Thunderspear

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Thunderspears are Items in Breath of the Wild.[1]

Location and Uses

Hyrule Compendium Entry
303  (308Master Mode) Thunderspear
Description
A magical spear that contains thunder from Thundra Plateau in its tip. Attack when the blade glows with a golden light to unleash an electrical attack.
Common Locations
Hyrule Ridge
Hyrule Field
Properties
Atk 22

Thunderspears are magical Weapons that can be found on Hyrule Ridge and in Hyrule Field, particularly within Hyrule Castle. Their spearheads contain thunder from the Thundra Plateau in their tips.[1] This elemental nature makes them a part of the Magic Gear equipment archetype.[2] When their blades glow, they are able to unleash an attack that will electrocute Enemies.[1]

Being made of metal, Thunderspears attract Lightning during Thunderstorms and conduct Electricity. They also sink in Water, but can be manipulated and picked back up using the Magnesis Rune. When exposed to Fire or a Scorching Climate, Thunderspears do not burn like wooden Weapons do.

Weapon Parameters
Name
ActorName
Value
"Weapon_Spear_035"
Description

Internal name

Name
Life
Value
50
Description

Durability of the weapon

Name
Power
Value
22
Description

Damage dealt with the weapon

Name
SpHitActor
Value
""
Description

Objects that receive additional damage from the weapon

Name
SpHitRatio
Value
2.0
Description

Damage multiplier appplied to SpHitActor objects

Name
IsHammer
Value
false
Description

Whether or not the weapon can break ore deposits in one hit

Name
IsWeakBreaker
Value
false
Description

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

Name
IsBoomerang
Value
false
Description

Whether or not the weapon comes back to the player if they throw it

Name
IsLuckyWeapon
Value
false
Description

Unknown use, maybe was used to have random crits during dev ?

Name
IsPikohan
Value
false
Description

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

Name
IsThrowingWeapon
Value
true
Description

Whether or not the weapon can be thrown

Name
IsThrowingBreakWeapon
Value
true
Description

Whether or not the weapon breaks instantly when thrown to an enemy

Name
ThrowRange
Value
5.0
Description

After being thrown, travelled distance of the weapon before getting affected with gravity

Name
ChemicalEnergyMax
Value
5000
Description

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

Name
ChemicalEnergyAmountUsed
Value
1000
Description

The energy cost elemental weapons have when using their power

Name
ChemicalEnergyRecoverRate
Value
50.0
Description

Speed, in unit/frame, of the energy recovery of the weapon

Name
ChemicalEnergyRecoverInterval
Value
60
Description

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

Name
ShootBeam
Value
""
Description

If specified, what actor to launch when throwing the weapon

Name
SharpWeaponAddAtkMin
Value
5
Description

Minimal value for level 1 attack up modifier

Name
SharpWeaponAddAtkMax
Value
9
Description

Maximal value for level 1 attack up modifier

Name
SharpWeaponAddLifeMin
Value
5
Description

Minimal value for level 1 durability up modifier

Name
SharpWeaponAddLifeMax
Value
9
Description

Maximal value for level 1 durability up modifier

Name
SharpWeaponAddCrit
Value
true
Description

Whether or not the weapon can get the critical hit modifier

Name
PoweredSharpAddAtkMin
Value
10
Description

Minimal value for level 2 attack up modifier

Name
PoweredSharpAddAtkMax
Value
18
Description

Maximal value for level 2 attack up modifier

Name
PoweredSharpAddLifeMin
Value
10
Description

Minimal value for level 2 durability up modifier

Name
PoweredSharpAddLifeMax
Value
23
Description

Maximal value for level 2 durability up modifier

Name
PoweredSharpAddThrowMin
Value
1.5
Description

Minimal value for throw distance up modifier

Name
PoweredSharpAddThrowMax
Value
2.0
Description

Maximal value for throw distance up modifier

Name
ThrowSpeed
Value
1.5
Description

Initial speed of the weapon when thrown

Name
ThrowRotSpeed
Value
100.0
Description

Rotation speed, in radian per second, of the weapon when thrown

Name
SellingPrice
Value
150
Description

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

Name
BuyingPrice
Value
450
Description

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

NameValueDescription
ActorName
"Weapon_Spear_035"

Internal name

Life
50

Durability of the weapon

Power
22

Damage dealt with the weapon

SpHitActor
""

Objects that receive additional damage from the weapon

SpHitRatio
2.0

Damage multiplier appplied to SpHitActor objects

IsHammer
false

Whether or not the weapon can break ore deposits in one hit

IsWeakBreaker
false

Unknown use, maybe was used during dev to one hit kill weaker enemies ?

IsBoomerang
false

Whether or not the weapon comes back to the player if they throw it

IsLuckyWeapon
false

Unknown use, maybe was used to have random crits during dev ?

IsPikohan
false

Whether or not the weapon launches the enemies at the end of a combo or after a charged attack (Spring-Loaded Hammer behavior)

IsThrowingWeapon
true

Whether or not the weapon can be thrown

IsThrowingBreakWeapon
true

Whether or not the weapon breaks instantly when thrown to an enemy

ThrowRange
5.0

After being thrown, travelled distance of the weapon before getting affected with gravity

ChemicalEnergyMax
5000

The maximal amount of energy elemental weapons have. If it falls to zero, the weapon is uncharged and you have to wait until it's charged again [a]

ChemicalEnergyAmountUsed
1000

The energy cost elemental weapons have when using their power

ChemicalEnergyRecoverRate
50.0

Speed, in unit/frame, of the energy recovery of the weapon

ChemicalEnergyRecoverInterval
60

Frames you have to wait, after your last attack, before the weapon starts to recharge itself

ShootBeam
""

If specified, what actor to launch when throwing the weapon

SharpWeaponAddAtkMin
5

Minimal value for level 1 attack up modifier

SharpWeaponAddAtkMax
9

Maximal value for level 1 attack up modifier

SharpWeaponAddLifeMin
5

Minimal value for level 1 durability up modifier

SharpWeaponAddLifeMax
9

Maximal value for level 1 durability up modifier

SharpWeaponAddCrit
true

Whether or not the weapon can get the critical hit modifier

PoweredSharpAddAtkMin
10

Minimal value for level 2 attack up modifier

PoweredSharpAddAtkMax
18

Maximal value for level 2 attack up modifier

PoweredSharpAddLifeMin
10

Minimal value for level 2 durability up modifier

PoweredSharpAddLifeMax
23

Maximal value for level 2 durability up modifier

PoweredSharpAddThrowMin
1.5

Minimal value for throw distance up modifier

PoweredSharpAddThrowMax
2.0

Maximal value for throw distance up modifier

ThrowSpeed
1.5

Initial speed of the weapon when thrown

ThrowRotSpeed
100.0

Rotation speed, in radian per second, of the weapon when thrown

SellingPrice
150

Unused value for the weapons, probably a leftover from a dev build where you could sell your weapons

BuyingPrice
450

Unused value for the weapons, probably a leftover from a dev build where you could buy weapons

  1. You can switch weapons to instantly recharge your elemental weapons

Nomenclature

Names in Other Regions
LanguageNamesMeanings
JapanJapan
Japanese
雷電の槍 (Raiden no yari) 
The People's Republic of ChinaThe People's Republic of China
ChineseSISimplified
雷电枪 (Léidiàn qiāng)[3] 
The Republic of ChinaThe Republic of ChinaThe Hong Kong Special Administrative Region of ChinaThe Hong Kong Special Administrative Region of ChinaThe Macao Special Administrative Region of ChinaThe Macao Special Administrative Region of China
ChineseTRTraditional
雷電槍 (Léidiàn qiāng) 
The Kingdom of the NetherlandsThe Kingdom of the Netherlands
Dutch
Elektrospeer[4]Electro Spear
The French RepublicThe French Republic
FrenchEUEuropean
Fourche électrique 
The Federal Republic of GermanyThe Federal Republic of Germany
German
Elektrolanze 
The Italian RepublicThe Italian Republic
Italian
Forca elettrica 
The Republic of KoreaThe Republic of Korea
Korean
뇌전의 창 (Noejeonui chang) 
The Russian FederationThe Russian Federation
Russian
Копье молний (Kopʹyo molniy) 
Latin AmericaLatin America
SpanishLALatin American
Lanza del rayo 
This table was generated from Zelda Wiki's translation data.

See Also

References

  1. 1.0 1.1 1.2 Thunderspear
    A magical spear that contains thunder from Thundra Plateau in its tip. Attack when the blade glows with a golden light to unleash an electrical attack.
    — Inventory (Breath of the Wild)
  2. Creating a Champion, Dark Horse Books, pg. 174
  3. 雷电枪 — Inventory (Breath of the Wild)
  4. Elektrospeer — Inventory (Breath of the Wild)
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