Final Project for CS148 in Summer 2014. Renders a fur patch using OpenGL and GLSL.
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Updated
Nov 22, 2015 - C
Final Project for CS148 in Summer 2014. Renders a fur patch using OpenGL and GLSL.
FdF @ 42 - wireframe rasterizer
Fract'ol @ 42 - multi-threaded fractal renderer
RT @ 42 - advanced ray-tracer renderer - group project
A rendering engine utilizing path tracing.
Rebuild Apple CoreGraphics (Based on NanoVG)
Fork of my own SGE repository to experiment using GLSL for ray-tracing. Lots of hacking stuff together was involved.
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