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My last campaign actually had almost nobody choosing to be a Fighter, I think because they seemed to lack the sparkle of the other two classes.
After reading some material from the Association for Renaissance Martial Arts I've given Fighters some historically inspired polish, and taken some things away from the Non-Fighters.
The Fighter now gets more keys to the kingdom of combat, since being a Specialist or Magic-User had its own niches already. (although they aren't totally locked out, detailed below)
The Fighter now gets more keys to the kingdom of combat, since being a Specialist or Magic-User had its own niches already. (although they aren't totally locked out, detailed below)
FIGHTERS
in addition to their other benefits and bonuses
May use Medium and Great Weapons
Full size Swords, as well as Polearms, Mancatchers, & Lances. Non-Fighters use these at -4 to Attack, and must Roll their Damage twice and use the lower result.
May Attack Aggressively (Press)
At the penalty of -4 Armor, they may add their level +1 to Melee Attacks.
May Attack Cautiously (Defend)
For a penalty of -4 to Attack, they may add their Level +1 to Armor
May Receive a Charge
Using a Polearm, Spear, or Lance they strike first on enemies entering melee with them, adding their Level to their Attack and rolling damage twice, and keeping the better result.
May use Short Bows and Longbows
A Short Bow may be used by a Fighter in Melee as a Ranged Weapon. When using a Short Bow a Fighter may also expend one additional arrow per Level to roll an additional Attack die, keeping the highest result. Non-Fighters use Short Bows at -4 to Attack, and must Roll their Attack twice and keep the lower result. Long Bows cannot be used by Non-Fighters at all.
May use a Defensive Weapon
A Fighter may use a dagger or Minor Weapon in their off hand to receive the same bonus to their Melee Armor that a shield would provide. A Fighter may also use a Cloak or similar object in their off hand for the same effect.
May Grapple
Grappling is similar to Wrestling. However, It may be perfomed by a Fighter only when they are armed, and their opponent does not receive a free attack when it is initiated. Instead of Attacking the Fighter makes a contested roll of 1d20 + Level versus the opponents 1d20 (plus their Level, if they also are a Fighter).
If successful, the Fighter then automatically strikes the opponent with their weapon, rolling damage twice and keeping the higher result. If the opponent is a Fighter, however, they are allowed to make a Saving Throw. If this is sucessful the Fighter does not strike automatically, but simply rolls their Attack as usual instead. If the initial contested roll is not sucessful the opponent immediately rolls to Attack the Fighter.
This can only be used on fellow humans, or other roughly human-shaped opponents.
This can only be used on fellow humans, or other roughly human-shaped opponents.
May wear Plate Armor
Should a Non-Fighter wear Plate it is twice as encumbering, and they suffer a -4 to all Attack rolls while wearing it.