A high performance, editable terrain system for Godot 4.
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Updated
Nov 12, 2025 - C++
A high performance, editable terrain system for Godot 4.
LimboAI - Behavior Trees and State Machines for Godot 4
Orchestrator: Unleashing Creativity with Visual Scripting
Draw 3D debug graphics and 2D overlays with this add-on.
Modular inventory system for godot 4 with nodes, compatible with multiplayer, separate logic from the UI, Using items as separate resources.
Immersive spatial audio extension for Godot, using Valve's SteamAudio
Steam Sockets Multiplayer Peer for Godot 4 via GDExtension
This plugin uses the MultiMeshInstance2D to render thousands of bullets easily while running the logic in C++ to run at maximum performance.
Plugin for procedural generation of 3D trees of varying complexity for Godot Engine.
📜 A template project for building Godot 4 GDExtensions using CMake
3D Inverse Kinematics (IK) for Godot 4.3+! Supports scriptable constraints and multiple chains.
Jenova Runtime is a component for the Godot Engine that brings fully-featured C++ scripting directly into the engine.
An integration of Rive into Godot 4 using GDExtension
Fast falling sand game made within Godot and utilizing GDExtension features
CPU Particle system for godot engine.
GDExtension for Godot 4+ to load GIF files as AnimatedTexture and/or SpriteFrames.
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