Get inspired by Unreal implementations of Behavior Tree, I think the following features are very useful and may be implemented in the feature:
- Nodes can be directly embedded with Decorator Node in Editor.
- EQS system support (Unity does not have this yet, you need to implement it manually, and it may not belong to the function of behavior tree)
- The concept of Service Node.
Get inspired by Unreal implementations of Behavior Tree, I think the following features are very useful and may be implemented in the feature: