Showing posts with label PBEM. Show all posts
Showing posts with label PBEM. Show all posts

Friday, July 6, 2012

Marvel PBEM: Character -- Mach 3

Just usin' the art from Agents of T.H.U.N.D.E.R.!
Here's another character sheet for Marvel Heroic Roleplaying, specifically the PBEM I'm running. It was randomly rolled up, and I collaborated with the player to come up with the rationale.

MACH 3 is a speedster, who also has control over sound, via his special suit. The creator of the Mark III Zoom Suit / Boom Suit joined the world of super-heroics for unknown reasons, but has rapidly become a popular figure in the super-heroic realm.

He can move really fast, and can also generate vibrational effects and sonic booms.

MACH 3

Affiliations: Solo [ d10 ] Buddy [ d8 ] Team [ d6 ]

Distinctions (Use at d4 for 1 PP or Use at d8):
  • I Feel The Need For Speed
  • Push The Envelope
  • Think Fast

POWER SETS

Mark III - Zoom Suit / Boom Suit:
Superhuman Speed [d10], Enhanced Durability [d8], Sound Control [d8]
  • SFX - Area Attack: add a d6 and keep an additional effect die for each additional target.
  • SFX - Boost: Shutdown your highest rated MARK III ZOOM SUIT / BOOM SUIT power to step up another MARK III ZOOM SUIT / BOOM SUIT power by +1. Recover power by activating an opportunity or during a Transition Scene.
  • SFX - Burst: Step up or double a SOUND CONTROL die against a single target. Remove the highest rolling die and add 3 dice for your total.
  • SFX - Unleashed: Step up or double any MARK III ZOOM SUIT / BOOM SUIT power for one action. If the action fails, add a die to doom pool equal to the normal rating of your power die.
  • SFX - Counter Attack: On a reaction against a PHYSICAL STRESS attack action, inflict PHYSICAL STRESS with your effect die at no PP cost or spend a PP to step it up by +1.
  • SFX - Afflict: add a d6 and step up your effect die by +1 when inflicting DEAFENED complication on a target.
Limit - Exhausted: Shutdown any MARK III ZOOM SUIT / BOOM SUIT power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

Limit - Gear: Shutdown MARK III ZOOM SUIT / BOOM SUIT and gain 1 PP. Take
an action vs. doom pool to recover.
SPECIALTIES

Combat Expert [ d8 ], Covert Expert [ d8 ], Science Expert [ d8 ], Tech Master [ d10 ]

Marvel PBEM: Character -- O.M.A.C.

Hard-pressed to come up with a rationale for O.M.A.C. in the Marvel setting, I still have to clear the backstory with the player. However, here's my first pass at the One Man Army Corps.

O.M.A.C. (Buddy Blank)

Affiliations: Solo [ d10 ] Buddy [ d8 ] Team [ d6 ]

Distinctions (Use at d4 for 1 PP or Use at d8):
  • One Man Army Corps
  • OMAC Must Live So That Man May Live
  • Eye In The Sky
POWER SETS

Molecular Engineered Powers: Superhuman Reflexes [ d10 ], Superhuman Strength [ d10 ], Superhuman Stamina [ d8 ], Superhuman Durability [ d8 ], Superhuman Senses [ d10 ]
  • SFX -- Area Attack: Add a d6 and keep an additional effect die for each additional target
  • SFX -- Remade by Brother Eye: Before you make an action including a MOLECULAR ENGINEERED POWERS power, you may move your physical stress die to the doom pool and step up the MOLECULAR ENGINEERED POWERS power by +1 for this action.
  • SFX -- Focus: Replace two dice of equal size with one die +1 step larger
  • SFX -- Big Brother is Watching: Spend 1 PP or use an effect die to create a WATCHED complication for a target. You may track that target anywhere until the complication is removed or SUPERHUMAN SENSES is shut down
  • Limit -- Blanked: Shut down any MOLECULAR ENGINEERED POWERS power to gain 1 PP and revert to Buddy Blank. Recover power by activating an opportunity or during a Transition Scene.
SPECIALTIES

Combat Master [ d10 ], Menace Master [ d10 ], Science Master [ d8 ], Menace Master[ d8 ]

BUDDY BLANK

Affiliations: Solo [ d6 ] Buddy [ d8 ] Team [ d10 ]

Distinctions (Use at d4 for 1 PP or Use at d8):
  • Just Another Face
  • Voice of the Common Man
  • That's Not Fair!
SPECIALTIES

None

Wednesday, July 4, 2012

Marvel PBEM: Character -- MegaVolt

Okay, it seems that I'll get some practice in various stages of new character creation for the PBEM game I'm running for a small group of people online. But before we get to that, let me post the character sheet already done by someone whose had as much time as I have already reading and playing the Marvel Heroic Roleplaying game: pointyman2000!

His character, MegaVolt, is essentially the son of two very well-known characters in the Philippines: Steve Armstrong and Jamie Robinson, from the English-translated version of an old Japanese Anime called Voltes V. Here's the sheet:

"Ultra-electronmagnetic beam! Hey, what's this sword for?"
John Armstrong, aka Megavolt

Solo D10, Buddy D8, Team D6

Distinctions:
Multi-Millionaire
Brilliant Scientist
Uphold the Honor of The Armstrong Family

Power Sets:
Megavolt Armor
Ultra-Electromagnetic Beam (Attack Power) D10
Elemental Control (Electricity) D8
Force Field D10
Subsonic Flight D8
  • SFX: Boost - Shutdown your highest rated MEGAVOLT ARMOR power to step up another MEGAVOLT ARMOR power by +1. Recover power by activating an opportunity or during a Transition Scene
  • SFX: Counterattack - On a reaction against a Physical Stress attack action, inflict Physical Stress with your effect die at no PP cost or spent a PP to step it up by 1
  • Limit: Exhausted - Shutdown any MEGAVOLT ARMOR power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.
Specialties:
Combat Expert D8
Medical Expert D8
Science Master D10
Tech Master D10

Milestones

Workplace Ethics:
1XP when you reveal a new stunt associated with your Medical, Science or Tech Specialties
3XP When you engage in a confrontation with another hero regarding your use of your Specialties and your action or reaction total makes you the victor
10XP when you use a questionable Medical, Science or Tech asset or resource to support a team member or you refrain from supporting a team member with your Specialties at a critical moment.

Independent:
1XP when you stand up to another hero
3XP when you prove one of your decisions was the best for your team
10XP when you stress out the last foe in an Action Scene, or another character acknowledges your assistance was essential in saving the day.

Saturday, June 30, 2012

MHRP: One team-up over, another on the horizon

The Spider-man & Daredevil team did quite well in the two action scenes on The Raft in the default Mini-Event. They squared off against Carnage, drove back a mob that included Crossbones and Mr. Fear, and managed to pull off some pretty cool stunts.

I'll post the gameplay summaries from the collated e-mail threads we used, but I have to say that the resolution is pretty fast once every body understands the rules.

I think one of the contributing factors is the ease with which all of us can respond to e-mail threads, given WiFi access, smartphones, and tablets.

Next up involves playing with our own characters in the Marvel Event: Civil War. One player has already submitted his character sheet, and I expect to see the next one later this afternoon. Plus, another friend who recently moved to Canada has shared interest in playing the equivalent of O.M.A.C. in the PBEM.

I'll need to go over them all, understand their backgrounds and see how they weave into the overall storylines. Funny thing is, I really tuned out of Marvel (more than normal, being a mostly DC guy) during this event and now I'm going back to see some of the books to flesh things out. But I'm not gonna be a slave to published canon -- it's an alternate timeline in my mind! Am toying with setting it in a DC / Marvel universe, but I just don't have the time to work on that mega-setting.