Pseudo-3D raycaster implementation in Rust without any graphics API.
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Updated
Mar 28, 2023 - Rust
Pseudo-3D raycaster implementation in Rust without any graphics API.
The Ray Tracer Challenge by Jamis Buck written in Rust. Improved performance by using multiple threads. Real-time rendering.
simple raycasting implementation using SDL2 in Rust
A simplistic mandelbrot image generator for the command line.
A physically-based ray tracing renderer written in Rust that simulates realistic light behavior to generate photorealistic images from JSON-defined 3D scenes.
Following along with https://github.com/ssloy/tinyrenderer using Rust.
A Re-implementation of Ray Tracing in One Weekend Series written in Rust.
A minimal ray tracer in rust based on the article "Ray Tracing in One Weekend" by Peter Shirley, Trevor David Black and Steve Hollasch
Schwarzschild black hole renderer for radially falling observers
Various toy render projects made with kiyo
3D diffusion limited aggregation
A highly opinionated graphics research framework
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