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Circle of the Land
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Circle of the Land is one of the Subclasses of Druid. These Druids are more specialized in spellcasting to attack enemies or support allies in combat. They also have the ability to recover a certain amount of Spell Slots once per day.
Subclass features[edit | edit source]
This subclass obtains all the features from its base class, Druid, in addition to its unique features outlined below.
Level 2
+
)
(- Replenish expended Spell Slots while out of combat.
Natural Recovery Charges: 1
- The combined number and level of Spell Slots the Natural Recovery action can restore.
- Replenished by Long Rest
- Bonus Cantrip
- Choose an additional Cantrip from the Druid spell list.
Level 3
Natural Recovery Charges: 2
- The combined number and level of Spell Slots the Natural Recovery action can restore.
- 2nd Level Circle of the Land Spells
- Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
- Spells marked with * are not on the druid spell list.
- (Note: Circle of the Land is chosen at levels 3, 5, 7 and 9. At each of these levels, you can select any of the 8 Land choices, regardless of what you have chosen previously)
Level 5
Natural Recovery Charges: 3
- The combined number and level of Spell Slots the Natural Recovery action can restore.
- Replenished by Long Rest
- 3rd Level Circle of the Land Spells
- Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Level 6
- You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.
The following features are not listed anywhere, but are nonetheless granted:
- You have become an expert at moving through the wilderness.
You have
Advantage on
Saving throws against plants that are magically created to impede your movement.
- You have become an expert at moving through the wilderness. Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.
Level 7
Natural Recovery Charges: 4
- The combined number and level of Spell Slots the Natural Recovery action can restore.
- Replenished by Long Rest
- 4th Level Circle of the Land Spells
- Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Level 9
Natural Recovery Charges: 5
- The combined number and level of Spell Slots the Natural Recovery action can restore.
- Replenished by Long Rest
- 5th Level Circle of the Land Spells
- Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Level 10
- You can't be or by elementals and fey. Disease and poison also no longer affect you.
Level 11
Natural Recovery Charges: 6
- The combined number and level of Spell Slots the Natural Recovery action can restore.
- Replenished by Long Rest