engine/tools dev (Zig/Rust/C++) • ex-CDPR, Techland, QLOC • writing voxel stuff
- Szczecin, Poland
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05:38
(UTC +02:00)
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🐦⬛ Bevy
10 repositories
Unofficial Reference Book for the Bevy Game Engine
Shaders and other small Bevy examples
Calculate physical correct sun movement from desired day/night duration and max sun height
Bevy Inspector Visual Studio Code Extension
Environment scattering tools and shaders/materials that prioritize visual fidelity/artistic freedom, a declarative API and modularity.
A simple, configurable, blazingly fast noise library built for and with Bevy.