All taluses weakpoints
  2. You can switch weapons to instantly recharge your elemental weapons

Other Appearances

Age of Calamity

The following section is not part of the Zelda canon and should not be taken as such.


Nomenclature

Names in Other Regions
LanguageNames
This table was generated from Zelda Wiki's translation data.

Gallery

See Also

References

  1. 1.0 1.1 Iron Sledgehammer
    This large iron sledgehammer was originally used for mining, but it works reasonably well as a weapon too.
    — Inventory (Breath of the Wild)
  2. Iron Sledgehammer
    This large iron sledgehammer was originally used for mining, but it works reasonably well as a weapon too.
    — Allies (Age of Calamity)
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