Skip to content

Function asset loading support #8

@jarcane

Description

@jarcane

Something which would be useful to improve user experience when employing procedurally generated assets is to be able to generate them ahead of time during the loading screen, preventing visible slowdown or freeze during game startup.

The best method I've come up with so far for this is to add a new data type to the asset loader, :function, which accepts a function which takes a callback, executes that function, and then the callback responds as if on-done event. Proposal here is vague, because this is about all I've got so far on this idea.

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or requesthelp wantedExtra attention is neededquestionFurther information is requested

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions