I got a VoxelMesherBlocky, and I'm trying to use the free channels like Channel Data 5 and Channel Data 6 to work as a sort of Skylight and Blocklight value like how Minecraft has it's light propagation. Is there any way for a VoxelMesherBlocky's connected shader to access those free channels, similar to how Channel Color used through Color?
I got a VoxelMesherBlocky, and I'm trying to use the free channels like Channel Data 5 and Channel Data 6 to work as a sort of Skylight and Blocklight value like how Minecraft has it's light propagation. Is there any way for a VoxelMesherBlocky's connected shader to access those free channels, similar to how Channel Color used through Color?