Bubb
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| Bubb | |
|---|---|
| Type | Glove |
| Attribute | |
| Weight | Medium |
| Default Fighter | |
| Brand | |
The Bubb is a Glove-type ARMS weapon.
Description
Appearance
The Bubb appears as a black boxing glove with a gold pattern on the backside.
Function
"Solid all-around gloves that buff up in size. Originally designed for beginners, they've become a favorite of many high-level fighters." —Official Description
- Traditional Boxing Glove ARM, has minimal homing when thrown without directional input, has very high manual control with directional input.
- Compared to the Buff, the Bubb has little homing but much more manual control.
- While it has no attribute, it has the ability to grow when charged.
- A Rush is a flurry of quick consecutive punches; weight class of the projectiles is increased to Heavy for the duration of the attack.
Related Badges
- Main article: Badge Stash
| Description | Reward | Design | Unlock Criteria |
|---|---|---|---|
| You've punched with a Bubb 1,000 times. Rub a dub! |
Punch 1,000 times with Bubb. |
Technical data
Damage
| Bubb | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Normal | Plus | ||||||||
| Uncharged | 90 | 100 | |||||||
| Charged | 100 | 110 | |||||||
| Rush | 190 (13 total hits) | 190 (13 total hits) | |||||||
Frame data
| Bubb | |||||
|---|---|---|---|---|---|
| Standard | Grounded | Aerial | |||
| Extension speed | Retraction speed | Extension speed | Retraction speed | ||
| Max duration (uncharged) | 74 frames (1.23 sec. approx) | 11 frames (0.18 sec. approx) | 75 frames (1.25 sec. approx) | 11 frames (0.18 sec. approx) | |
| Max duration (charged) | 72 frames (1.2 sec. approx) | 11 frames (0.18 sec. approx) | 73 frames (1.22 sec. approx) | 11 frames (0.18 sec. approx) | |
| Grab | Grounded | Aerial | |||
| Extension speed | Retraction speed | Extension speed | Retraction speed | ||
| Max duration (uncharged) | 73 frames (1.22 sec. approx) | 11 frames (0.18 sec. approx) | 74 frames (1.23 sec. approx) | 11 frames (0.18 sec. approx) | |
| Max duration (charged) | 72 frames (1.2 sec. approx) | 11 frames (0.18 sec. approx) | 73 frames (1.22 sec. approx) | 11 frames (0.18 sec. approx) | |
| Rush | Grounded | Aerial | |||
| Extension speed | Retraction speed | Extension speed | Retraction speed | ||
| Max duration | TBD | TBD | TBD | TBD | |
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Gallery
Trivia
- While their curving ability is outclassed by other ARMS, the Bubb is still a solid middle-ground between a speedy straight and a mean hook.
- For awhile, the official ARMS types page erroneously listed Bubb as having the Blind attribute.
- The Bubb is internally labelled as 'Wpn_BeginnerPunch', with its Japanese dev-internal name listed as '初心者パンチ' (translation: 'Beginner Punch').
- The Bubb is the ARM used by The Cell in the Warm-Up room during a party match. It is a separate model from the regular Bubb, named internally as 'Wpn_RnaPunch', with the main difference being the texture, which removes the yellow curved line on the underside of the glove.
Names in other languages
| Language | Name | Meaning |
|---|---|---|
| Japanese | バルーナー Barūnā |
Ballooner |
| Chinese (Traditional) | 膨脹拳 Pàahngjeung Kyùhn |
Expanding Fist |
| Chinese (Simplified) | 膨胀拳 Péngzhàng Quán |
Expanding Fist |
| Dutch | Voltreffer | Direct Hit |
| French | Simulacre | Mockery |
| German | Volltreffer | Direct Hit |
| Italian | Picchiatore | Slugger |
| Russian | Отшибала Otshibala |
From отшиб otshib, remoteness |
| Spanish | Destructor | Destructor |
Version history
| Version history | ||
|---|---|---|
| 1.0.0 | Added to game. | |
| 2.1.0 | ▼ Decreased extension speed. ▼ Decreased expansion rate when extending. | |
| 5.0.0 | ▼ Decreased speed of initial rush attack. Adjusted the number of attacks needed for rush range to reach a maximum. | |
| 5.2.0 | ▲ Increased charge attack speed. | |
| 5.4.0 | ▲ Increased homing. | |