Describe the bug
When fastnoise3d is changed from opensimplex2 to cellular, no terrain is generated
To Reproduce
Steps to reproduce the behavior:
- Create VoxelLodTerrain
- Set generator as VoxelGeneratorGraph
- Add the fastnoise3d node
- Link it with x, y, z
- Regenerate terrain
- Now select the fastnoise3d in the voxel graph and change the noise from opensimplex2 to cellular
- Regenerate
- See error
Expected behavior
Cellular terrain to generate as seen when using cellular generator
Environment
- OS: MacOS
- Graphics card: Metal 3.2 - Forward+ - Using Device #0: Apple - Apple M4 (Apple9)
- Godot version: Godot 4.6.stable.custom_build [89cea1439] + Voxel Tools 1.6
Describe the bug
When fastnoise3d is changed from opensimplex2 to cellular, no terrain is generated
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Cellular terrain to generate as seen when using cellular generator
Environment