-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmapch.h
More file actions
225 lines (172 loc) · 9.18 KB
/
mapch.h
File metadata and controls
225 lines (172 loc) · 9.18 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
/**
z_, Core Language Module with datatypes, memory tracker, and beyond.
Copyright (C) 2025 Zakarouf
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ZAKAROUF_Z_IMP__MAPCH_H
#define ZAKAROUF_Z_IMP__MAPCH_H
#include "std/primitives.h"
#include "vector.h"
#include "utils.h"
#include "u8arr.h"
/**
* z__MapCh()
* Tileset Oriented Map Type with fixed layers or z-dimention. and Multiple Chunks.
* size: Dimention of Each Chunk.
* chunkCount: Total no. of chunks allocated.
* chunkRadius: Radius of square-grid layout of chunks.
*/
#define z__MapCh(Name, T, ...)\
typedef struct Name Name; \
struct Name { \
/* Map Size in x, y, z */ \
z__u32Vec3 size; \
\
/* Total no. chunks allocated */ \
z__u16 chunk_capacity; \
/* Total no. chunks in usage */ \
z__u16 chunk_count; \
/* Radius of square-grid layout of chunks. f(n) = ceil(2/n) - 1 */ \
z__u16 chunk_radius; \
\
/**
* Main Data Stream
* * Of each point of 4D array normalized to 2D array (3D each)
* * The actual way it is being internalized is Described obove although
* anyone is free change it.
*/ \
T **chunks; \
\
/**
* Extra Stuff Declared later on (Optional)
* NOTE Initialization & Deletion of any heap data of the vars declared
* here is upto the one who declared it in the first place as this module
* can't predict the declaration beforehand.
*/ \
__VA_ARGS__ \
}
#define z__MapCh_MAX_CHUNKCOUNT (0xFFFF)
#define z__MapCh_MAX_CHUNKRADIUS (0xFFFF/0xFF)
#define z__PRIV__map__CH_DEFAULT_RADIUS_SIZE 1
#define z__PRIV__map__CH_DEFAULT_X_SIZE 32
#define z__PRIV__map__CH_DEFAULT_Y_SIZE 32
#define z__PRIV__CH_DEFAULT_Z_SIZE 16
#define z__MapCh_size(map) (map)->size
#define z__MapCh_xsize(map) (map)->size.x
#define z__MapCh_ysize(map) (map)->size.y
#define z__MapCh_zsize(map) (map)->size.z
#define z__MapCh_plots(map) (z__MapCh_xsize(map) * z__MapCh_ysize(map) * z__MapCh_zsize(map))
#define z__MapCh_chunkCount(map) (map)->chunkCount
#define z__MapCh_chunkRadius(map) (map)->chunkRadius
#define z__MapCh_getraw(map, ch_num, x1, y1, z1)\
((map)->chunks\
[ch_num]\
[zse_xyz3Dto1D(x1, y1, z1, (map)->size.x, (map)->size.y)])
#define z__MapCh_get(map, x1, y1, z1, ch_x, ch_y, ch_z)\
z__MapCh_getraw(\
map, z__xyz3Dto1D(\
ch_x, ch_y, ch_z\
, z__MapCh_calcChunk_Side_fromRad(map), z__MapCh_calcChunk_Side_fromRad(map))\
, x1, y1, z1) \
/* (p == playerCord|xyz|, C == chunkCord|xyz|, CSize == chunkSize|xyz|) */
#define z__MapCh_calcAbsPos(p, C, CSize) (((CSize)*(C)) + p)
#define z__MapCh_calcChunk_Side_fromRad__num(radius) (1 + (2 * (radius)))
#define z__MapCh_calcChunk_Count_fromRad__num(r) z__MapCh_calcChunk_Side_fromRad__num(r) * z__MapCh_calcChunk_Side_fromRad__num(r)
#define z__MapCh_calcChunk_Mid_fromRad__num(radius) ((z__MapCh_calcChunk_Count_fromRad__num(radius) >> 1) + 1 )
#define z__MapCh_calcChunk_Side_fromRad(map) z__MapCh_calcChunk_Count_fromRad__num((map)->chunk_radius)
#define z__MapCh_calcChunk_Count_fromRad(map)\
z__MapCh_calcChunk_Side_fromRad(map) * z__MapCh_calcChunk_Side_fromRad(map)
#define z__MapCh_calcChunk_Mid_fromRad(map) z__MapCh_calcChunk_Mid_fromRad__num((map)->chunk_radius)
#define z__MapCh_setChunk_Count_fromRad(map) { (map)->chunk_count = z__MapCh_calcChunk_Count_fromRad(map) }
#define z__MapCh_evalChunk_Count_fromRad(map) ((map)->chunk_count == z__MapCh_calcChunk_Count_fromRad(map)? true: false)
/* ----------------------------------------- *** ----------------------------------------- */
/* ----------------------------------------- *** ----------------------------------------- */
void z__MapCh_new__raw(void *map, z__u32 plotsize, z__u32Vec3 size, z__u16 ch_count, z__u16 chunk_radius);
void z__MapCh_delete__raw(void *map);
void z__MapCh_dump_meta__raw(void *map, z__u8Arr *result);
void z__MapCh_load_meta__raw(void *map, z__u8Arr *data, z__size from);
void z__MapCh_dump_chunk__raw(void *map, z__u32 plotsize, z__u16 which_chunk, z__u8Arr *result);
void z__MapCh_load_chunk__raw(void *map, z__u32 plotsize, z__u16 which_chunk, z__u8Arr *data, z__size from);
#define z__MapCh_new(map, x, y, z, ch_count, ch_rad)\
{(void)(map)->chunk_count; (void)(map)->chunk_radius; (void)(map)->size; (void)(map)->chunks;\
z__MapCh_new__raw(map, sizeof(**(map)->chunks), (z__u32Vec3){.raw = {x, y, z}}, ch_count, ch_rad);}
#define z__MapCh_new_fromrad(map, x, y, z, ch_rad)\
{(void)(map)->chunk_count; (void)(map)->chunk_radius; (void)(map)->size; (void)(map)->chunks;\
z__MapCh_new(map, x, y, z, z__MapCh_calcChunk_Count_fromRad__num(ch_rad), ch_rad);}
#define z__MapCh_delete(map)\
{(void)(map)->chunk_count; (void)(map)->chunk_radius; (void)(map)->size; (void)(map)->chunks;\
z__MapCh_delete__raw(map);}
#define z__MapCh_dump_meta(map, result)\
{(void)(map)->chunk_count; (void)(map)->chunk_radius; (void)(map)->size; (void)(map)->chunks;\
z__MapCh_dump_meta__raw(map, result);}
#define z__MapCh_load_meta(map, data, from)\
{(void)(map)->chunk_count; (void)(map)->chunk_radius; (void)(map)->size; (void)(map)->chunks;\
z__MapCh_load_meta__raw(map, data, from);}
#define z__MapCh_dump_chunk(map, chunk, result)\
{(void)(map)->chunk_count; (void)(map)->chunk_radius; (void)(map)->size; (void)(map)->chunks;\
z__MapCh_dump_chunk__raw(map, sizeof(**(map)->chunks), chunk, result);}
#define z__MapCh_load_chunk(map, chunk, data)\
{(void)(map)->chunk_count; (void)(map)->chunk_radius; (void)(map)->size; (void)(map)->chunks;\
z__MapCh_load_chunk__raw(map, sizeof(**(map)->chunks), chunk, data);}
#ifdef Z__IMPLEMENTATION
#include <stdio.h>
#include <stdlib.h>
#include "u8arr.h"
#include "forrange.h"
z__MapCh(VoidMapCh, void);
#define self VoidMapCh *map = _map;
void z__MapCh_new__raw(void *_map, z__u32 plotsize, z__u32Vec3 size, z__u16 ch_count, z__u16 chunk_radius)
{
self;
map->size = size;
map->chunk_count = ch_count;
map->chunk_radius = chunk_radius;
map->chunks = z__CALLOC(sizeof(*map->chunks), map->chunk_count);
for (size_t i = 0; i < map->chunk_count; ++i) {
map->chunks[i] = z__MALLOC(plotsize * z__MapCh_plots(map));
}
}
void z__MapCh_delete__raw(void *_map)
{
self;
z__forrange(i, map->chunk_count) {
z__FREE(map->chunks[i]);
}
z__FREE(map->chunks);
}
void z__MapCh_dump_chunk__raw(void *_map, z__u32 plotsize, z__u16 which_chunk, z__u8Arr *result)
{
self;
z__u8Arr_pushStream(result, (map)->chunks[which_chunk], plotsize * z__MapCh_plots(map));
}
void z__MapCh_load_chunk__raw(void *_map, z__u32 plotsize, z__u16 which_chunk, z__u8Arr *data, z__size from)
{
self;
z__u8Arr_loadStream(data, from, plotsize * z__MapCh_plots(map), map->chunks[which_chunk]);
}
void z__MapCh_dump_meta__raw(void *_map, z__u8Arr *result)
{
self;
z__u8Arr_pushStream(result, &(map)->size, sizeof((map)->size)); \
z__u8Arr_pushStream(result, &(map)->chunk_radius, sizeof((map)->chunk_radius)); \
z__u8Arr_pushStream(result, &(map)->chunk_count, sizeof((map)->chunk_count)); \
}
void z__MapCh_load_meta__raw(void *_map, z__u8Arr *data, z__size from)
{
self;
z__u8Arr_loadStream(data, from, sizeof(map->size), &map->size);
z__u8Arr_loadStream(data, from, sizeof(map->chunk_radius), &map->chunk_radius);
z__u8Arr_loadStream(data, from, sizeof(map->chunk_count), &map->chunk_count);
}
#undef self
#endif // Z__IMPLEMENTATION
#endif