Zora Longsword

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Zora Longswords, also known as Silver Longswords, are recurring Items in The Legend of Zelda series.

Names in the American English canon

Name
Zora Longsword
Appearance(s)
Name
Silver Longsword
Appearance(s)
Names in the American English canon
NameAppearance(s)
Zora Longsword
Silver Longsword
For terminology in other regions, see § Nomenclature below.

Location and Uses

Breath of the Wild

Hyrule Compendium Entry
254  (259Master Mode) Silver Longsword
Description
Although the Zora prefer spears to swords, they made this two-handed weapon using a special metal. It found popularity among Hylians for its unique design.
Common Locations
Lanayru Great Spring
Lanayru Wetlands
Properties
Atk 22

Silver Longswords are two-handed swords made by the Zora, in spite of their preference for Spears.[4] Their unique design have made them popular among the Hylians.[4] This Weapon shares its elegant, silver style with the other pieces of Zora Gear, such as the Silverscale Spear.[5] Silver Longswords are commonly found around the Lanayru Great Spring and Lanayru Wetlands. A Silver Longsword can be found behind the Ne'ez Yohma Shrine in Zora's Domain.

Silver Longswords are made of metal and as such cannot be burned when exposed to Fire or a Scorching Climate, nor will they float in Water. However, they do attract Lightning during Thunderstorms and conduct Electricity, and they can be picked up and manipulated with the Magnesis Rune.

Weapon Parameters
Name
ActorName
Value
"Weapon_Lsword_027"
Description

Internal name

Name
Life
Value
30
Description

Durability of the weapon

Name
Power
Value
22
Description

Damage dealt with the weapon

Name
SpHitActor
Value
""
Description

Objects that receive additional damage from the weapon

Name
SpHitRatio
Value
2.0
Description

Damage multiplier appplied to SpHitActor objects

Name
IsHammer
Value
false
Description

Whether or not the weapon can break ore deposits in one hit

Name
IsWeakBreaker
Value
false
Description

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

Name
IsBoomerang
Value
false
Description

Whether or not the weapon comes back to the player if they throw it

Name
IsLuckyWeapon
Value
false
Description

Unknown use, maybe was used to have random crits during dev ?

Name
IsPikohan
Value
false
Description

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

Name
IsThrowingWeapon
Value
true
Description

Whether or not the weapon can be thrown

Name
IsThrowingBreakWeapon
Value
true
Description

Whether or not the weapon breaks instantly when thrown to an enemy

Name
ThrowRange
Value
5.0
Description

After being thrown, travelled distance of the weapon before getting affected with gravity

Name
ChemicalEnergyMax
Value
0
Description

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

Name
ChemicalEnergyAmountUsed
Value
0
Description

The energy cost elemental weapons have when using their power

Name
ChemicalEnergyRecoverRate
Value
0.0
Description

Speed, in unit/frame, of the energy recovery of the weapon

Name
ChemicalEnergyRecoverInterval
Value
60
Description

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

Name
ShootBeam
Value
""
Description

If specified, what actor to launch when throwing the weapon

Name
SharpWeaponAddAtkMin
Value
6
Description

Minimal value for level 1 attack up modifier

Name
SharpWeaponAddAtkMax
Value
8
Description

Maximal value for level 1 attack up modifier

Name
SharpWeaponAddLifeMin
Value
3
Description

Minimal value for level 1 durability up modifier

Name
SharpWeaponAddLifeMax
Value
6
Description

Maximal value for level 1 durability up modifier

Name
SharpWeaponAddCrit
Value
true
Description

Whether or not the weapon can get the critical hit modifier

Name
PoweredSharpAddAtkMin
Value
9
Description

Minimal value for level 2 attack up modifier

Name
PoweredSharpAddAtkMax
Value
19
Description

Maximal value for level 2 attack up modifier

Name
PoweredSharpAddLifeMin
Value
7
Description

Minimal value for level 2 durability up modifier

Name
PoweredSharpAddLifeMax
Value
14
Description

Maximal value for level 2 durability up modifier

Name
PoweredSharpAddThrowMin
Value
1.5
Description

Minimal value for throw distance up modifier

Name
PoweredSharpAddThrowMax
Value
2.0
Description

Maximal value for throw distance up modifier

Name
ThrowSpeed
Value
0.7
Description

Initial speed of the weapon when thrown

Name
ThrowRotSpeed
Value
50.0
Description

Rotation speed, in radian per second, of the weapon when thrown

Name
SellingPrice
Value
14
Description

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

Name
BuyingPrice
Value
55
Description

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

NameValueDescription
ActorName
"Weapon_Lsword_027"

Internal name

Life
30

Durability of the weapon

Power
22

Damage dealt with the weapon

SpHitActor
""

Objects that receive additional damage from the weapon

SpHitRatio
2.0

Damage multiplier appplied to SpHitActor objects

IsHammer
false

Whether or not the weapon can break ore deposits in one hit

IsWeakBreaker
false

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

IsBoomerang
false

Whether or not the weapon comes back to the player if they throw it

IsLuckyWeapon
false

Unknown use, maybe was used to have random crits during dev ?

IsPikohan
false

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

IsThrowingWeapon
true

Whether or not the weapon can be thrown

IsThrowingBreakWeapon
true

Whether or not the weapon breaks instantly when thrown to an enemy

ThrowRange
5.0

After being thrown, travelled distance of the weapon before getting affected with gravity

ChemicalEnergyMax
0

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

ChemicalEnergyAmountUsed
0

The energy cost elemental weapons have when using their power

ChemicalEnergyRecoverRate
0.0

Speed, in unit/frame, of the energy recovery of the weapon

ChemicalEnergyRecoverInterval
60

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

ShootBeam
""

If specified, what actor to launch when throwing the weapon

SharpWeaponAddAtkMin
6

Minimal value for level 1 attack up modifier

SharpWeaponAddAtkMax
8

Maximal value for level 1 attack up modifier

SharpWeaponAddLifeMin
3

Minimal value for level 1 durability up modifier

SharpWeaponAddLifeMax
6

Maximal value for level 1 durability up modifier

SharpWeaponAddCrit
true

Whether or not the weapon can get the critical hit modifier

PoweredSharpAddAtkMin
9

Minimal value for level 2 attack up modifier

PoweredSharpAddAtkMax
19

Maximal value for level 2 attack up modifier

PoweredSharpAddLifeMin
7

Minimal value for level 2 durability up modifier

PoweredSharpAddLifeMax
14

Maximal value for level 2 durability up modifier

PoweredSharpAddThrowMin
1.5

Minimal value for throw distance up modifier

PoweredSharpAddThrowMax
2.0

Maximal value for throw distance up modifier

ThrowSpeed
0.7

Initial speed of the weapon when thrown

ThrowRotSpeed
50.0

Rotation speed, in radian per second, of the weapon when thrown

SellingPrice
14

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

BuyingPrice
55

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

  1. You can switch weapons to instantly recharge your elemental weapons

Tears of the Kingdom

Hyrule Compendium Entry
383  Zora Longsword
Description
A decayed Zora longsword, it's suited for battles near water because it's made of an unusual metal that increases attack power when it's wet.
Common Locations
Lanayru Great Spring
Properties
Atk: 9

Water Warrior



Other Appearances

Age of Calamity

The following section is not part of the Zelda canon and should not be taken as such.


Age of Imprisonment



Nomenclature

Names in Other Regions
LanguageNamesMeanings
JapanJapan
Japanese
ゾーラの大剣 (Zōra no dai ken) 
The Republic of ChinaThe Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTRTraditional
卓拉大劍 (Zhuōlā dà jiàn) 
The Kingdom of the NetherlandsThe Kingdom of the Netherlands
Dutch
Zilveren grootzwaard[6]Silver Greatsword
CanadaCanada
FrenchCACanadian
Longue épée Zora 
The French RepublicThe French Republic
FrenchEUEuropean
Long épée zoraZora Longsword
The Federal Republic of GermanyThe Federal Republic of Germany
German
Zora-Großschwert 
The Italian RepublicThe Italian Republic
Italian
Spadone ZoraZora Longsword
The Republic of KoreaThe Republic of Korea
Korean
조라의 대검 (Joraui daegeom) 
The Russian FederationThe Russian Federation
Russian
Серебряный меч (Serebryanyy mech) 
Latin AmericaLatin America
SpanishLALatin American
Gran espada zora 
The Kingdom of SpainThe Kingdom of Spain
SpanishEUEuropean
Mandoble zora 
This table was generated from Zelda Wiki's translation data.

Gallery

See here to view all images tagged with this subject.

See Also

References

  1. Zora Longsword
    A decayed Zora longsword, it's suited for battles near water because it's made of an unusual metal that increases attack power when it's wet.
    — Inventory (Tears of the Kingdom)
  2. Zora Longsword
    Although the Zora prefer spears to swords, they made this two-handed weapon using a special metal. It found popularity among Hylians for its unique design.
    — Allies (Age of Calamity)
  3. Zora Longsword
    Although most Zora prefer spears, they crafted this two-handed sword from special stone. Its unique design immediately became popular among Hylians.
    — Allies (Age of Imprisonment)
  4. 4.0 4.1 4.2 Silver Longsword
    Although the Zora prefer spears to swords, they made this two-handed weapon using a special metal. It found popularity among Hylians for its unique design.
    — Inventory (Breath of the Wild)
  5. Creating a Champion, Dark Horse Books, pg. 173
  6. Zilveren grootzwaard — Inventory (Breath of the Wild)