Shimmer
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Shimmers are Items in Echoes of Wisdom.[1]
Location and Uses
Shimmers are left behind by Monsters that have been defeated.[1] They resemble miniature versions of the slain Enemies that float above the ground in the spot where they were defeated. By pressing the ZR Button to Learn a Shimmer, Zelda can make Echoes of Monsters to fight on her behalf.[2]
Nomenclature
| Language | Names | Meanings |
|---|---|---|
| 光るもの | ||
| 发光的东西 | ||
| 發光的東西 | ||
| Glimmende miniatuur | ||
| Chose scintillante | Shimmering thing | |
| Miniature scintillante | Shimmering miniature | |
| Glitzerndes | ||
| Miniature brillanti | ||
| 빛나는 것 | ||
| Brilhante | ||
| Сияющие фигурки | ||
| Miniatura brillante | ||
| Miniatura brillante | ||
| This table was generated from Zelda Wiki's translation data. | ||
See Also
References
- ↑ 1.0 1.1
Did you learn to echo that monster? Defeating new monsters leaves a shimmer, which allows you to learn about them like you just did.
— Tri (Echoes of Wisdom) - ↑
Echo Monsters
— Game Screen (Echoes of Wisdom)
Monsters learned with [ZR]Icon can be echoed with [Y]Icon. You can direct your echoes to attack specific targets by using target with [ZL]Icon.