Showing posts with label AI. Show all posts
Showing posts with label AI. Show all posts

Wednesday, June 11, 2025

Warhammer The Old World battlereport: The Sandglass of Ghur

On a cursed desert plateau, known as the Red Mirage, ancient Elven ruins rest in the shifting sands. Time warps between weather-worn obelisks and the winds howl with forgotten voices. In the shadows of a particularly high dune, storms uncover a forgotten barrow. Its looming gate creaks open, revealing Azhag the Slaughter, or rather Azhag the Time Traveler. Guided by prophetic visions (or possibly a concussed brain squig), he has led a rampaging horde through a time portal into the desert. He's searching for a mythical artifact known as the Sandglass of Ghur. According to the whispers in his skull, this relic allows the wielder to change the flow of time itself. Will anything stop the time-warped warlord from getting his green mitts on this great prize? 

Azhag the Time Traveler and his pointy-horned friends fight a bunch of pointy-eared glitterboys and their mercenary friends.


Friday, May 23, 2025

Warhammer The Old World battle report: The Goblin Gambit

Fresh from getting their helmets dented on the Sands of Discord, my brave Bretonnian knights leapt back into action to fight a fancy tournament--only to be rudely interrupted by marauding Goblins and their larger (dumber) friends. What started out as the Grand Tournament of Parravon quickly turned into The Goblin Gambit.

Greenskins? On your tournament grounds? More likely than you think!

Friday, May 16, 2025

Warhammer The Old World battle report: Sands of Discord

As promised, I'm going to write a few more battle reports for Warhammer The Old World. Luckily I have a bit of material to work with from the first half of 2025. The downside is that all photos were taken during the game, so the quality is not exceptional. With that said, here's my report of the Battle in the Sandy Ruins where Bretonnian fought Bretonnian over the right to reclaim a mysterious relic.

Two households, both alike in dignity, In fair Araby, where we lay our scene, From ancient rules break to new technology, Where narrative rules make narrative games unhinged.